1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 half4 sk_FragColor [[color(0)]]; 8}; 9struct testBlock { 10 half x; 11 char pad0[2]; 12 int w; 13 char pad1[8]; 14 array<half, 2> y; 15 char pad2[28]; 16 half3x3 z; 17}; 18struct Globals { 19 constant testBlock* _anonInterface0; 20}; 21fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 22 Globals _globals{&_anonInterface0}; 23 (void)_globals; 24 Outputs _out; 25 (void)_out; 26 _out.sk_FragColor = half4(_globals._anonInterface0->x, _globals._anonInterface0->y[0], _globals._anonInterface0->y[1], 0.0h); 27 return _out; 28} 29