1# Unity Helper Scripts 2 3## With a Little Help From Our Friends 4 5Sometimes what it takes to be a really efficient C programmer is a little non-C. 6The Unity project includes a couple of Ruby scripts for making your life just a tad 7easier. They are completely optional. If you choose to use them, you'll need a 8copy of Ruby, of course. Just install whatever the latest version is, and it is 9likely to work. You can find Ruby at [ruby-lang.org](https://ruby-labg.org/). 10 11 12### `generate_test_runner.rb` 13 14Are you tired of creating your own `main` function in your test file? Do you 15keep forgetting to add a `RUN_TEST` call when you add a new test case to your 16suite? Do you want to use CMock or other fancy add-ons but don't want to figure 17out how to create your own `RUN_TEST` macro? 18 19Well then we have the perfect script for you! 20 21The `generate_test_runner` script processes a given test file and automatically 22creates a separate test runner file that includes ?main?to execute the test 23cases within the scanned test file. All you do then is add the generated runner 24to your list of files to be compiled and linked, and presto you're done! 25 26This script searches your test file for void function signatures having a 27function name beginning with "test" or "spec". It treats each of these 28functions as a test case and builds up a test suite of them. For example, the 29following includes three test cases: 30 31```C 32void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void) 33{ 34 ASSERT_TRUE(1); 35} 36void test_FunctionName_should_WorkProperlyAndReturn8(void) { 37 ASSERT_EQUAL_INT(8, FunctionName()); 38} 39void spec_Function_should_DoWhatItIsSupposedToDo(void) { 40 ASSERT_NOT_NULL(Function(5)); 41} 42``` 43 44You can run this script a couple of ways. The first is from the command line: 45 46```Shell 47ruby generate_test_runner.rb TestFile.c NameOfRunner.c 48``` 49 50Alternatively, if you include only the test file parameter, the script will copy 51the name of the test file and automatically append `_Runner` to the name of the 52generated file. The example immediately below will create TestFile_Runner.c. 53 54```Shell 55ruby generate_test_runner.rb TestFile.c 56``` 57 58You can also add a [YAML](http://www.yaml.org/) file to configure extra options. 59Conveniently, this YAML file is of the same format as that used by Unity and 60CMock. So if you are using YAML files already, you can simply pass the very same 61file into the generator script. 62 63```Shell 64ruby generate_test_runner.rb TestFile.c my_config.yml 65``` 66 67The contents of the YAML file `my_config.yml` could look something like the 68example below. If you're wondering what some of these options do, you're going 69to love the next section of this document. 70 71```YAML 72:unity: 73 :includes: 74 - stdio.h 75 - microdefs.h 76 :cexception: 1 77 :suit_setup: "blah = malloc(1024);" 78 :suite_teardown: "free(blah);" 79``` 80 81If you would like to force your generated test runner to include one or more 82header files, you can just include those at the command line too. Just make sure 83these are _after_ the YAML file, if you are using one: 84 85```Shell 86ruby generate_test_runner.rb TestFile.c my_config.yml extras.h 87``` 88 89Another option, particularly if you are already using Ruby to orchestrate your 90builds - or more likely the Ruby-based build tool Rake - is requiring this 91script directly. Anything that you would have specified in a YAML file can be 92passed to the script as part of a hash. Let's push the exact same requirement 93set as we did above but this time through Ruby code directly: 94 95```Ruby 96require "generate_test_runner.rb" 97options = { 98 :includes => ["stdio.h", "microdefs.h"], 99 :cexception => 1, 100 :suite_setup => "blah = malloc(1024);", 101 :suite_teardown => "free(blah);" 102} 103UnityTestRunnerGenerator.new.run(testfile, runner_name, options) 104``` 105 106If you have multiple files to generate in a build script (such as a Rakefile), 107you might want to instantiate a generator object with your options and call it 108to generate each runner afterwards. Like thus: 109 110```Ruby 111gen = UnityTestRunnerGenerator.new(options) 112test_files.each do |f| 113 gen.run(f, File.basename(f,'.c')+"Runner.c" 114end 115``` 116 117#### Options accepted by generate_test_runner.rb: 118 119The following options are available when executing `generate_test_runner`. You 120may pass these as a Ruby hash directly or specify them in a YAML file, both of 121which are described above. In the `examples` directory, Example 3's Rakefile 122demonstrates using a Ruby hash. 123 124 125##### `:includes` 126 127This option specifies an array of file names to be `#include`'d at the top of 128your runner C file. You might use it to reference custom types or anything else 129universally needed in your generated runners. 130 131 132##### `:suite_setup` 133 134Define this option with C code to be executed _before any_ test cases are run. 135 136Alternatively, if your C compiler supports weak symbols, you can leave this 137option unset and instead provide a `void suiteSetUp(void)` function in your test 138suite. The linker will look for this symbol and fall back to a Unity-provided 139stub if it is not found. 140 141 142##### `:suite_teardown` 143 144Define this option with C code to be executed _after all_ test cases have 145finished. An integer variable `num_failures` is available for diagnostics. 