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1
2out vec4 sk_FragColor;
3layout (binding = 0) uniform testBlock {
4    layout (offset = 0) float x;
5    layout (offset = 4) int w;
6    layout (offset = 16) float[2] y;
7    layout (offset = 48) mat3 z;
8};
9void main() {
10    sk_FragColor = vec4(x, y[0], y[1], 0.0);
11}
12