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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific instruction folding path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(set = 0, binding = 0) uniform buf0
31# {
32#     vec2 injectionSwitch;
33# };
34# layout(location = 0) out vec4 _GLF_color;
35#
36# void main()
37# {
38#     // Always true.
39#     if(mix(injectionSwitch, vec2(1), bvec2(false)).x == 0.0)
40#         _GLF_color = vec4(1, 0, 0, 1);
41#     else
42#         _GLF_color = vec4(0);
43# }
44SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
45; SPIR-V
46; Version: 1.0
47; Generator: Khronos Glslang Reference Front End; 8
48; Bound: 36
49; Schema: 0
50               OpCapability Shader
51          %1 = OpExtInstImport "GLSL.std.450"
52               OpMemoryModel Logical GLSL450
53               OpEntryPoint Fragment %4 "main" %32
54               OpExecutionMode %4 OriginUpperLeft
55               OpSource ESSL 310
56               OpName %4 "main"
57               OpName %8 "buf0"
58               OpMemberName %8 0 "injectionSwitch"
59               OpName %10 ""
60               OpName %32 "_GLF_color"
61               OpMemberDecorate %8 0 Offset 0
62               OpDecorate %8 Block
63               OpDecorate %10 DescriptorSet 0
64               OpDecorate %10 Binding 0
65               OpDecorate %32 Location 0
66          %2 = OpTypeVoid
67          %3 = OpTypeFunction %2
68          %6 = OpTypeFloat 32
69          %7 = OpTypeVector %6 2
70          %8 = OpTypeStruct %7
71          %9 = OpTypePointer Uniform %8
72         %10 = OpVariable %9 Uniform
73         %11 = OpTypeInt 32 1
74         %12 = OpConstant %11 0
75         %13 = OpTypePointer Uniform %7
76         %16 = OpConstant %6 1
77         %17 = OpConstantComposite %7 %16 %16
78         %18 = OpTypeBool
79         %19 = OpTypeVector %18 2
80         %20 = OpConstantFalse %18
81         %21 = OpConstantComposite %19 %20 %20
82         %23 = OpTypeInt 32 0
83         %24 = OpConstant %23 0
84         %26 = OpConstant %6 0
85         %30 = OpTypeVector %6 4
86         %31 = OpTypePointer Output %30
87         %32 = OpVariable %31 Output
88         %33 = OpConstantComposite %30 %16 %26 %26 %16
89         %35 = OpConstantComposite %30 %26 %26 %26 %26
90          %4 = OpFunction %2 None %3
91          %5 = OpLabel
92         %14 = OpAccessChain %13 %10 %12
93         %15 = OpLoad %7 %14
94         %22 = OpSelect %7 %21 %17 %15
95         %25 = OpCompositeExtract %6 %22 0
96         %27 = OpFOrdEqual %18 %25 %26
97               OpSelectionMerge %29 None
98               OpBranchConditional %27 %28 %34
99         %28 = OpLabel
100               OpStore %32 %33
101               OpBranch %29
102         %34 = OpLabel
103               OpStore %32 %35
104               OpBranch %29
105         %29 = OpLabel
106               OpReturn
107               OpFunctionEnd
108END
109
110# uniforms for variant
111
112# injectionSwitch
113BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
114 0.0 1.0
115END
116
117BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
118
119PIPELINE graphics variant_pipeline
120  ATTACH variant_vertex_shader
121  ATTACH variant_fragment_shader
122  FRAMEBUFFER_SIZE 256 256
123  BIND BUFFER variant_framebuffer AS color LOCATION 0
124  BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
125END
126CLEAR_COLOR variant_pipeline 0 0 0 255
127
128CLEAR variant_pipeline
129RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
130
131EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
132