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1 // dear imgui: Renderer Backend for Vulkan
2 // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
3 
4 // Implemented features:
5 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
6 // Missing features:
7 //  [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
8 
9 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
10 // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
11 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
12 // Read online: https://github.com/ocornut/imgui/tree/master/docs
13 
14 // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
15 // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
16 
17 // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
18 // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
19 //   You will use those if you want to use this rendering backend in your engine/app.
20 // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
21 //   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
22 // Read comments in imgui_impl_vulkan.h.
23 
24 // CHANGELOG
25 // (minor and older changes stripped away, please see git history for details)
26 //  2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
27 //  2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
28 //  2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
29 //  2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
30 //  2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
31 //  2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
32 //  2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
33 //  2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
34 //  2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
35 //  2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
36 //  2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
37 //  2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
38 //  2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
39 //  2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
40 //  2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
41 //  2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
42 //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
43 //  2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
44 //  2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
45 //  2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
46 //  2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
47 //  2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
48 //  2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
49 //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
50 //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
51 //  2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
52 //  2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
53 //  2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
54 //  2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
55 
56 #include "imgui_impl_vulkan.h"
57 #include <stdio.h>
58 
59 // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
60 // [Please zero-clear before use!]
61 struct ImGui_ImplVulkanH_FrameRenderBuffers
62 {
63     VkDeviceMemory      VertexBufferMemory;
64     VkDeviceMemory      IndexBufferMemory;
65     VkDeviceSize        VertexBufferSize;
66     VkDeviceSize        IndexBufferSize;
67     VkBuffer            VertexBuffer;
68     VkBuffer            IndexBuffer;
69 };
70 
71 // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
72 // [Please zero-clear before use!]
73 struct ImGui_ImplVulkanH_WindowRenderBuffers
74 {
75     uint32_t            Index;
76     uint32_t            Count;
77     ImGui_ImplVulkanH_FrameRenderBuffers*   FrameRenderBuffers;
78 };
79 
80 // Vulkan data
81 struct ImGui_ImplVulkan_Data
82 {
83     ImGui_ImplVulkan_InitInfo   VulkanInitInfo;
84     VkRenderPass                RenderPass;
85     VkDeviceSize                BufferMemoryAlignment;
86     VkPipelineCreateFlags       PipelineCreateFlags;
87     VkDescriptorSetLayout       DescriptorSetLayout;
88     VkPipelineLayout            PipelineLayout;
89     VkDescriptorSet             DescriptorSet;
90     VkPipeline                  Pipeline;
91     uint32_t                    Subpass;
92     VkShaderModule              ShaderModuleVert;
93     VkShaderModule              ShaderModuleFrag;
94 
95     // Font data
96     VkSampler                   FontSampler;
97     VkDeviceMemory              FontMemory;
98     VkImage                     FontImage;
99     VkImageView                 FontView;
100     VkDeviceMemory              UploadBufferMemory;
101     VkBuffer                    UploadBuffer;
102 
103     // Render buffers
104     ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
105 
ImGui_ImplVulkan_DataImGui_ImplVulkan_Data106     ImGui_ImplVulkan_Data()
107     {
108         memset(this, 0, sizeof(*this));
109         BufferMemoryAlignment = 256;
110     }
111 };
112 
113 // Forward Declarations
114 bool ImGui_ImplVulkan_CreateDeviceObjects();
115 void ImGui_ImplVulkan_DestroyDeviceObjects();
116 void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
117 void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
118 void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
119 void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
120 void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
121 void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
122 
123 // Vulkan prototypes for use with custom loaders
124 // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
125 #ifdef VK_NO_PROTOTYPES
126 static bool g_FunctionsLoaded = false;
127 #else
128 static bool g_FunctionsLoaded = true;
129 #endif
130 #ifdef VK_NO_PROTOTYPES
131 #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
132     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
133     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
134     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
135     IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
136     IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
137     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
138     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
139     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
140     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
141     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
142     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
143     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
144     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
145     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
146     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
147     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
148     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
149     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
150     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
151     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
152     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
153     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
154     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
155     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
156     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
157     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
158     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
159     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
160     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
161     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
162     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
163     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
164     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
165     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
166     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
167     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
168     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
169     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
170     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
171     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
172     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
173     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
174     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
175     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
176     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
177     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
178     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
179     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
180     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
181     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
182     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
183     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
184     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
185     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
186     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
187     IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
188     IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
189     IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
190 
191 // Define function pointers
192 #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
193 IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
