1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half unknownInput; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 half4 sk_FragColor [[color(0)]]; 11}; 12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13 Outputs _out; 14 (void)_out; 15 bool b = bool(_uniforms.unknownInput); 16 bool4 b4 = bool4(b); 17 b4 = bool4(bool2(b), false, true); 18 b4 = bool4(false, b, true, false); 19 b4 = bool4(false, b, false, b); 20 _out.sk_FragColor = half4(b4); 21 return _out; 22} 23