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1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2015-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 /**
25  * \file  gl3TextureSwizzleTests.cpp
26  * \brief Implements conformance tests for "Texture Swizzle" functionality.
27  */ /*-------------------------------------------------------------------*/
28 
29 #include "gl3cTextureSwizzleTests.hpp"
30 #include "gluContextInfo.hpp"
31 #include "gluStrUtil.hpp"
32 #include "glwFunctions.hpp"
33 #include "tcuFloat.hpp"
34 #include "tcuTestLog.hpp"
35 
36 #include "deMath.h"
37 #include <cmath>
38 
39 #define ENABLE_DEBUG 0							   /* Selects if debug callback is installed */
40 #define FUNCTIONAL_TEST_ALL_FORMATS 1			   /* Selects if all formats should be tested */
41 #define FUNCTIONAL_TEST_ALL_TARGETS 1			   /* Selects if all targets should be tested */
42 #define FUNCTIONAL_TEST_ALL_ACCESS_ROUTINES 0	  /* Selects if all texture access routines should be tested */
43 #define FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS 0 /* Selects if all swizzle combinations should be tested */
44 
45 namespace gl3cts
46 {
47 namespace TextureSwizzle
48 {
49 /* Static constants use by tests */
50 /* One and zero */
51 static const glw::GLhalf   data_float16_one[]  = { tcu::Float16(1.0).bits() };
52 static const glw::GLhalf   data_float16_zero[] = { tcu::Float16(0.0).bits() };
53 static const glw::GLfloat  data_float32_one[]  = { 1.0f };
54 static const glw::GLfloat  data_float32_zero[] = { 0.0f };
55 static const glw::GLbyte   data_snorm8_zero[]  = { 0 };
56 static const glw::GLbyte   data_snorm8_one[]   = { 127 };
57 static const glw::GLshort  data_snorm16_one[]  = { 32767 };
58 static const glw::GLshort  data_snorm16_zero[] = { 0 };
59 static const glw::GLubyte  data_unorm8_one[]   = { 255 };
60 static const glw::GLubyte  data_unorm8_zero[]  = { 0 };
61 static const glw::GLushort data_unorm16_one[]  = { 65535 };
62 static const glw::GLushort data_unorm16_zero[] = { 0 };
63 static const glw::GLbyte   data_sint8_zero[]   = { 0 };
64 static const glw::GLbyte   data_sint8_one[]	= { 1 };
65 static const glw::GLshort  data_sint16_one[]   = { 1 };
66 static const glw::GLshort  data_sint16_zero[]  = { 0 };
67 static const glw::GLint	data_sint32_one[]   = { 1 };
68 static const glw::GLint	data_sint32_zero[]  = { 0 };
69 static const glw::GLubyte  data_uint8_one[]	= { 1 };
70 static const glw::GLubyte  data_uint8_zero[]   = { 0 };
71 static const glw::GLushort data_uint16_one[]   = { 1 };
72 static const glw::GLushort data_uint16_zero[]  = { 0 };
73 static const glw::GLuint   data_uint32_one[]   = { 1 };
74 static const glw::GLuint   data_uint32_zero[]  = { 0 };
75 
76 /* Source and expected data */
77 static const glw::GLubyte  src_data_r8[]		   = { 123 };
78 static const glw::GLbyte   src_data_r8_snorm[]	 = { -123 };
79 static const glw::GLushort src_data_r16[]		   = { 12345 };
80 static const glw::GLshort  src_data_r16_snorm[]	= { -12345 };
81 static const glw::GLubyte  src_data_rg8[]		   = { 123, 231 };
82 static const glw::GLbyte   src_data_rg8_snorm[]	= { -123, -23 };
83 static const glw::GLushort src_data_rg16[]		   = { 12345, 54321 };
84 static const glw::GLshort  src_data_rg16_snorm[]   = { -12345, -23451 };
85 static const glw::GLubyte  src_data_r3_g3_b2[]	 = { 236 };   /* 255, 109, 0 */
86 static const glw::GLushort src_data_rgb4[]		   = { 64832 }; /* 5_6_5: 255, 170, 0 */
87 static const glw::GLushort src_data_rgb5[]		   = { 64832 };
88 static const glw::GLubyte  src_data_rgb8[]		   = { 3, 2, 1 };
89 static const glw::GLbyte   src_data_rgb8_snorm[]   = { -1, -2, -3 };
90 static const glw::GLushort src_data_rgb16[]		   = { 65535, 32767, 16383 };
91 static const glw::GLshort  src_data_rgb16_snorm[]  = { -32767, -16383, -8191 };
92 static const glw::GLushort src_data_rgba4[]		   = { 64005 }; /* 255, 170, 0, 85 */
93 static const glw::GLushort src_data_rgb5_a1[]	  = { 64852 };
94 static const glw::GLubyte  src_data_rgba8[]		   = { 0, 64, 128, 255 };
95 static const glw::GLbyte   src_data_rgba8_snorm[]  = { -127, -63, -32, -16 };
96 static const glw::GLuint   src_data_rgb10_a2[]	 = { 4291823615u };
97 static const glw::GLushort exp_data_rgb10_a2ui[]   = { 1023, 256, 511, 3 };
98 static const glw::GLushort src_data_rgba16[]	   = { 65535, 32767, 16383, 8191 };
99 static const glw::GLshort  src_data_rgba16_snorm[] = { -32767, -16383, -8191, -4091 };
100 static const glw::GLubyte  exp_data_srgb8_alpha8[] = { 13, 1, 255, 32 }; /* See 4.5 core 8.24 */
101 static const glw::GLubyte  src_data_srgb8_alpha8[] = { 64, 8, 255, 32 };
102 static const glw::GLhalf   src_data_r16f[]		   = { tcu::Float16(1.0).bits() };
103 static const glw::GLhalf   src_data_rg16f[]		   = { tcu::Float16(1.0).bits(), tcu::Float16(-1.0).bits() };
104 static const glw::GLhalf   src_data_rgb16f[]	   = { tcu::Float16(1.0).bits(), tcu::Float16(-1.0).bits(),
105 											   tcu::Float16(2.0).bits() };
106 static const glw::GLhalf src_data_rgba16f[] = { tcu::Float16(1.0).bits(), tcu::Float16(-1.0).bits(),
107 												tcu::Float16(2.0).bits(), tcu::Float16(-2.0).bits() };
108 static const glw::GLfloat src_data_r32f[]	= { 1.0f };
109 static const glw::GLfloat src_data_rg32f[]   = { 1.0f, -1.0f };
110 static const glw::GLfloat src_data_rgb32f[]  = { 1.0f, -1.0f, 2.0f };
111 static const glw::GLfloat src_data_rgba32f[] = { 1.0f, -1.0f, 2.0f, -2.0f };
112 
113 static const tcu::Float<deUint32, 5, 6, 15, tcu::FLOAT_SUPPORT_DENORM> r11f(0.5);
114 static const tcu::Float<deUint32, 5, 6, 15, tcu::FLOAT_SUPPORT_DENORM> g11f(0.75);
115 static const tcu::Float<deUint32, 5, 5, 15, tcu::FLOAT_SUPPORT_DENORM> b10f(0.25);
116 
117 static const glw::GLhalf exp_data_r11f_g11f_b10f[] = { tcu::Float16(0.5).bits(), tcu::Float16(0.75).bits(),
118 													   tcu::Float16(0.25).bits() };
119 static const glw::GLuint   src_data_r11f_g11f_b10f[]	= { (r11f.bits()) | (g11f.bits() << 11) | (b10f.bits() << 22) };
120 static const glw::GLfloat  exp_data_rgb9_e5[]			= { 31.0f, 23.0f, 32.0f };
121 static const glw::GLuint   src_data_rgb9_e5[]			= { 2885775608u };
122 static const glw::GLbyte   src_data_r8i[]				= { -127 };
123 static const glw::GLubyte  src_data_r8ui[]				= { 128 };
124 static const glw::GLshort  src_data_r16i[]				= { -32767 };
125 static const glw::GLushort src_data_r16ui[]				= { 32768 };
126 static const glw::GLint	src_data_r32i[]				= { -1 };
127 static const glw::GLuint   src_data_r32ui[]				= { 1 };
128 static const glw::GLbyte   src_data_rg8i[]				= { -127, -126 };
129 static const glw::GLubyte  src_data_rg8ui[]				= { 128, 129 };
130 static const glw::GLshort  src_data_rg16i[]				= { -32767, -32766 };
131 static const glw::GLushort src_data_rg16ui[]			= { 32768, 32769 };
132 static const glw::GLint	src_data_rg32i[]				= { -1, -2 };
133 static const glw::GLuint   src_data_rg32ui[]			= { 1, 2 };
134 static const glw::GLbyte   src_data_rgb8i[]				= { -127, -126, -125 };
135 static const glw::GLubyte  src_data_rgb8ui[]			= { 128, 129, 130 };
136 static const glw::GLshort  src_data_rgb16i[]			= { -32767, -32766, -32765 };
137 static const glw::GLushort src_data_rgb16ui[]			= { 32768, 32769, 32770 };
138 static const glw::GLint	src_data_rgb32i[]			= { -1, -2, -3 };
139 static const glw::GLuint   src_data_rgb32ui[]			= { 1, 2, 3 };
140 static const glw::GLbyte   src_data_rgba8i[]			= { -127, -126, -125, -124 };
141 static const glw::GLubyte  src_data_rgba8ui[]			= { 128, 129, 130, 131 };
142 static const glw::GLshort  src_data_rgba16i[]			= { -32767, -32766, -32765, -32764 };
143 static const glw::GLushort src_data_rgba16ui[]			= { 32768, 32769, 32770, 32771 };
144 static const glw::GLint	src_data_rgba32i[]			= { -1, -2, -3, -4 };
145 static const glw::GLuint   src_data_rgba32ui[]			= { 1, 2, 3, 4 };
146 static const glw::GLushort src_data_depth_component16[] = { 32768 };
147 static const glw::GLfloat  exp_data_depth_component32[] = { 1.0f };
148 static const glw::GLuint   src_data_depth_component32[] = { 4294967295u };
149 static const glw::GLfloat  src_data_depth_component32f[] = { 0.75f };
150 static const glw::GLuint   src_data_depth24_stencil8[]   = { 4294967041u /* 1.0, 1 */ };
151 static const glw::GLuint   src_data_depth32f_stencil8[]  = { 1065353216, 1 /* 1.0f, 1 */ };
152 
153 /* Texture channels */
154 static const glw::GLchar* channels[] = { "r", "g", "b", "a" };
155 
156 /* Enumerations of cube map faces */
157 static const glw::GLenum cube_map_faces[] = { GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
158 											  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
159 											  GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z };
160 static const size_t n_cube_map_faces = sizeof(cube_map_faces) / sizeof(cube_map_faces[0]);
161 
162 /* Swizzle states */
163 static const glw::GLenum states[] = { GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B,
164 									  GL_TEXTURE_SWIZZLE_A };
165 static const size_t n_states = sizeof(states) / sizeof(states[0]);
166 
167 /* Sampler descriptor */
168 struct _sampler
169 {
170 	const glw::GLchar* m_basic_type;
171 	const glw::GLchar* m_sampler_prefix;
172 };
173 static const _sampler isampler = { "int", "i" };
174 static const _sampler usampler = { "uint", "u" };
175 static const _sampler sampler  = { "float", "" };
176 
177 /* Output channel descriptor */
178 struct _out_ch_desc
179 {
180 	glw::GLenum		   m_internal_format;
181 	const glw::GLvoid* m_expected_data;
182 };
183 
184 /* Output channel descriptors for one and zero */
185 static const _out_ch_desc zero_ch	  = { GL_ZERO, 0 };
186 static const _out_ch_desc one_ch	   = { GL_ONE, 0 };
187 static const _out_ch_desc float16_zero = { GL_R16F, data_float16_zero };
188 static const _out_ch_desc float16_one  = { GL_R16F, data_float16_one };
189 static const _out_ch_desc float32_zero = { GL_R32F, data_float32_zero };
190 static const _out_ch_desc float32_one  = { GL_R32F, data_float32_one };
191 static const _out_ch_desc sint8_zero   = { GL_R8I, data_sint8_zero };
192 static const _out_ch_desc sint8_one	= { GL_R8I, data_sint8_one };
193 static const _out_ch_desc sint16_zero  = { GL_R16I, data_sint16_zero };
194 static const _out_ch_desc sint16_one   = { GL_R16I, data_sint16_one };
195 static const _out_ch_desc sint32_zero  = { GL_R32I, data_sint32_zero };
196 static const _out_ch_desc sint32_one   = { GL_R32I, data_sint32_one };
197 static const _out_ch_desc snorm8_zero  = { GL_R8_SNORM, data_snorm8_zero };
198 static const _out_ch_desc snorm8_one   = { GL_R8_SNORM, data_snorm8_one };
199 static const _out_ch_desc snorm16_zero = { GL_R16_SNORM, data_snorm16_zero };
200 static const _out_ch_desc snorm16_one  = { GL_R16_SNORM, data_snorm16_one };
201 static const _out_ch_desc uint8_zero   = { GL_R8UI, data_uint8_zero };
202 static const _out_ch_desc uint8_one	= { GL_R8UI, data_uint8_one };
203 static const _out_ch_desc uint16_zero  = { GL_R16UI, data_uint16_zero };
204 static const _out_ch_desc uint16_one   = { GL_R16UI, data_uint16_one };
205 static const _out_ch_desc uint32_zero  = { GL_R32UI, data_uint32_zero };
206 static const _out_ch_desc uint32_one   = { GL_R32UI, data_uint32_one };
207 static const _out_ch_desc unorm8_zero  = { GL_R8, data_unorm8_zero };
208 static const _out_ch_desc unorm8_one   = { GL_R8, data_unorm8_one };
209 static const _out_ch_desc unorm16_zero = { GL_R16, data_unorm16_zero };
210 static const _out_ch_desc unorm16_one  = { GL_R16, data_unorm16_one };
211 
212 /* Texture format descriptor. Maps texture format with output channel descriptors, source data and sampler descriptor */
213 struct _texture_format
214 {
215 	const glu::ApiType  m_minimum_gl_context;
216 	glw::GLenum			m_internal_format;
217 	glw::GLenum			m_format;
218 	glw::GLenum			m_type;
219 	glw::GLenum			m_ds_mode;
220 	const _sampler&		m_sampler;
221 	_out_ch_desc		m_red_ch;
222 	_out_ch_desc		m_green_ch;
223 	_out_ch_desc		m_blue_ch;
224 	_out_ch_desc		m_alpha_ch;
225 	const glw::GLvoid*  m_source_data;
226 	const _out_ch_desc& m_zero_ch;
227 	const _out_ch_desc& m_one_ch;
228 };
229 static const _texture_format texture_formats[] = {
230 	/* 0  */ { glu::ApiType::core(3, 0),
231 			   GL_R8,
232 			   GL_RED,
233 			   GL_UNSIGNED_BYTE,
234 			   GL_DEPTH_COMPONENT,
235 			   sampler,
236 			   { GL_R8, DE_NULL },
237 			   zero_ch,
238 			   zero_ch,
239 			   one_ch,
240 			   src_data_r8,
241 			   unorm8_zero,
242 			   unorm8_one },
243 	{ glu::ApiType::core(3, 1),
244 	  GL_R8_SNORM,
245 	  GL_RED,
246 	  GL_BYTE,
247 	  GL_DEPTH_COMPONENT,
248 	  sampler,
249 	  { GL_R8_SNORM, DE_NULL },
250 	  zero_ch,
251 	  zero_ch,
252 	  one_ch,
253 	  src_data_r8_snorm,
254 	  snorm8_zero,
255 	  snorm8_one },
256 	{ glu::ApiType::core(3, 0),
257 	  GL_R16,
258 	  GL_RED,
259 	  GL_UNSIGNED_SHORT,
260 	  GL_DEPTH_COMPONENT,
261 	  sampler,
262 	  { GL_R16, DE_NULL },
263 	  zero_ch,
264 	  zero_ch,
265 	  one_ch,
266 	  src_data_r16,
267 	  unorm16_zero,
268 	  unorm16_one },
269 	{ glu::ApiType::core(3, 1),
270 	  GL_R16_SNORM,
271 	  GL_RED,
272 	  GL_SHORT,
273 	  GL_DEPTH_COMPONENT,
274 	  sampler,
275 	  { GL_R16_SNORM, DE_NULL },
276 	  zero_ch,
277 	  zero_ch,
278 	  one_ch,
279 	  src_data_r16_snorm,
280 	  snorm16_zero,
281 	  snorm16_one },
282 	{ glu::ApiType::core(3, 0),
283 	  GL_RG8,
284 	  GL_RG,
285 	  GL_UNSIGNED_BYTE,
286 	  GL_DEPTH_COMPONENT,
287 	  sampler,
288 	  { GL_R8, DE_NULL },
289 	  { GL_R8, DE_NULL },
290 	  zero_ch,
291 	  one_ch,
292 	  src_data_rg8,
293 	  unorm8_zero,
294 	  unorm8_one },
295 	{ glu::ApiType::core(3, 1),
296 	  GL_RG8_SNORM,
297 	  GL_RG,
298 	  GL_BYTE,
299 	  GL_DEPTH_COMPONENT,
300 	  sampler,
301 	  { GL_R8_SNORM, DE_NULL },
302 	  { GL_R8_SNORM, DE_NULL },
303 	  zero_ch,
304 	  one_ch,
305 	  src_data_rg8_snorm,
306 	  snorm8_zero,
307 	  snorm8_one },
308 	{ glu::ApiType::core(3, 0),
309 	  GL_RG16,
310 	  GL_RG,
311 	  GL_UNSIGNED_SHORT,
312 	  GL_DEPTH_COMPONENT,
313 	  sampler,
314 	  { GL_R16, DE_NULL },
315 	  { GL_R16, DE_NULL },
316 	  zero_ch,
317 	  one_ch,
318 	  src_data_rg16,
319 	  unorm16_zero,
320 	  unorm16_one },
321 	{ glu::ApiType::core(3, 1),
322 	  GL_RG16_SNORM,
323 	  GL_RG,
324 	  GL_SHORT,
325 	  GL_DEPTH_COMPONENT,
326 	  sampler,
327 	  { GL_R16_SNORM, DE_NULL },
328 	  { GL_R16_SNORM, DE_NULL },
329 	  zero_ch,
330 	  one_ch,
331 	  src_data_rg16_snorm,
332 	  snorm16_zero,
333 	  snorm16_one },
334 	/* 8  */ { glu::ApiType::core(4, 4),
335 			   GL_R3_G3_B2,
336 			   GL_RGB,
337 			   GL_UNSIGNED_BYTE_3_3_2,
338 			   GL_DEPTH_COMPONENT,
339 			   sampler,
340 			   { GL_R8, DE_NULL },
341 			   { GL_R8, DE_NULL },
342 			   { GL_R8, DE_NULL },
343 			   one_ch,
344 			   src_data_r3_g3_b2,
345 			   unorm8_zero,
346 			   unorm8_one },
347 	{ glu::ApiType::core(4, 4),
348 	  GL_RGB4,
349 	  GL_RGB,
350 	  GL_UNSIGNED_SHORT_5_6_5,
351 	  GL_DEPTH_COMPONENT,
352 	  sampler,
353 	  { GL_R8, DE_NULL },
354 	  { GL_R8, DE_NULL },
355 	  { GL_R8, DE_NULL },
356 	  one_ch,
357 	  src_data_rgb4,
358 	  unorm8_zero,
359 	  unorm8_one },
360 	{ glu::ApiType::core(4, 4),
361 	  GL_RGB5,
362 	  GL_RGB,
363 	  GL_UNSIGNED_SHORT_5_6_5,
364 	  GL_DEPTH_COMPONENT,
365 	  sampler,
366 	  { GL_R8, DE_NULL },
367 	  { GL_R8, DE_NULL },
368 	  { GL_R8, DE_NULL },
369 	  one_ch,
370 	  src_data_rgb5,
371 	  unorm8_zero,
372 	  unorm8_one },
373 	{ glu::ApiType::core(3, 0),
374 	  GL_RGB8,
375 	  GL_RGB,
376 	  GL_UNSIGNED_BYTE,
377 	  GL_DEPTH_COMPONENT,
378 	  sampler,
379 	  { GL_R8, DE_NULL },
380 	  { GL_R8, DE_NULL },
381 	  { GL_R8, DE_NULL },
382 	  one_ch,
383 	  src_data_rgb8,
384 	  unorm8_zero,
385 	  unorm8_one },
386 	{ glu::ApiType::core(3, 1),
387 	  GL_RGB8_SNORM,
388 	  GL_RGB,
389 	  GL_BYTE,
390 	  GL_DEPTH_COMPONENT,
391 	  sampler,
392 	  { GL_R8_SNORM, DE_NULL },
393 	  { GL_R8_SNORM, DE_NULL },
394 	  { GL_R8_SNORM, DE_NULL },
395 	  one_ch,
396 	  src_data_rgb8_snorm,
397 	  snorm8_zero,
398 	  snorm8_one },
399 	{ glu::ApiType::core(4, 4),
400 	  GL_RGB10,
401 	  GL_RGB,
402 	  GL_UNSIGNED_SHORT,
403 	  GL_DEPTH_COMPONENT,
404 	  sampler,
405 	  { GL_R16, DE_NULL },
406 	  { GL_R16, DE_NULL },
407 	  { GL_R16, DE_NULL },
408 	  one_ch,
409 	  src_data_rgb16,
410 	  unorm16_zero,
411 	  unorm16_one },
412 	{ glu::ApiType::core(4, 4),
413 	  GL_RGB12,
414 	  GL_RGB,
415 	  GL_UNSIGNED_SHORT,
416 	  GL_DEPTH_COMPONENT,
417 	  sampler,
418 	  { GL_R16, DE_NULL },
419 	  { GL_R16, DE_NULL },
420 	  { GL_R16, DE_NULL },
421 	  one_ch,
422 	  src_data_rgb16,
423 	  unorm16_zero,
424 	  unorm16_one },
425 	{ glu::ApiType::core(3, 0),
426 	  GL_RGB16,
427 	  GL_RGB,
428 	  GL_UNSIGNED_SHORT,
429 	  GL_DEPTH_COMPONENT,
430 	  sampler,
431 	  { GL_R16, DE_NULL },
432 	  { GL_R16, DE_NULL },
433 	  { GL_R16, DE_NULL },
434 	  one_ch,
435 	  src_data_rgb16,
436 	  unorm16_zero,
437 	  unorm16_one },
438 	/* 16 */ { glu::ApiType::core(3, 1),