194 #undef IMGUI_VULKAN_FUNC_DEF
195 #endif // VK_NO_PROTOTYPES
196 
197 //-----------------------------------------------------------------------------
198 // SHADERS
199 //-----------------------------------------------------------------------------
200 
201 // glsl_shader.vert, compiled with:
202 // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
203 /*
204 #version 450 core
205 layout(location = 0) in vec2 aPos;
206 layout(location = 1) in vec2 aUV;
207 layout(location = 2) in vec4 aColor;
208 layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
209 
210 out gl_PerVertex { vec4 gl_Position; };
211 layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
212 
213 void main()
214 {
215     Out.Color = aColor;
216     Out.UV = aUV;
217     gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
218 }
219 */
220 static uint32_t __glsl_shader_vert_spv[] =
221 {
222     0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
223     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
224     0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
225     0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
226     0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
227     0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
228     0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
229     0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
230     0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
231     0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
232     0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
233     0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
234     0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
235     0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
236     0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
237     0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
238     0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
239     0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
240     0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
241     0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
242     0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
243     0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
244     0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
245     0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
246     0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
247     0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
248     0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
249     0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
250     0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
251     0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
252     0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
253     0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
254     0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
255     0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
256     0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
257     0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
258     0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
259     0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
260     0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
261     0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
262     0x0000002d,0x0000002c,0x000100fd,0x00010038
263 };
264 
265 // glsl_shader.frag, compiled with:
266 // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
267 /*
268 #version 450 core
269 layout(location = 0) out vec4 fColor;
270 layout(set=0, binding=0) uniform sampler2D sTexture;
271 layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
272 void main()
273 {
274     fColor = In.Color * texture(sTexture, In.UV.st);
275 }
276 */
277 static uint32_t __glsl_shader_frag_spv[] =
278 {
279     0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
280     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
281     0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
282     0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
283     0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
284     0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
285     0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
286     0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
287     0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
288     0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
289     0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
290     0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
291     0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
292     0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
293     0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
294     0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
295     0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
296     0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
297     0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
298     0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
299     0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
300     0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
301     0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
302     0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
303     0x00010038
304 };
305 
306 //-----------------------------------------------------------------------------
307 // FUNCTIONS
308 //-----------------------------------------------------------------------------
309 
310 // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
311 // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
312 // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
ImGui_ImplVulkan_GetBackendData()313 static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
314 {
315     return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : NULL;
316 }
317 
ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties,uint32_t type_bits)318 static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
319 {
320     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
321     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
322     VkPhysicalDeviceMemoryProperties prop;
323     vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
324     for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
325         if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
326             return i;
327     return 0xFFFFFFFF; // Unable to find memoryType
328 }
329 
check_vk_result(VkResult err)330 static void check_vk_result(VkResult err)
331 {
332     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
333     if (!bd)
334         return;
335     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
336     if (v->CheckVkResultFn)
337         v->CheckVkResultFn(err);
338 }
339 
CreateOrResizeBuffer(VkBuffer & buffer,VkDeviceMemory & buffer_memory,VkDeviceSize & p_buffer_size,size_t new_size,VkBufferUsageFlagBits usage)340 static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
341 {
342     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
343     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
344     VkResult err;
345     if (buffer != VK_NULL_HANDLE)
346         vkDestroyBuffer(v->Device, buffer, v->Allocator);
347     if (buffer_memory != VK_NULL_HANDLE)
348         vkFreeMemory(v->Device, buffer_memory, v->Allocator);
349 
350     VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
351     VkBufferCreateInfo buffer_info = {};
352     buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
353     buffer_info.size = vertex_buffer_size_aligned;
354     buffer_info.usage = usage;
355     buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
356     err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
357     check_vk_result(err);
358 
359     VkMemoryRequirements req;
360     vkGetBufferMemoryRequirements(v->Device, buffer, &req);
361     bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
362     VkMemoryAllocateInfo alloc_info = {};
363     alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
364     alloc_info.allocationSize = req.size;
365     alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
366     err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
367     check_vk_result(err);
368 
369     err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
370     check_vk_result(err);
371     p_buffer_size = req.size;
372 }
373 
ImGui_ImplVulkan_SetupRenderState(ImDrawData * draw_data,VkPipeline pipeline,VkCommandBuffer command_buffer,ImGui_ImplVulkanH_FrameRenderBuffers * rb,int fb_width,int fb_height)374 static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
375 {
376     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
377 
378     // Bind pipeline and descriptor sets:
379     {
380         vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
381         VkDescriptorSet desc_set[1] = { bd->DescriptorSet };
382         vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL);
383     }
384 
385     // Bind Vertex And Index Buffer:
386     if (draw_data->TotalVtxCount > 0)
387     {
388         VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
389         VkDeviceSize vertex_offset[1] = { 0 };
390         vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
391         vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
392     }
393 
394     // Setup viewport:
395     {
396         VkViewport viewport;
