1 /*************************************************************************** 2 * 3 * Copyright 2010,2011 BMW Car IT GmbH 4 * 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 * 18 ****************************************************************************/ 19 #ifndef __SHADERBASE_H__ 20 #define __SHADERBASE_H__ 21 22 #include "vec.h" 23 24 #include <string> 25 using std::string; 26 27 class ShaderBase 28 { 29 public: 30 ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix); 31 virtual ~ShaderBase(); 32 virtual void use(vec3f* position, vec4f* color); 33 34 protected: 35 unsigned int shaderProgramId; 36 37 private: 38 unsigned int fragmentShaderId; 39 unsigned int vertexShaderId; 40 int m_uniformProjectionMatrix; 41 42 private: 43 bool initShader(); 44 bool destroyShader(); 45 46 private: 47 string m_vertexCode; 48 string m_fragmentCode; 49 float* m_projectionMatrix; 50 }; 51 52 #endif // __SHADERBASE_H__ 53