1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise 5OpExecutionMode %_entrypoint_v OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "unknownInput" 10OpName %_entrypoint_v "_entrypoint_v" 11OpName %main "main" 12OpName %b "b" 13OpName %b4 "b4" 14OpDecorate %sk_FragColor RelaxedPrecision 15OpDecorate %sk_FragColor Location 0 16OpDecorate %sk_FragColor Index 0 17OpDecorate %sk_Clockwise BuiltIn FrontFacing 18OpMemberDecorate %_UniformBuffer 0 Offset 0 19OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 20OpDecorate %_UniformBuffer Block 21OpDecorate %10 Binding 0 22OpDecorate %10 DescriptorSet 0 23OpDecorate %32 RelaxedPrecision 24OpDecorate %37 RelaxedPrecision 25OpDecorate %39 RelaxedPrecision 26OpDecorate %47 RelaxedPrecision 27OpDecorate %49 RelaxedPrecision 28OpDecorate %50 RelaxedPrecision 29OpDecorate %52 RelaxedPrecision 30OpDecorate %54 RelaxedPrecision 31OpDecorate %57 RelaxedPrecision 32OpDecorate %59 RelaxedPrecision 33OpDecorate %61 RelaxedPrecision 34OpDecorate %62 RelaxedPrecision 35%float = OpTypeFloat 32 36%v4float = OpTypeVector %float 4 37%_ptr_Output_v4float = OpTypePointer Output %v4float 38%sk_FragColor = OpVariable %_ptr_Output_v4float Output 39%bool = OpTypeBool 40%_ptr_Input_bool = OpTypePointer Input %bool 41%sk_Clockwise = OpVariable %_ptr_Input_bool Input 42%_UniformBuffer = OpTypeStruct %float 43%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 44%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 45%void = OpTypeVoid 46%15 = OpTypeFunction %void 47%v2float = OpTypeVector %float 2 48%float_0 = OpConstant %float 0 49%19 = OpConstantComposite %v2float %float_0 %float_0 50%_ptr_Function_v2float = OpTypePointer Function %v2float 51%23 = OpTypeFunction %v4float %_ptr_Function_v2float 52%_ptr_Function_bool = OpTypePointer Function %bool 53%_ptr_Uniform_float = OpTypePointer Uniform %float 54%int = OpTypeInt 32 1 55%int_0 = OpConstant %int 0 56%v4bool = OpTypeVector %bool 4 57%_ptr_Function_v4bool = OpTypePointer Function %v4bool 58%v2bool = OpTypeVector %bool 2 59%false = OpConstantFalse %bool 60%true = OpConstantTrue %bool 61%float_1 = OpConstant %float 1 62%_entrypoint_v = OpFunction %void None %15 63%16 = OpLabel 64%20 = OpVariable %_ptr_Function_v2float Function 65OpStore %20 %19 66%22 = OpFunctionCall %v4float %main %20 67OpStore %sk_FragColor %22 68OpReturn 69OpFunctionEnd 70%main = OpFunction %v4float None %23 71%24 = OpFunctionParameter %_ptr_Function_v2float 72%25 = OpLabel 73%b = OpVariable %_ptr_Function_bool Function 74%b4 = OpVariable %_ptr_Function_v4bool Function 75%28 = OpAccessChain %_ptr_Uniform_float %10 %int_0 76%32 = OpLoad %float %28 77%33 = OpFUnordNotEqual %bool %32 %float_0 78OpStore %b %33 79%37 = OpLoad %bool %b 80%38 = OpCompositeConstruct %v4bool %37 %37 %37 %37 81OpStore %b4 %38 82%39 = OpLoad %bool %b 83%40 = OpCompositeConstruct %v2bool %39 %39 84%42 = OpCompositeExtract %bool %40 0 85%43 = OpCompositeExtract %bool %40 1 86%46 = OpCompositeConstruct %v4bool %42 %43 %false %true 87OpStore %b4 %46 88%47 = OpLoad %bool %b 89%48 = OpCompositeConstruct %v4bool %false %47 %true %false 90OpStore %b4 %48 91%49 = OpLoad %bool %b 92%50 = OpLoad %bool %b 93%51 = OpCompositeConstruct %v4bool %false %49 %false %50 94OpStore %b4 %51 95%52 = OpLoad %v4bool %b4 96%53 = OpCompositeExtract %bool %52 0 97%54 = OpSelect %float %53 %float_1 %float_0 98%56 = OpCompositeExtract %bool %52 1 99%57 = OpSelect %float %56 %float_1 %float_0 100%58 = OpCompositeExtract %bool %52 2 101%59 = OpSelect %float %58 %float_1 %float_0 102%60 = OpCompositeExtract %bool %52 3 103%61 = OpSelect %float %60 %float_1 %float_0 104%62 = OpCompositeConstruct %v4float %54 %57 %59 %61 105OpReturnValue %62 106OpFunctionEnd 107