439 			   GL_RGB16_SNORM,
440 			   GL_RGB,
441 			   GL_SHORT,
442 			   GL_DEPTH_COMPONENT,
443 			   sampler,
444 			   { GL_R16_SNORM, DE_NULL },
445 			   { GL_R16_SNORM, DE_NULL },
446 			   { GL_R16_SNORM, DE_NULL },
447 			   one_ch,
448 			   src_data_rgb16_snorm,
449 			   snorm16_zero,
450 			   snorm16_one },
451 	{ glu::ApiType::core(4, 4),
452 	  GL_RGBA2,
453 	  GL_RGBA,
454 	  GL_UNSIGNED_SHORT_4_4_4_4,
455 	  GL_DEPTH_COMPONENT,
456 	  sampler,
457 	  { GL_R8, DE_NULL },
458 	  { GL_R8, DE_NULL },
459 	  { GL_R8, DE_NULL },
460 	  { GL_R8, DE_NULL },
461 	  src_data_rgba4,
462 	  unorm8_zero,
463 	  unorm8_one },
464 	{ glu::ApiType::core(4, 2),
465 	  GL_RGBA4,
466 	  GL_RGBA,
467 	  GL_UNSIGNED_SHORT_4_4_4_4,
468 	  GL_DEPTH_COMPONENT,
469 	  sampler,
470 	  { GL_R8, DE_NULL },
471 	  { GL_R8, DE_NULL },
472 	  { GL_R8, DE_NULL },
473 	  { GL_R8, DE_NULL },
474 	  src_data_rgba4,
475 	  unorm8_zero,
476 	  unorm8_one },
477 	{ glu::ApiType::core(4, 2),
478 	  GL_RGB5_A1,
479 	  GL_RGBA,
480 	  GL_UNSIGNED_SHORT_5_5_5_1,
481 	  GL_DEPTH_COMPONENT,
482 	  sampler,
483 	  { GL_R8, DE_NULL },
484 	  { GL_R8, DE_NULL },
485 	  { GL_R8, DE_NULL },
486 	  { GL_R8, DE_NULL },
487 	  src_data_rgb5_a1,
488 	  unorm8_zero,
489 	  unorm8_one },
490 	{ glu::ApiType::core(3, 0),
491 	  GL_RGBA8,
492 	  GL_RGBA,
493 	  GL_UNSIGNED_BYTE,
494 	  GL_DEPTH_COMPONENT,
495 	  sampler,
496 	  { GL_R8, DE_NULL },
497 	  { GL_R8, DE_NULL },
498 	  { GL_R8, DE_NULL },
499 	  { GL_R8, DE_NULL },
500 	  src_data_rgba8,
501 	  unorm8_zero,
502 	  unorm8_one },
503 	{ glu::ApiType::core(3, 1),
504 	  GL_RGBA8_SNORM,
505 	  GL_RGBA,
506 	  GL_BYTE,
507 	  GL_DEPTH_COMPONENT,
508 	  sampler,
509 	  { GL_R8_SNORM, DE_NULL },
510 	  { GL_R8_SNORM, DE_NULL },
511 	  { GL_R8_SNORM, DE_NULL },
512 	  { GL_R8_SNORM, DE_NULL },
513 	  src_data_rgba8_snorm,
514 	  snorm8_zero,
515 	  snorm8_one },
516 	{ glu::ApiType::core(3, 0),
517 	  GL_RGB10_A2,
518 	  GL_RGBA,
519 	  GL_UNSIGNED_INT_10_10_10_2,
520 	  GL_DEPTH_COMPONENT,
521 	  sampler,
522 	  { GL_R16, DE_NULL },
523 	  { GL_R16, DE_NULL },
524 	  { GL_R16, DE_NULL },
525 	  { GL_R16, DE_NULL },
526 	  src_data_rgb10_a2,
527 	  unorm16_zero,
528 	  unorm16_one },
529 	{ glu::ApiType::core(3, 3),
530 	  GL_RGB10_A2UI,
531 	  GL_RGBA_INTEGER,
532 	  GL_UNSIGNED_INT_10_10_10_2,
533 	  GL_DEPTH_COMPONENT,
534 	  usampler,
535 	  { GL_R16UI, exp_data_rgb10_a2ui + 0 },
536 	  { GL_R16UI, exp_data_rgb10_a2ui + 1 },
537 	  { GL_R16UI, exp_data_rgb10_a2ui + 2 },
538 	  { GL_R16UI, exp_data_rgb10_a2ui + 3 },
539 	  src_data_rgb10_a2,
540 	  uint16_zero,
541 	  uint16_one },
542 	/* 24 */ { glu::ApiType::core(4, 4),
543 			   GL_RGBA12,
544 			   GL_RGBA,
545 			   GL_UNSIGNED_SHORT,
546 			   GL_DEPTH_COMPONENT,
547 			   sampler,
548 			   { GL_R16, DE_NULL },
549 			   { GL_R16, DE_NULL },
550 			   { GL_R16, DE_NULL },
551 			   { GL_R16, DE_NULL },
552 			   src_data_rgba16,
553 			   unorm16_zero,
554 			   unorm16_one },
555 	{ glu::ApiType::core(3, 0),
556 	  GL_RGBA16,
557 	  GL_RGBA,
558 	  GL_UNSIGNED_SHORT,
559 	  GL_DEPTH_COMPONENT,
560 	  sampler,
561 	  { GL_R16, DE_NULL },
562 	  { GL_R16, DE_NULL },
563 	  { GL_R16, DE_NULL },
564 	  { GL_R16, DE_NULL },
565 	  src_data_rgba16,
566 	  unorm16_zero,
567 	  unorm16_one },
568 	{ glu::ApiType::core(3, 1),
569 	  GL_RGBA16_SNORM,
570 	  GL_RGBA,
571 	  GL_SHORT,
572 	  GL_DEPTH_COMPONENT,
573 	  sampler,
574 	  { GL_R16_SNORM, DE_NULL },
575 	  { GL_R16_SNORM, DE_NULL },
576 	  { GL_R16_SNORM, DE_NULL },
577 	  { GL_R16_SNORM, src_data_rgba16_snorm + 3 },
578 	  src_data_rgba16_snorm,
579 	  snorm16_zero,
580 	  snorm16_one },
581 	{ glu::ApiType::core(3, 0),
582 	  GL_SRGB8,
583 	  GL_RGB,
584 	  GL_UNSIGNED_BYTE,
585 	  GL_DEPTH_COMPONENT,
586 	  sampler,
587 	  { GL_R8, exp_data_srgb8_alpha8 + 0 },
588 	  { GL_R8, exp_data_srgb8_alpha8 + 1 },
589 	  { GL_R8, exp_data_srgb8_alpha8 + 2 },
590 	  one_ch,
591 	  src_data_srgb8_alpha8,
592 	  unorm8_zero,
593 	  unorm8_one },
594 	{ glu::ApiType::core(3, 0),
595 	  GL_SRGB8_ALPHA8,
596 	  GL_RGBA,
597 	  GL_UNSIGNED_BYTE,
598 	  GL_DEPTH_COMPONENT,
599 	  sampler,
600 	  { GL_R8, exp_data_srgb8_alpha8 + 0 },
601 	  { GL_R8, exp_data_srgb8_alpha8 + 1 },
602 	  { GL_R8, exp_data_srgb8_alpha8 + 2 },
603 	  { GL_R8, exp_data_srgb8_alpha8 + 3 },
604 	  src_data_srgb8_alpha8,
605 	  unorm8_zero,
606 	  unorm8_one },
607 	{ glu::ApiType::core(3, 0),
608 	  GL_R16F,
609 	  GL_RED,
610 	  GL_HALF_FLOAT,
611 	  GL_DEPTH_COMPONENT,
612 	  sampler,
613 	  { GL_R16F, src_data_r16f + 0 },
614 	  zero_ch,
615 	  zero_ch,
616 	  one_ch,
617 	  src_data_r16f,
618 	  float16_zero,
619 	  float16_one },
620 	{ glu::ApiType::core(3, 0),
621 	  GL_RG16F,
622 	  GL_RG,
623 	  GL_HALF_FLOAT,
624 	  GL_DEPTH_COMPONENT,
625 	  sampler,
626 	  { GL_R16F, src_data_rg16f + 0 },
627 	  { GL_R16F, src_data_rg16f + 1 },
628 	  zero_ch,
629 	  one_ch,
630 	  src_data_rg16f,
631 	  float16_zero,
632 	  float16_one },
633 	{ glu::ApiType::core(3, 0),
634 	  GL_RGB16F,
635 	  GL_RGB,
636 	  GL_HALF_FLOAT,
637 	  GL_DEPTH_COMPONENT,
638 	  sampler,
639 	  { GL_R16F, src_data_rgb16f + 0 },
640 	  { GL_R16F, src_data_rgb16f + 1 },
641 	  { GL_R16F, src_data_rgb16f + 2 },
642 	  one_ch,
643 	  src_data_rgb16f,
644 	  float16_zero,
645 	  float16_one },
646 	/* 32 */ { glu::ApiType::core(3, 0),
647 			   GL_RGBA16F,
648 			   GL_RGBA,
649 			   GL_HALF_FLOAT,
650 			   GL_DEPTH_COMPONENT,
651 			   sampler,
652 			   { GL_R16F, src_data_rgba16f + 0 },
653 			   { GL_R16F, src_data_rgba16f + 1 },
654 			   { GL_R16F, src_data_rgba16f + 2 },
655 			   { GL_R16F, src_data_rgba16f + 3 },
656 			   src_data_rgba16f,
657 			   float16_zero,
658 			   float16_one },
659 	{ glu::ApiType::core(3, 0),
660 	  GL_R32F,
661 	  GL_RED,
662 	  GL_FLOAT,
663 	  GL_DEPTH_COMPONENT,
664 	  sampler,
665 	  { GL_R32F, src_data_r32f + 0 },
666 	  zero_ch,
667 	  zero_ch,
668 	  one_ch,
669 	  src_data_r32f,
670 	  float32_zero,
671 	  float32_one },
672 	{ glu::ApiType::core(3, 0),
673 	  GL_RG32F,
674 	  GL_RG,
675 	  GL_FLOAT,
676 	  GL_DEPTH_COMPONENT,
677 	  sampler,
678 	  { GL_R32F, src_data_rg32f + 0 },
679 	  { GL_R32F, src_data_rg32f + 1 },
680 	  zero_ch,
681 	  one_ch,
682 	  src_data_rg32f,
683 	  float32_zero,
684 	  float32_one },
685 	{ glu::ApiType::core(3, 0),
686 	  GL_RGB32F,
687 	  GL_RGB,
688 	  GL_FLOAT,
689 	  GL_DEPTH_COMPONENT,
690 	  sampler,
691 	  { GL_R32F, src_data_rgb32f + 0 },
692 	  { GL_R32F, src_data_rgb32f + 1 },
693 	  { GL_R32F, src_data_rgb32f + 2 },
694 	  one_ch,
695 	  src_data_rgb32f,
696 	  float32_zero,
697 	  float32_one },
698 	{ glu::ApiType::core(3, 0),
699 	  GL_RGBA32F,
700 	  GL_RGBA,
701 	  GL_FLOAT,
702 	  GL_DEPTH_COMPONENT,
703 	  sampler,
704 	  { GL_R32F, src_data_rgba32f + 0 },
705 	  { GL_R32F, src_data_rgba32f + 1 },
706 	  { GL_R32F, src_data_rgba32f + 2 },
707 	  { GL_R32F, src_data_rgba32f + 3 },
708 	  src_data_rgba32f,
709 	  float32_zero,
710 	  float32_one },
711 	{ glu::ApiType::core(3, 0),
712 	  GL_R11F_G11F_B10F,
713 	  GL_RGB,
714 	  GL_UNSIGNED_INT_10F_11F_11F_REV,
715 	  GL_DEPTH_COMPONENT,
716 	  sampler,
717 	  { GL_R16F, exp_data_r11f_g11f_b10f + 0 },
718 	  { GL_R16F, exp_data_r11f_g11f_b10f + 1 },
719 	  { GL_R16F, exp_data_r11f_g11f_b10f + 2 },
720 	  one_ch,
721 	  src_data_r11f_g11f_b10f,
722 	  float16_zero,
723 	  float16_one },
724 	{ glu::ApiType::core(3, 0),
725 	  GL_RGB9_E5,
726 	  GL_RGB,
727 	  GL_UNSIGNED_INT_5_9_9_9_REV,
728 	  GL_DEPTH_COMPONENT,
729 	  sampler,
730 	  { GL_R32F, exp_data_rgb9_e5 + 0 },
731 	  { GL_R32F, exp_data_rgb9_e5 + 1 },
732 	  { GL_R32F, exp_data_rgb9_e5 + 2 },
733 	  one_ch,
734 	  src_data_rgb9_e5,
735 	  float32_zero,
736 	  float32_one },
737 	{ glu::ApiType::core(3, 0),
738 	  GL_R8I,
739 	  GL_RED_INTEGER,
740 	  GL_BYTE,
741 	  GL_DEPTH_COMPONENT,
742 	  isampler,
743 	  { GL_R8I, src_data_r8i },
744 	  zero_ch,
745 	  zero_ch,
746 	  one_ch,
747 	  src_data_r8i,
748 	  sint8_zero,
749 	  sint8_one },
750 	/* 40 */ { glu::ApiType::core(3, 0),
751 			   GL_R8UI,
752 			   GL_RED_INTEGER,
753 			   GL_UNSIGNED_BYTE,
754 			   GL_DEPTH_COMPONENT,
755 			   usampler,
756 			   { GL_R8UI, src_data_r8ui },
757 			   zero_ch,
758 			   zero_ch,
759 			   one_ch,
760 			   src_data_r8ui,
761 			   uint8_zero,
762 			   uint8_one },
763 	{ glu::ApiType::core(3, 0),
764 	  GL_R16I,
765 	  GL_RED_INTEGER,
766 	  GL_SHORT,
767 	  GL_DEPTH_COMPONENT,
768 	  isampler,
769 	  { GL_R16I, src_data_r16i },
770 	  zero_ch,
771 	  zero_ch,
772 	  one_ch,
773 	  src_data_r16i,
774 	  sint16_zero,
775 	  sint16_one },
776 	{ glu::ApiType::core(3, 0),
777 	  GL_R16UI,
778 	  GL_RED_INTEGER,
779 	  GL_UNSIGNED_SHORT,
780 	  GL_DEPTH_COMPONENT,
781 	  usampler,
782 	  { GL_R16UI, src_data_r16ui },
783 	  zero_ch,
784 	  zero_ch,
785 	  one_ch,
786 	  src_data_r16ui,
787 	  uint16_zero,
788 	  uint16_one },
789 	{ glu::ApiType::core(3, 0),
790 	  GL_R32I,
791 	  GL_RED_INTEGER,
792 	  GL_INT,
793 	  GL_DEPTH_COMPONENT,
794 	  isampler,
795 	  { GL_R32I, src_data_r32i },
796 	  zero_ch,
797 	  zero_ch,
798 	  one_ch,
799 	  src_data_r32i,
800 	  sint32_zero,
801 	  sint32_one },
802 	{ glu::ApiType::core(3, 0),
803 	  GL_R32UI,
804 	  GL_RED_INTEGER,
805 	  GL_UNSIGNED_INT,
806 	  GL_DEPTH_COMPONENT,
807 	  usampler,
808 	  { GL_R32UI, src_data_r32ui },
809 	  zero_ch,
810 	  zero_ch,
811 	  one_ch,
812 	  src_data_r32ui,
813 	  uint32_zero,
814 	  uint32_one },
815 	{ glu::ApiType::core(3, 0),
816 	  GL_RG8I,
817 	  GL_RG_INTEGER,
818 	  GL_BYTE,
819 	  GL_DEPTH_COMPONENT,
820 	  isampler,
821 	  { GL_R8I, src_data_rg8i + 0 },
822 	  { GL_R8I, src_data_rg8i + 1 },
823 	  zero_ch,
824 	  one_ch,
825 	  src_data_rg8i,
826 	  sint8_zero,
827 	  sint8_one },
828 	{ glu::ApiType::core(3, 0),
829 	  GL_RG8UI,
830 	  GL_RG_INTEGER,
831 	  GL_UNSIGNED_BYTE,
832 	  GL_DEPTH_COMPONENT,
833 	  usampler,
834 	  { GL_R8UI, src_data_rg8ui + 0 },
835 	  { GL_R8UI, src_data_rg8ui + 1 },
836 	  zero_ch,
837 	  one_ch,
838 	  src_data_rg8ui,
839 	  uint8_zero,
840 	  uint8_one },
841 	{ glu::ApiType::core(3, 0),
842 	  GL_RG16I,
843 	  GL_RG_INTEGER,
844 	  GL_SHORT,
845 	  GL_DEPTH_COMPONENT,
846 	  isampler,
847 	  { GL_R16I, src_data_rg16i + 0 },
848 	  { GL_R16I, src_data_rg16i + 1 },
849 	  zero_ch,
850 	  one_ch,
851 	  src_data_rg16i,
852 	  sint16_zero,
853 	  sint16_one },
854 	/* 48 */ { glu::ApiType::core(3, 0),
855 			   GL_RG16UI,
856 			   GL_RG_INTEGER,
857 			   GL_UNSIGNED_SHORT,
858 			   GL_DEPTH_COMPONENT,
859 			   usampler,
860 			   { GL_R16UI, src_data_rg16ui + 0 },
861 			   { GL_R16UI, src_data_rg16ui + 1 },
862 			   zero_ch,
863 			   one_ch,
864 			   src_data_rg16ui,
865 			   uint16_zero,
866 			   uint16_one },
867 	{ glu::ApiType::core(3, 0),
868 	  GL_RG32I,
869 	  GL_RG_INTEGER,
870 	  GL_INT,
871 	  GL_DEPTH_COMPONENT,
872 	  isampler,
873 	  { GL_R32I, src_data_rg32i + 0 },
874 	  { GL_R32I, src_data_rg32i + 1 },
875 	  zero_ch,
876 	  one_ch,
877 	  src_data_rg32i,
878 	  sint32_zero,
879 	  sint32_one },
880 	{ glu::ApiType::core(3, 0),
881 	  GL_RG32UI,
882 	  GL_RG_INTEGER,
883 	  GL_UNSIGNED_INT,
884 	  GL_DEPTH_COMPONENT,
885 	  usampler,
886 	  { GL_R32UI, src_data_rg32ui + 0 },
887 	  { GL_R32UI, src_data_rg32ui + 1 },
888 	  zero_ch,
889 	  one_ch,
890 	  src_data_rg32ui,
891 	  uint32_zero,
892 	  uint32_one },
893 	{ glu::ApiType::core(3, 0),
894 	  GL_RGB8I,
895 	  GL_RGB_INTEGER,
896 	  GL_BYTE,
897 	  GL_DEPTH_COMPONENT,
898 	  isampler,
899 	  { GL_R8I, src_data_rgb8i + 0 },
900 	  { GL_R8I, src_data_rgb8i + 1 },
901 	  { GL_R8I, src_data_rgb8i + 2 },
902 	  one_ch,
903 	  src_data_rgb8i,
904 	  sint8_zero,
905 	  sint8_one },
906 	{ glu::ApiType::core(3, 0),
907 	  GL_RGB8UI,
908 	  GL_RGB_INTEGER,
909 	  GL_UNSIGNED_BYTE,
910 	  GL_DEPTH_COMPONENT,
911 	  usampler,
912 	  { GL_R8UI, src_data_rgb8ui + 0 },
913 	  { GL_R8UI, src_data_rgb8ui + 1 },
914 	  { GL_R8UI, src_data_rgb8ui + 2 },
915 	  one_ch,
916 	  src_data_rgb8ui,
917 	  uint8_zero,
918 	  uint8_one },
919 	{ glu::ApiType::core(3, 0),
920 	  GL_RGB16I,
921 	  GL_RGB_INTEGER,
922 	  GL_SHORT,
923 	  GL_DEPTH_COMPONENT,
924 	  isampler,
925 	  { GL_R16I, src_data_rgb16i + 0 },
926 	  { GL_R16I, src_data_rgb16i + 1 },
927 	  { GL_R16I, src_data_rgb16i + 2 },
928 	  one_ch,
929 	  src_data_rgb16i,
930 	  sint16_zero,
931 	  sint16_one },
932 	{ glu::ApiType::core(3, 0),
933 	  GL_RGB16UI,
934 	  GL_RGB_INTEGER,
935 	  GL_UNSIGNED_SHORT,
936 	  GL_DEPTH_COMPONENT,
937 	  usampler,
938 	  { GL_R16UI, src_data_rgb16ui + 0 },
939 	  { GL_R16UI, src_data_rgb16ui + 1 },
940 	  { GL_R16UI, src_data_rgb16ui + 2 },
941 	  one_ch,
942 	  src_data_rgb16ui,
943 	  uint16_zero,
944 	  uint16_one },
945 	{ glu::ApiType::core(3, 0),
946 	  GL_RGB32I,
947 	  GL_RGB_INTEGER,
948 	  GL_INT,
949 	  GL_DEPTH_COMPONENT,
950 	  isampler,
951 	  { GL_R32I, src_data_rgb32i + 0 },
952 	  { GL_R32I, src_data_rgb32i + 1 },
953 	  { GL_R32I, src_data_rgb32i + 2 },
954 	  one_ch,
955 	  src_data_rgb32i,
956 	  sint32_zero,
957 	  sint32_one },
958 	/* 56 */ { glu::ApiType::core(3, 0),
959 			   GL_RGB32UI,
960 			   GL_RGB_INTEGER,
961 			   GL_UNSIGNED_INT,
962 			   GL_DEPTH_COMPONENT,
963 			   usampler,
964 			   { GL_R32UI, src_data_rgb32ui + 0 },
965 			   { GL_R32UI, src_data_rgb32ui + 1 },
966 			   { GL_R32UI, src_data_rgb32ui + 2 },
967 			   one_ch,
968 			   src_data_rgb32ui,
969 			   uint32_zero,
970 			   uint32_one },
971 	{ glu::ApiType::core(3, 0),
972 	  GL_RGBA8I,
973 	  GL_RGBA_INTEGER,
974 	  GL_BYTE,
975 	  GL_DEPTH_COMPONENT,
976 	  isampler,
977 	  { GL_R8I, src_data_rgba8i + 0 },
978 	  { GL_R8I, src_data_rgba8i + 1 },
979 	  { GL_R8I, src_data_rgba8i + 2 },
980 	  { GL_R8I, src_data_rgba8i + 3 },
981 	  src_data_rgba8i,
982 	  sint8_zero,
983 	  sint8_one },
984 	{ glu::ApiType::core(3, 0),
985 	  GL_RGBA8UI,
986 	  GL_RGBA_INTEGER,
987 	  GL_UNSIGNED_BYTE,
988 	  GL_DEPTH_COMPONENT,
989 	  usampler,
990 	  { GL_R8UI, src_data_rgba8ui + 0 },
991 	  { GL_R8UI, src_data_rgba8ui + 1 },
992 	  { GL_R8UI, src_data_rgba8ui + 2 },
993 	  { GL_R8UI, src_data_rgba8ui + 3 },
994 	  src_data_rgba8ui,
995 	  uint8_zero,
996 	  uint8_one },
997 	{ glu::ApiType::core(3, 0),
998 	  GL_RGBA16I,
999 	  GL_RGBA_INTEGER,
1000 	  GL_SHORT,
1001 	  GL_DEPTH_COMPONENT,
1002 	  isampler,
1003 	  { GL_R16I, src_data_rgba16i + 0 },
1004 	  { GL_R16I, src_data_rgba16i + 1 },
1005 	  { GL_R16I, src_data_rgba16i + 2 },
1006 	  { GL_R16I, src_data_rgba16i + 3 },
1007 	  src_data_rgba16i,
1008 	  sint16_zero,
1009 	  sint16_one },
1010 	{ glu::ApiType::core(3, 0),
1011 	  GL_RGBA16UI,
1012 	  GL_RGBA_INTEGER,
1013 	  GL_UNSIGNED_SHORT,
1014 	  GL_DEPTH_COMPONENT,
1015 	  usampler,
1016 	  { GL_R16UI, src_data_rgba16ui + 0 },
1017 	  { GL_R16UI, src_data_rgba16ui + 1 },
1018 	  { GL_R16UI, src_data_rgba16ui + 2 },
1019 	  { GL_R16UI, src_data_rgba16ui + 3 },
1020 	  src_data_rgba16ui,
1021 	  uint16_zero,
1022 	  uint16_one },
1023 	{ glu::ApiType::core(3, 0),
1024 	  GL_RGBA32I,
1025 	  GL_RGBA_INTEGER,
1026 	  GL_INT,
1027 	  GL_DEPTH_COMPONENT,
1028 	  isampler,
1029 	  { GL_R32I, src_data_rgba32i + 0 },
1030 	  { GL_R32I, src_data_rgba32i + 1 },
1031 	  { GL_R32I, src_data_rgba32i + 2 },
1032 	  { GL_R32I, src_data_rgba32i + 3 },
1033 	  src_data_rgba32i,
1034 	  sint32_zero,
1035 	  sint32_one },
1036 	{ glu::ApiType::core(3, 0),
1037 	  GL_RGBA32UI,
1038 	  GL_RGBA_INTEGER,
1039 	  GL_UNSIGNED_INT,
1040 	  GL_DEPTH_COMPONENT,
1041 	  usampler,
1042 	  { GL_R32UI, src_data_rgba32ui + 0 },
1043 	  { GL_R32UI, src_data_rgba32ui + 1 },
1044 	  { GL_R32UI, src_data_rgba32ui + 2 },
1045 	  { GL_R32UI, src_data_rgba32ui + 3 },
1046 	  src_data_rgba32ui,
1047 	  uint32_zero,
1048 	  uint32_one },
1049 	{ glu::ApiType::core(3, 0),
1050 	  GL_DEPTH_COMPONENT16,
1051 	  GL_DEPTH_COMPONENT,
1052 	  GL_UNSIGNED_SHORT,
1053 	  GL_DEPTH_COMPONENT,
1054 	  sampler,
1055 	  { GL_R16, src_data_depth_component16 },
1056 	  zero_ch,
1057 	  zero_ch,
1058 	  one_ch,
1059 	  src_data_depth_component16,
1060 	  unorm16_zero,
1061 	  unorm16_one },
1062 	/* 64 */ { glu::ApiType::core(3, 0),
1063 			   GL_DEPTH_COMPONENT24,
1064 			   GL_DEPTH_COMPONENT,
1065 			   GL_UNSIGNED_INT,
1066 			   GL_DEPTH_COMPONENT,
1067 			   sampler,
1068 			   { GL_R32F, exp_data_depth_component32 },
1069 			   zero_ch,
1070 			   zero_ch,
1071 			   one_ch,
1072 			   src_data_depth_component32,
1073 			   float32_zero,
1074 			   float32_one },
1075 	{ glu::ApiType::core(3, 0),
1076 	  GL_DEPTH_COMPONENT32,
1077 	  GL_DEPTH_COMPONENT,
1078 	  GL_UNSIGNED_INT,
1079 	  GL_DEPTH_COMPONENT,
1080 	  sampler,
1081 	  { GL_R32F, exp_data_depth_component32 },
1082 	  zero_ch,
1083 	  zero_ch,
1084 	  one_ch,
1085 	  src_data_depth_component32,
1086 	  float32_zero,
1087 	  float32_one },
1088 	{ glu::ApiType::core(3, 0),
