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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    bool ok = true;
17    ok = ok && (_uniforms.colorGreen.y == 1.0h ? true : false);
18    ok = ok && (_uniforms.colorGreen.x == 1.0h ? false : true);
19    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
20    return _out;
21}
22