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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific IR builder path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(location = 0) out vec4 _GLF_color;
31#
32# layout(set = 0, binding = 0) uniform buf0
33# {
34#     float one;
35# };
36#
37# void main()
38# {
39#     mat4 m = mat4(1.0, 1.0, 0.0, 1.0,
40#                   0.0, 0.0, 1.0, 1.0,
41#                   0.0, 0.0, one, 0.0,
42#                   0.0, 0.0, 0.0, 0.0);
43#
44#     if(abs(determinant(m)) < 0.01)
45#         _GLF_color = vec4(1, 0, 0, 1);
46#     else
47#         _GLF_color = vec4(0);
48# }
49SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
50; SPIR-V
51; Version: 1.0
52; Generator: Khronos Glslang Reference Front End; 8
53; Bound: 39
54; Schema: 0
55               OpCapability Shader
56          %1 = OpExtInstImport "GLSL.std.450"
57               OpMemoryModel Logical GLSL450
58               OpEntryPoint Fragment %4 "main" %35
59               OpExecutionMode %4 OriginUpperLeft
60               OpSource ESSL 310
61               OpName %4 "main"
62               OpName %10 "m"
63               OpName %13 "buf0"
64               OpMemberName %13 0 "one"
65               OpName %15 ""
66               OpName %35 "_GLF_color"
67               OpMemberDecorate %13 0 Offset 0
68               OpDecorate %13 Block
69               OpDecorate %15 DescriptorSet 0
70               OpDecorate %15 Binding 0
71               OpDecorate %35 Location 0
72          %2 = OpTypeVoid
73          %3 = OpTypeFunction %2
74          %6 = OpTypeFloat 32
75          %7 = OpTypeVector %6 4
76          %8 = OpTypeMatrix %7 4
77          %9 = OpTypePointer Function %8
78         %11 = OpConstant %6 1
79         %12 = OpConstant %6 0
80         %13 = OpTypeStruct %6
81         %14 = OpTypePointer Uniform %13
82         %15 = OpVariable %14 Uniform
83         %16 = OpTypeInt 32 1
84         %17 = OpConstant %16 0
85         %18 = OpTypePointer Uniform %6
86         %29 = OpConstant %6 0.00999999978
87         %30 = OpTypeBool
88         %34 = OpTypePointer Output %7
89         %35 = OpVariable %34 Output
90         %36 = OpConstantComposite %7 %11 %12 %12 %11
91         %38 = OpConstantComposite %7 %12 %12 %12 %12
92          %4 = OpFunction %2 None %3
93          %5 = OpLabel
94         %10 = OpVariable %9 Function
95         %19 = OpAccessChain %18 %15 %17
96         %20 = OpLoad %6 %19
97         %21 = OpCompositeConstruct %7 %11 %11 %12 %11
98         %22 = OpCompositeConstruct %7 %12 %12 %11 %11
99         %23 = OpCompositeConstruct %7 %12 %12 %20 %12
100         %24 = OpCompositeConstruct %7 %12 %12 %12 %12
101         %25 = OpCompositeConstruct %8 %21 %22 %23 %24
102               OpStore %10 %25
103         %26 = OpLoad %8 %10
104         %27 = OpExtInst %6 %1 Determinant %26
105         %28 = OpExtInst %6 %1 FAbs %27
106         %31 = OpFOrdLessThan %30 %28 %29
107               OpSelectionMerge %33 None
108               OpBranchConditional %31 %32 %37
109         %32 = OpLabel
110               OpStore %35 %36
111               OpBranch %33
112         %37 = OpLabel
113               OpStore %35 %38
114               OpBranch %33
115         %33 = OpLabel
116               OpReturn
117               OpFunctionEnd
118END
119
120# uniforms for variant
121
122# one
123BUFFER variant_one DATA_TYPE float DATA
124 1.0
125END
126
127BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
128
129PIPELINE graphics variant_pipeline
130  ATTACH variant_vertex_shader
131  ATTACH variant_fragment_shader
132  FRAMEBUFFER_SIZE 256 256
133  BIND BUFFER variant_framebuffer AS color LOCATION 0
134  BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
135END
136CLEAR_COLOR variant_pipeline 0 0 0 255
137
138CLEAR variant_pipeline
139RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
140
141EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
142