1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific value tracking code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(set = 0, binding = 0) uniform buf0 31# { 32# float quarter; 33# }; 34# 35# layout(location = 0) out vec4 _GLF_color; 36# 37# void main() 38# { 39# vec4 N = vec4(1, 2, 3, 4); 40# vec4 I = vec4(4.0, 87.59, quarter, 92.51); 41# vec4 Nref = vec4(17.05, -6.1, 4329.3705, 2.7); 42# vec4 v = faceforward(N, I, Nref); 43# 44# if (v == vec4(-1, -2, -3, -4)) 45# _GLF_color = vec4(1, 0, 0, 1); 46# else 47# _GLF_color = vec4(0); 48# } 49SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 50; SPIR-V 51; Version: 1.0 52; Generator: Khronos Glslang Reference Front End; 8 53; Bound: 56 54; Schema: 0 55 OpCapability Shader 56 %1 = OpExtInstImport "GLSL.std.450" 57 OpMemoryModel Logical GLSL450 58 OpEntryPoint Fragment %4 "main" %51 59 OpExecutionMode %4 OriginUpperLeft 60 OpSource ESSL 310 61 OpName %4 "main" 62 OpName %9 "N" 63 OpName %15 "I" 64 OpName %17 "buf0" 65 OpMemberName %17 0 "quarter" 66 OpName %19 "" 67 OpName %27 "Nref" 68 OpName %33 "v" 69 OpName %51 "_GLF_color" 70 OpMemberDecorate %17 0 Offset 0 71 OpDecorate %17 Block 72 OpDecorate %19 DescriptorSet 0 73 OpDecorate %19 Binding 0 74 OpDecorate %51 Location 0 75 %2 = OpTypeVoid 76 %3 = OpTypeFunction %2 77 %6 = OpTypeFloat 32 78 %7 = OpTypeVector %6 4 79 %8 = OpTypePointer Function %7 80 %10 = OpConstant %6 1 81 %11 = OpConstant %6 2 82 %12 = OpConstant %6 3 83 %13 = OpConstant %6 4 84 %14 = OpConstantComposite %7 %10 %11 %12 %13 85 %16 = OpConstant %6 87.5899963 86 %17 = OpTypeStruct %6 87 %18 = OpTypePointer Uniform %17 88 %19 = OpVariable %18 Uniform 89 %20 = OpTypeInt 32 1 90 %21 = OpConstant %20 0 91 %22 = OpTypePointer Uniform %6 92 %25 = OpConstant %6 92.5100021 93 %28 = OpConstant %6 17.0499992 94 %29 = OpConstant %6 -6.0999999 95 %30 = OpConstant %6 4329.37061 96 %31 = OpConstant %6 2.70000005 97 %32 = OpConstantComposite %7 %28 %29 %30 %31 98 %39 = OpConstant %6 -1 99 %40 = OpConstant %6 -2 100 %41 = OpConstant %6 -3 101 %42 = OpConstant %6 -4 102 %43 = OpConstantComposite %7 %39 %40 %41 %42 103 %44 = OpTypeBool 104 %45 = OpTypeVector %44 4 105 %50 = OpTypePointer Output %7 106 %51 = OpVariable %50 Output 107 %52 = OpConstant %6 0 108 %53 = OpConstantComposite %7 %10 %52 %52 %10 109 %55 = OpConstantComposite %7 %52 %52 %52 %52 110 %4 = OpFunction %2 None %3 111 %5 = OpLabel 112 %9 = OpVariable %8 Function 113 %15 = OpVariable %8 Function 114 %27 = OpVariable %8 Function 115 %33 = OpVariable %8 Function 116 OpStore %9 %14 117 %23 = OpAccessChain %22 %19 %21 118 %24 = OpLoad %6 %23 119 %26 = OpCompositeConstruct %7 %13 %16 %24 %25 120 OpStore %15 %26 121 OpStore %27 %32 122 %34 = OpLoad %7 %9 123 %35 = OpLoad %7 %15 124 %36 = OpLoad %7 %27 125 %37 = OpExtInst %7 %1 FaceForward %34 %35 %36 126 OpStore %33 %37 127 %38 = OpLoad %7 %33 128 %46 = OpFOrdEqual %45 %38 %43 129 %47 = OpAll %44 %46 130 OpSelectionMerge %49 None 131 OpBranchConditional %47 %48 %54 132 %48 = OpLabel 133 OpStore %51 %53 134 OpBranch %49 135 %54 = OpLabel 136 OpStore %51 %55 137 OpBranch %49 138 %49 = OpLabel 139 OpReturn 140 OpFunctionEnd 141END 142 143# uniforms for variant 144 145# quarter 146BUFFER variant_quarter DATA_TYPE float DATA 147 0.25 148END 149 150BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 151 152PIPELINE graphics variant_pipeline 153 ATTACH variant_vertex_shader 154 ATTACH variant_fragment_shader 155 FRAMEBUFFER_SIZE 256 256 156 BIND BUFFER variant_framebuffer AS color LOCATION 0 157 BIND BUFFER variant_quarter AS uniform DESCRIPTOR_SET 0 BINDING 0 158END 159CLEAR_COLOR variant_pipeline 0 0 0 255 160 161CLEAR variant_pipeline 162RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 163 164EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 165