1089 	  GL_DEPTH_COMPONENT32F,
1090 	  GL_DEPTH_COMPONENT,
1091 	  GL_FLOAT,
1092 	  GL_DEPTH_COMPONENT,
1093 	  sampler,
1094 	  { GL_R32F, src_data_depth_component32f },
1095 	  zero_ch,
1096 	  zero_ch,
1097 	  one_ch,
1098 	  src_data_depth_component32f,
1099 	  float32_zero,
1100 	  float32_one },
1101 	{ glu::ApiType::core(3, 0),
1102 	  GL_DEPTH24_STENCIL8,
1103 	  GL_DEPTH_STENCIL,
1104 	  GL_UNSIGNED_INT_24_8,
1105 	  GL_DEPTH_COMPONENT,
1106 	  sampler,
1107 	  { GL_R32F, exp_data_depth_component32 },
1108 	  zero_ch,
1109 	  zero_ch,
1110 	  one_ch,
1111 	  src_data_depth24_stencil8,
1112 	  float32_zero,
1113 	  float32_one },
1114 	{ glu::ApiType::core(3, 0),
1115 	  GL_DEPTH32F_STENCIL8,
1116 	  GL_DEPTH_STENCIL,
1117 	  GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1118 	  GL_DEPTH_COMPONENT,
1119 	  sampler,
1120 	  { GL_R32F, exp_data_depth_component32 },
1121 	  zero_ch,
1122 	  zero_ch,
1123 	  one_ch,
1124 	  src_data_depth32f_stencil8,
1125 	  float32_zero,
1126 	  float32_one },
1127 	{ glu::ApiType::core(4, 3), GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_STENCIL_INDEX, usampler,
1128 	  one_ch, zero_ch, zero_ch, one_ch, src_data_depth24_stencil8, uint8_zero, uint8_one },
1129 	{ glu::ApiType::core(4, 3), GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1130 	  GL_STENCIL_INDEX, usampler, one_ch, zero_ch, zero_ch, one_ch, src_data_depth32f_stencil8, uint8_zero, uint8_one }
1131 };
1132 static const size_t n_texture_formats = sizeof(texture_formats) / sizeof(texture_formats[0]);
1133 
1134 /* Texture access routine descriptors */
1135 struct _texture_access
1136 {
1137 	const glw::GLchar* m_name;
1138 	size_t			   m_n_coordinates;
1139 	bool			   m_use_derivaties;
1140 	bool			   m_use_integral_coordinates;
1141 	bool			   m_use_lod;
1142 	bool			   m_use_offsets;
1143 	bool			   m_support_multisampling;
1144 };
1145 static const _texture_access texture_access[] = { { "texture", 0, false, false, false, false, false },
1146 												  { "textureProj", 1, false, false, false, false, false },
1147 												  { "textureLod", 0, false, false, true, false, false },
1148 												  { "textureOffset", 0, false, false, false, true, false },
1149 												  { "texelFetch", 0, false, true, true, false, true },
1150 												  { "texelFetchOffset", 0, false, true, true, true, false },
1151 												  { "textureProjOffset", 1, false, false, false, true, false },
1152 												  { "textureLodOffset", 0, false, false, true, true, false },
1153 												  { "textureProjLod", 1, false, false, true, false, false },
1154 												  { "textureProjLodOffset", 1, false, false, true, true, false },
1155 												  { "textureGrad", 0, true, false, false, false, false },
1156 												  { "textureGradOffset", 0, true, false, false, true, false },
1157 												  { "textureProjGrad", 1, true, false, false, false, false },
1158 												  { "textureProjGradOffset", 1, true, false, false, true, false } };
1159 static const size_t n_texture_access = sizeof(texture_access) / sizeof(texture_access[0]);
1160 
1161 /* Texture target descriptor */
1162 struct _texture_target
1163 {
1164 	size_t			   m_n_array_coordinates;
1165 	size_t			   m_n_coordinates;
1166 	size_t			   m_n_derivatives;
1167 	const glw::GLchar* m_sampler_type;
1168 	bool			   m_support_integral_coordinates;
1169 	bool			   m_support_lod;
1170 	bool			   m_support_offset;
1171 	bool			   m_supports_proj;
1172 	bool			   m_require_multisampling;
1173 	glw::GLenum		   m_target;
1174 };
1175 
1176 static const _texture_target texture_targets[] = {
1177 	{ 0, 1, 1, "1D", true, true, true, true, false, GL_TEXTURE_1D },
1178 	{ 0, 2, 2, "2D", true, true, true, true, false, GL_TEXTURE_2D },
1179 	{ 0, 3, 3, "3D", true, true, true, true, false, GL_TEXTURE_3D },
1180 	{ 1, 1, 1, "1DArray", true, true, true, false, false, GL_TEXTURE_1D_ARRAY },
1181 	{ 1, 2, 2, "2DArray", true, true, true, false, false, GL_TEXTURE_2D_ARRAY },
1182 	{ 0, 2, 2, "2DRect", true, false, true, true, false, GL_TEXTURE_RECTANGLE },
1183 	{ 0, 3, 3, "Cube", false, true, false, false, false, GL_TEXTURE_CUBE_MAP },
1184 	{ 0, 2, 2, "2DMS", true, false, true, true, true, GL_TEXTURE_2D_MULTISAMPLE },
1185 	{ 1, 2, 2, "2DMSArray", true, false, true, true, true, GL_TEXTURE_2D_MULTISAMPLE_ARRAY },
1186 };
1187 static const size_t n_texture_targets = sizeof(texture_targets) / sizeof(texture_targets[0]);
1188 
1189 /* Swizzle valid values */
1190 static const glw::GLint valid_values[] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_ONE, GL_ZERO };
1191 static const size_t		n_valid_values = sizeof(valid_values) / sizeof(valid_values[0]);
1192 
1193 /* Prototypes */
1194 const _out_ch_desc& get_descriptor_for_channel(const _texture_format& format, const size_t channel);
1195 
1196 #if ENABLE_DEBUG
1197 
1198 /** Debuging procedure. Logs parameters.
1199  *
1200  * @param source   As specified in GL spec.
1201  * @param type     As specified in GL spec.
1202  * @param id       As specified in GL spec.
1203  * @param severity As specified in GL spec.
1204  * @param ignored
1205  * @param message  As specified in GL spec.
1206  * @param info     Pointer to instance of deqp::Context used by test.
1207  */
debug_proc(glw::GLenum source,glw::GLenum type,glw::GLuint id,glw::GLenum severity,glw::GLsizei,const glw::GLchar * message,void * info)1208 void GLW_APIENTRY debug_proc(glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity,
1209 							 glw::GLsizei /* length */, const glw::GLchar* message, void* info)
1210 {
1211 	Context* ctx = (Context*)info;
1212 
1213 	const glw::GLchar* source_str   = "Unknown";
1214 	const glw::GLchar* type_str		= "Unknown";
1215 	const glw::GLchar* severity_str = "Unknown";
1216 
1217 	switch (source)
1218 	{
1219 	case GL_DEBUG_SOURCE_API:
1220 		source_str = "API";
1221 		break;
1222 	case GL_DEBUG_SOURCE_APPLICATION:
1223 		source_str = "APP";
1224 		break;
1225 	case GL_DEBUG_SOURCE_OTHER:
1226 		source_str = "OTR";
1227 		break;
1228 	case GL_DEBUG_SOURCE_SHADER_COMPILER:
1229 		source_str = "COM";
1230 		break;
1231 	case GL_DEBUG_SOURCE_THIRD_PARTY:
1232 		source_str = "3RD";
1233 		break;
1234 	case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
1235 		source_str = "WS";
1236 		break;
1237 	default:
1238 		break;
1239 	}
1240 
1241 	switch (type)
1242 	{
1243 	case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
1244 		type_str = "DEPRECATED_BEHAVIOR";
1245 		break;
1246 	case GL_DEBUG_TYPE_ERROR:
1247 		type_str = "ERROR";
1248 		break;
1249 	case GL_DEBUG_TYPE_MARKER:
1250 		type_str = "MARKER";
1251 		break;
1252 	case GL_DEBUG_TYPE_OTHER:
1253 		type_str = "OTHER";
1254 		break;
1255 	case GL_DEBUG_TYPE_PERFORMANCE:
1256 		type_str = "PERFORMANCE";
1257 		break;
1258 	case GL_DEBUG_TYPE_POP_GROUP:
1259 		type_str = "POP_GROUP";
1260 		break;
1261 	case GL_DEBUG_TYPE_PORTABILITY:
1262 		type_str = "PORTABILITY";
1263 		break;
1264 	case GL_DEBUG_TYPE_PUSH_GROUP:
1265 		type_str = "PUSH_GROUP";
1266 		break;
1267 	case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
1268 		type_str = "UNDEFINED_BEHAVIOR";
1269 		break;
1270 	default:
1271 		break;
1272 	}
1273 
1274 	switch (severity)
1275 	{
1276 	case GL_DEBUG_SEVERITY_HIGH:
1277 		severity_str = "H";
1278 		break;
1279 	case GL_DEBUG_SEVERITY_LOW:
1280 		severity_str = "L";
1281 		break;
1282 	case GL_DEBUG_SEVERITY_MEDIUM:
1283 		severity_str = "M";
1284 		break;
1285 	case GL_DEBUG_SEVERITY_NOTIFICATION:
1286 		severity_str = "N";
1287 		break;
1288 	default:
1289 		break;
1290 	}
1291 
1292 	ctx->getTestContext().getLog() << tcu::TestLog::Message << "DEBUG_INFO: " << std::setw(3) << source_str << "|"
1293 								   << severity_str << "|" << std::setw(18) << type_str << "|" << std::setw(12) << id
1294 								   << ": " << message << tcu::TestLog::EndMessage;
1295 }
1296 
1297 #endif /* ENABLE_DEBUG */
1298 
1299 /** Extracts value of each channel from source data of given format
1300  *
1301  * @param format_idx  Index of format
1302  * @param out_ch_rgba Storage for values
1303  **/
calculate_values_from_source(size_t format_idx,double out_ch_rgba[4])1304 void calculate_values_from_source(size_t format_idx, double out_ch_rgba[4])
1305 {
1306 	const _texture_format& format = texture_formats[format_idx];
1307 
1308 	/*  */
1309 	double  ch_rgba[4] = { 0.0, 0.0, 0.0, 0.0 };
1310 	double& ch_r	   = ch_rgba[0];
1311 	double& ch_g	   = ch_rgba[1];
1312 	double& ch_b	   = ch_rgba[2];
1313 	double& ch_a	   = ch_rgba[3];
1314 	size_t  n_channels = 0;
1315 	bool	is_norm	= true;
1316 
1317 	/* Select n_channels and is_norm */
1318 	switch (format.m_format)
1319 	{
1320 	case GL_RED_INTEGER:
1321 		is_norm = false;
1322 	/* fall through */
1323 
1324 	case GL_RED:
1325 		n_channels = 1;
1326 
1327 		break;
1328 
1329 	case GL_RG_INTEGER:
1330 		is_norm = false;
1331 	/* fall through */
1332 
1333 	case GL_RG:
1334 		n_channels = 2;
1335 
1336 		break;
1337 
1338 	case GL_RGB_INTEGER:
1339 		is_norm = false;
1340 	/* fall through */
1341 
1342 	case GL_RGB:
1343 		n_channels = 3;
1344 
1345 		break;
1346 
1347 	case GL_RGBA_INTEGER:
1348 		is_norm = false;
1349 	/* fall through */
1350 
1351 	case GL_RGBA:
1352 		n_channels = 4;
1353 
1354 		break;
1355 
1356 	default:
1357 		TCU_FAIL("Unsupported format");
1358 	}
1359 
1360 	/* Calculate rgba values */
1361 	if ((GL_SRGB8 == format.m_internal_format) || (GL_SRGB8_ALPHA8 == format.m_internal_format))
1362 	{
1363 		const glw::GLubyte* ptr = (const glw::GLubyte*)src_data_srgb8_alpha8;
1364 		const glw::GLubyte  r   = ptr[0];
1365 		const glw::GLubyte  g   = ptr[1];
1366 		const glw::GLubyte  b   = ptr[2];
1367 		const glw::GLubyte  a   = ptr[3];
1368 
1369 		ch_r = r;
1370 		ch_g = g;
1371 		ch_b = b;
1372 		ch_a = a;
1373 
1374 		ch_r /= 255.0;
1375 		ch_g /= 255.0;
1376 		ch_b /= 255.0;
1377 		ch_a /= 255.0;
1378 	}
1379 	else if (GL_UNSIGNED_BYTE_3_3_2 == format.m_type)
1380 	{
1381 		const glw::GLubyte* ptr = (const glw::GLubyte*)format.m_source_data;
1382 		const glw::GLubyte  r   = (glw::GLubyte)((*ptr) >> 5);
1383 		const glw::GLubyte  g   = ((*ptr) >> 2) & 7;
1384 		const glw::GLubyte  b   = (*ptr) & 3;
1385 
1386 		ch_r = r;
1387 		ch_g = g;
1388 		ch_b = b;
1389 
1390 		ch_r /= 7.0;
1391 		ch_g /= 7.0;
1392 		ch_b /= 3.0;
1393 	}
1394 	else if (GL_UNSIGNED_SHORT_5_6_5 == format.m_type)
1395 	{
1396 		const glw::GLushort* ptr = (const glw::GLushort*)format.m_source_data;
1397 		const glw::GLubyte   r   = (glw::GLubyte)((*ptr) >> 11);
1398 		const glw::GLubyte   g   = (glw::GLubyte)((*ptr) >> 5) & 63;
1399 		const glw::GLubyte   b   = (*ptr) & 31;
1400 
1401 		ch_r = r;
1402 		ch_g = g;
1403 		ch_b = b;
1404 
1405 		ch_r /= 31.0;
1406 		ch_g /= 63.0;
1407 		ch_b /= 31.0;
1408 	}
1409 	else if (GL_UNSIGNED_SHORT_4_4_4_4 == format.m_type)
1410 	{
1411 		const glw::GLushort* ptr = (const glw::GLushort*)format.m_source_data;
1412 		const glw::GLubyte   r   = (glw::GLubyte)((*ptr) >> 12);
1413 		const glw::GLubyte   g   = (glw::GLubyte)(((*ptr) >> 8) & 15);
1414 		const glw::GLubyte   b   = (glw::GLubyte)(((*ptr) >> 4) & 15);
1415 		const glw::GLubyte   a   = (glw::GLubyte)((*ptr) & 15);
1416 
1417 		ch_r = r;
1418 		ch_g = g;
1419 		ch_b = b;
1420 		ch_a = a;
1421 
1422 		ch_r /= 15.0;
1423 		ch_g /= 15.0;
1424 		ch_b /= 15.0;
1425 		ch_a /= 15.0;
1426 	}
1427 	else if (GL_UNSIGNED_SHORT_5_5_5_1 == format.m_type)
1428 	{
1429 		const glw::GLushort* ptr = (const glw::GLushort*)format.m_source_data;
1430 		const glw::GLubyte   r   = (glw::GLubyte)((*ptr) >> 11);
1431 		const glw::GLubyte   g   = ((*ptr) >> 6) & 31;
1432 		const glw::GLubyte   b   = ((*ptr) >> 1) & 31;
1433 		const glw::GLubyte   a   = (*ptr) & 1;
1434 
1435 		ch_r = r;
1436 		ch_g = g;
1437 		ch_b = b;
1438 		ch_a = a;
1439 
1440 		ch_r /= 31.0;
1441 		ch_g /= 31.0;
1442 		ch_b /= 31.0;
1443 		ch_a /= 1.0;
1444 	}
1445 	else if (GL_UNSIGNED_INT_10_10_10_2 == format.m_type)
1446 	{
1447 		const glw::GLuint*  ptr = (const glw::GLuint*)format.m_source_data;
1448 		const glw::GLushort r   = (glw::GLushort)((*ptr) >> 22);
1449 		const glw::GLushort g   = ((*ptr) >> 12) & 1023;
1450 		const glw::GLushort b   = ((*ptr) >> 2) & 1023;
1451 		const glw::GLushort a   = (*ptr) & 3;
1452 
1453 		ch_r = r;
1454 		ch_g = g;
1455 		ch_b = b;
1456 		ch_a = a;
1457 
1458 		if (true == is_norm)
1459 		{
1460 			ch_r /= 1023.0;
1461 			ch_g /= 1023.0;
1462 			ch_b /= 1023.0;
1463 			ch_a /= 3.0;
1464 		}
1465 	}
1466 	else if (GL_UNSIGNED_INT_10F_11F_11F_REV == format.m_type)
1467 	{
1468 		ch_r = r11f.asDouble();
1469 		ch_g = g11f.asDouble();
1470 		ch_b = b10f.asDouble();
1471 	}
1472 	else if (GL_UNSIGNED_INT_5_9_9_9_REV == format.m_type)
1473 	{
1474 		TCU_FAIL("Not supported: GL_UNSIGNED_INT_5_9_9_9_REV");
1475 	}
1476 	else if (GL_UNSIGNED_INT_24_8 == format.m_type)
1477 	{
1478 		TCU_FAIL("Not supported: GL_UNSIGNED_INT_24_8");
1479 	}
1480 	else if (GL_FLOAT_32_UNSIGNED_INT_24_8_REV == format.m_type)
1481 	{
1482 		TCU_FAIL("Not supported: GL_FLOAT_32_UNSIGNED_INT_24_8_REV");
1483 	}
1484 	else if (GL_BYTE == format.m_type)
1485 	{
1486 		const glw::GLbyte* ptr = (const glw::GLbyte*)format.m_source_data;
1487 
1488 		for (size_t i = 0; i < n_channels; ++i)
1489 		{
1490 			const glw::GLbyte val = ptr[i];
1491 			double&			  ch  = ch_rgba[i];
1492 
1493 			ch = val;
1494 			if (true == is_norm)
1495 				ch /= 127.0;
1496 		}
1497 	}
1498 	else if (GL_UNSIGNED_BYTE == format.m_type)
1499 	{
1500 		const glw::GLubyte* ptr = (const glw::GLubyte*)format.m_source_data;
1501 
1502 		for (size_t i = 0; i < n_channels; ++i)
1503 		{
1504 			const glw::GLubyte val = ptr[i];
1505 			double&			   ch  = ch_rgba[i];
1506 
1507 			ch = val;
1508 			if (true == is_norm)
1509 				ch /= 255.0;
1510 		}
1511 	}
1512 	else if (GL_SHORT == format.m_type)
1513 	{
1514 		const glw::GLshort* ptr = (const glw::GLshort*)format.m_source_data;
1515 
1516 		for (size_t i = 0; i < n_channels; ++i)
1517 		{
1518 			const glw::GLshort val = ptr[i];
1519 			double&			   ch  = ch_rgba[i];
1520 
1521 			ch = val;
1522 			if (true == is_norm)
1523 				ch /= 32767.0;
1524 		}
1525 	}
1526 	else if (GL_UNSIGNED_SHORT == format.m_type)
1527 	{
1528 		const glw::GLushort* ptr = (const glw::GLushort*)format.m_source_data;
1529 
1530 		for (size_t i = 0; i < n_channels; ++i)
1531 		{
1532 			const glw::GLushort val = ptr[i];
1533 			double&				ch  = ch_rgba[i];
1534 
1535 			ch = val;
1536 			if (true == is_norm)
1537 				ch /= 65535.0;
1538 		}
1539 	}
1540 	else if (GL_INT == format.m_type)
1541 	{
1542 		const glw::GLint* ptr = (const glw::GLint*)format.m_source_data;
1543 
1544 		for (size_t i = 0; i < n_channels; ++i)
1545 		{
1546 			const glw::GLint val = ptr[i];
1547 			double&			 ch  = ch_rgba[i];
1548 
1549 			ch = val;
1550 			if (true == is_norm)
1551 				ch /= 2147483647.0;
1552 		}
1553 	}
1554 	else if (GL_UNSIGNED_INT == format.m_type)
1555 	{
1556 		const glw::GLuint* ptr = (const glw::GLuint*)format.m_source_data;
1557 
1558 		for (size_t i = 0; i < n_channels; ++i)
1559 		{
1560 			const glw::GLuint val = ptr[i];
1561 			double&			  ch  = ch_rgba[i];
1562 
1563 			ch = val;
1564 			if (true == is_norm)
1565 				ch /= 4294967295.0;
1566 		}
1567 	}
1568 	else if (GL_FLOAT == format.m_type)
1569 	{
1570 		const glw::GLfloat* ptr = (const glw::GLfloat*)format.m_source_data;
1571 
1572 		for (size_t i = 0; i < n_channels; ++i)
1573 		{
1574 			const glw::GLfloat val = ptr[i];
1575 			double&			   ch  = ch_rgba[i];
1576 
1577 			ch = val;
1578 		}
1579 	}
1580 	else if (GL_HALF_FLOAT == format.m_type)
1581 	{
1582 		const glw::GLhalf* ptr = (const glw::GLhalf*)format.m_source_data;
1583 
1584 		for (size_t i = 0; i < n_channels; ++i)
1585 		{
1586 			const glw::GLhalf val = ptr[i];
1587 			double&			  ch  = ch_rgba[i];
1588 
1589 			tcu::Float16 f16(val);
1590 			ch = f16.asDouble();
1591 		}
1592 	}
1593 	else
1594 	{
1595 		TCU_FAIL("Invalid enum");
1596 	}
1597 
1598 	/* Store results */
1599 	memcpy(out_ch_rgba, ch_rgba, 4 * sizeof(double));
1600 }
1601 
1602 /** Calculate maximum uint value for given size of storage
1603  *
1604  * @param size Size of storage in bits
1605  *
1606  * @return Calculated max
1607  **/
calculate_max_for_size(size_t size)1608 double calculate_max_for_size(size_t size)
1609 {
1610 	double power = pow(2.0, double(size));
1611 
1612 	return power - 1.0;
1613 }
1614 
1615 /** Converts from double to given T
1616  *
1617  * @tparam Requested type of value
1618  *
1619  * @param out_expected_data Storage for converted value
1620  * @param value             Value to be converted
1621  **/
1622 template <typename T>
convert(void * out_expected_data,double value)1623 void convert(void* out_expected_data, double value)
1624 {
1625 	T* ptr = (T*)out_expected_data;
1626 
1627 	*ptr = T(value);
1628 }
1629 
1630 /** Calcualte range of expected values
