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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    bool ok = true;
7    ok = ok && (colorGreen.y == 1.0 ? true : false);
8    ok = ok && (colorGreen.x == 1.0 ? false : true);
9    return ok ? colorGreen : colorRed;
10}
11