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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half unknownInput;
6};
7struct Inputs {
8};
9struct Outputs {
10    half4 sk_FragColor [[color(0)]];
11};
12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13    Outputs _out;
14    (void)_out;
15    half4 h4 = half4(_uniforms.unknownInput);
16    h4 = half4(half2(_uniforms.unknownInput), 0.0h, 1.0h);
17    h4 = half4(0.0h, _uniforms.unknownInput, 1.0h, 0.0h);
18    h4 = half4(0.0h, _uniforms.unknownInput, 0.0h, _uniforms.unknownInput);
19    _out.sk_FragColor = h4;
20    return _out;
21}
22