146The code should end with a `return` statement; the value returned will become 147the exit code of `main`. You can normally just return `num_failures`. 148 149Alternatively, if your C compiler supports weak symbols, you can leave this 150option unset and instead provide a `int suiteTearDown(int num_failures)` 151function in your test suite. The linker will look for this symbol and fall 152back to a Unity-provided stub if it is not found. 153 154 155##### `:enforce_strict_ordering` 156 157This option should be defined if you have the strict order feature enabled in 158CMock (see CMock documentation). This generates extra variables required for 159everything to run smoothly. If you provide the same YAML to the generator as 160used in CMock's configuration, you've already configured the generator properly. 161 162 163##### `:externc` 164 165This option should be defined if you are mixing C and CPP and want your test 166runners to automatically include extern "C" support when they are generated. 167 168##### `:mock_prefix` and `:mock_suffix` 169 170Unity automatically generates calls to Init, Verify and Destroy for every file 171included in the main test file that starts with the given mock prefix and ends 172with the given mock suffix, file extension not included. By default, Unity 173assumes a `Mock` prefix and no suffix. 174 175##### `:plugins` 176 177This option specifies an array of plugins to be used (of course, the array can 178contain only a single plugin). This is your opportunity to enable support for 179CException support, which will add a check for unhandled exceptions in each 180test, reporting a failure if one is detected. To enable this feature using Ruby: 181 182```Ruby 183:plugins => [ :cexception ] 184``` 185 186Or as a yaml file: 187 188```YAML 189:plugins: 190 -:cexception 191``` 192 193If you are using CMock, it is very likely that you are already passing an array 194of plugins to CMock. You can just use the same array here. This script will just 195ignore the plugins that don't require additional support. 196 197##### `:include_extensions` 198 199This option specifies the pattern for matching acceptable header file extensions. 200By default it will accept hpp, hh, H, and h files. If you need a different combination 201of files to search, update this from the default `'(?:hpp|hh|H|h)'`. 202 203##### `:source_extensions` 204 205This option specifies the pattern for matching acceptable source file extensions. 206By default it will accept cpp, cc, C, c, and ino files. If you need a different combination 207of files to search, update this from the default `'(?:cpp|cc|ino|C|c)'`. 208 209 210### `unity_test_summary.rb` 211 212A Unity test file contains one or more test case functions. Each test case can 213pass, fail, or be ignored. Each test file is run individually producing results 214for its collection of test cases. A given project will almost certainly be 215composed of multiple test files. Therefore, the suite of tests is comprised of 216one or more test cases spread across one or more test files. This script 217aggregates individual test file results to generate a summary of all executed 218test cases. The output includes how many tests were run, how many were ignored, 219and how many failed. In addition, the output includes a listing of which 220specific tests were ignored and failed. A good example of the breadth and 221details of these results can be found in the `examples` directory. Intentionally 222ignored and failing tests in this project generate corresponding entries in the 223summary report. 224 225If you're interested in other (prettier?) output formats, check into the 226Ceedling build tool project (ceedling.sourceforge.net) that works with Unity and 227CMock and supports xunit-style xml as well as other goodies. 228 229This script assumes the existence of files ending with the extensions 230`.testpass` and `.testfail`.The contents of these files includes the test 231results summary corresponding to each test file executed with the extension set 232according to the presence or absence of failures for that test file. The script 233searches a specified path for these files, opens each one it finds, parses the 234results, and aggregates and prints a summary. Calling it from the command line 235looks like this: 236 237```Shell 238ruby unity_test_summary.rb build/test/ 239``` 240 241You can optionally specify a root path as well. This is really helpful when you 242are using relative paths in your tools' setup, but you want to pull the summary 243into an IDE like Eclipse for clickable shortcuts. 244 245```Shell 246ruby unity_test_summary.rb build/test/ ~/projects/myproject/ 247``` 248 249Or, if you're more of a Windows sort of person: 250 251```Shell 252ruby unity_test_summary.rb build\teat\ C:\projects\myproject\ 253``` 254 255When configured correctly, you'll see a final summary, like so: 256 257```Shell 258-------------------------- 259UNITY IGNORED TEST SUMMARY 260-------------------------- 261blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE 262 263------------------------- 264UNITY FAILED TEST SUMMARY 265------------------------- 266blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0 267meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke" 268 269-------------------------- 270OVERALL UNITY TEST SUMMARY 271-------------------------- 27245 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED 273``` 274 275How convenient is that? 276 277 278*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* 279