397         viewport.x = 0;
398         viewport.y = 0;
399         viewport.width = (float)fb_width;
400         viewport.height = (float)fb_height;
401         viewport.minDepth = 0.0f;
402         viewport.maxDepth = 1.0f;
403         vkCmdSetViewport(command_buffer, 0, 1, &viewport);
404     }
405 
406     // Setup scale and translation:
407     // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
408     {
409         float scale[2];
410         scale[0] = 2.0f / draw_data->DisplaySize.x;
411         scale[1] = 2.0f / draw_data->DisplaySize.y;
412         float translate[2];
413         translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
414         translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
415         vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
416         vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
417     }
418 }
419 
420 // Render function
ImGui_ImplVulkan_RenderDrawData(ImDrawData * draw_data,VkCommandBuffer command_buffer,VkPipeline pipeline)421 void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
422 {
423     // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
424     int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
425     int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
426     if (fb_width <= 0 || fb_height <= 0)
427         return;
428 
429     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
430     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
431     if (pipeline == VK_NULL_HANDLE)
432         pipeline = bd->Pipeline;
433 
434     // Allocate array to store enough vertex/index buffers
435     ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
436     if (wrb->FrameRenderBuffers == NULL)
437     {
438         wrb->Index = 0;
439         wrb->Count = v->ImageCount;
440         wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
441         memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
442     }
443     IM_ASSERT(wrb->Count == v->ImageCount);
444     wrb->Index = (wrb->Index + 1) % wrb->Count;
445     ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
446 
447     if (draw_data->TotalVtxCount > 0)
448     {
449         // Create or resize the vertex/index buffers
450         size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
451         size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
452         if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
453             CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
454         if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
455             CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
456 
457         // Upload vertex/index data into a single contiguous GPU buffer
458         ImDrawVert* vtx_dst = NULL;
459         ImDrawIdx* idx_dst = NULL;
460         VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
461         check_vk_result(err);
462         err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
463         check_vk_result(err);
464         for (int n = 0; n < draw_data->CmdListsCount; n++)
465         {
466             const ImDrawList* cmd_list = draw_data->CmdLists[n];
467             memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
468             memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
469             vtx_dst += cmd_list->VtxBuffer.Size;
470             idx_dst += cmd_list->IdxBuffer.Size;
471         }
472         VkMappedMemoryRange range[2] = {};
473         range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
474         range[0].memory = rb->VertexBufferMemory;
475         range[0].size = VK_WHOLE_SIZE;
476         range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
477         range[1].memory = rb->IndexBufferMemory;
478         range[1].size = VK_WHOLE_SIZE;
479         err = vkFlushMappedMemoryRanges(v->Device, 2, range);
480         check_vk_result(err);
481         vkUnmapMemory(v->Device, rb->VertexBufferMemory);
482         vkUnmapMemory(v->Device, rb->IndexBufferMemory);
483     }
484 
485     // Setup desired Vulkan state
486     ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
487 
488     // Will project scissor/clipping rectangles into framebuffer space
489     ImVec2 clip_off = draw_data->DisplayPos;         // (0,0) unless using multi-viewports
490     ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
491 
492     // Render command lists
493     // (Because we merged all buffers into a single one, we maintain our own offset into them)
494     int global_vtx_offset = 0;
495     int global_idx_offset = 0;
496     for (int n = 0; n < draw_data->CmdListsCount; n++)
497     {
498         const ImDrawList* cmd_list = draw_data->CmdLists[n];
499         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
500         {
501             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
502             if (pcmd->UserCallback != NULL)
503             {
504                 // User callback, registered via ImDrawList::AddCallback()
505                 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
506                 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
507                     ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
508                 else
509                     pcmd->UserCallback(cmd_list, pcmd);
510             }
511             else
512             {
513                 // Project scissor/clipping rectangles into framebuffer space
514                 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
515                 ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
516 
517                 // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
518                 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
519                 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
520                 if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
521                 if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
522                 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
523                     continue;
524 
525                 // Apply scissor/clipping rectangle
526                 VkRect2D scissor;
527                 scissor.offset.x = (int32_t)(clip_min.x);
528                 scissor.offset.y = (int32_t)(clip_min.y);
529                 scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
530                 scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
531                 vkCmdSetScissor(command_buffer, 0, 1, &scissor);
532 
533                 // Draw
534                 vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
535             }
536         }
537         global_idx_offset += cmd_list->IdxBuffer.Size;
538         global_vtx_offset += cmd_list->VtxBuffer.Size;
539     }
540 }
541 
ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)542 bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
543 {
544     ImGuiIO& io = ImGui::GetIO();
545     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
546     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
547 
548     unsigned char* pixels;
549     int width, height;
550     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
551     size_t upload_size = width * height * 4 * sizeof(char);
552 
553     VkResult err;
554 
555     // Create the Image:
556     {
557         VkImageCreateInfo info = {};
558         info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
559         info.imageType = VK_IMAGE_TYPE_2D;
560         info.format = VK_FORMAT_R8G8B8A8_UNORM;
561         info.extent.width = width;
562         info.extent.height = height;
563         info.extent.depth = 1;
564         info.mipLevels = 1;
565         info.arrayLayers = 1;
566         info.samples = VK_SAMPLE_COUNT_1_BIT;
567         info.tiling = VK_IMAGE_TILING_OPTIMAL;
568         info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
569         info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
570         info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
571         err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
572         check_vk_result(err);
573         VkMemoryRequirements req;
574         vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
575         VkMemoryAllocateInfo alloc_info = {};
576         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
577         alloc_info.allocationSize = req.size;
578         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
579         err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
580         check_vk_result(err);
581         err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
582         check_vk_result(err);
583     }
584 
585     // Create the Image View:
586     {
587         VkImageViewCreateInfo info = {};
588         info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
589         info.image = bd->FontImage;
590         info.viewType = VK_IMAGE_VIEW_TYPE_2D;
591         info.format = VK_FORMAT_R8G8B8A8_UNORM;
592         info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
593         info.subresourceRange.levelCount = 1;
594         info.subresourceRange.layerCount = 1;
595         err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
596         check_vk_result(err);
597     }
598 
599     // Update the Descriptor Set:
600     {
601         VkDescriptorImageInfo desc_image[1] = {};
602         desc_image[0].sampler = bd->FontSampler;
603         desc_image[0].imageView = bd->FontView;
604         desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
