1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Copyright (c) 2016 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Shader discard statement tests.
24 *//*--------------------------------------------------------------------*/
25
26 #include "vktShaderRenderDiscardTests.hpp"
27 #include "vktShaderRender.hpp"
28 #include "tcuStringTemplate.hpp"
29 #include "gluTexture.hpp"
30
31 #include <string>
32
33 using tcu::StringTemplate;
34
35 namespace vkt
36 {
37 namespace sr
38 {
39 namespace
40 {
41
42 class SamplerUniformSetup : public UniformSetup
43 {
44 public:
SamplerUniformSetup(bool useSampler)45 SamplerUniformSetup (bool useSampler)
46 : m_useSampler(useSampler)
47 {}
48
setup(ShaderRenderCaseInstance & instance,const tcu::Vec4 &) const49 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const
50 {
51 instance.useUniform(0u, UI_ONE);
52 instance.useUniform(1u, UI_TWO);
53 if (m_useSampler)
54 instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0
55 }
56
57 private:
58 const bool m_useSampler;
59 };
60
61
62 class ShaderDiscardCaseInstance : public ShaderRenderCaseInstance
63 {
64 public:
65 ShaderDiscardCaseInstance (Context& context,
66 bool isVertexCase,
67 const ShaderEvaluator& evaluator,
68 const UniformSetup& uniformSetup,
69 bool usesTexture,
70 bool fuzzyCompare);
71 virtual ~ShaderDiscardCaseInstance (void);
72 };
73
ShaderDiscardCaseInstance(Context & context,bool isVertexCase,const ShaderEvaluator & evaluator,const UniformSetup & uniformSetup,bool usesTexture,bool fuzzyCompare)74 ShaderDiscardCaseInstance::ShaderDiscardCaseInstance (Context& context,
75 bool isVertexCase,
76 const ShaderEvaluator& evaluator,
77 const UniformSetup& uniformSetup,
78 bool usesTexture,
79 bool fuzzyCompare)
80 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR, static_cast<deUint32>(GRID_SIZE_DEFAULTS), fuzzyCompare)
81 {
82 if (usesTexture)
83 {
84 de::SharedPtr<TextureBinding> brickTexture(new TextureBinding(m_context.getTestContext().getArchive(),
85 "vulkan/data/brick.png",
86 TextureBinding::TYPE_2D,
87 tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE,
88 tcu::Sampler::CLAMP_TO_EDGE,
89 tcu::Sampler::CLAMP_TO_EDGE,
90 tcu::Sampler::LINEAR,
91 tcu::Sampler::LINEAR)));
92 m_textures.push_back(brickTexture);
93 }
94 }
95
~ShaderDiscardCaseInstance(void)96 ShaderDiscardCaseInstance::~ShaderDiscardCaseInstance (void)
97 {
98 }
99
100 class ShaderDiscardCase : public ShaderRenderCase
101 {
102 public:
103 ShaderDiscardCase (tcu::TestContext& testCtx,
104 const char* name,
105 const char* description,
106 const char* shaderSource,
107 const ShaderEvalFunc evalFunc,
108 bool usesTexture,
109 bool fuzzyCompare,
110 bool demote);
createInstance(Context & context) const111 virtual TestInstance* createInstance (Context& context) const
112 {
113 DE_ASSERT(m_evaluator != DE_NULL);
114 DE_ASSERT(m_uniformSetup != DE_NULL);
115 return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture, m_fuzzyCompare);
116 }
117
118 virtual void checkSupport (Context& context) const;
119
120 private:
121 const bool m_usesTexture;
122 const bool m_fuzzyCompare;
123 const bool m_demote;
124 };
125
ShaderDiscardCase(tcu::TestContext & testCtx,const char * name,const char * description,const char * shaderSource,const ShaderEvalFunc evalFunc,bool usesTexture,bool fuzzyCompare,bool demote)126 ShaderDiscardCase::ShaderDiscardCase (tcu::TestContext& testCtx,
127 const char* name,
128 const char* description,
129 const char* shaderSource,
130 const ShaderEvalFunc evalFunc,
131 bool usesTexture,
132 bool fuzzyCompare,