1631  *
1632  * @param source_format_idx         Index of source format
1633  * @param output_format_idx         Index of output format
1634  * @param index_of_swizzled_channel Index of swizzled channel
1635  * @param source_size               Size of source storage in bits
1636  * @param output_size               Size of output storage in bits
1637  * @param out_expected_data_low     Lowest acceptable value
1638  * @param out_expected_data_top     Highest acceptable value
1639  * @param out_expected_data_size    Number of bytes used to store out values
1640  **/
calculate_expected_value(size_t source_format_idx,size_t output_format_idx,size_t index_of_swizzled_channel,glw::GLint source_size,glw::GLint output_size,void * out_expected_data_low,void * out_expected_data_top,size_t & out_expected_data_size)1641 void calculate_expected_value(size_t source_format_idx, size_t output_format_idx, size_t index_of_swizzled_channel,
1642 							  glw::GLint source_size, glw::GLint output_size, void* out_expected_data_low,
1643 							  void* out_expected_data_top, size_t& out_expected_data_size)
1644 {
1645 	const _texture_format& output_format = texture_formats[output_format_idx];
1646 	const _texture_format& source_format = texture_formats[source_format_idx];
1647 	const _out_ch_desc&	desc			 = get_descriptor_for_channel(source_format, index_of_swizzled_channel);
1648 	const glw::GLvoid*	 expected_data = desc.m_expected_data;
1649 	bool				   is_signed	 = false;
1650 	double				   range_low	 = 0.0f;
1651 	double				   range_top	 = 0.0f;
1652 	size_t				   texel_size	= 0;
1653 
1654 	/* Select range, texel size and is_signed */
1655 	switch (output_format.m_type)
1656 	{
1657 	case GL_BYTE:
1658 		is_signed = true;
1659 
1660 		range_low = -127.0;
1661 		range_top = 127.0;
1662 
1663 		texel_size = 1;
1664 
1665 		break;
1666 
1667 	case GL_UNSIGNED_BYTE:
1668 		range_low = 0.0;
1669 		range_top = 255.0;
1670 
1671 		texel_size = 1;
1672 
1673 		break;
1674 
1675 	case GL_SHORT:
1676 		is_signed = true;
1677 
1678 		range_low = -32767.0;
1679 		range_top = 32767.0;
1680 
1681 		texel_size = 2;
1682 
1683 		break;
1684 
1685 	case GL_UNSIGNED_SHORT:
1686 		range_low = 0.0;
1687 		range_top = 65535.0;
1688 
1689 		texel_size = 2;
1690 
1691 		break;
1692 
1693 	case GL_HALF_FLOAT:
1694 		texel_size = 2;
1695 
1696 		/* Halfs are not calculated, range will not be used */
1697 
1698 		break;
1699 
1700 	case GL_INT:
1701 		is_signed = true;
1702 
1703 		range_low = -2147483647.0;
1704 		range_top = 2147483647.0;
1705 
1706 		texel_size = 4;
1707 
1708 		break;
1709 
1710 	case GL_UNSIGNED_INT:
1711 		range_low = 0.0;
1712 		range_top = 4294967295.0;
1713 
1714 		texel_size = 4;
1715 
1716 		break;
1717 
1718 	case GL_FLOAT:
1719 		texel_size = 4;
1720 
1721 		/* Float are not calculated, range will not be used */
1722 
1723 		break;
1724 
1725 	default:
1726 		TCU_FAIL("Invalid enum");
1727 	}
1728 
1729 	/* Signed formats use one bit less */
1730 	if (true == is_signed)
1731 	{
1732 		source_size -= 1;
1733 		output_size -= 1;
1734 	}
1735 
1736 	/* If expected data is hardcoded just copy data to low and top */
1737 	if (DE_NULL != expected_data)
1738 	{
1739 		memcpy(out_expected_data_top, expected_data, texel_size);
1740 		memcpy(out_expected_data_low, expected_data, texel_size);
1741 		out_expected_data_size = texel_size;
1742 	}
1743 	else
1744 	{
1745 		/* Get source values */
1746 		double ch_rgba[4];
1747 		calculate_values_from_source(source_format_idx, ch_rgba);
1748 
1749 		/* Calculate expected value */
1750 		const float max_internal  = float(calculate_max_for_size(source_size));
1751 		const float max_output	= float(calculate_max_for_size(output_size));
1752 		const float temp_internal = float(ch_rgba[index_of_swizzled_channel]) * max_internal;
1753 		const float stor_internal_low =
1754 			deFloatFloor(temp_internal - 1.0f); /* Offset by 1 to avoid rounding done by FPU */
1755 		const float stor_internal_top =
1756 			deFloatCeil(temp_internal + 1.0f); /* Offset by 1 to avoid rounding done by FPU */
1757 		const float read_internal_low = stor_internal_low / max_internal;
1758 		const float read_internal_top = stor_internal_top / max_internal;
1759 		const float temp_output_low   = read_internal_low * max_output;
1760 		const float temp_output_top   = read_internal_top * max_output;
1761 		double		stor_output_low   = floor(temp_output_low);
1762 		double		stor_output_top   = ceil(temp_output_top);
1763 
1764 		/* Clamp to limits of output format */
1765 		stor_output_low = de::clamp(stor_output_low, range_low, range_top);
1766 		stor_output_top = de::clamp(stor_output_top, range_low, range_top);
1767 
1768 		/* Store resuts */
1769 		switch (output_format.m_type)
1770 		{
1771 		case GL_BYTE:
1772 			convert<glw::GLbyte>(out_expected_data_low, stor_output_low);
1773 			convert<glw::GLbyte>(out_expected_data_top, stor_output_top);
1774 			break;
1775 		case GL_UNSIGNED_BYTE:
1776 			convert<glw::GLubyte>(out_expected_data_low, stor_output_low);
1777 			convert<glw::GLubyte>(out_expected_data_top, stor_output_top);
1778 			break;
1779 		case GL_SHORT:
1780 			convert<glw::GLshort>(out_expected_data_low, stor_output_low);
1781 			convert<glw::GLshort>(out_expected_data_top, stor_output_top);
1782 			break;
1783 		case GL_UNSIGNED_SHORT:
1784 			convert<glw::GLushort>(out_expected_data_low, stor_output_low);
1785 			convert<glw::GLushort>(out_expected_data_top, stor_output_top);
1786 			break;
1787 		case GL_INT:
1788 			convert<glw::GLint>(out_expected_data_low, stor_output_low);
1789 			convert<glw::GLint>(out_expected_data_top, stor_output_top);
1790 			break;
1791 		case GL_UNSIGNED_INT:
1792 			convert<glw::GLuint>(out_expected_data_low, stor_output_low);
1793 			convert<glw::GLuint>(out_expected_data_top, stor_output_top);
1794 			break;
1795 		default:
1796 			TCU_FAIL("Invalid enum");
1797 		}
1798 		out_expected_data_size = texel_size;
1799 	}
1800 }
1801 
1802 /** Gets index of internal format in texture_fomrats
1803  *
1804  * @param internal_format Internal format to be found
1805  *
1806  * @return Found index. -1 when format is not available. 0 when GL_ZERO is requested.
1807  **/
get_index_of_format(glw::GLenum internal_format)1808 size_t get_index_of_format(glw::GLenum internal_format)
1809 {
1810 	if (GL_ZERO == internal_format)
1811 	{
1812 		return 0;
1813 	}
1814 
1815 	for (size_t i = 0; i < n_texture_formats; ++i)
1816 	{
1817 		if (texture_formats[i].m_internal_format == internal_format)
1818 		{
1819 			return i;
1820 		}
1821 	}
1822 
1823 	TCU_FAIL("Unknown internal format");
1824 	return -1;
1825 }
1826 
1827 /** Gets index of target in texture_targets
1828  *
1829  * @param target target to be found
1830  *
1831  * @return Found index. -1 when format is not available. 0 when GL_ZERO is requested.
1832  **/
get_index_of_target(glw::GLenum target)1833 size_t get_index_of_target(glw::GLenum target)
1834 {
1835 	if (GL_ZERO == target)
1836 	{
1837 		return 0;
1838 	}
1839 
1840 	for (size_t i = 0; i < n_texture_targets; ++i)
1841 	{
1842 		if (texture_targets[i].m_target == target)
1843 		{
1844 			return i;
1845 		}
1846 	}
1847 
1848 	TCU_FAIL("Unknown texture target");
1849 	return -1;
1850 }
1851 
1852 /* Constants used by get_swizzled_channel_idx */
1853 static const size_t CHANNEL_INDEX_ONE  = 4;
1854 static const size_t CHANNEL_INDEX_ZERO = 5;
1855 
1856 /** Get index of channel that will be accessed after "swizzle" is applied
1857  *
1858  * @param channel_idx Index of channel before "swizzle" is applied
1859  * @param swizzle_set Set of swizzle states
1860  *
1861  * @return Index of "swizzled" channel
1862  */
get_swizzled_channel_idx(const size_t channel_idx,const glw::GLint swizzle_set[4])1863 size_t get_swizzled_channel_idx(const size_t channel_idx, const glw::GLint swizzle_set[4])
1864 {
1865 	const glw::GLint swizzle = swizzle_set[channel_idx];
1866 
1867 	size_t channel = 0;
1868 
1869 	switch (swizzle)
1870 	{
1871 	case GL_RED:
1872 		channel = 0;
1873 		break;
1874 	case GL_GREEN:
1875 		channel = 1;
1876 		break;
1877 	case GL_BLUE:
1878 		channel = 2;
1879 		break;
1880 	case GL_ALPHA:
1881 		channel = 3;
1882 		break;
1883 	case GL_ONE:
1884 		channel = CHANNEL_INDEX_ONE;
1885 		break;
1886 	case GL_ZERO:
1887 		channel = CHANNEL_INDEX_ZERO;
1888 		break;
1889 	default:
1890 		TCU_FAIL("Invalid value");
1891 	}
1892 
1893 	return channel;
1894 }
1895 
1896 /** Gets descriptor of output channel from texture format descriptor
1897  *
1898  * @param format  Format descriptor
1899  * @param channel Index of "swizzled" channel
1900  *
1901  * @return Descriptor of output channel
1902  **/
get_descriptor_for_channel(const _texture_format & format,const size_t channel)1903 const _out_ch_desc& get_descriptor_for_channel(const _texture_format& format, const size_t channel)
1904 {
1905 	const _out_ch_desc* desc = 0;
1906 
1907 	switch (channel)
1908 	{
1909 	case CHANNEL_INDEX_ONE:
1910 		desc = &format.m_one_ch;
1911 		break;
1912 	case CHANNEL_INDEX_ZERO:
1913 		desc = &format.m_zero_ch;
1914 		break;
1915 	case 0:
1916 		desc = &format.m_red_ch;
1917 		break;
1918 	case 1:
1919 		desc = &format.m_green_ch;
1920 		break;
1921 	case 2:
1922 		desc = &format.m_blue_ch;
1923 		break;
1924 	case 3:
1925 		desc = &format.m_alpha_ch;
1926 		break;
1927 	default:
1928 		TCU_FAIL("Invalid value");
1929 	}
1930 
1931 	switch (desc->m_internal_format)
1932 	{
1933 	case GL_ONE:
1934 		desc = &format.m_one_ch;
1935 		break;
1936 	case GL_ZERO:
1937 		desc = &format.m_zero_ch;
1938 		break;
1939 	default:
1940 		break;
1941 	}
1942 
1943 	return *desc;
1944 }
1945 
1946 /** Gets internal_format of output channel for given texture format
1947  *
1948  * @param format  Format descriptor
1949  * @param channel Index of "swizzled" channel
1950  *
1951  * @return Internal format
1952  **/
get_internal_format_for_channel(const _texture_format & format,const size_t channel)1953 glw::GLenum get_internal_format_for_channel(const _texture_format& format, const size_t channel)
1954 {
1955 	return get_descriptor_for_channel(format, channel).m_internal_format;
1956 }
1957 
1958 /** Constructor
1959  *
1960  * @param context Test context
1961  **/
programInfo(deqp::Context & context)1962 Utils::programInfo::programInfo(deqp::Context& context)
1963 	: m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0)
1964 {
1965 	/* Nothing to be done here */
1966 }
1967 
1968 /** Destructor
1969  *
1970  **/
~programInfo()1971 Utils::programInfo::~programInfo()
1972 {
1973 	/* GL entry points */
1974 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1975 
1976 	/* Make sure program object is no longer used by GL */
1977 	gl.useProgram(0);
1978 
1979 	/* Clean program object */
1980 	if (0 != m_program_object_id)
1981 	{
1982 		gl.deleteProgram(m_program_object_id);
1983 		m_program_object_id = 0;
1984 	}
1985 
1986 	/* Clean shaders */
1987 	if (0 != m_fragment_shader_id)
1988 	{
1989 		gl.deleteShader(m_fragment_shader_id);
1990 		m_fragment_shader_id = 0;
1991 	}
1992 
1993 	if (0 != m_vertex_shader_id)
1994 	{
1995 		gl.deleteShader(m_vertex_shader_id);
1996 		m_vertex_shader_id = 0;
1997 	}
1998 }
1999 
2000 /** Build program
2001  *
2002  * @param fragment_shader_code Fragment shader source code
2003  * @param vertex_shader_code   Vertex shader source code
2004  **/
build(const glw::GLchar * fragment_shader_code,const glw::GLchar * vertex_shader_code)2005 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code)
2006 {
2007 	/* GL entry points */
2008 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2009 
2010 	/* Create shader objects and compile */
2011 	if (0 != fragment_shader_code)
2012 	{
2013 		m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
2014 		GLU_EXPECT_NO_ERROR(gl.getError(), "CreateShader");
2015 
2016 		compile(m_fragment_shader_id, fragment_shader_code);
2017 	}
2018 
2019 	if (0 != vertex_shader_code)
2020 	{
2021 		m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
2022 		GLU_EXPECT_NO_ERROR(gl.getError(), "CreateShader");
2023 
2024 		compile(m_vertex_shader_id, vertex_shader_code);
2025 	}
2026 
2027 	/* Create program object */
2028 	m_program_object_id = gl.createProgram();
2029 	GLU_EXPECT_NO_ERROR(gl.getError(), "CreateProgram");
2030 
2031 	/* Link program */
2032 	link();
2033 }
2034 
2035 /** Compile shader
2036  *
2037  * @param shader_id   Shader object id
2038  * @param shader_code Shader source code
2039  **/
compile(glw::GLuint shader_id,const glw::GLchar * shader_code) const2040 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const
2041 {
2042 	/* GL entry points */
2043 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2044 
2045 	/* Compilation status */
2046 	glw::GLint status = GL_FALSE;
2047 
2048 	/* Set source code */
2049 	gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0);
2050 	GLU_EXPECT_NO_ERROR(gl.getError(), "ShaderSource");
2051 
2052 	/* Compile */
2053 	gl.compileShader(shader_id);
2054 	GLU_EXPECT_NO_ERROR(gl.getError(), "CompileShader");
2055 
2056 	/* Get compilation status */
2057 	gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status);
2058 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetShaderiv");
2059 
2060 	/* Log compilation error */
2061 	if (GL_TRUE != status)
2062 	{
2063 		glw::GLint				 length = 0;
2064 		std::vector<glw::GLchar> message;
2065 
2066 		/* Error log length */
2067 		gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length);
2068 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetShaderiv");
2069 
2070 		/* Prepare storage */
2071 		message.resize(length);
2072 
2073 		/* Get error log */
2074 		gl.getShaderInfoLog(shader_id, length, 0, &message[0]);
2075 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetShaderInfoLog");
2076 
2077 		/* Log */
2078 		m_context.getTestContext().getLog() << tcu::TestLog::Message << "Failed to compile shader:\n"
2079 											<< &message[0] << "\nShader source\n"
2080 											<< shader_code << tcu::TestLog::EndMessage;
2081 
2082 		TCU_FAIL("Failed to compile shader");
2083 	}
2084 }
2085 
2086 /** Attach shaders and link program
2087  *
2088  **/
link() const2089 void Utils::programInfo::link() const
2090 {
2091 	/* GL entry points */
2092 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2093 
2094 	/* Link status */
2095 	glw::GLint status = GL_FALSE;
2096 
2097 	/* Attach shaders */
2098 	if (0 != m_fragment_shader_id)
2099 	{
2100 		gl.attachShader(m_program_object_id, m_fragment_shader_id);
2101 		GLU_EXPECT_NO_ERROR(gl.getError(), "AttachShader");
2102 	}
2103 
2104 	if (0 != m_vertex_shader_id)
2105 	{
2106 		gl.attachShader(m_program_object_id, m_vertex_shader_id);
2107 		GLU_EXPECT_NO_ERROR(gl.getError(), "AttachShader");
2108 	}
2109 
2110 	/* Link */
2111 	gl.linkProgram(m_program_object_id);
2112 	GLU_EXPECT_NO_ERROR(gl.getError(), "LinkProgram");
2113 
2114 	/* Get link status */
2115 	gl.getProgramiv(m_program_object_id, GL_LINK_STATUS, &status);
2116 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetProgramiv");
2117 
2118 	/* Log link error */
2119 	if (GL_TRUE != status)
2120 	{
2121 		glw::GLint				 length = 0;
2122 		std::vector<glw::GLchar> message;
2123 
2124 		/* Get error log length */
2125 		gl.getProgramiv(m_program_object_id, GL_INFO_LOG_LENGTH, &length);
2126 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetProgramiv");
2127 
2128 		message.resize(length);
2129 
2130 		/* Get error log */
2131 		gl.getProgramInfoLog(m_program_object_id, length, 0, &message[0]);
2132 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetProgramInfoLog");
2133 
2134 		/* Log */
2135 		m_context.getTestContext().getLog() << tcu::TestLog::Message << "Failed to link program:\n"
2136 											<< &message[0] << tcu::TestLog::EndMessage;
2137 
2138 		TCU_FAIL("Failed to link program");
2139 	}
2140 }
2141 
2142 /** Replace first occurance of <token> with <text> in <string> starting at <search_posistion>
2143  *
2144  * @param token           Token string
2145  * @param search_position Position at which find will start, it is updated to position at which replaced text ends
2146  * @param text            String that will be used as replacement for <token>
2147  * @param string          String to work on
2148  **/
replaceToken(const glw::GLchar * token,size_t & search_position,const glw::GLchar * text,std::string & string)2149 void Utils::replaceToken(const glw::GLchar* token, size_t& search_position, const glw::GLchar* text,
2150 						 std::string& string)
2151 {
2152 	const size_t text_length	= strlen(text);
2153 	const size_t token_length   = strlen(token);
2154 	const size_t token_position = string.find(token, search_position);
2155 
2156 	string.replace(token_position, token_length, text, text_length);
2157 
2158 	search_position = token_position + text_length;
2159 }
2160 
2161 /** Constructor.
