Searched defs:appendUniformDecls (Results 1 – 10 of 10) sorted by relevance
/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 272 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 266 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function
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/third_party/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
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/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 88 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
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/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 294 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler
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/third_party/skia/src/gpu/ |
D | GrSPIRVUniformHandler.cpp | 283 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrSPIRVUniformHandler
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/third_party/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler
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/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnUniformHandler.cpp | 288 void GrDawnUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrDawnUniformHandler
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/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 350 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 464 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder
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