133 bool demote)
134 : ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTexture), DE_NULL)
135 , m_usesTexture (usesTexture)
136 , m_fuzzyCompare (fuzzyCompare)
137 , m_demote (demote)
138 {
139 m_fragShaderSource = shaderSource;
140 m_vertShaderSource =
141 "#version 310 es\n"
142 "layout(location=0) in highp vec4 a_position;\n"
143 "layout(location=1) in highp vec4 a_coords;\n"
144 "layout(location=2) in highp vec4 a_one;\n"
145 "layout(location=0) out mediump vec4 v_color;\n"
146 "layout(location=1) out mediump vec4 v_coords;\n\n"
147 "layout(location=2) out mediump vec4 v_one;\n"
148 "void main (void)\n"
149 "{\n"
150 " gl_Position = a_position;\n"
151 " v_color = vec4(a_coords.xyz, 1.0);\n"
152 " v_coords = a_coords;\n"
153 " v_one = a_one;\n"
154 "}\n";
155 }
156
checkSupport(Context & context) const157 void ShaderDiscardCase::checkSupport(Context& context) const
158 {
159 if (m_demote && !context.getShaderDemoteToHelperInvocationFeaturesEXT().shaderDemoteToHelperInvocation)
160 TCU_THROW(NotSupportedError, "VK_EXT_shader_demote_to_helper_invocation not supported");
161 }
162
163 enum DiscardMode
164 {
165 DISCARDMODE_ALWAYS = 0,
166 DISCARDMODE_NEVER,
167 DISCARDMODE_UNIFORM,
168 DISCARDMODE_DYNAMIC,
169 DISCARDMODE_TEXTURE,
170 DISCARDMODE_DERIV,
171
172 DISCARDMODE_LAST
173 };
174
175 enum DiscardTemplate
176 {
177 DISCARDTEMPLATE_MAIN_BASIC = 0,
178 DISCARDTEMPLATE_FUNCTION_BASIC,
179 DISCARDTEMPLATE_MAIN_STATIC_LOOP,
180 DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP,
181 DISCARDTEMPLATE_FUNCTION_STATIC_LOOP,
182
183 DISCARDTEMPLATE_LAST
184 };
185
186 // Evaluation functions
evalDiscardAlways(ShaderEvalContext & c)187 inline void evalDiscardAlways (ShaderEvalContext& c) { c.discard(); }
evalDiscardNever(ShaderEvalContext & c)188 inline void evalDiscardNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
evalDiscardDynamic(ShaderEvalContext & c)189 inline void evalDiscardDynamic (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.coords.x()+c.coords.y() > 0.0f) c.discard(); }
190
evalDiscardTexture(ShaderEvalContext & c)191 inline void evalDiscardTexture (ShaderEvalContext& c)
192 {
193 c.color.xyz() = c.coords.swizzle(0,1,2);
194 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
195 c.discard();
196 }
197
getEvalFunc(DiscardMode mode)198 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
199 {
200 switch (mode)
201 {
202 case DISCARDMODE_ALWAYS: return evalDiscardAlways;
203 case DISCARDMODE_NEVER: return evalDiscardNever;
204 case DISCARDMODE_UNIFORM: return evalDiscardAlways;
205 case DISCARDMODE_DYNAMIC: return evalDiscardDynamic;
206 case DISCARDMODE_TEXTURE: return evalDiscardTexture;
207 case DISCARDMODE_DERIV: return evalDiscardAlways;
208 default:
209 DE_ASSERT(DE_FALSE);
210 return evalDiscardAlways;
211 }
212 }
213
getTemplate(DiscardTemplate variant)214 static const char* getTemplate (DiscardTemplate variant)
215 {
216 #define GLSL_SHADER_TEMPLATE_HEADER \
217 "#version 310 es\n" \
218 "#extension GL_EXT_demote_to_helper_invocation : enable\n" \
219 "layout(location = 0) in mediump vec4 v_color;\n" \
220 "layout(location = 1) in mediump vec4 v_coords;\n" \
221 "layout(location = 2) in mediump vec4 a_one;\n" \
222 "layout(location = 0) out mediump vec4 o_color;\n" \
223 "layout(set = 0, binding = 2) uniform sampler2D ut_brick;\n" \
224 "layout(set = 0, binding = 0) uniform block0 { mediump int ui_one; };\n\n"
225
226 switch (variant)
227 {
228 case DISCARDTEMPLATE_MAIN_BASIC:
229 return GLSL_SHADER_TEMPLATE_HEADER
230 "void main (void)\n"
231 "{\n"
