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1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/opengl/NativeSwapChainImplGL.h"
16 
17 #include "dawn_native/opengl/DeviceGL.h"
18 
19 namespace dawn_native { namespace opengl {
20 
NativeSwapChainImpl(Device * device,PresentCallback present,void * presentUserdata)21     NativeSwapChainImpl::NativeSwapChainImpl(Device* device,
22                                              PresentCallback present,
23                                              void* presentUserdata)
24         : mPresentCallback(present), mPresentUserdata(presentUserdata), mDevice(device) {
25     }
26 
~NativeSwapChainImpl()27     NativeSwapChainImpl::~NativeSwapChainImpl() {
28         const OpenGLFunctions& gl = mDevice->gl;
29         gl.DeleteTextures(1, &mBackTexture);
30         gl.DeleteFramebuffers(1, &mBackFBO);
31     }
32 
Init(DawnWSIContextGL *)33     void NativeSwapChainImpl::Init(DawnWSIContextGL* /*context*/) {
34         const OpenGLFunctions& gl = mDevice->gl;
35         gl.GenTextures(1, &mBackTexture);
36         gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
37         gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
38 
39         gl.GenFramebuffers(1, &mBackFBO);
40         gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
41         gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
42                                 mBackTexture, 0);
43     }
44 
Configure(WGPUTextureFormat format,WGPUTextureUsage usage,uint32_t width,uint32_t height)45     DawnSwapChainError NativeSwapChainImpl::Configure(WGPUTextureFormat format,
46                                                       WGPUTextureUsage usage,
47                                                       uint32_t width,
48                                                       uint32_t height) {
49         if (format != WGPUTextureFormat_RGBA8Unorm) {
50             return "unsupported format";
51         }
52         ASSERT(width > 0);
53         ASSERT(height > 0);
54         mWidth = width;
55         mHeight = height;
56 
57         const OpenGLFunctions& gl = mDevice->gl;
58         gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
59         // Reallocate the texture
60         gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
61                       nullptr);
62 
63         return DAWN_SWAP_CHAIN_NO_ERROR;
64     }
65 
GetNextTexture(DawnSwapChainNextTexture * nextTexture)66     DawnSwapChainError NativeSwapChainImpl::GetNextTexture(DawnSwapChainNextTexture* nextTexture) {
67         nextTexture->texture.u32 = mBackTexture;
68         return DAWN_SWAP_CHAIN_NO_ERROR;
69     }
70 
Present()71     DawnSwapChainError NativeSwapChainImpl::Present() {
72         const OpenGLFunctions& gl = mDevice->gl;
73         gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
74         gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
75         gl.Scissor(0, 0, mWidth, mHeight);
76         gl.BlitFramebuffer(0, 0, mWidth, mHeight, 0, mHeight, mWidth, 0, GL_COLOR_BUFFER_BIT,
77                            GL_NEAREST);
78 
79         mPresentCallback(mPresentUserdata);
80 
81         return DAWN_SWAP_CHAIN_NO_ERROR;
82     }
83 
GetPreferredFormat() const84     wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
85         return wgpu::TextureFormat::RGBA8Unorm;
86     }
87 
88 }}  // namespace dawn_native::opengl
89