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1
2out vec4 sk_FragColor;
3uniform float unknownInput;
4vec4 main() {
5    vec4 h4 = vec4(unknownInput);
6    h4 = vec4(vec2(unknownInput), 0.0, 1.0);
7    h4 = vec4(0.0, unknownInput, 1.0, 0.0);
8    h4 = vec4(0.0, unknownInput, 0.0, unknownInput);
9    return h4;
10}
11