1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half unknownInput; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 half4 sk_FragColor [[color(0)]]; 11}; 12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13 Outputs _out; 14 (void)_out; 15 half4 h4 = half4(_uniforms.unknownInput); 16 h4 = half4(half2(_uniforms.unknownInput), 0.0h, 1.0h); 17 h4 = half4(0.0h, _uniforms.unknownInput, 1.0h, 0.0h); 18 h4 = half4(0.0h, _uniforms.unknownInput, 0.0h, _uniforms.unknownInput); 19 _out.sk_FragColor = h4; 20 return _out; 21} 22