1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 bool ok = true; 17 ok = ok && (_uniforms.colorGreen.y == 1.0h ? true : false); 18 ok = ok && (_uniforms.colorGreen.x == 1.0h ? false : true); 19 _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 20 return _out; 21} 22