605         VkWriteDescriptorSet write_desc[1] = {};
606         write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
607         write_desc[0].dstSet = bd->DescriptorSet;
608         write_desc[0].descriptorCount = 1;
609         write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
610         write_desc[0].pImageInfo = desc_image;
611         vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
612     }
613 
614     // Create the Upload Buffer:
615     {
616         VkBufferCreateInfo buffer_info = {};
617         buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
618         buffer_info.size = upload_size;
619         buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
620         buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
621         err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
622         check_vk_result(err);
623         VkMemoryRequirements req;
624         vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
625         bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
626         VkMemoryAllocateInfo alloc_info = {};
627         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
628         alloc_info.allocationSize = req.size;
629         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
630         err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
631         check_vk_result(err);
632         err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
633         check_vk_result(err);
634     }
635 
636     // Upload to Buffer:
637     {
638         char* map = NULL;
639         err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
640         check_vk_result(err);
641         memcpy(map, pixels, upload_size);
642         VkMappedMemoryRange range[1] = {};
643         range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
644         range[0].memory = bd->UploadBufferMemory;
645         range[0].size = upload_size;
646         err = vkFlushMappedMemoryRanges(v->Device, 1, range);
647         check_vk_result(err);
648         vkUnmapMemory(v->Device, bd->UploadBufferMemory);
649     }
650 
651     // Copy to Image:
652     {
653         VkImageMemoryBarrier copy_barrier[1] = {};
654         copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
655         copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
656         copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
657         copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
658         copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
659         copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
660         copy_barrier[0].image = bd->FontImage;
661         copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
662         copy_barrier[0].subresourceRange.levelCount = 1;
663         copy_barrier[0].subresourceRange.layerCount = 1;
664         vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
665 
666         VkBufferImageCopy region = {};
667         region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
668         region.imageSubresource.layerCount = 1;
669         region.imageExtent.width = width;
670         region.imageExtent.height = height;
671         region.imageExtent.depth = 1;
672         vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
673 
674         VkImageMemoryBarrier use_barrier[1] = {};
675         use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
676         use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
677         use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
678         use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
679         use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
680         use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
681         use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
682         use_barrier[0].image = bd->FontImage;
683         use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
684         use_barrier[0].subresourceRange.levelCount = 1;
685         use_barrier[0].subresourceRange.layerCount = 1;
686         vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
687     }
688 
689     // Store our identifier
690     io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontImage);
691 
692     return true;
693 }
694 
ImGui_ImplVulkan_CreateShaderModules(VkDevice device,const VkAllocationCallbacks * allocator)695 static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
696 {
697     // Create the shader modules
698     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
699     if (bd->ShaderModuleVert == VK_NULL_HANDLE)
700     {
701         VkShaderModuleCreateInfo vert_info = {};
702         vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
703         vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
704         vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
705         VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
706         check_vk_result(err);
707     }
708     if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
709     {
710         VkShaderModuleCreateInfo frag_info = {};
711         frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
712         frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
713         frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
714         VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
715         check_vk_result(err);
716     }
717 }
718 
ImGui_ImplVulkan_CreateFontSampler(VkDevice device,const VkAllocationCallbacks * allocator)719 static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
720 {
721     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
722     if (bd->FontSampler)
723         return;
724 
725     VkSamplerCreateInfo info = {};
726     info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
727     info.magFilter = VK_FILTER_LINEAR;
728     info.minFilter = VK_FILTER_LINEAR;
729     info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
730     info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
731     info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
732     info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
733     info.minLod = -1000;
734     info.maxLod = 1000;
735     info.maxAnisotropy = 1.0f;
736     VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
737     check_vk_result(err);
738 }
739 
ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device,const VkAllocationCallbacks * allocator)740 static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
741 {
742     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
743     if (bd->DescriptorSetLayout)
744         return;
745 
746     ImGui_ImplVulkan_CreateFontSampler(device, allocator);
747     VkSampler sampler[1] = { bd->FontSampler };
748     VkDescriptorSetLayoutBinding binding[1] = {};
749     binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
750     binding[0].descriptorCount = 1;
751     binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
752     binding[0].pImmutableSamplers = sampler;
753     VkDescriptorSetLayoutCreateInfo info = {};
754     info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
755     info.bindingCount = 1;
756     info.pBindings = binding;
757     VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
758     check_vk_result(err);
759 }
760 
ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device,const VkAllocationCallbacks * allocator)761 static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
762 {
763     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
764     if (bd->PipelineLayout)
765         return;
766 
767     // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
768     ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
769     VkPushConstantRange push_constants[1] = {};
770     push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
771     push_constants[0].offset = sizeof(float) * 0;
772     push_constants[0].size = sizeof(float) * 4;
773     VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
774     VkPipelineLayoutCreateInfo layout_info = {};
775     layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
776     layout_info.setLayoutCount = 1;
777     layout_info.pSetLayouts = set_layout;
778     layout_info.pushConstantRangeCount = 1;
779     layout_info.pPushConstantRanges = push_constants;
780     VkResult  err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
781     check_vk_result(err);
782 }
783 
ImGui_ImplVulkan_CreatePipeline(VkDevice device,const VkAllocationCallbacks * allocator,VkPipelineCache pipelineCache,VkRenderPass renderPass,VkSampleCountFlagBits MSAASamples,VkPipeline * pipeline,uint32_t subpass)784 static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
785 {
786     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
787     ImGui_ImplVulkan_CreateShaderModules(device, allocator);
788 
789     VkPipelineShaderStageCreateInfo stage[2] = {};
790     stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
791     stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
792     stage[0].module = bd->ShaderModuleVert;
793     stage[0].pName = "main";
794     stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
795     stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
796     stage[1].module = bd->ShaderModuleFrag;
797     stage[1].pName = "main";
798 
799     VkVertexInputBindingDescription binding_desc[1] = {};
800     binding_desc[0].stride = sizeof(ImDrawVert);
801     binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
802 
