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1 /*
2  * Copyright 1993, 1995 Christopher Seiwald.
3  *
4  * This file is part of Jam - see jam.c for Copyright information.
5  */
6 
7 /*  This file is ALSO:
8  *  Copyright 2001-2004 David Abrahams.
9  *  Distributed under the Boost Software License, Version 1.0.
10  *  (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
11  */
12 
13 /*
14  * lists.h - the LIST structure and routines to manipulate them
15  *
16  * The whole of jam relies on lists of objects as a datatype. This module, in
17  * conjunction with object.c, handles these relatively efficiently.
18  *
19  * Structures defined:
20  *
21  *  LIST - list of OBJECTs
22  *  LOL - list of LISTs
23  *
24  * External routines:
25  *
26  *  list_append() - append a list onto another one, returning total
27  *  list_new() - tack an object onto the end of a list of objects
28  *  list_copy() - copy a whole list of objects
29  *  list_sublist() - copy a subset of a list of objects
30  *  list_free() - free a list of objects
31  *  list_print() - print a list of objects to stdout
32  *  list_length() - return the number of items in the list
33  *
34  *  lol_init() - initialize a LOL (list of lists)
35  *  lol_add() - append a LIST onto an LOL
36  *  lol_free() - free the LOL and its LISTs
37  *  lol_get() - return one of the LISTs in the LOL
38  *  lol_print() - debug print LISTS separated by ":"
39  */
40 
41 #ifndef LISTS_DWA20011022_H
42 #define LISTS_DWA20011022_H
43 
44 #include "config.h"
45 #include "object.h"
46 
47 #ifdef HAVE_PYTHON
48 # include <Python.h>
49 #endif
50 
51 /*
52  * LIST - list of strings
53  */
54 
55 typedef struct _list {
56     union {
57         int size;
58         struct _list * next;
59         OBJECT * align;
60     } impl;
61 } LIST;
62 
63 typedef OBJECT * * LISTITER;
64 
65 /*
66  * LOL - list of LISTs
67  */
68 
69 #define LOL_MAX 19
70 typedef struct _lol {
71     int count;
72     LIST * list[ LOL_MAX ];
73 } LOL;
74 
75 LIST * list_new( OBJECT * value );
76 LIST * list_append( LIST * destination, LIST * source );
77 LIST * list_copy( LIST * );
78 LIST * list_copy_range( LIST * destination, LISTITER first, LISTITER last );
79 void   list_free( LIST * head );
80 LIST * list_push_back( LIST * head, OBJECT * value );
81 void   list_print( LIST * );
82 int    list_length( LIST * );
83 LIST * list_sublist( LIST *, int start, int count );
84 LIST * list_pop_front( LIST * );
85 LIST * list_sort( LIST * );
86 LIST * list_unique( LIST * sorted_list );
87 int    list_in( LIST *, OBJECT * value );
88 LIST * list_reverse( LIST * );
89 int    list_cmp( LIST * lhs, LIST * rhs );
90 int    list_is_sublist( LIST * sub, LIST * l );
91 void   list_done();
92 
93 LISTITER list_begin( LIST * );
94 LISTITER list_end( LIST * );
95 #define list_next( it ) ((it) + 1)
96 #define list_item( it ) (*(it))
97 #define list_empty( l ) ((l) == L0)
98 #define list_front( l ) list_item( list_begin( l ) )
99 
100 #define L0 ((LIST *)0)
101 
102 void   lol_add( LOL *, LIST * );
103 void   lol_init( LOL * );
104 void   lol_free( LOL * );
105 LIST * lol_get( LOL *, int i );
106 void   lol_print( LOL * );
107 void   lol_build( LOL *, char const * * elements );
108 
109 #ifdef HAVE_PYTHON
110 PyObject * list_to_python( LIST * );
111 LIST * list_from_python( PyObject * );
112 #endif
113 
114 namespace b2 { namespace jam {
115     struct list
116     {
117         struct iterator
118         {
iteratorlist::iterator119             inline explicit iterator(LISTITER i) : list_i(i) {}
120 
121             inline iterator operator++()
122             {
123                 list_i = list_next(list_i);
124                 return *this;
125             }
126             inline iterator operator++(int)
127             {
128                 iterator result{*this};
129                 list_i = list_next(list_i);
130                 return result;
131             }
132             inline bool operator==(iterator other) const { return list_i == other.list_i; }
133             inline bool operator!=(iterator other) const { return list_i != other.list_i; }
134             inline OBJECT *& operator*() const { return list_item(list_i); }
135             inline OBJECT ** operator->() const { return &list_item(list_i); }
136 
137             private:
138 
139             LISTITER list_i;
140         };
141 
142         friend struct iterator;
143 
listlist144         inline list(const list &other)
145             : list_obj(list_copy(other.list_obj)) {}
listlist146         inline explicit list(const object &o)
147             : list_obj(list_new(object_copy(o))) {}
listlist148         inline explicit list(LIST *l)
149             : list_obj(list_copy(l)) {}
150 
~listlist151         inline ~list() { if (list_obj) list_free(list_obj); }
releaselist152         inline LIST* release()
153         {
154             LIST* r = list_obj;
155             list_obj = nullptr;
156             return r;
157         }
158 
beginlist159         inline iterator begin() { return iterator(list_begin(list_obj)); }
endlist160         inline iterator end() { return iterator(list_end(list_obj)); }
emptylist161         inline bool empty() const { return list_empty(list_obj) || length() == 0; }
lengthlist162         inline int length() const { return list_length(list_obj); }
appendlist163         inline list &append(const list &other)
164         {
165             list_obj = list_append(list_obj, list_copy(other.list_obj));
166             return *this;
167         }
168 
169         private:
170 
171         LIST *list_obj = nullptr;
172     };
173 }}
174 
175 #endif
176