2162  *
2163  * @param context Rendering context.
2164  **/
APIErrorsTest(deqp::Context & context)2165 APIErrorsTest::APIErrorsTest(deqp::Context& context)
2166 	: TestCase(context, "api_errors", "Verifies that errors are generated as specified"), m_id(0)
2167 {
2168 	/* Left blank intentionally */
2169 }
2170 
2171 /** Deinitialization **/
deinit()2172 void APIErrorsTest::deinit()
2173 {
2174 	if (0 != m_id)
2175 	{
2176 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2177 
2178 		gl.deleteTextures(1, &m_id);
2179 		m_id = 0;
2180 	}
2181 }
2182 
2183 /** Executes test iteration.
2184  *
2185  *  @return Returns STOP.
2186  */
iterate()2187 tcu::TestNode::IterateResult APIErrorsTest::iterate()
2188 {
2189 	static const glw::GLint invalid_values[] = { 0x1902, 0x1907, -1, 2 };
2190 	static const size_t		n_invalid_values = sizeof(invalid_values) / sizeof(invalid_values[0]);
2191 
2192 	/*  */
2193 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2194 
2195 	gl.genTextures(1, &m_id);
2196 	GLU_EXPECT_NO_ERROR(gl.getError(), "GenTextures");
2197 
2198 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_id);
2199 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2200 
2201 	/*
2202 	 * - INVALID_ENUM is generated by TexParameter* routines when <pname> is
2203 	 * one of [TEXTURE_SWIZZLE_R, TEXTURE_SWIZZLE_G, TEXTURE_SWIZZLE_B,
2204 	 * TEXTURE_SWIZZLE_A] and <param> is not one of [RED, GREEN, BLUE, ALPHA, ZERO,
2205 	 * ONE];
2206 	 */
2207 	for (size_t i = 0; i < n_states; ++i)
2208 	{
2209 		for (size_t j = 0; j < n_valid_values; ++j)
2210 		{
2211 			const glw::GLenum state = states[i];
2212 			const glw::GLint  value = valid_values[j];
2213 
2214 			gl.texParameteri(GL_TEXTURE_CUBE_MAP, state, value);
2215 			verifyError(GL_NO_ERROR);
2216 		}
2217 
2218 		for (size_t j = 0; j < n_invalid_values; ++j)
2219 		{
2220 			const glw::GLenum state = states[i];
2221 			const glw::GLint  value = invalid_values[j];
2222 
2223 			gl.texParameteri(GL_TEXTURE_CUBE_MAP, state, value);
2224 			verifyError(GL_INVALID_ENUM);
2225 		}
2226 	}
2227 
2228 	/*
2229 	 * - INVALID_ENUM is generated by TexParameter*v routines when <pname> is
2230 	 * TEXTURE_SWIZZLE_RGBA and any of four values pointed by <param> is not one of
2231 	 * [RED, GREEN, BLUE, ALPHA, ZERO, ONE].
2232 	 */
2233 	for (size_t i = 0; i < 4 /* number of channels */; ++i)
2234 	{
2235 		for (size_t j = 0; j < n_valid_values; ++j)
2236 		{
2237 			const glw::GLint value = valid_values[j];
2238 
2239 			glw::GLint param[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
2240 
2241 			param[i] = value;
2242 
2243 			gl.texParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, param);
2244 			verifyError(GL_NO_ERROR);
2245 		}
2246 
2247 		for (size_t j = 0; j < n_invalid_values; ++j)
2248 		{
2249 			const glw::GLint value = invalid_values[j];
2250 
2251 			glw::GLint param[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
2252 
2253 			param[i] = value;
2254 
2255 			gl.texParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, param);
2256 			verifyError(GL_INVALID_ENUM);
2257 		}
2258 	}
2259 
2260 	/* Set result - exceptions are thrown in case of any error */
2261 	m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Pass");
2262 
2263 	/* Done */
2264 	return STOP;
2265 }
2266 
2267 /** Verifies that proper error was generated
2268  *
2269  * @param expected_error
2270  **/
verifyError(const glw::GLenum expected_error)2271 void APIErrorsTest::verifyError(const glw::GLenum expected_error)
2272 {
2273 	/*  */
2274 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2275 
2276 	const glw::GLenum error = gl.getError();
2277 
2278 	if (expected_error != error)
2279 	{
2280 		TCU_FAIL("Got invalid error");
2281 	}
2282 }
2283 
2284 /** Constructor.
2285  *
2286  * @param context Rendering context.
2287  **/
IntialStateTest(deqp::Context & context)2288 IntialStateTest::IntialStateTest(deqp::Context& context)
2289 	: TestCase(context, "intial_state", "Verifies that initial states are as specified"), m_id(0)
2290 {
2291 	/* Left blank intentionally */
2292 }
2293 
2294 /** Deinitialization **/
deinit()2295 void IntialStateTest::deinit()
2296 {
2297 	if (0 != m_id)
2298 	{
2299 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2300 
2301 		gl.deleteTextures(1, &m_id);
2302 		m_id = 0;
2303 	}
2304 }
2305 
2306 /** Executes test iteration.
2307  *
2308  *  @return Returns STOP.
2309  */
iterate()2310 tcu::TestNode::IterateResult IntialStateTest::iterate()
2311 {
2312 	/*  */
2313 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2314 
2315 	gl.genTextures(1, &m_id);
2316 	GLU_EXPECT_NO_ERROR(gl.getError(), "GenTextures");
2317 
2318 	for (size_t tex_tgt_idx = 0; tex_tgt_idx < n_texture_targets; ++tex_tgt_idx)
2319 	{
2320 		const glw::GLenum target = texture_targets[tex_tgt_idx].m_target;
2321 
2322 		gl.bindTexture(target, m_id);
2323 		GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2324 
2325 		verifyValues(target);
2326 
2327 		deinit();
2328 	}
2329 
2330 	/* Set result - exceptions are thrown in case of any error */
2331 	m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Pass");
2332 
2333 	/* Done */
2334 	return STOP;
2335 }
2336 
2337 /** Verifies that proper error was generated
2338  *
2339  * @param expected_error
2340  **/
verifyValues(const glw::GLenum texture_target)2341 void IntialStateTest::verifyValues(const glw::GLenum texture_target)
2342 {
2343 	/*  */
2344 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2345 
2346 	glw::GLint red		= 0;
2347 	glw::GLint green	= 0;
2348 	glw::GLint blue		= 0;
2349 	glw::GLint alpha	= 0;
2350 	glw::GLint param[4] = { 0 };
2351 
2352 	gl.getTexParameterIiv(texture_target, GL_TEXTURE_SWIZZLE_R, &red);
2353 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexParameterIiv");
2354 	gl.getTexParameterIiv(texture_target, GL_TEXTURE_SWIZZLE_G, &green);
2355 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexParameterIiv");
2356 	gl.getTexParameterIiv(texture_target, GL_TEXTURE_SWIZZLE_B, &blue);
2357 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexParameterIiv");
2358 	gl.getTexParameterIiv(texture_target, GL_TEXTURE_SWIZZLE_A, &alpha);
2359 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexParameterIiv");
2360 	gl.getTexParameterIiv(texture_target, GL_TEXTURE_SWIZZLE_RGBA, param);
2361 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexParameterIiv");
2362 
2363 	if (GL_RED != red)
2364 	{
2365 		TCU_FAIL("Got invalid initial state for TEXTURE_SWIZZLE_R");
2366 	}
2367 	if (GL_GREEN != green)
2368 	{
2369 		TCU_FAIL("Got invalid initial state for TEXTURE_SWIZZLE_G");
2370 	}
2371 	if (GL_BLUE != blue)
2372 	{
2373 		TCU_FAIL("Got invalid initial state for TEXTURE_SWIZZLE_B");
2374 	}
2375 	if (GL_ALPHA != alpha)
2376 	{
2377 		TCU_FAIL("Got invalid initial state for TEXTURE_SWIZZLE_A");
2378 	}
2379 
2380 	if (GL_RED != param[0])
2381 	{
2382 		TCU_FAIL("Got invalid initial red state for TEXTURE_SWIZZLE_RGBA");
2383 	}
2384 	if (GL_GREEN != param[1])
2385 	{
2386 		TCU_FAIL("Got invalid initial green state for TEXTURE_SWIZZLE_RGBA");
2387 	}
2388 	if (GL_BLUE != param[2])
2389 	{
2390 		TCU_FAIL("Got invalid initial blue state for TEXTURE_SWIZZLE_RGBA");
2391 	}
2392 	if (GL_ALPHA != param[3])
2393 	{
2394 		TCU_FAIL("Got invalid initial alpha state for TEXTURE_SWIZZLE_RGBA");
2395 	}
2396 }
2397 
2398 /* Constants used by SmokeTest */
2399 const glw::GLsizei SmokeTest::m_depth		  = 1;
2400 const glw::GLsizei SmokeTest::m_height		  = 1;
2401 const glw::GLsizei SmokeTest::m_width		  = 1;
2402 const glw::GLsizei SmokeTest::m_output_height = 8;
2403 const glw::GLsizei SmokeTest::m_output_width  = 8;
2404 
2405 /** Constructor.
2406  *
2407  * @param context Rendering context.
2408  **/
SmokeTest(deqp::Context & context)2409 SmokeTest::SmokeTest(deqp::Context& context)
2410 	: TestCase(context, "smoke", "Verifies that all swizzle combinations work with all texture access routines")
2411 	, m_is_ms_supported(false)
2412 	, m_prepare_fbo_id(0)
2413 	, m_out_tex_id(0)
2414 	, m_source_tex_id(0)
2415 	, m_test_fbo_id(0)
2416 	, m_vao_id(0)
2417 {
2418 	/* Left blank intentionally */
2419 }
2420 
2421 /** Constructor.
2422  *
2423  * @param context Rendering context.
2424  **/
SmokeTest(deqp::Context & context,const glw::GLchar * name,const glw::GLchar * description)2425 SmokeTest::SmokeTest(deqp::Context& context, const glw::GLchar* name, const glw::GLchar* description)
2426 	: TestCase(context, name, description)
2427 	, m_is_ms_supported(false)
2428 	, m_prepare_fbo_id(0)
2429 	, m_out_tex_id(0)
2430 	, m_source_tex_id(0)
2431 	, m_test_fbo_id(0)
2432 	, m_vao_id(0)
2433 {
2434 	/* Left blank intentionally */
2435 }
2436 
2437 /** Deinitialization **/
deinit()2438 void SmokeTest::deinit()
2439 {
2440 	deinitTextures();
2441 
2442 	if (m_prepare_fbo_id != 0)
2443 	{
2444 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2445 		gl.deleteFramebuffers(1, &m_prepare_fbo_id);
2446 
2447 		m_prepare_fbo_id = 0;
2448 	}
2449 
2450 	if (m_test_fbo_id != 0)
2451 	{
2452 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2453 		gl.deleteFramebuffers(1, &m_test_fbo_id);
2454 
2455 		m_test_fbo_id = 0;
2456 	}
2457 
2458 	if (m_vao_id != 0)
2459 	{
2460 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2461 		gl.deleteVertexArrays(1, &m_vao_id);
2462 
2463 		m_vao_id = 0;
2464 	}
2465 }
2466 
2467 /** Executes test iteration.
2468  *
2469  *  @return Returns STOP.
