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1 /***************************************************************************
2  *
3  * Copyright 2010,2011 BMW Car IT GmbH
4  *
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  *        http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  *
18  ****************************************************************************/
19 #ifndef __SHADERBASE_H__
20 #define __SHADERBASE_H__
21 
22 #include "vec.h"
23 
24 #include <string>
25 using std::string;
26 
27 class ShaderBase
28 {
29 public:
30 	ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix);
31 	virtual ~ShaderBase();
32 	virtual void use(vec3f* position, vec4f* color);
33 
34 protected:
35     unsigned int shaderProgramId;
36 
37 private:
38     unsigned int fragmentShaderId;
39     unsigned int vertexShaderId;
40     int m_uniformProjectionMatrix;
41 
42 private:
43 	bool initShader();
44 	bool destroyShader();
45 
46 private:
47 	string m_vertexCode;
48 	string m_fragmentCode;
49 	float* m_projectionMatrix;
50 };
51 
52 #endif // __SHADERBASE_H__
53