803     VkVertexInputAttributeDescription attribute_desc[3] = {};
804     attribute_desc[0].location = 0;
805     attribute_desc[0].binding = binding_desc[0].binding;
806     attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
807     attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
808     attribute_desc[1].location = 1;
809     attribute_desc[1].binding = binding_desc[0].binding;
810     attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
811     attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
812     attribute_desc[2].location = 2;
813     attribute_desc[2].binding = binding_desc[0].binding;
814     attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
815     attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
816 
817     VkPipelineVertexInputStateCreateInfo vertex_info = {};
818     vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
819     vertex_info.vertexBindingDescriptionCount = 1;
820     vertex_info.pVertexBindingDescriptions = binding_desc;
821     vertex_info.vertexAttributeDescriptionCount = 3;
822     vertex_info.pVertexAttributeDescriptions = attribute_desc;
823 
824     VkPipelineInputAssemblyStateCreateInfo ia_info = {};
825     ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
826     ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
827 
828     VkPipelineViewportStateCreateInfo viewport_info = {};
829     viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
830     viewport_info.viewportCount = 1;
831     viewport_info.scissorCount = 1;
832 
833     VkPipelineRasterizationStateCreateInfo raster_info = {};
834     raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
835     raster_info.polygonMode = VK_POLYGON_MODE_FILL;
836     raster_info.cullMode = VK_CULL_MODE_NONE;
837     raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
838     raster_info.lineWidth = 1.0f;
839 
840     VkPipelineMultisampleStateCreateInfo ms_info = {};
841     ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
842     ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
843 
844     VkPipelineColorBlendAttachmentState color_attachment[1] = {};
845     color_attachment[0].blendEnable = VK_TRUE;
846     color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
847     color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
848     color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
849     color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
850     color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
851     color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
852     color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
853 
854     VkPipelineDepthStencilStateCreateInfo depth_info = {};
855     depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
856 
857     VkPipelineColorBlendStateCreateInfo blend_info = {};
858     blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
859     blend_info.attachmentCount = 1;
860     blend_info.pAttachments = color_attachment;
861 
862     VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
863     VkPipelineDynamicStateCreateInfo dynamic_state = {};
864     dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
865     dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
866     dynamic_state.pDynamicStates = dynamic_states;
867 
868     ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
869 
870     VkGraphicsPipelineCreateInfo info = {};
871     info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
872     info.flags = bd->PipelineCreateFlags;
873     info.stageCount = 2;
874     info.pStages = stage;
875     info.pVertexInputState = &vertex_info;
876     info.pInputAssemblyState = &ia_info;
877     info.pViewportState = &viewport_info;
878     info.pRasterizationState = &raster_info;
879     info.pMultisampleState = &ms_info;
880     info.pDepthStencilState = &depth_info;
881     info.pColorBlendState = &blend_info;
882     info.pDynamicState = &dynamic_state;
883     info.layout = bd->PipelineLayout;
884     info.renderPass = renderPass;
885     info.subpass = subpass;
886     VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
887     check_vk_result(err);
888 }
889 
ImGui_ImplVulkan_CreateDeviceObjects()890 bool ImGui_ImplVulkan_CreateDeviceObjects()
891 {
892     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
893     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
894     VkResult err;
895 
896     if (!bd->FontSampler)
897     {
898         VkSamplerCreateInfo info = {};
899         info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
900         info.magFilter = VK_FILTER_LINEAR;
901         info.minFilter = VK_FILTER_LINEAR;
902         info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
903         info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
904         info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
905         info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
906         info.minLod = -1000;
907         info.maxLod = 1000;
908         info.maxAnisotropy = 1.0f;
909         err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
910         check_vk_result(err);
911     }
912 
913     if (!bd->DescriptorSetLayout)
914     {
915         VkSampler sampler[1] = {bd->FontSampler};
916         VkDescriptorSetLayoutBinding binding[1] = {};
917         binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
918         binding[0].descriptorCount = 1;
919         binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
920         binding[0].pImmutableSamplers = sampler;
921         VkDescriptorSetLayoutCreateInfo info = {};
922         info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
923         info.bindingCount = 1;
924         info.pBindings = binding;
925         err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
926         check_vk_result(err);
927     }
928 
929     // Create Descriptor Set:
930     {
931         VkDescriptorSetAllocateInfo alloc_info = {};
932         alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
933         alloc_info.descriptorPool = v->DescriptorPool;
934         alloc_info.descriptorSetCount = 1;
935         alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
936         err = vkAllocateDescriptorSets(v->Device, &alloc_info, &bd->DescriptorSet);
937         check_vk_result(err);
938     }
939 
940     if (!bd->PipelineLayout)
941     {
942         // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
943         VkPushConstantRange push_constants[1] = {};
944         push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
945         push_constants[0].offset = sizeof(float) * 0;
946         push_constants[0].size = sizeof(float) * 4;
947         VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
948         VkPipelineLayoutCreateInfo layout_info = {};
949         layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
950         layout_info.setLayoutCount = 1;
951         layout_info.pSetLayouts = set_layout;
952         layout_info.pushConstantRangeCount = 1;
953         layout_info.pPushConstantRanges = push_constants;
954         err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
955         check_vk_result(err);
956     }
957 
958     ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
959 
960     return true;
961 }
962 
ImGui_ImplVulkan_DestroyFontUploadObjects()963 void    ImGui_ImplVulkan_DestroyFontUploadObjects()
964 {
965     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
966     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
967     if (bd->UploadBuffer)
968     {
969         vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
970         bd->UploadBuffer = VK_NULL_HANDLE;
971     }
972     if (bd->UploadBufferMemory)
973     {
974         vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
975         bd->UploadBufferMemory = VK_NULL_HANDLE;
976     }
977 }
978 
ImGui_ImplVulkan_DestroyDeviceObjects()979 void    ImGui_ImplVulkan_DestroyDeviceObjects()
980 {
981     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
982     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
983     ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
984     ImGui_ImplVulkan_DestroyFontUploadObjects();
985 
986     if (bd->ShaderModuleVert)     { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
987     if (bd->ShaderModuleFrag)     { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
988     if (bd->FontView)             { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
989     if (bd->FontImage)            { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
990     if (bd->FontMemory)           { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
991     if (bd->FontSampler)          { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
992     if (bd->DescriptorSetLayout)  { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
993     if (bd->PipelineLayout)       { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
994     if (bd->Pipeline)             { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
995 }
996 
ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction (* loader_func)(const char * function_name,void * user_data),void * user_data)997 bool    ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
998 {
999     // Load function pointers
1000     // You can use the default Vulkan loader using:
1001     //      ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
1002     // But this would be equivalent to not setting VK_NO_PROTOTYPES.