2470  */
iterate()2471 tcu::TestNode::IterateResult SmokeTest::iterate()
2472 {
2473 	static const glw::GLenum tested_format = GL_RGBA32UI;
2474 	static const glw::GLenum tested_target = GL_TEXTURE_2D_ARRAY;
2475 
2476 	const size_t format_idx = get_index_of_format(tested_format);
2477 	const size_t tgt_idx	= get_index_of_target(tested_target);
2478 
2479 	glw::GLint source_channel_sizes[4] = { 0 };
2480 
2481 	/*  */
2482 	testInit();
2483 
2484 	if (false == isTargetSupported(tgt_idx))
2485 	{
2486 		throw tcu::NotSupportedError("Texture target is not support by implementation", "", __FILE__, __LINE__);
2487 	}
2488 
2489 	/* Prepare and fill source texture */
2490 	prepareSourceTexture(format_idx, tgt_idx, source_channel_sizes);
2491 	if (false == fillSourceTexture(format_idx, tgt_idx))
2492 	{
2493 		TCU_FAIL("Failed to prepare source texture");
2494 	}
2495 
2496 	/* Iterate over all cases */
2497 	for (size_t access_idx = 0; access_idx < n_texture_access; ++access_idx)
2498 	{
2499 		/* Skip invalid cases */
2500 		if (false == isTargetSuppByAccess(access_idx, tgt_idx))
2501 		{
2502 			continue;
2503 		}
2504 
2505 		for (size_t r = 0; r < n_valid_values; ++r)
2506 		{
2507 			for (size_t g = 0; g < n_valid_values; ++g)
2508 			{
2509 				for (size_t b = 0; b < n_valid_values; ++b)
2510 				{
2511 					for (size_t a = 0; a < n_valid_values; ++a)
2512 					{
2513 						for (size_t channel_idx = 0; channel_idx < 4; ++channel_idx)
2514 						{
2515 							const testCase test_case = { channel_idx,
2516 														 format_idx,
2517 														 tgt_idx,
2518 														 access_idx,
2519 														 valid_values[r],
2520 														 valid_values[g],
2521 														 valid_values[b],
2522 														 valid_values[a],
2523 														 { source_channel_sizes[0], source_channel_sizes[1],
2524 														   source_channel_sizes[2], source_channel_sizes[3] } };
2525 
2526 							executeTestCase(test_case);
2527 
2528 							deinitOutputTexture();
2529 						} /* iteration over channels */
2530 					}	 /* iteration over swizzle combinations */
2531 				}
2532 			}
2533 		}
2534 	} /* iteration over access routines */
2535 
2536 	/* Set result - exceptions are thrown in case of any error */
2537 	m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Pass");
2538 
2539 	/* Done */
2540 	return STOP;
2541 }
2542 
2543 /** Deinitialization of output texture **/
deinitOutputTexture()2544 void SmokeTest::deinitOutputTexture()
2545 {
2546 	if (m_out_tex_id != 0)
2547 	{
2548 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2549 		gl.deleteTextures(1, &m_out_tex_id);
2550 
2551 		m_out_tex_id = 0;
2552 	}
2553 }
2554 
2555 /** Deinitialization of textures **/
deinitTextures()2556 void SmokeTest::deinitTextures()
2557 {
2558 	deinitOutputTexture();
2559 
2560 	if (m_source_tex_id != 0)
2561 	{
2562 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2563 		gl.deleteTextures(1, &m_source_tex_id);
2564 
2565 		m_source_tex_id = 0;
2566 	}
2567 }
2568 
2569 /** Captures and verifies contents of output texture
2570  *
2571  * @param test_case                 Test case instance
2572  * @param output_format_index       Index of format used by output texture
2573  * @parma output_channel_size       Size of storage used by output texture in bits
2574  * @param index_of_swizzled_channel Index of swizzled channel
2575  */
captureAndVerify(const testCase & test_case,size_t output_format_index,glw::GLint output_channel_size,size_t index_of_swizzled_channel)2576 void SmokeTest::captureAndVerify(const testCase& test_case, size_t output_format_index, glw::GLint output_channel_size,
2577 								 size_t index_of_swizzled_channel)
2578 {
2579 	const _texture_format& output_format = texture_formats[output_format_index];
2580 
2581 	/*  */
2582 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2583 
2584 	/* Storage for image data */
2585 	glw::GLubyte result_image[m_output_width * m_output_height * 4 /* channles */ * sizeof(glw::GLuint)];
2586 
2587 	/* Get image data */
2588 	gl.bindTexture(GL_TEXTURE_2D, m_out_tex_id);
2589 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2590 
2591 	gl.getTexImage(GL_TEXTURE_2D, 0 /* level */, output_format.m_format, output_format.m_type, result_image);
2592 	GLU_EXPECT_NO_ERROR(gl.getError(), "getTexImage");
2593 
2594 	/* Unbind output texture */
2595 	gl.bindTexture(GL_TEXTURE_2D, 0);
2596 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2597 
2598 	/* Verification */
2599 	verifyOutputImage(test_case, output_format_index, output_channel_size, index_of_swizzled_channel, result_image);
2600 }
2601 
2602 /** Draws four points
2603  *
2604  * @param target          Target of source texture
2605  * @param texture_swizzle Set of texture swizzle values
2606  * @param use_rgba_enum   If texture swizzle states should be set with RGBA enum or separe calls
2607  **/
draw(glw::GLenum target,const glw::GLint * texture_swizzle,bool use_rgba_enum)2608 void SmokeTest::draw(glw::GLenum target, const glw::GLint* texture_swizzle, bool use_rgba_enum)
2609 {
2610 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2611 
2612 	/* Prepare source texture */
2613 	gl.activeTexture(GL_TEXTURE0);
2614 	GLU_EXPECT_NO_ERROR(gl.getError(), "ActiveTexture");
2615 
2616 	gl.bindTexture(target, m_source_tex_id);
2617 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2618 
2619 	/* Set texture swizzle */
2620 	if (true == use_rgba_enum)
2621 	{
2622 		gl.texParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, texture_swizzle);
2623 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexParameteriv");
2624 	}
2625 	else
2626 	{
2627 		gl.texParameteri(target, GL_TEXTURE_SWIZZLE_R, texture_swizzle[0]);
2628 		gl.texParameteri(target, GL_TEXTURE_SWIZZLE_G, texture_swizzle[1]);
2629 		gl.texParameteri(target, GL_TEXTURE_SWIZZLE_B, texture_swizzle[2]);
2630 		gl.texParameteri(target, GL_TEXTURE_SWIZZLE_A, texture_swizzle[3]);
2631 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexParameteri");
2632 	}
2633 
2634 	/* Clear */
2635 	gl.clear(GL_COLOR_BUFFER_BIT);
2636 	GLU_EXPECT_NO_ERROR(gl.getError(), "Clear");
2637 
2638 	/* Draw */
2639 	gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */);
2640 	GLU_EXPECT_NO_ERROR(gl.getError(), "DrawArrays");
2641 
2642 	/* Revert texture swizzle */
2643 	gl.texParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_RED);
2644 	gl.texParameteri(target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
2645 	gl.texParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
2646 	gl.texParameteri(target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
2647 	GLU_EXPECT_NO_ERROR(gl.getError(), "TexParameteri");
2648 
2649 	/* Unbind source texture */
2650 	gl.bindTexture(target, 0);
2651 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2652 }
2653 
2654 /** Executes test case
2655  *
2656  * @param test_case Test case instance
2657  **/
executeTestCase(const testCase & test_case)2658 void SmokeTest::executeTestCase(const testCase& test_case)
2659 {
2660 	const _texture_format& source_format	   = texture_formats[test_case.m_source_texture_format_index];
2661 	const glw::GLint	   red				   = test_case.m_texture_swizzle_red;
2662 	const glw::GLint	   green			   = test_case.m_texture_swizzle_green;
2663 	const glw::GLint	   blue				   = test_case.m_texture_swizzle_blue;
2664 	const glw::GLint	   alpha			   = test_case.m_texture_swizzle_alpha;
2665 	const glw::GLint	   param[4]			   = { red, green, blue, alpha };
2666 	const size_t		   channel			   = get_swizzled_channel_idx(test_case.m_channel_index, param);
2667 	glw::GLint			   out_channel_size	= 0;
2668 	const glw::GLenum	  out_internal_format = get_internal_format_for_channel(source_format, channel);
2669 	const size_t		   out_format_idx	  = get_index_of_format(out_internal_format);
2670 
2671 	/*  */
2672 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2673 
2674 	/* Prepare output */
2675 	prepareOutputTexture(out_format_idx);
2676 
2677 	gl.bindTexture(GL_TEXTURE_2D, m_out_tex_id);
2678 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2679 
2680 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_test_fbo_id);
2681 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindFramebuffer");
2682 
2683 	gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_out_tex_id, 0 /* level */);
2684 	GLU_EXPECT_NO_ERROR(gl.getError(), "FramebufferTexture2D");
2685 
2686 	/* Set Viewport */
2687 	gl.viewport(0 /* x */, 0 /* y */, m_output_width, m_output_height);
2688 	GLU_EXPECT_NO_ERROR(gl.getError(), "Viewport");
2689 
2690 	/* Get internal storage size of output texture */
2691 	gl.getTexLevelParameteriv(GL_TEXTURE_2D, 0 /* level */, GL_TEXTURE_RED_SIZE, &out_channel_size);
2692 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexLevelParameteriv");
2693 
2694 	/* Unbind output texture */
2695 	gl.bindTexture(GL_TEXTURE_2D, 0);
2696 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2697 
2698 	prepareAndTestProgram(test_case, out_format_idx, out_channel_size, channel, true);
2699 	prepareAndTestProgram(test_case, out_format_idx, out_channel_size, channel, false);
2700 
2701 	/* Unbind FBO */
2702 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
2703 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindFramebuffer");
2704 }
2705 
2706 /** Fills source texture
2707  *
2708  * @param format_idx Index of format
2709  * @param target_idx Index of target
2710  *
2711  * @return True if operation was successful, false other wise
2712  **/
fillSourceTexture(size_t format_idx,size_t target_idx)2713 bool SmokeTest::fillSourceTexture(size_t format_idx, size_t target_idx)
2714 {
2715 	static const glw::GLuint rgba32ui[4] = { 0x3fffffff, 0x7fffffff, 0xbfffffff, 0xffffffff };
2716 
2717 	const glw::GLenum	  target		  = texture_targets[target_idx].m_target;
2718 	const _texture_format& texture_format = texture_formats[format_idx];
2719 
2720 	/*  */
2721 	const glw::Functions& gl   = m_context.getRenderContext().getFunctions();
2722 	const glw::GLvoid*	data = 0;
2723 
2724 	/* Bind texture and FBO */
2725 	gl.bindTexture(target, m_source_tex_id);
2726 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2727 
2728 	/* Set color */
2729 	switch (texture_format.m_internal_format)
2730 	{
2731 	case GL_RGBA32UI:
2732 		data = (const glw::GLubyte*)rgba32ui;
2733 		break;
2734 
2735 	default:
2736 		TCU_FAIL("Invalid enum");
2737 	}
2738 
2739 	/* Attach texture */
2740 	switch (target)
2741 	{
2742 	case GL_TEXTURE_2D_ARRAY:
2743 		gl.texSubImage3D(target, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, m_width, m_height, m_depth,
2744 						 texture_format.m_format, texture_format.m_type, data);
2745 		break;
2746 
2747 	default:
2748 		TCU_FAIL("Invalid enum");
2749 	}
2750 
2751 	/* Unbind */
2752 	gl.bindTexture(target, 0);
2753 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
2754 
2755 	/* Done */
2756 	return true;
2757 }
2758 
2759 /** Gets source of fragment shader
2760  *
2761  * @param test_case           Test case instance
2762  * @param output_format_index Index of output format
2763  * @param is_tested_stage     Selects if fragment or vertex shader makes texture access
2764  *
2765  * @return Source of shader
2766  **/
getFragmentShader(const testCase & test_case,size_t output_format_index,bool is_tested_stage)2767 std::string SmokeTest::getFragmentShader(const testCase& test_case, size_t output_format_index, bool is_tested_stage)
2768 {
2769 	static const glw::GLchar* fs_blank_template = "#version 330 core\n"
2770 												  "\n"
2771 												  "flat in BASIC_TYPE result;\n"
2772 												  "\n"
2773 												  "out BASIC_TYPE out_color;\n"
2774 												  "\n"
2775 												  "void main()\n"
2776 												  "{\n"
2777 												  "    out_color = result;\n"
2778 												  "}\n"
2779 												  "\n";
2780 
2781 	static const glw::GLchar* fs_test_template = "#version 330 core\n"
2782 												 "\n"
2783 												 "uniform PREFIXsamplerSAMPLER_TYPE sampler;\n"
2784 												 "\n"
2785 												 "out BASIC_TYPE out_color;\n"
2786 												 "\n"
2787 												 "void main()\n"
2788 												 "{\n"
2789 												 "    BASIC_TYPE result = TEXTURE_ACCESS(sampler, ARGUMENTS).CHANNEL;\n"
2790 												 "\n"
2791 												 "    out_color = result;\n"
2792 												 "}\n"
2793 												 "\n";
2794 
2795 	/* */
2796 	const std::string&	 arguments	 = prepareArguments(test_case);
2797 	const _texture_access& access		 = texture_access[test_case.m_texture_access_index];
2798 	const glw::GLchar*	 channel		 = channels[test_case.m_channel_index];
2799 	const _texture_format& output_format = texture_formats[output_format_index];
2800 	const _texture_format& source_format = texture_formats[test_case.m_source_texture_format_index];
2801 	const _texture_target& target		 = texture_targets[test_case.m_source_texture_target_index];
2802 
2803 	std::string fs;
2804 	size_t		position = 0;
2805 
2806 	if (is_tested_stage)
2807 	{
2808 		fs = fs_test_template;
2809 
2810 		Utils::replaceToken("PREFIX", position, source_format.m_sampler.m_sampler_prefix, fs);
2811 		Utils::replaceToken("SAMPLER_TYPE", position, target.m_sampler_type, fs);
2812 		Utils::replaceToken("BASIC_TYPE", position, output_format.m_sampler.m_basic_type, fs);
2813 		Utils::replaceToken("BASIC_TYPE", position, source_format.m_sampler.m_basic_type, fs);
2814 		Utils::replaceToken("TEXTURE_ACCESS", position, access.m_name, fs);
2815 		Utils::replaceToken("ARGUMENTS", position, arguments.c_str(), fs);
2816 		Utils::replaceToken("CHANNEL", position, channel, fs);
2817 	}
2818 	else
2819 	{
2820 		fs = fs_blank_template;
2821 
2822 		Utils::replaceToken("BASIC_TYPE", position, source_format.m_sampler.m_basic_type, fs);
2823 		Utils::replaceToken("BASIC_TYPE", position, output_format.m_sampler.m_basic_type, fs);
2824 	}
2825 
2826 	return fs;
2827 }
2828 
2829 /** Gets source of vertex shader
2830  *
2831  * @param test_case           Test case instance
2832  * @param is_tested_stage     Selects if vertex or fragment shader makes texture access
2833  *
2834  * @return Source of shader
2835  **/
getVertexShader(const testCase & test_case,bool is_tested_stage)2836 std::string SmokeTest::getVertexShader(const testCase& test_case, bool is_tested_stage)
2837 {
2838 	static const glw::GLchar* vs_blank_template = "#version 330 core\n"
2839 												  "\n"
2840 												  "void main()\n"
2841 												  "{\n"
2842 												  "    switch (gl_VertexID)\n"
2843 												  "    {\n"
2844 												  "      case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break; \n"
2845 												  "      case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break; \n"
2846 												  "      case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break; \n"
2847 												  "      case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break; \n"
2848 												  "    }\n"
2849 												  "}\n"
2850 												  "\n";
2851 
2852 	static const glw::GLchar* vs_test_template = "#version 330 core\n"
2853 												 "\n"
2854 												 "uniform PREFIXsamplerSAMPLER_TYPE sampler;\n"
2855 												 "\n"
2856 												 "flat out BASIC_TYPE result;\n"
2857 												 "\n"
2858 												 "void main()\n"
2859 												 "{\n"
2860 												 "    result = TEXTURE_ACCESS(sampler, ARGUMENTS).CHANNEL;\n"
2861 												 "\n"
2862 												 "    switch (gl_VertexID)\n"
2863 												 "    {\n"
2864 												 "      case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break; \n"
2865 												 "      case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break; \n"
2866 												 "      case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break; \n"
2867 												 "      case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break; \n"
2868 												 "    }\n"
2869 												 "}\n"
2870 												 "\n";
2871 
2872 	std::string vs;
2873 
2874 	if (is_tested_stage)
2875 	{
2876 		/* */
2877 		const std::string&	 arguments	 = prepareArguments(test_case);
2878 		const _texture_access& access		 = texture_access[test_case.m_texture_access_index];
2879 		const glw::GLchar*	 channel		 = channels[test_case.m_channel_index];
2880 		const _texture_format& source_format = texture_formats[test_case.m_source_texture_format_index];
2881 		const _texture_target& target		 = texture_targets[test_case.m_source_texture_target_index];
2882 
2883 		size_t position = 0;
2884 
2885 		vs = vs_test_template;
2886 
2887 		Utils::replaceToken("PREFIX", position, source_format.m_sampler.m_sampler_prefix, vs);
2888 		Utils::replaceToken("SAMPLER_TYPE", position, target.m_sampler_type, vs);
2889 		Utils::replaceToken("BASIC_TYPE", position, source_format.m_sampler.m_basic_type, vs);
2890 		Utils::replaceToken("TEXTURE_ACCESS", position, access.m_name, vs);
2891 		Utils::replaceToken("ARGUMENTS", position, arguments.c_str(), vs);
2892 		Utils::replaceToken("CHANNEL", position, channel, vs);
2893 	}
2894 	else
2895 	{
2896 		vs = vs_blank_template;
2897 	}
2898 
2899 	return vs;
2900 }
2901 
2902 /** Check if target is supported
2903  *
2904  * @param target_idx Index of target
2905  *
2906  * @return true if target is supported, false otherwise
2907  **/
isTargetSupported(size_t target_idx)2908 bool SmokeTest::isTargetSupported(size_t target_idx)
2909 {
2910 	const _texture_target& target = texture_targets[target_idx];
2911 
2912 	bool is_supported = true;
2913 
2914 	switch (target.m_target)
2915 	{
2916 	case GL_TEXTURE_2D_MULTISAMPLE:
2917 	case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2918 		is_supported = m_is_ms_supported;
2919 		break;
2920 
2921 	default:
2922 		break;
2923 	}
2924 
2925 	return is_supported;
2926 }
2927 
2928 /** Check if target is supported by access routine
2929  *
2930  * @param access_idx Index of access routine
2931  * @param target_idx Index of target
2932  *
2933  * @return true if target is supported, false otherwise
2934  **/
isTargetSuppByAccess(size_t access_idx,size_t target_idx)2935 bool SmokeTest::isTargetSuppByAccess(size_t access_idx, size_t target_idx)
2936 {
2937 	const _texture_access& access		 = texture_access[access_idx];
2938 	const _texture_target& source_target = texture_targets[target_idx];
2939 
2940 	if ((false == source_target.m_support_integral_coordinates) && (true == access.m_use_integral_coordinates))
2941 	{
2942 		/* Cases are not valid, texelFetch* is not supported by the target */
2943 		return false;
2944 	}
2945 
2946 	if ((false == source_target.m_support_offset) && (true == access.m_use_offsets))
2947 	{
2948 		/* Cases are not valid, texture*Offset is not supported by the target */
2949 		return false;
2950 	}
2951 
2952 	if ((false == source_target.m_support_lod) && (true == access.m_use_lod))
2953 	{
2954 		/* Access is one of texture*Lod* or texelFetch* */
2955 		/* Target is one of MS or rect */
2956 
2957 		if ((true == source_target.m_require_multisampling) && (true == access.m_support_multisampling))
2958 		{
2959 			/* texelFetch */
2960 			/* One of MS targets */
2961 			return true;
2962 		}
2963 
2964 		/* Cases are not valid, either lod or sample is required but target does not supported that */
2965 		return false;
2966 	}
2967 
2968 	if ((false == source_target.m_supports_proj) && (1 == access.m_n_coordinates))
2969 	{
2970 		/* Cases are not valid, textureProj* is not supported by the target */
2971 		return false;
2972 	}
2973 
2974 	if ((true == source_target.m_require_multisampling) && (false == access.m_support_multisampling))
2975 	{
2976 		/* Cases are not valid, texelFetch* is not supported by the target */
2977 		return false;
2978 	}
2979 
2980 	return true;
2981 }
2982 
2983 /** Check if target is supported by format
2984  *
2985  * @param format_idx Index of format
2986  * @param target_idx Index of target
2987  *
2988  * @return true if target is supported, false otherwise
2989  **/
isTargetSuppByFormat(size_t format_idx,size_t target_idx)2990 bool SmokeTest::isTargetSuppByFormat(size_t format_idx, size_t target_idx)
2991 {
2992 	const _texture_format& format		 = texture_formats[format_idx];
2993 	const _texture_target& source_target = texture_targets[target_idx];
2994 
2995 	bool is_supported = true;
2996 
2997 	switch (format.m_internal_format)
2998 	{
2999 	case GL_DEPTH_COMPONENT16:
3000 	case GL_DEPTH_COMPONENT24:
3001 	case GL_DEPTH_COMPONENT32:
3002 	case GL_DEPTH_COMPONENT32F:
3003 	case GL_DEPTH24_STENCIL8:
3004 	case GL_DEPTH32F_STENCIL8:
3005 		switch (source_target.m_target)
3006 		{
3007 		case GL_TEXTURE_3D:
3008 		case GL_TEXTURE_2D_MULTISAMPLE:
3009 		case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3010 			is_supported = false;
3011 			break;
3012 		default:
3013 			break;
3014 		}
3015 		break;
3016 
3017 	case GL_RGB9_E5:
3018 		switch (source_target.m_target)
3019 		{
3020 		case GL_TEXTURE_2D_MULTISAMPLE:
3021 		case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3022 			is_supported = false;
3023 			break;
3024 		default:
3025 			break;
3026 		}
3027 		break;
3028 
3029 	default:
3030 		break;
3031 	}
3032 
3033 	return is_supported;
3034 }
3035 
3036 /** Logs details of test case
3037  *
3038  * @parma test_case Test case instance
3039  **/
logTestCaseDetials(const testCase & test_case)3040 void SmokeTest::logTestCaseDetials(const testCase& test_case)
3041 {
3042 	const glw::GLenum	  target			   = texture_targets[test_case.m_source_texture_target_index].m_target;
3043 	const _texture_format& source_format	   = texture_formats[test_case.m_source_texture_format_index];
3044 	const glw::GLint	   red				   = test_case.m_texture_swizzle_red;
3045 	const glw::GLint	   green			   = test_case.m_texture_swizzle_green;
3046 	const glw::GLint	   blue				   = test_case.m_texture_swizzle_blue;
3047 	const glw::GLint	   alpha			   = test_case.m_texture_swizzle_alpha;
3048 	const glw::GLint	   param[4]			   = { red, green, blue, alpha };
3049 	const size_t		   channel			   = get_swizzled_channel_idx(test_case.m_channel_index, param);
