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1
2out vec4 sk_FragColor;
3uniform vec4 testInputs;
4uniform vec4 colorBlack;
5uniform vec4 colorGreen;
6uniform vec4 colorRed;
7vec4 main() {
8    vec4 _0_v = testInputs;
9    ivec4 _1_i = ivec4(colorBlack);
10    float _2_x = _0_v[_1_i.x];
11    float _3_y = _0_v[_1_i.y];
12    float _4_z = _0_v[_1_i.z];
13    float _5_w = _0_v[_1_i.w];
14    return vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed;
15}
16