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1
2out vec4 sk_FragColor;
3uniform vec4 testInputs;
4uniform vec4 colorGreen;
5uniform vec4 colorRed;
6vec4 main() {
7    vec4 _0_v = testInputs;
8    float _1_x = _0_v.x;
9    float _2_y = _0_v.y;
10    float _3_z = _0_v.z;
11    float _4_w = _0_v.w;
12    vec4 a = vec4(_1_x, _2_y, _3_z, _4_w);
13    float _9_x = testInputs.x;
14    float _10_y = testInputs.y;
15    float _11_z = testInputs.z;
16    float _12_w = testInputs.w;
17    vec4 b = vec4(_9_x, _10_y, _11_z, _12_w);
18    vec4 _13_v = vec4(0.0, 1.0, 2.0, 3.0);
19    float _14_x = _13_v.x;
20    float _15_y = _13_v.y;
21    float _16_z = _13_v.z;
22    float _17_w = _13_v.w;
23    vec4 c = vec4(_14_x, _15_y, _16_z, _17_w);
24    return (a == vec4(-1.25, 0.0, 0.75, 2.25) && b == vec4(-1.25, 0.0, 0.75, 2.25)) && c == vec4(0.0, 1.0, 2.0, 3.0) ? colorGreen : colorRed;
25}
26