1 2out vec4 sk_FragColor; 3layout (binding = 0) uniform sampler1D one; 4layout (binding = 1) uniform sampler2D two; 5void main() { 6 vec4 a = texture(one, 0.0, -0.5); 7 vec4 b = texture(two, vec2(0.0), -0.5); 8 vec4 c = textureProj(one, vec2(0.0), -0.5); 9 vec4 d = textureProj(two, vec3(0.0), -0.5); 10 sk_FragColor = vec4(a.x, b.x, c.x, d.x); 11} 12