/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcMultipleContextsTests.cpp | 348 static const GLchar* vertex_shader_code = "#version 400 core\n" in getShaders() local 589 const GLchar* vertex_shader_code; in prepareProgram() local
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D | glcViewportArrayTests.cpp | 317 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 193 const glw::GLchar* vertex_shader_code) in prepare_program()
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D | gl3cClipDistance.cpp | 612 std::string vertex_shader_code = gl3cts::ClipDistance::FunctionalTest::prepareVertexShaderCode( in iterate() local 1171 …istance::Utility::Program::Program(const glw::Functions& gl, const std::string& vertex_shader_code, in Program()
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D | gl4cShaderSubroutineTests.cpp | 248 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build() 2782 static const glw::GLchar* vertex_shader_code = in iterate() local 3816 static const GLchar* vertex_shader_code = in iterate() local 4253 static const GLchar* vertex_shader_code = "#version 400 core\n" in iterate() local 4395 static const GLchar* vertex_shader_code = in iterate() local 5163 static const GLchar* vertex_shader_code = "#version 400 core\n" in iterate() local 5563 static const GLchar* vertex_shader_code = "#version 400 core\n" in iterate() local 6011 static const GLchar* vertex_shader_code = "#version 400 core\n" in testAtomic() local 6202 static const GLchar* vertex_shader_code = "#version 400 core\n" in testImage() local 6424 static const GLchar* vertex_shader_code = "#version 400 core\n" in testSSBO() local [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 6821 const char* const vertex_shader_code = "#version 400 core\n" in Setup() local 7306 const char* const vertex_shader_code = "#version 400 core\n" in Setup() local 7968 const char* const vertex_shader_code = "#version 400 core\n" in Setup() local 9228 const char* vertex_shader_code = boilerplate_vertex_shader_code; in buildProgramToTestShaderStage() local 10192 static const char* const vertex_shader_code = "#version 400 core\n" in buildPrograms() local 10312 const char* vertex_shader_code, programDetails& out_program_details) in prepareProgramDetails() 11119 static const char* const vertex_shader_code = "#version 400 core\n" in testFragmentShaderStage() local 11186 static const char* const vertex_shader_code = "#version 400 core\n" in testGeometryShaderStage() local 11264 static const char* const vertex_shader_code = "#version 400 core\n" in testTesselationControlShaderStage() local 11330 static const char* const vertex_shader_code = "#version 400 core\n" in testTesselationEvaluationShaderStage() local [all …]
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D | gl3cGPUShader5Tests.cpp | 98 …:programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code) in build()
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D | gl4cVertexAttrib64BitTest.cpp | 94 …ldProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, in BuildProgram() 123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vert… in BuildProgramVSOnly() argument 2286 std::string vertex_shader_code; in prepareProgram() local
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D | gl4cGPUShaderFP64Tests.cpp | 140 const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, in build() 3803 std::string vertex_shader_code; in prepareProgram() local 4875 const glw::GLchar* vertex_shader_code) in init() 5117 std::stringstream vertex_shader_code; in prepareProgram() local
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D | gl3cTextureSwizzleTests.cpp | 2005 …:programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code) in build()
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D | gl4cShadingLanguage420PackTests.cpp | 17943 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build()
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