1003 #ifdef VK_NO_PROTOTYPES
1004 #define IMGUI_VULKAN_FUNC_LOAD(func) \
1005     func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
1006     if (func == NULL)   \
1007         return false;
1008     IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
1009 #undef IMGUI_VULKAN_FUNC_LOAD
1010 #else
1011     IM_UNUSED(loader_func);
1012     IM_UNUSED(user_data);
1013 #endif
1014     g_FunctionsLoaded = true;
1015     return true;
1016 }
1017 
ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo * info,VkRenderPass render_pass)1018 bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
1019 {
1020     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
1021 
1022     ImGuiIO& io = ImGui::GetIO();
1023     IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
1024 
1025     // Setup backend capabilities flags
1026     ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
1027     io.BackendRendererUserData = (void*)bd;
1028     io.BackendRendererName = "imgui_impl_vulkan";
1029     io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
1030 
1031     IM_ASSERT(info->Instance != VK_NULL_HANDLE);
1032     IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
1033     IM_ASSERT(info->Device != VK_NULL_HANDLE);
1034     IM_ASSERT(info->Queue != VK_NULL_HANDLE);
1035     IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
1036     IM_ASSERT(info->MinImageCount >= 2);
1037     IM_ASSERT(info->ImageCount >= info->MinImageCount);
1038     IM_ASSERT(render_pass != VK_NULL_HANDLE);
1039 
1040     bd->VulkanInitInfo = *info;
1041     bd->RenderPass = render_pass;
1042     bd->Subpass = info->Subpass;
1043 
1044     ImGui_ImplVulkan_CreateDeviceObjects();
1045 
1046     return true;
1047 }
1048 
ImGui_ImplVulkan_Shutdown()1049 void ImGui_ImplVulkan_Shutdown()
1050 {
1051     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
1052     IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
1053     ImGuiIO& io = ImGui::GetIO();
1054 
1055     ImGui_ImplVulkan_DestroyDeviceObjects();
1056     io.BackendRendererName = NULL;
1057     io.BackendRendererUserData = NULL;
1058     IM_DELETE(bd);
1059 }
1060 
ImGui_ImplVulkan_NewFrame()1061 void ImGui_ImplVulkan_NewFrame()
1062 {
1063     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
1064     IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?");
1065     IM_UNUSED(bd);
1066 }
1067 
ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)1068 void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
1069 {
1070     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
1071     IM_ASSERT(min_image_count >= 2);
1072     if (bd->VulkanInitInfo.MinImageCount == min_image_count)
1073         return;
1074 
1075     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
1076     VkResult err = vkDeviceWaitIdle(v->Device);
1077     check_vk_result(err);
1078     ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
1079     bd->VulkanInitInfo.MinImageCount = min_image_count;
1080 }
1081 
1082 
1083 //-------------------------------------------------------------------------
1084 // Internal / Miscellaneous Vulkan Helpers
1085 // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
1086 //-------------------------------------------------------------------------
1087 // You probably do NOT need to use or care about those functions.
1088 // Those functions only exist because:
1089 //   1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
1090 //   2) the upcoming multi-viewport feature will need them internally.
1091 // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
1092 // but it is too much code to duplicate everywhere so we exceptionally expose them.
1093 //
1094 // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
1095 // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
1096 // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
1097 //-------------------------------------------------------------------------
1098 
ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device,VkSurfaceKHR surface,const VkFormat * request_formats,int request_formats_count,VkColorSpaceKHR request_color_space)1099 VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
1100 {
1101     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
1102     IM_ASSERT(request_formats != NULL);
1103     IM_ASSERT(request_formats_count > 0);
1104 
1105     // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
1106     // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
1107     // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
1108     // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
1109     uint32_t avail_count;
1110     vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
1111     ImVector<VkSurfaceFormatKHR> avail_format;
1112     avail_format.resize((int)avail_count);
1113     vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
1114 
1115     // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
1116     if (avail_count == 1)
1117     {
1118         if (avail_format[0].format == VK_FORMAT_UNDEFINED)
1119         {
1120             VkSurfaceFormatKHR ret;
1121             ret.format = request_formats[0];
1122             ret.colorSpace = request_color_space;
1123             return ret;
1124         }
1125         else
1126         {
1127             // No point in searching another format
1128             return avail_format[0];
1129         }
1130     }
1131     else
1132     {
1133         // Request several formats, the first found will be used
1134         for (int request_i = 0; request_i < request_formats_count; request_i++)
1135             for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
1136                 if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
1137                     return avail_format[avail_i];
1138 
1139         // If none of the requested image formats could be found, use the first available
1140         return avail_format[0];
1141     }
1142 }
1143 
ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device,VkSurfaceKHR surface,const VkPresentModeKHR * request_modes,int request_modes_count)1144 VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
1145 {
1146     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
1147     IM_ASSERT(request_modes != NULL);
1148     IM_ASSERT(request_modes_count > 0);
1149 
1150     // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
1151     uint32_t avail_count = 0;
1152     vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
1153     ImVector<VkPresentModeKHR> avail_modes;
1154     avail_modes.resize((int)avail_count);
1155     vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
1156     //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
1157     //    printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
1158 
1159     for (int request_i = 0; request_i < request_modes_count; request_i++)
1160         for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
1161             if (request_modes[request_i] == avail_modes[avail_i])
1162                 return request_modes[request_i];
1163 
1164     return VK_PRESENT_MODE_FIFO_KHR; // Always available
1165 }
1166 
ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device,VkDevice device,ImGui_ImplVulkanH_Window * wd,uint32_t queue_family,const VkAllocationCallbacks * allocator)1167 void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
1168 {
1169     IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
1170     (void)physical_device;
1171     (void)allocator;
1172 
1173     // Create Command Buffers
1174     VkResult err;
1175     for (uint32_t i = 0; i < wd->ImageCount; i++)
1176     {
1177         ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
1178         ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
1179         {
1180             VkCommandPoolCreateInfo info = {};
1181             info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1182             info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
1183             info.queueFamilyIndex = queue_family;
1184             err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
1185             check_vk_result(err);
1186         }
1187         {
1188             VkCommandBufferAllocateInfo info = {};
1189             info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1190             info.commandPool = fd->CommandPool;
1191             info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1192             info.commandBufferCount = 1;
1193             err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
1194             check_vk_result(err);
1195         }
1196         {
1197             VkFenceCreateInfo info = {};
1198             info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
1199             info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
1200             err = vkCreateFence(device, &info, allocator, &fd->Fence);
1201             check_vk_result(err);
1202         }
1203         {
1204             VkSemaphoreCreateInfo info = {};
1205             info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
1206             err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
1207             check_vk_result(err);
1208             err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
1209             check_vk_result(err);
1210         }
1211     }
1212 }
1213 
ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)1214 int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
1215 {
1216     if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
1217         return 3;
1218     if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
1219         return 2;
1220     if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
1221         return 1;
1222     IM_ASSERT(0);
1223     return 1;
1224 }
1225 
1226 // Also destroy old swap chain and in-flight frames data, if any.
ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device,VkDevice device,ImGui_ImplVulkanH_Window * wd,const VkAllocationCallbacks * allocator,int w,int h,uint32_t min_image_count)1227 void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
1228 {
1229     VkResult err;
1230     VkSwapchainKHR old_swapchain = wd->Swapchain;
1231     wd->Swapchain = VK_NULL_HANDLE;
1232     err = vkDeviceWaitIdle(device);
1233     check_vk_result(err);
1234 
1235     // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
1236     // Destroy old Framebuffer
1237     for (uint32_t i = 0; i < wd->ImageCount; i++)
1238     {
1239         ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
1240         ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
1241     }
1242     IM_FREE(wd->Frames);
1243     IM_FREE(wd->FrameSemaphores);
1244     wd->Frames = NULL;
1245     wd->FrameSemaphores = NULL;
1246     wd->ImageCount = 0;
1247     if (wd->RenderPass)
1248         vkDestroyRenderPass(device, wd->RenderPass, allocator);
1249     if (wd->Pipeline)
1250         vkDestroyPipeline(device, wd->Pipeline, allocator);
1251 
1252     // If min image count was not specified, request different count of images dependent on selected present mode
1253     if (min_image_count == 0)
1254         min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
1255 
1256     // Create Swapchain
1257     {
1258         VkSwapchainCreateInfoKHR info = {};
1259         info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
1260         info.surface = wd->Surface;
1261         info.minImageCount = min_image_count;
1262         info.imageFormat = wd->SurfaceFormat.format;
1263         info.imageColorSpace = wd->SurfaceFormat.colorSpace;
1264         info.imageArrayLayers = 1;
1265         info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
1266         info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;           // Assume that graphics family == present family
1267         info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
1268         info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
1269         info.presentMode = wd->PresentMode;
1270         info.clipped = VK_TRUE;
1271         info.oldSwapchain = old_swapchain;
1272         VkSurfaceCapabilitiesKHR cap;
1273         err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
1274         check_vk_result(err);
1275         if (info.minImageCount < cap.minImageCount)
1276             info.minImageCount = cap.minImageCount;
1277         else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
1278             info.minImageCount = cap.maxImageCount;
1279 
1280         if (cap.currentExtent.width == 0xffffffff)
1281         {
1282             info.imageExtent.width = wd->Width = w;
1283             info.imageExtent.height = wd->Height = h;
1284         }
1285         else
1286         {
1287             info.imageExtent.width = wd->Width = cap.currentExtent.width;
1288             info.imageExtent.height = wd->Height = cap.currentExtent.height;
1289         }
1290         err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
1291         check_vk_result(err);
1292         err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
1293         check_vk_result(err);
1294         VkImage backbuffers[16] = {};
1295         IM_ASSERT(wd->ImageCount >= min_image_count);
1296         IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
1297         err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
1298         check_vk_result(err);
1299 
1300         IM_ASSERT(wd->Frames == NULL);
1301         wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
1302         wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
1303         memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
1304         memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
1305         for (uint32_t i = 0; i < wd->ImageCount; i++)
1306             wd->Frames[i].Backbuffer = backbuffers[i];
1307     }
1308     if (old_swapchain)
1309         vkDestroySwapchainKHR(device, old_swapchain, allocator);
1310 
1311     // Create the Render Pass
1312     {
1313         VkAttachmentDescription attachment = {};
1314         attachment.format = wd->SurfaceFormat.format;
1315         attachment.samples = VK_SAMPLE_COUNT_1_BIT;
1316         attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
1317         attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
1318         attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
