1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6 bool ok = true;
7 ok = ok && (colorGreen.y == 1.0 ? true : false);
8 ok = ok && (colorGreen.x == 1.0 ? false : true);
9 return ok ? colorGreen : colorRed;
10}
11