3050 	const glw::GLenum	  out_internal_format = get_internal_format_for_channel(source_format, channel);
3051 	const size_t		   out_format_idx	  = get_index_of_format(out_internal_format);
3052 	const _texture_format& output_format	   = texture_formats[out_format_idx];
3053 
3054 	m_context.getTestContext().getLog() << tcu::TestLog::Message << "Test case details. Source texture: Target: "
3055 										<< glu::getTextureTargetStr(target)
3056 										<< ". Format: " << glu::getTextureFormatName(source_format.m_internal_format)
3057 										<< ", " << glu::getTextureFormatName(source_format.m_format) << ", "
3058 										<< glu::getTypeStr(source_format.m_type)
3059 										<< ", DS: " << glu::getTextureDepthStencilModeName(source_format.m_ds_mode)
3060 										<< ". Swizzle: [" << glu::getTextureSwizzleStr(red) << ", "
3061 										<< glu::getTextureSwizzleStr(green) << ", " << glu::getTextureSwizzleStr(blue)
3062 										<< ", " << glu::getTextureSwizzleStr(alpha)
3063 										<< "]. Channel: " << channels[test_case.m_channel_index]
3064 										<< ". Access: " << texture_access[test_case.m_texture_access_index].m_name
3065 										<< ". Output texture: Format: "
3066 										<< glu::getTextureFormatName(output_format.m_internal_format) << ", "
3067 										<< glu::getTextureFormatName(output_format.m_format) << ", "
3068 										<< glu::getTypeStr(output_format.m_type) << "." << tcu::TestLog::EndMessage;
3069 }
3070 
3071 /** Prepares program then draws and verifies resutls for both ways of setting texture swizzle
3072  *
3073  * @param test_case                 Test case instance
3074  * @param output_format_index       Index of format used by output texture
3075  * @parma output_channel_size       Size of storage used by output texture in bits
3076  * @param index_of_swizzled_channel Index of swizzled channel
3077  * @param test_vertex_stage         Selects if vertex or fragment shader should execute texture access
3078  **/
prepareAndTestProgram(const testCase & test_case,size_t output_format_index,glw::GLint output_channel_size,size_t index_of_swizzled_channel,bool test_vertex_stage)3079 void SmokeTest::prepareAndTestProgram(const testCase& test_case, size_t output_format_index,
3080 									  glw::GLint output_channel_size, size_t index_of_swizzled_channel,
3081 									  bool test_vertex_stage)
3082 {
3083 	const _texture_target& source_target = texture_targets[test_case.m_source_texture_target_index];
3084 	const glw::GLint	   red			 = test_case.m_texture_swizzle_red;
3085 	const glw::GLint	   green		 = test_case.m_texture_swizzle_green;
3086 	const glw::GLint	   blue			 = test_case.m_texture_swizzle_blue;
3087 	const glw::GLint	   alpha		 = test_case.m_texture_swizzle_alpha;
3088 	const glw::GLint	   param[4]		 = { red, green, blue, alpha };
3089 
3090 	/*  */
3091 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3092 
3093 	/* Prepare program */
3094 	const std::string& fs = getFragmentShader(test_case, output_format_index, !test_vertex_stage);
3095 	const std::string& vs = getVertexShader(test_case, test_vertex_stage);
3096 
3097 	Utils::programInfo program(m_context);
3098 	program.build(fs.c_str(), vs.c_str());
3099 
3100 	gl.useProgram(program.m_program_object_id);
3101 	GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgram");
3102 
3103 	/* Prepare sampler */
3104 	glw::GLint location = gl.getUniformLocation(program.m_program_object_id, "sampler");
3105 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetUniformLocation");
3106 
3107 	if (-1 == location)
3108 	{
3109 		TCU_FAIL("Uniform is not available");
3110 	}
3111 
3112 	gl.uniform1i(location, 0 /* texture unit */);
3113 	GLU_EXPECT_NO_ERROR(gl.getError(), "Uniform1i");
3114 
3115 	draw(source_target.m_target, param, false);
3116 	captureAndVerify(test_case, output_format_index, output_channel_size, index_of_swizzled_channel);
3117 
3118 	draw(source_target.m_target, param, true);
3119 	captureAndVerify(test_case, output_format_index, output_channel_size, index_of_swizzled_channel);
3120 }
3121 
3122 /** Prepares arguments for texture access routine call
3123  *
3124  * @param test_case Test case instance
3125  *
3126  * @return Source code
3127  **/
prepareArguments(const testCase & test_case)3128 std::string SmokeTest::prepareArguments(const testCase& test_case)
3129 {
3130 	const _texture_access& access = texture_access[test_case.m_texture_access_index];
3131 	const _texture_target& target = texture_targets[test_case.m_source_texture_target_index];
3132 
3133 	std::string		   arguments   = "COORDINATESLODDERIVATIVESOFFSETSSAMPLE";
3134 	const std::string& coordinates = prepareCoordinates(test_case);
3135 
3136 	size_t position = 0;
3137 
3138 	Utils::replaceToken("COORDINATES", position, coordinates.c_str(), arguments);
3139 
3140 	if ((true == access.m_use_lod) && (true == target.m_support_lod))
3141 	{
3142 		Utils::replaceToken("LODDERIVATIVES", position, ", int(0)", arguments);
3143 	}
3144 	else if (true == access.m_use_derivaties)
3145 	{
3146 		const std::string& derivatives_0 = prepareDerivatives(test_case, 0);
3147 		const std::string& derivatives_1 = prepareDerivatives(test_case, 1);
3148 		const size_t	   start_pos	 = position;
3149 
3150 		Utils::replaceToken("LODDERIVATIVES", position, ", XXXXX, XXXXX", arguments);
3151 		position = start_pos + 2;
3152 		Utils::replaceToken("XXXXX", position, derivatives_0.c_str(), arguments);
3153 		Utils::replaceToken("XXXXX", position, derivatives_1.c_str(), arguments);
3154 	}
3155 	else
3156 	{
3157 		Utils::replaceToken("LODDERIVATIVES", position, "", arguments);
3158 	}
3159 
3160 	if (true == access.m_use_offsets)
3161 	{
3162 		const std::string& offsets   = prepareOffsets(test_case);
3163 		const size_t	   start_pos = position;
3164 
3165 		Utils::replaceToken("OFFSETS", position, ", XXXXX", arguments);
3166 		position = start_pos + 2;
3167 		Utils::replaceToken("XXXXX", position, offsets.c_str(), arguments);
3168 	}
3169 	else
3170 	{
3171 		Utils::replaceToken("OFFSETS", position, "", arguments);
3172 	}
3173 
3174 	if ((true == target.m_require_multisampling) && (true == access.m_support_multisampling))
3175 	{
3176 		const std::string& sample	= prepareSample();
3177 		const size_t	   start_pos = position;
3178 
3179 		Utils::replaceToken("SAMPLE", position, ", XX", arguments);
3180 		position = start_pos + 2;
3181 		Utils::replaceToken("XX", position, sample.c_str(), arguments);
3182 	}
3183 	else
3184 	{
3185 		Utils::replaceToken("SAMPLE", position, "", arguments);
3186 	}
3187 
3188 	return arguments;
3189 }
3190 
3191 /** Prepares coordinate for texture access routine call
3192  *
3193  * @param test_case Test case instance
3194  *
3195  * @return Source code
3196  **/
prepareCoordinates(const testCase & test_case)3197 std::string SmokeTest::prepareCoordinates(const testCase& test_case)
3198 {
3199 	const _texture_access& access = texture_access[test_case.m_texture_access_index];
3200 	const _texture_target& target = texture_targets[test_case.m_source_texture_target_index];
3201 
3202 	const glw::GLchar* type = 0;
3203 
3204 	std::string coordinates = "TYPE(VAL_LIST)";
3205 
3206 	if (false == access.m_use_integral_coordinates)
3207 	{
3208 		switch (access.m_n_coordinates + target.m_n_array_coordinates + target.m_n_coordinates)
3209 		{
3210 		case 1:
3211 			type = "float";
3212 			break;
3213 		case 2:
3214 			type = "vec2";
3215 			break;
3216 		case 3:
3217 			type = "vec3";
3218 			break;
3219 		case 4:
3220 			type = "vec4";
3221 			break;
3222 		default:
3223 			TCU_FAIL("Invalid value");
3224 		}
3225 	}
3226 	else
3227 	{
3228 		switch (access.m_n_coordinates + target.m_n_array_coordinates + target.m_n_coordinates)
3229 		{
3230 		case 1:
3231 			type = "int";
3232 			break;
3233 		case 2:
3234 			type = "ivec2";
3235 			break;
3236 		case 3:
3237 			type = "ivec3";
3238 			break;
3239 		case 4:
3240 			type = "ivec4";
3241 			break;
3242 		default:
3243 			TCU_FAIL("Invalid value");
3244 		}
3245 	}
3246 
3247 	size_t position = 0;
3248 
3249 	Utils::replaceToken("TYPE", position, type, coordinates);
3250 
3251 	for (size_t i = 0; i < target.m_n_coordinates; ++i)
3252 	{
3253 		size_t start_position = position;
3254 
3255 		Utils::replaceToken("VAL_LIST", position, "0, VAL_LIST", coordinates);
3256 
3257 		position = start_position + 1;
3258 	}
3259 
3260 	for (size_t i = 0; i < target.m_n_array_coordinates; ++i)
3261 	{
3262 		size_t start_position = position;
3263 
3264 		Utils::replaceToken("VAL_LIST", position, "0, VAL_LIST", coordinates);
3265 
3266 		position = start_position + 1;
3267 	}
3268 
3269 	for (size_t i = 0; i < access.m_n_coordinates; ++i)
3270 	{
3271 		size_t start_position = position;
3272 
3273 		Utils::replaceToken("VAL_LIST", position, "1, VAL_LIST", coordinates);
3274 
3275 		position = start_position + 1;
3276 	}
3277 
3278 	Utils::replaceToken(", VAL_LIST", position, "", coordinates);
3279 
3280 	return coordinates;
3281 }
3282 
3283 /** Prepares derivatives for texture access routine call
3284  *
3285  * @param test_case Test case instance
3286  *
3287  * @return Source code
3288  **/
prepareDerivatives(const testCase & test_case,size_t index)3289 std::string SmokeTest::prepareDerivatives(const testCase& test_case, size_t index)
3290 {
3291 	const _texture_target& target = texture_targets[test_case.m_source_texture_target_index];
3292 
3293 	const glw::GLchar* type = 0;
3294 
3295 	std::string derivatives = "TYPE(VAL_LIST)";
3296 
3297 	switch (target.m_n_derivatives)
3298 	{
3299 	case 1:
3300 		type = "float";
3301 		break;
3302 	case 2:
3303 		type = "vec2";
3304 		break;
3305 	case 3:
3306 		type = "vec3";
3307 		break;
3308 	case 4:
3309 		type = "vec4";
3310 		break;
3311 	default:
3312 		TCU_FAIL("Invalid value");
3313 	}
3314 
3315 	size_t position = 0;
3316 
3317 	Utils::replaceToken("TYPE", position, type, derivatives);
3318 
3319 	for (size_t i = 0; i < target.m_n_derivatives; ++i)
3320 	{
3321 		size_t start_position = position;
3322 
3323 		if (index == i)
3324 		{
3325 			Utils::replaceToken("VAL_LIST", position, "1.0, VAL_LIST", derivatives);
3326 		}
3327 		else
3328 		{
3329 			Utils::replaceToken("VAL_LIST", position, "0.0, VAL_LIST", derivatives);
3330 		}
3331 
3332 		position = start_position + 1;
3333 	}
3334 
3335 	Utils::replaceToken(", VAL_LIST", position, "", derivatives);
3336 
3337 	return derivatives;
3338 }
3339 
3340 /** Prepares offsets for texture access routine call
3341  *
3342  * @param test_case Test case instance
3343  *
3344  * @return Source code
3345  **/
prepareOffsets(const testCase & test_case)3346 std::string SmokeTest::prepareOffsets(const testCase& test_case)
3347 {
3348 	const _texture_target& target = texture_targets[test_case.m_source_texture_target_index];
3349 
3350 	const glw::GLchar* type = DE_NULL;
3351 
3352 	std::string offsets = "TYPE(VAL_LIST)";
3353 
3354 	switch (target.m_n_derivatives)
3355 	{
3356 	case 1:
3357 		type = "int";
3358 		break;
3359 	case 2:
3360 		type = "ivec2";
3361 		break;
3362 	case 3:
3363 		type = "ivec3";
3364 		break;
3365 	case 4:
3366 		type = "ivec4";
3367 		break;
3368 	default:
3369 		TCU_FAIL("Invalid value");
3370 	}
3371 
3372 	size_t position = 0;
3373 
3374 	Utils::replaceToken("TYPE", position, type, offsets);
3375 
3376 	for (size_t i = 0; i < target.m_n_coordinates; ++i)
3377 	{
3378 		size_t start_position = position;
3379 
3380 		Utils::replaceToken("VAL_LIST", position, "0, VAL_LIST", offsets);
3381 
3382 		position = start_position + 1;
3383 	}
3384 
3385 	Utils::replaceToken(", VAL_LIST", position, "", offsets);
3386 
3387 	return offsets;
3388 }
3389 
3390 /** Prepares output texture
3391  *
3392  * @param format_idx Index of texture format
3393  **/
prepareOutputTexture(size_t format_idx)3394 void SmokeTest::prepareOutputTexture(size_t format_idx)
3395 {
3396 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3397 
3398 	const _texture_format& format = texture_formats[format_idx];
3399 
3400 	gl.genTextures(1, &m_out_tex_id);
3401 	GLU_EXPECT_NO_ERROR(gl.getError(), "GenTextures");
3402 
3403 	gl.bindTexture(GL_TEXTURE_2D, m_out_tex_id);
3404 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
3405 
3406 	gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, format.m_internal_format, m_output_width, m_output_height,
3407 				  0 /* border */, format.m_format, format.m_type, 0 /* pixels */);
3408 	GLU_EXPECT_NO_ERROR(gl.getError(), "TexImage2D");
3409 
3410 	gl.bindTexture(GL_TEXTURE_2D, 0);
3411 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
3412 }
3413 
3414 /** Prepares sample for texture access routine call
3415  *
3416  * @return Source code
3417  **/
prepareSample()3418 std::string SmokeTest::prepareSample()
3419 {
3420 	glw::GLsizei	  samples = 1;
3421 	std::stringstream stream;
3422 
3423 	/* Get max number of samples */
3424 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3425 
3426 	gl.getIntegerv(GL_MAX_SAMPLES, &samples);
3427 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetIntegerv");
3428 
3429 	stream << samples - 1;
3430 
3431 	return stream.str();
3432 }
3433 
3434 /** Prepares source texture
3435  *
3436  * @param format_idx Index of texture format
3437  * @param target_idx Index of texture target
3438  * @param out_sizes  Sizes of storage used for texture channels
3439  **/
prepareSourceTexture(size_t format_idx,size_t target_idx,glw::GLint out_sizes[4])3440 void SmokeTest::prepareSourceTexture(size_t format_idx, size_t target_idx, glw::GLint out_sizes[4])
3441 {
3442 	static const glw::GLint border = 0;
3443 	static const glw::GLint level  = 0;
3444 
3445 	/* */
3446 	const glw::GLenum	  target		  = texture_targets[target_idx].m_target;
3447 	const _texture_format& texture_format = texture_formats[format_idx];
3448 
3449 	/* */
3450 	glw::GLenum		   error		   = 0;
3451 	const glw::GLenum  format		   = texture_format.m_format;
3452 	const glw::GLchar* function_name   = "unknown";
3453 	const glw::GLenum  internal_format = texture_format.m_internal_format;
3454 	glw::GLsizei	   samples		   = 1;
3455 	glw::GLenum		   target_get_prm  = target;
3456 	const glw::GLenum  type			   = texture_format.m_type;
3457 
3458 	/*  */
3459 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3460 
3461 	/* Get max number of samples */
3462 	gl.getIntegerv(GL_MAX_SAMPLES, &samples);
3463 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetIntegerv");
3464 
3465 	/* Generate and bind */
3466 	gl.genTextures(1, &m_source_tex_id);
3467 	GLU_EXPECT_NO_ERROR(gl.getError(), "GenTextures");
3468 
3469 	gl.bindTexture(target, m_source_tex_id);
3470 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
3471 
3472 	/* Allocate storage */
3473 	switch (target)
3474 	{
3475 	case GL_TEXTURE_1D:
3476 
3477 		gl.texImage1D(target, level, internal_format, m_width, border, format, type, 0 /* pixels */);
3478 		error		  = gl.getError();
3479 		function_name = "TexImage1D";
3480 
3481 		break;
3482 
3483 	case GL_TEXTURE_1D_ARRAY:
3484 	case GL_TEXTURE_2D:
3485 	case GL_TEXTURE_RECTANGLE:
3486 		gl.texImage2D(target, level, internal_format, m_width, m_height, border, format, type, 0 /* pixels */);
3487 		error		  = gl.getError();
3488 		function_name = "TexImage2D";
3489 
3490 		break;
3491 
3492 	case GL_TEXTURE_2D_ARRAY:
3493 	case GL_TEXTURE_3D:
3494 		gl.texImage3D(target, level, internal_format, m_width, m_height, m_depth, border, format, type, 0 /* pixels */);
3495 		error		  = gl.getError();
3496 		function_name = "TexImage3D";
3497 
3498 		break;
3499 
3500 	case GL_TEXTURE_CUBE_MAP:
3501 		for (size_t i = 0; i < n_cube_map_faces; ++i)
3502 		{
3503 			gl.texImage2D(cube_map_faces[i], level, internal_format, m_width, m_height, border, format, type,
3504 						  0 /* pixels */);
3505 		}
3506 		error		  = gl.getError();
3507 		function_name = "TexImage2D";
3508 
3509 		target_get_prm = cube_map_faces[0];
3510 
3511 		break;
3512 
3513 	case GL_TEXTURE_2D_MULTISAMPLE:
3514 		gl.texImage2DMultisample(target, samples, internal_format, m_width, m_height,
3515 								 GL_FALSE /* fixedsamplelocation */);
3516 		error		  = gl.getError();
3517 		function_name = "TexImage2DMultisample";
3518 
3519 		break;
3520 
3521 	case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3522 		gl.texImage3DMultisample(target, samples, internal_format, m_width, m_height, m_depth,
3523 								 GL_FALSE /* fixedsamplelocation */);
3524 		error		  = gl.getError();
3525 		function_name = "TexImage3DMultisample";
3526 
3527 		break;
3528 
3529 	default:
3530 		TCU_FAIL("Invalid enum");
3531 	}
3532 
3533 	/* Log error */
3534 	GLU_EXPECT_NO_ERROR(error, function_name);
3535 
3536 	/* Make texture complete and set ds texture mode */
3537 	if ((GL_TEXTURE_2D_MULTISAMPLE != target) && (GL_TEXTURE_2D_MULTISAMPLE_ARRAY != target) &&
3538 		(GL_TEXTURE_RECTANGLE != target))
3539 	{
3540 		gl.texParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
3541 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexParameteri");
3542 
3543 		gl.texParameteri(target, GL_TEXTURE_MAX_LEVEL, 0);
3544 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexParameteri");
3545 
3546 		gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3547 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexParameteri");
3548 
3549 		gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3550 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexParameteri");
3551 	}
3552 
3553 	if (texture_format.m_ds_mode == GL_STENCIL_INDEX)
3554 	{
3555 		gl.texParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, texture_format.m_ds_mode);
3556 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexParameteri");
3557 	}
3558 
3559 	/* Get internal storage sizes */
3560 	switch (internal_format)
3561 	{
3562 	case GL_DEPTH24_STENCIL8:
3563 	case GL_DEPTH32F_STENCIL8:
3564 
3565 		gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_STENCIL_SIZE, out_sizes + 1);
3566 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexLevelParameteriv");
3567 
3568 	/* Fall through */
3569 
3570 	case GL_DEPTH_COMPONENT16:
3571 	case GL_DEPTH_COMPONENT24:
3572 	case GL_DEPTH_COMPONENT32:
3573 	case GL_DEPTH_COMPONENT32F:
3574 
3575 		gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_DEPTH_SIZE, out_sizes + 0);
3576 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexLevelParameteriv");
3577 
3578 		break;
3579 
3580 	default:
3581 
3582 		gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_RED_SIZE, out_sizes + 0);
3583 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexLevelParameteriv");
3584 
3585 		gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_GREEN_SIZE, out_sizes + 1);
3586 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexLevelParameteriv");
3587 
3588 		gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_BLUE_SIZE, out_sizes + 2);
3589 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexLevelParameteriv");
3590 
3591 		gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_ALPHA_SIZE, out_sizes + 3);
3592 		GLU_EXPECT_NO_ERROR(gl.getError(), "GetTexLevelParameteriv");
3593 
3594 		break;
3595 	}
3596 
3597 	/* Unbind texture */
3598 	gl.bindTexture(target, 0);
3599 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
3600 }
3601 
3602 /** Initializes frame buffer and vertex array
3603  *
3604  **/
testInit()3605 void SmokeTest::testInit()
3606 {
3607 	/*  */
3608 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3609 
3610 	glw::GLint major = 0;
3611 	glw::GLint minor = 0;
3612 
3613 	gl.getIntegerv(GL_MAJOR_VERSION, &major);
3614 	gl.getIntegerv(GL_MINOR_VERSION, &minor);
3615 
3616 	GLU_EXPECT_NO_ERROR(gl.getError(), "GetIntegerv");
3617 
3618 	if (4 < major)
3619 	{
3620 		m_is_ms_supported = true;
3621 	}
3622 	else if (4 == major)
3623 	{
3624 		if (3 <= minor)
3625 		{
3626 			m_is_ms_supported = true;
3627 		}
3628 	}
3629 
3630 	/* Context is below 4.3 */
3631 	if (false == m_is_ms_supported)
3632 	{
3633 		m_is_ms_supported = m_context.getContextInfo().isExtensionSupported("GL_ARB_texture_storage_multisample");
3634 	}
3635 
3636 #if ENABLE_DEBUG
3637 
3638 	gl.debugMessageCallback(debug_proc, &m_context);
3639 	GLU_EXPECT_NO_ERROR(gl.getError(), "DebugMessageCallback");
3640 
3641 #endif /* ENABLE_DEBUG */
3642 
3643 	/* Prepare FBOs */
3644 	gl.genFramebuffers(1, &m_prepare_fbo_id);
3645 	GLU_EXPECT_NO_ERROR(gl.getError(), "GenFramebuffers");
3646 
3647 	gl.genFramebuffers(1, &m_test_fbo_id);
3648 	GLU_EXPECT_NO_ERROR(gl.getError(), "GenFramebuffers");
3649 
3650 	/* Prepare blank VAO */
3651 	gl.genVertexArrays(1, &m_vao_id);
3652 	GLU_EXPECT_NO_ERROR(gl.getError(), "genVertexArrays");
3653 
3654 	gl.bindVertexArray(m_vao_id);
3655 	GLU_EXPECT_NO_ERROR(gl.getError(), "bindVertexArray");
3656 }
3657 
3658 /** Verifies contents of output image
3659  *
3660  * @param test_case                 Test case instance
3661  * @param ignored
3662  * @param ignored
3663  * @param index_of_swizzled_channel Index of swizzled channel
3664  * @param data                      Image contents
3665  **/
verifyOutputImage(const testCase & test_case,size_t,glw::GLint,size_t index_of_swizzled_channel,const glw::GLubyte * data)3666 void SmokeTest::verifyOutputImage(const testCase& test_case, size_t /* output_format_index */,
3667 								  glw::GLint /* output_channel_size */, size_t index_of_swizzled_channel,
3668 								  const glw::GLubyte* data)
3669 {
3670 	static const glw::GLuint rgba32ui[6] = { 0x3fffffff, 0x7fffffff, 0xbfffffff, 0xffffffff, 1, 0 };
3671 
3672 	const _texture_format& source_format = texture_formats[test_case.m_source_texture_format_index];
3673 
3674 	/* Set color */
3675 	switch (source_format.m_internal_format)
3676 	{
3677 	case GL_RGBA32UI:
3678 	{
3679 		glw::GLuint		   expected_value = rgba32ui[index_of_swizzled_channel];
3680 		const glw::GLuint* image		  = (glw::GLuint*)data;
3681 
3682 		for (size_t i = 0; i < m_output_width * m_output_height; ++i)
3683 		{
3684 			if (image[i] != expected_value)
3685 			{
3686 				TCU_FAIL("Found pixel with wrong value");
3687 			}
3688 		}
3689 	}
3690 	break;
3691 
3692 	default:
3693 		TCU_FAIL("Invalid enum");
3694 	}
3695 }
3696 
3697 /** Constructor.