1319         attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
1320         attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
1321         attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
1322         VkAttachmentReference color_attachment = {};
1323         color_attachment.attachment = 0;
1324         color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
1325         VkSubpassDescription subpass = {};
1326         subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
1327         subpass.colorAttachmentCount = 1;
1328         subpass.pColorAttachments = &color_attachment;
1329         VkSubpassDependency dependency = {};
1330         dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
1331         dependency.dstSubpass = 0;
1332         dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1333         dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1334         dependency.srcAccessMask = 0;
1335         dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
1336         VkRenderPassCreateInfo info = {};
1337         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
1338         info.attachmentCount = 1;
1339         info.pAttachments = &attachment;
1340         info.subpassCount = 1;
1341         info.pSubpasses = &subpass;
1342         info.dependencyCount = 1;
1343         info.pDependencies = &dependency;
1344         err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
1345         check_vk_result(err);
1346 
1347         // We do not create a pipeline by default as this is also used by examples' main.cpp,
1348         // but secondary viewport in multi-viewport mode may want to create one with:
1349         //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
1350     }
1351 
1352     // Create The Image Views
1353     {
1354         VkImageViewCreateInfo info = {};
1355         info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
1356         info.viewType = VK_IMAGE_VIEW_TYPE_2D;
1357         info.format = wd->SurfaceFormat.format;
1358         info.components.r = VK_COMPONENT_SWIZZLE_R;
1359         info.components.g = VK_COMPONENT_SWIZZLE_G;
1360         info.components.b = VK_COMPONENT_SWIZZLE_B;
1361         info.components.a = VK_COMPONENT_SWIZZLE_A;
1362         VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
1363         info.subresourceRange = image_range;
1364         for (uint32_t i = 0; i < wd->ImageCount; i++)
1365         {
1366             ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
1367             info.image = fd->Backbuffer;
1368             err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
1369             check_vk_result(err);
1370         }
1371     }
1372 
1373     // Create Framebuffer
1374     {
1375         VkImageView attachment[1];
1376         VkFramebufferCreateInfo info = {};
1377         info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
1378         info.renderPass = wd->RenderPass;
1379         info.attachmentCount = 1;
1380         info.pAttachments = attachment;
1381         info.width = wd->Width;
1382         info.height = wd->Height;
1383         info.layers = 1;
1384         for (uint32_t i = 0; i < wd->ImageCount; i++)
1385         {
1386             ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
1387             attachment[0] = fd->BackbufferView;
1388             err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
1389             check_vk_result(err);
1390         }
1391     }
1392 }
1393 
1394 // Create or resize window
ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance,VkPhysicalDevice physical_device,VkDevice device,ImGui_ImplVulkanH_Window * wd,uint32_t queue_family,const VkAllocationCallbacks * allocator,int width,int height,uint32_t min_image_count)1395 void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
1396 {
1397     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
1398     (void)instance;
1399     ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
1400     ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
1401 }
1402 
ImGui_ImplVulkanH_DestroyWindow(VkInstance instance,VkDevice device,ImGui_ImplVulkanH_Window * wd,const VkAllocationCallbacks * allocator)1403 void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
1404 {
1405     vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
1406     //vkQueueWaitIdle(bd->Queue);
1407 
1408     for (uint32_t i = 0; i < wd->ImageCount; i++)
1409     {
1410         ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
1411         ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
1412     }
1413     IM_FREE(wd->Frames);
1414     IM_FREE(wd->FrameSemaphores);
1415     wd->Frames = NULL;
1416     wd->FrameSemaphores = NULL;
1417     vkDestroyPipeline(device, wd->Pipeline, allocator);
1418     vkDestroyRenderPass(device, wd->RenderPass, allocator);
1419     vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
1420     vkDestroySurfaceKHR(instance, wd->Surface, allocator);
1421 
1422     *wd = ImGui_ImplVulkanH_Window();
1423 }
1424 
ImGui_ImplVulkanH_DestroyFrame(VkDevice device,ImGui_ImplVulkanH_Frame * fd,const VkAllocationCallbacks * allocator)1425 void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
1426 {
1427     vkDestroyFence(device, fd->Fence, allocator);
1428     vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
1429     vkDestroyCommandPool(device, fd->CommandPool, allocator);
1430     fd->Fence = VK_NULL_HANDLE;
1431     fd->CommandBuffer = VK_NULL_HANDLE;
1432     fd->CommandPool = VK_NULL_HANDLE;
1433 
1434     vkDestroyImageView(device, fd->BackbufferView, allocator);
1435     vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
1436 }
1437 
ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device,ImGui_ImplVulkanH_FrameSemaphores * fsd,const VkAllocationCallbacks * allocator)1438 void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
1439 {
1440     vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
1441     vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
1442     fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
1443 }
1444 
ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device,ImGui_ImplVulkanH_FrameRenderBuffers * buffers,const VkAllocationCallbacks * allocator)1445 void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
1446 {
1447     if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
1448     if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
1449     if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
1450     if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
1451     buffers->VertexBufferSize = 0;
1452     buffers->IndexBufferSize = 0;
1453 }
1454 
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device,ImGui_ImplVulkanH_WindowRenderBuffers * buffers,const VkAllocationCallbacks * allocator)1455 void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
1456 {
1457     for (uint32_t n = 0; n < buffers->Count; n++)
1458         ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
1459     IM_FREE(buffers->FrameRenderBuffers);
1460     buffers->FrameRenderBuffers = NULL;
1461     buffers->Index = 0;
1462     buffers->Count = 0;
1463 }
1464