• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific instruction folding path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(location = 0) out vec4 _GLF_color;
31# layout(set = 0, binding = 0) uniform buf0
32# {
33#     vec2 threeandfour; // (3.0, 4.0)
34# };
35#
36# void main()
37# {
38#     vec4 v = vec4(2, 3, 4, 5);
39#     // mix returns (1.0, 6.0)
40#     v.xy = mix(vec2(2, 6), vec2(1.0, threeandfour.y), bvec2(true, false));
41#     if (v == vec4(1, 6, 4, 5))
42#         _GLF_color = vec4(1, 0, 0, 1);
43#     else
44#         _GLF_color = vec4(0);
45# }
46SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
47; SPIR-V
48; Version: 1.0
49; Generator: Khronos Glslang Reference Front End; 8
50; Bound: 51
51; Schema: 0
52               OpCapability Shader
53          %1 = OpExtInstImport "GLSL.std.450"
54               OpMemoryModel Logical GLSL450
55               OpEntryPoint Fragment %4 "main" %46
56               OpExecutionMode %4 OriginUpperLeft
57               OpSource ESSL 310
58               OpName %4 "main"
59               OpName %9 "v"
60               OpName %19 "buf0"
61               OpMemberName %19 0 "threeandfour"
62               OpName %21 ""
63               OpName %46 "_GLF_color"
64               OpMemberDecorate %19 0 Offset 0
65               OpDecorate %19 Block
66               OpDecorate %21 DescriptorSet 0
67               OpDecorate %21 Binding 0
68               OpDecorate %46 Location 0
69          %2 = OpTypeVoid
70          %3 = OpTypeFunction %2
71          %6 = OpTypeFloat 32
72          %7 = OpTypeVector %6 4
73          %8 = OpTypePointer Function %7
74         %10 = OpConstant %6 2
75         %11 = OpConstant %6 3
76         %12 = OpConstant %6 4
77         %13 = OpConstant %6 5
78         %14 = OpConstantComposite %7 %10 %11 %12 %13
79         %15 = OpTypeVector %6 2
80         %16 = OpConstant %6 6
81         %17 = OpConstantComposite %15 %10 %16
82         %18 = OpConstant %6 1
83         %19 = OpTypeStruct %15
84         %20 = OpTypePointer Uniform %19
85         %21 = OpVariable %20 Uniform
86         %22 = OpTypeInt 32 1
87         %23 = OpConstant %22 0
88         %24 = OpTypeInt 32 0
89         %25 = OpConstant %24 1
90         %26 = OpTypePointer Uniform %6
91         %30 = OpTypeBool
92         %31 = OpTypeVector %30 2
93         %32 = OpConstantTrue %30
94         %33 = OpConstantFalse %30
95         %34 = OpConstantComposite %31 %32 %33
96         %39 = OpConstantComposite %7 %18 %16 %12 %13
97         %40 = OpTypeVector %30 4
98         %45 = OpTypePointer Output %7
99         %46 = OpVariable %45 Output
100         %47 = OpConstant %6 0
101         %48 = OpConstantComposite %7 %18 %47 %47 %18
102         %50 = OpConstantComposite %7 %47 %47 %47 %47
103          %4 = OpFunction %2 None %3
104          %5 = OpLabel
105          %9 = OpVariable %8 Function
106               OpStore %9 %14
107         %27 = OpAccessChain %26 %21 %23 %25
108         %28 = OpLoad %6 %27
109         %29 = OpCompositeConstruct %15 %18 %28
110         %35 = OpSelect %15 %34 %29 %17
111         %36 = OpLoad %7 %9
112         %37 = OpVectorShuffle %7 %36 %35 4 5 2 3
113               OpStore %9 %37
114         %38 = OpLoad %7 %9
115         %41 = OpFOrdEqual %40 %38 %39
116         %42 = OpAll %30 %41
117               OpSelectionMerge %44 None
118               OpBranchConditional %42 %43 %49
119         %43 = OpLabel
120               OpStore %46 %48
121               OpBranch %44
122         %49 = OpLabel
123               OpStore %46 %50
124               OpBranch %44
125         %44 = OpLabel
126               OpReturn
127               OpFunctionEnd
128END
129
130# uniforms for variant
131
132# threeandfour
133BUFFER variant_threeandfour DATA_TYPE vec2<float> DATA
134 3.0 4.0
135END
136
137BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
138
139PIPELINE graphics variant_pipeline
140  ATTACH variant_vertex_shader
141  ATTACH variant_fragment_shader
142  FRAMEBUFFER_SIZE 256 256
143  BIND BUFFER variant_framebuffer AS color LOCATION 0
144  BIND BUFFER variant_threeandfour AS uniform DESCRIPTOR_SET 0 BINDING 0
145END
146CLEAR_COLOR variant_pipeline 0 0 0 255
147
148CLEAR variant_pipeline
149RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
150
151EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
152