3698  *
3699  * @param context Rendering context.
3700  **/
FunctionalTest(deqp::Context & context)3701 FunctionalTest::FunctionalTest(deqp::Context& context)
3702 	: SmokeTest(context, "functional",
3703 				"Verifies that swizzle is respected for textures of different formats and targets")
3704 {
3705 	/* Left blank intentionally */
3706 }
3707 
3708 /** Executes test iteration.
3709  *
3710  *  @return Returns STOP.
3711  */
iterate()3712 tcu::TestNode::IterateResult FunctionalTest::iterate()
3713 {
3714 
3715 #if FUNCTIONAL_TEST_ALL_FORMATS == 0
3716 
3717 	static const glw::GLenum tested_formats[] = { GL_R8,	  GL_R3_G3_B2,		   GL_RGBA16, GL_R11F_G11F_B10F,
3718 												  GL_RGB9_E5, GL_DEPTH32F_STENCIL8 };
3719 	static const size_t n_tested_formats = sizeof(tested_formats) / sizeof(tested_formats[0]);
3720 
3721 #endif /* FUNCTIONAL_TEST_ALL_FORMATS == 0 */
3722 
3723 #if FUNCTIONAL_TEST_ALL_TARGETS == 0
3724 
3725 	static const glw::GLenum tested_targets[] = { GL_TEXTURE_1D, GL_TEXTURE_2D_MULTISAMPLE_ARRAY };
3726 	static const size_t		 n_tested_targets = sizeof(tested_targets) / sizeof(tested_targets[0]);
3727 
3728 #endif /* FUNCTIONAL_TEST_ALL_TARGETS == 0 */
3729 
3730 #if FUNCTIONAL_TEST_ALL_ACCESS_ROUTINES == 0
3731 
3732 	static const size_t access_idx = 4; /* 4 - index of "texelFetch" entry in texture_access_routines */
3733 
3734 #endif /* FUNCTIONAL_TEST_ALL_ACCESS_ROUTINES == 0 */
3735 
3736 #if FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS == 0
3737 
3738 	static const size_t tested_swizzle_combinations[][4] = { { 3, 2, 1,
3739 															   0 }, /* values are indices of entries in valid_values */
3740 															 { 5, 4, 0, 3 },
3741 															 { 5, 5, 5, 5 },
3742 															 { 4, 4, 4, 4 },
3743 															 { 2, 2, 2, 2 } };
3744 	static const size_t n_tested_swizzle_combinations =
3745 		sizeof(tested_swizzle_combinations) / sizeof(tested_swizzle_combinations[0]);
3746 
3747 #endif /* FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS == 0 */
3748 
3749 	/*  */
3750 	bool	   test_result			   = true;
3751 	glw::GLint source_channel_sizes[4] = { 0 };
3752 
3753 	/*  */
3754 	testInit();
3755 
3756 /* Iterate over all cases */
3757 
3758 #if FUNCTIONAL_TEST_ALL_FORMATS
3759 
3760 	for (size_t format_idx = 0; format_idx < n_texture_formats; ++format_idx)
3761 	{
3762 
3763 		/* Check that format is supported by context. */
3764 		if (!glu::contextSupports(m_context.getRenderContext().getType(),
3765 								  texture_formats[format_idx].m_minimum_gl_context))
3766 		{
3767 			continue;
3768 		}
3769 
3770 #else /* FUNCTIONAL_TEST_ALL_FORMATS */
3771 
3772 	for (size_t tested_format_idx = 0; tested_format_idx < n_tested_formats; ++tested_format_idx)
3773 	{
3774 		const size_t format_idx = get_index_of_format(tested_formats[tested_format_idx]);
3775 
3776 #endif /* FUNCTIONAL_TEST_ALL_FORMATS */
3777 
3778 #if FUNCTIONAL_TEST_ALL_TARGETS
3779 
3780 		for (size_t tgt_idx = 0; tgt_idx < n_texture_targets; ++tgt_idx)
3781 		{
3782 
3783 #else /* FUNCTIONAL_TEST_ALL_TARGETS */
3784 
3785 		for (size_t tested_tgt_idx = 0; tested_tgt_idx < n_tested_targets; ++tested_tgt_idx)
3786 		{
3787 			const size_t tgt_idx = get_index_of_target(tested_targets[tested_tgt_idx]);
3788 
3789 #endif /* FUNCTIONAL_TEST_ALL_TARGETS */
3790 
3791 			/* Skip not supported targets */
3792 			if (false == isTargetSupported(tgt_idx))
3793 			{
3794 				continue;
3795 			}
3796 
3797 			/* Skip invalid cases */
3798 			if (false == isTargetSuppByFormat(format_idx, tgt_idx))
3799 			{
3800 				continue;
3801 			}
3802 
3803 			try
3804 			{
3805 				prepareSourceTexture(format_idx, tgt_idx, source_channel_sizes);
3806 
3807 				/* Skip formats not supported by FBO */
3808 				if (false == fillSourceTexture(format_idx, tgt_idx))
3809 				{
3810 					deinitTextures();
3811 					continue;
3812 				}
3813 
3814 #if FUNCTIONAL_TEST_ALL_ACCESS_ROUTINES
3815 
3816 				for (size_t access_idx = 0; access_idx < n_texture_access; ++access_idx)
3817 				{
3818 					/* Skip invalid cases */
3819 					if (false == isTargetSuppByAccess(access_idx, tgt_idx))
3820 					{
3821 						continue;
3822 					}
3823 #else /* FUNCTIONAL_TEST_ALL_ACCESS_ROUTINES */
3824 					/* Skip invalid cases */
3825 					if (false == isTargetSuppByAccess(access_idx, tgt_idx))
3826 					{
3827 						deinitTextures();
3828 						continue;
3829 					}
3830 #endif /* FUNCTIONAL_TEST_ALL_ACCESS_ROUTINES */
3831 
3832 #if FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS
3833 
3834 					for (size_t r = 0; r < n_valid_values; ++r)
3835 					{
3836 						for (size_t g = 0; g < n_valid_values; ++g)
3837 						{
3838 							for (size_t b = 0; b < n_valid_values; ++b)
3839 							{
3840 								for (size_t a = 0; a < n_valid_values; ++a)
3841 								{
3842 
3843 #else /* FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS */
3844 
3845 				for (size_t tested_swizzle_idx = 0; tested_swizzle_idx < n_tested_swizzle_combinations;
3846 					 ++tested_swizzle_idx)
3847 				{
3848 					const size_t r = tested_swizzle_combinations[tested_swizzle_idx][0];
3849 					const size_t g = tested_swizzle_combinations[tested_swizzle_idx][1];
3850 					const size_t b = tested_swizzle_combinations[tested_swizzle_idx][2];
3851 					const size_t a = tested_swizzle_combinations[tested_swizzle_idx][3];
3852 
3853 #endif /* FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS */
3854 
3855 									for (size_t channel_idx = 0; channel_idx < 4; ++channel_idx)
3856 									{
3857 										const testCase test_case = { channel_idx,
3858 																	 format_idx,
3859 																	 tgt_idx,
3860 																	 access_idx,
3861 																	 valid_values[r],
3862 																	 valid_values[g],
3863 																	 valid_values[b],
3864 																	 valid_values[a],
3865 																	 { source_channel_sizes[0], source_channel_sizes[1],
3866 																	   source_channel_sizes[2],
3867 																	   source_channel_sizes[3] } };
3868 
3869 										executeTestCase(test_case);
3870 
3871 										deinitOutputTexture();
3872 									} /* iteration over channels */
3873 
3874 #if FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS
3875 
3876 									/* iteration over swizzle combinations */
3877 								}
3878 							}
3879 						}
3880 					}
3881 
3882 #else /* FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS */
3883 
3884 				} /* iteration over swizzle combinations */
3885 
3886 #endif /* FUNCTIONAL_TEST_ALL_SWIZZLE_COMBINATIONS */
3887 
3888 #if FUNCTIONAL_TEST_ALL_ACCESS_ROUTINES
3889 
3890 				} /* iteration over access routines - only when enabled */
3891 
3892 #endif /* FUNCTIONAL_TEST_ALL_ACCESS_ROUTINES */
3893 				deinitTextures();
3894 			} /* try */
3895 			catch (wrongResults& exc)
3896 			{
3897 				logTestCaseDetials(exc.m_test_case);
3898 				m_context.getTestContext().getLog() << tcu::TestLog::Message << exc.what() << tcu::TestLog::EndMessage;
3899 
3900 				test_result = false;
3901 				deinitTextures();
3902 			}
3903 			catch (...)
3904 			{
3905 				deinitTextures();
3906 				throw;
3907 			}
3908 		} /* iteration over texture targets */
3909 
3910 	} /* iteration over texture formats */
3911 
3912 	/* Set result */
3913 	if (true == test_result)
3914 	{
3915 		m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Pass");
3916 	}
3917 	else
3918 	{
3919 		m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Fail");
3920 	}
3921 
3922 	/* Done */
3923 	return STOP;
3924 }
3925 
3926 /** Fills multisampled source texture
3927  *
3928  * @param format_idx Index of format
3929  * @param target_idx Index of target
3930  *
3931  * @return True if operation was successful, false other wise
3932  **/
3933 bool FunctionalTest::fillMSTexture(size_t format_idx, size_t target_idx)
3934 {
3935 	const glw::GLenum target = texture_targets[target_idx].m_target;
3936 
3937 	/*  */
3938 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3939 
3940 	/* Bind FBO */
3941 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_prepare_fbo_id);
3942 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindFramebuffer");
3943 
3944 	/* Attach texture */
3945 	switch (target)
3946 	{
3947 	case GL_TEXTURE_2D_MULTISAMPLE:
3948 
3949 		gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, m_source_tex_id, 0 /* level */);
3950 		GLU_EXPECT_NO_ERROR(gl.getError(), "FramebufferTexture2D");
3951 
3952 		break;
3953 
3954 	case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3955 
3956 		gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_source_tex_id, 0 /* level */, 0 /* layer */);
3957 		GLU_EXPECT_NO_ERROR(gl.getError(), "FramebufferTexture2D");
3958 
3959 		break;
3960 
3961 	default:
3962 		TCU_FAIL("Invalid enum");
3963 	}
3964 
3965 	/* Verify status */
3966 	const glw::GLenum status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
3967 	GLU_EXPECT_NO_ERROR(gl.getError(), "CheckFramebufferStatus");
3968 
3969 	if (GL_FRAMEBUFFER_UNSUPPORTED == status)
3970 	{
3971 		/* Unbind */
3972 		gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
3973 		GLU_EXPECT_NO_ERROR(gl.getError(), "BindFramebuffer");
3974 
3975 		return false;
3976 	}
3977 	else if (GL_FRAMEBUFFER_COMPLETE != status)
3978 	{
3979 		TCU_FAIL("Framebuffer is incomplete. Format is supported");
3980 	}
3981 
3982 	/* Set Viewport */
3983 	gl.viewport(0 /* x */, 0 /* y */, m_output_width, m_output_height);
3984 	GLU_EXPECT_NO_ERROR(gl.getError(), "Viewport");
3985 
3986 	Utils::programInfo program(m_context);
3987 	prepareProgram(format_idx, program);
3988 
3989 	gl.useProgram(program.m_program_object_id);
3990 	GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgram");
3991 
3992 	/* Clear */
3993 	gl.clear(GL_COLOR_BUFFER_BIT);
3994 	GLU_EXPECT_NO_ERROR(gl.getError(), "Clear");
3995 
3996 	/* Draw */
3997 	gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */);
3998 	GLU_EXPECT_NO_ERROR(gl.getError(), "DrawArrays");
3999 
4000 	/* Unbind FBO */
4001 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
4002 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindFramebuffer");
4003 
4004 	/* Done */
4005 	return true;
4006 }
4007 
4008 /** Fills source texture
4009  *
4010  * @param format_idx Index of format
4011  * @param target_idx Index of target
4012  *
4013  * @return True if operation was successful, false other wise
4014  **/
4015 bool FunctionalTest::fillSourceTexture(size_t format_idx, size_t target_idx)
4016 {
4017 	const glw::GLenum	  target = texture_targets[target_idx].m_target;
4018 	const _texture_format& format = texture_formats[format_idx];
4019 
4020 	/*  */
4021 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
4022 
4023 	/* Result */
4024 	bool result = true;
4025 
4026 	/* Bind texture */
4027 	gl.bindTexture(target, m_source_tex_id);
4028 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
4029 
4030 	/* Attach texture */
4031 	switch (target)
4032 	{
4033 	case GL_TEXTURE_1D:
4034 		gl.texSubImage1D(target, 0 /* level */, 0 /* x */, m_width, format.m_format, format.m_type,
4035 						 format.m_source_data);
4036 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexSubImage1D");
4037 
4038 		break;
4039 
4040 	case GL_TEXTURE_1D_ARRAY:
4041 	case GL_TEXTURE_2D:
4042 	case GL_TEXTURE_RECTANGLE:
4043 		gl.texSubImage2D(target, 0 /* level */, 0 /* x */, 0 /* y */, m_width, m_height, format.m_format, format.m_type,
4044 						 format.m_source_data);
4045 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexSubImage2D");
4046 
4047 		break;
4048 
4049 	case GL_TEXTURE_2D_ARRAY:
4050 	case GL_TEXTURE_3D:
4051 		gl.texSubImage3D(target, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, m_width, m_height, m_depth,
4052 						 format.m_format, format.m_type, format.m_source_data);
4053 		GLU_EXPECT_NO_ERROR(gl.getError(), "TexSubImage3D");
4054 
4055 		break;
4056 
4057 	case GL_TEXTURE_CUBE_MAP:
4058 		for (size_t i = 0; i < n_cube_map_faces; ++i)
4059 		{
4060 			gl.texSubImage2D(cube_map_faces[i], 0 /* level */, 0 /* x */, 0 /* y */, m_width, m_height, format.m_format,
4061 							 format.m_type, format.m_source_data);
4062 			GLU_EXPECT_NO_ERROR(gl.getError(), "TexSubImage2D");
4063 		}
4064 
4065 		break;
4066 
4067 	case GL_TEXTURE_2D_MULTISAMPLE:
4068 	case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
4069 		result = fillMSTexture(format_idx, target_idx);
4070 
4071 		break;
4072 
4073 	default:
4074 		TCU_FAIL("Invalid enum");
4075 	}
4076 
4077 	/* Unbind */
4078 	gl.bindTexture(target, 0);
4079 	GLU_EXPECT_NO_ERROR(gl.getError(), "BindTexture");
4080 
4081 	/* Done */
4082 	return result;
4083 }
4084 
4085 /** Prepares program used to fill multisampled texture
4086  *
4087  * @param format_idx Index of texture format
4088  * @param program    Instance of program that will be prepared
4089  **/
4090 void FunctionalTest::prepareProgram(size_t format_idx, Utils::programInfo& program)
4091 {
4092 	static const glw::GLchar* fs_template = "#version 330 core\n"
4093 											"\n"
4094 											"out PREFIXvec4 out_color;\n"
4095 											"\n"
4096 											"void main()\n"
4097 											"{\n"
4098 											"    out_color = PREFIXvec4(VALUES);\n"
4099 											"}\n"
4100 											"\n";
4101 
4102 	const _texture_format& format = texture_formats[format_idx];
4103 	const std::string&	 values = prepareValues(format_idx);
4104 	const std::string&	 vs	 = getVertexShader(testCase(), false); /* Get blank VS */
4105 
4106 	std::string fs		 = fs_template;
4107 	size_t		position = 0;
4108 
4109 	Utils::replaceToken("PREFIX", position, format.m_sampler.m_sampler_prefix, fs);
4110 	Utils::replaceToken("PREFIX", position, format.m_sampler.m_sampler_prefix, fs);
4111 	Utils::replaceToken("VALUES", position, values.c_str(), fs);
4112 
4113 	program.build(fs.c_str(), vs.c_str());
4114 }
4115 
4116 /** Prepares hardcoded values used by program to fill multisampled textures
4117  *
4118  * @param format_idx Index of texture format
4119  *
4120  * @return Shader source
4121  **/
4122 std::string FunctionalTest::prepareValues(size_t format_idx)
4123 {
4124 	double ch_rgba[4] = { 0.0, 0.0, 0.0, 0.0 };
4125 
4126 	calculate_values_from_source(format_idx, ch_rgba);
4127 
4128 	/* Prepare string */
4129 	std::stringstream stream;
4130 	stream << ch_rgba[0] << ", " << ch_rgba[1] << ", " << ch_rgba[2] << ", " << ch_rgba[3];
4131 
4132 	return stream.str();
4133 }
4134 
4135 /** Verifies if value is in <low:top> range
4136  *
4137  * @tparam T Type oo values
4138  *
4139  * @param value Value to check
4140  * @param low   Lowest acceptable value
4141  * @param top   Highest acceptable value
4142  *
4143  * @return true if value is in range, false otherwise
4144  **/
4145 template <typename T>
4146 bool isInRange(const void* value, const void* low, const void* top)
4147 {
4148 	const T* v_ptr = (const T*)value;
4149 	const T* l_ptr = (const T*)low;
4150 	const T* t_ptr = (const T*)top;
4151 
4152 	if ((*v_ptr > *t_ptr) || (*v_ptr < *l_ptr))
4153 	{
4154 		return false;
4155 	}
4156 
4157 	return true;
4158 }
4159 
4160 /** Verifies contents of output image
4161  *
4162  * @param test_case                 Test case instance
4163  * @param output_format_index       Index of format used by output texture
4164  * @parma output_channel_size       Size of storage used by output texture in bits
4165  * @param index_of_swizzled_channel Index of swizzled channel
4166  * @param data                      Image contents
4167  **/
4168 void FunctionalTest::verifyOutputImage(const testCase& test_case, size_t output_format_index,
4169 									   glw::GLint output_channel_size, size_t index_of_swizzled_channel,
4170 									   const glw::GLubyte* data)
4171 {
4172 	const _texture_format& output_format = texture_formats[output_format_index];
4173 
4174 	glw::GLubyte expected_data_low[8] = { 0 };
4175 	glw::GLubyte expected_data_top[8] = { 0 };
4176 	size_t		 texel_size			  = 0;
4177 
4178 	calculate_expected_value(test_case.m_source_texture_format_index, output_format_index, index_of_swizzled_channel,
4179 							 test_case.m_texture_sizes[index_of_swizzled_channel], output_channel_size,
4180 							 expected_data_low, expected_data_top, texel_size);
4181 
4182 	for (size_t i = 0; i < m_output_height * m_output_width; ++i)
4183 	{
4184 		const size_t	   offset  = i * texel_size;
4185 		const glw::GLvoid* pointer = data + offset;
4186 
4187 		bool res = false;
4188 
4189 		switch (output_format.m_type)
4190 		{
4191 		case GL_BYTE:
4192 			res = isInRange<glw::GLbyte>(pointer, expected_data_low, expected_data_top);
4193 			break;
4194 		case GL_UNSIGNED_BYTE:
4195 			res = isInRange<glw::GLubyte>(pointer, expected_data_low, expected_data_top);
4196 			break;
4197 		case GL_SHORT:
4198 			res = isInRange<glw::GLshort>(pointer, expected_data_low, expected_data_top);
4199 			break;
4200 		case GL_UNSIGNED_SHORT:
4201 			res = isInRange<glw::GLushort>(pointer, expected_data_low, expected_data_top);
4202 			break;
4203 		case GL_HALF_FLOAT:
4204 			res = isInRange<glw::GLbyte>(pointer, expected_data_low, expected_data_top);
4205 			break;
4206 		case GL_INT:
4207 			res = isInRange<glw::GLint>(pointer, expected_data_low, expected_data_top);
4208 			break;
4209 		case GL_UNSIGNED_INT:
4210 			res = isInRange<glw::GLhalf>(pointer, expected_data_low, expected_data_top);
4211 			break;
4212 		case GL_FLOAT:
4213 			res = isInRange<glw::GLfloat>(pointer, expected_data_low, expected_data_top);
4214 			break;
4215 		default:
4216 			TCU_FAIL("Invalid enum");
4217 		}
4218 
4219 		if (false == res)
4220 		{
4221 			throw wrongResults(test_case);
4222 		}
4223 	}
4224 }
4225 }
4226 
4227 /** Constructor.
4228  *
4229  *  @param context Rendering context.
4230  **/
4231 TextureSwizzleTests::TextureSwizzleTests(deqp::Context& context)
4232 	: TestCaseGroup(context, "texture_swizzle", "Verifies \"texture_swizzle\" functionality")
4233 {
4234 	/* Left blank on purpose */
4235 }
4236 
4237 /** Initializes a texture_storage_multisample test group.
4238  *
4239  **/
4240 void TextureSwizzleTests::init(void)
4241 {
4242 	addChild(new TextureSwizzle::APIErrorsTest(m_context));
4243 	addChild(new TextureSwizzle::IntialStateTest(m_context));
4244 	addChild(new TextureSwizzle::SmokeTest(m_context));
4245 	addChild(new TextureSwizzle::FunctionalTest(m_context));
4246 }
4247 } /* glcts namespace */
4248