232 " o_color = v_color;\n"
233 " ${DISCARD};\n"
234 "}\n";
235
236 case DISCARDTEMPLATE_FUNCTION_BASIC:
237 return GLSL_SHADER_TEMPLATE_HEADER
238 "void myfunc (void)\n"
239 "{\n"
240 " ${DISCARD};\n"
241 "}\n\n"
242 "void main (void)\n"
243 "{\n"
244 " o_color = v_color;\n"
245 " myfunc();\n"
246 "}\n";
247
248 case DISCARDTEMPLATE_MAIN_STATIC_LOOP:
249 return GLSL_SHADER_TEMPLATE_HEADER
250 "void main (void)\n"
251 "{\n"
252 " o_color = v_color;\n"
253 " for (int i = 0; i < 2; i++)\n"
254 " {\n"
255 " if (i > 0) {\n"
256 " ${DISCARD};\n"
257 " }\n"
258 " }\n"
259 "}\n";
260
261 case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP:
262 return GLSL_SHADER_TEMPLATE_HEADER
263 "layout(set = 0, binding = 1) uniform block1 { mediump int ui_two; };\n\n"
264 "void main (void)\n"
265 "{\n"
266 " o_color = v_color;\n"
267 " for (int i = 0; i < ui_two; i++)\n"
268 " {\n"
269 " if (i > 0) {\n"
270 " ${DISCARD};\n"
271 " }\n"
272 " }\n"
273 "}\n";
274
275 case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP:
276 return GLSL_SHADER_TEMPLATE_HEADER
277 "void myfunc (void)\n"
278 "{\n"
279 " for (int i = 0; i < 2; i++)\n"
280 " {\n"
281 " if (i > 0) {\n"
282 " ${DISCARD};\n"
283 " }\n"
284 " }\n"
285 "}\n\n"
286 "void main (void)\n"
287 "{\n"
288 " o_color = v_color;\n"
289 " myfunc();\n"
290 "}\n";
291
292 default:
293 DE_ASSERT(DE_FALSE);
294 return DE_NULL;
295 }
296
297 #undef GLSL_SHADER_TEMPLATE_HEADER
298 }
299
getTemplateName(DiscardTemplate variant)300 static const char* getTemplateName (DiscardTemplate variant)
301 {
302 switch (variant)
303 {
304 case DISCARDTEMPLATE_MAIN_BASIC: return "basic";
305 case DISCARDTEMPLATE_FUNCTION_BASIC: return "function";
306 case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static_loop";
307 case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic_loop";
308 case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "function_static_loop";
309 default:
310 DE_ASSERT(DE_FALSE);
311 return DE_NULL;
312 }
313 }
314
getModeName(DiscardMode mode)315 static const char* getModeName (DiscardMode mode)
316 {
317 switch (mode)
318 {
319 case DISCARDMODE_ALWAYS: return "always";
320 case DISCARDMODE_NEVER: return "never";
321 case DISCARDMODE_UNIFORM: return "uniform";
322 case DISCARDMODE_DYNAMIC: return "dynamic";
323 case DISCARDMODE_TEXTURE: return "texture";
324 case DISCARDMODE_DERIV: return "deriv";
325 default:
326 DE_ASSERT(DE_FALSE);
327 return DE_NULL;
328 }
329 }
330
getTemplateDesc(DiscardTemplate variant)331 static const char* getTemplateDesc (DiscardTemplate variant)
332 {
333 switch (variant)
334 {
335 case DISCARDTEMPLATE_MAIN_BASIC: return "main";
336 case DISCARDTEMPLATE_FUNCTION_BASIC: return "function";
337 case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static loop";
338 case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic loop";
339 case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "static loop in function";
340 default:
341 DE_ASSERT(DE_FALSE);
342 return DE_NULL;
343 }
344 }
345
getModeDesc(DiscardMode mode)346 static const char* getModeDesc (DiscardMode mode)
347 {
348 switch (mode)
349 {
350 case DISCARDMODE_ALWAYS: return "Always discard";
351 case DISCARDMODE_NEVER: return "Never discard";
352 case DISCARDMODE_UNIFORM: return "Discard based on uniform value";
353 case DISCARDMODE_DYNAMIC: return "Discard based on varying values";
354 case DISCARDMODE_TEXTURE: return "Discard based on texture value";
355 case DISCARDMODE_DERIV: return "Discard based on derivatives after an earlier discard";
356 default:
357 DE_ASSERT(DE_FALSE);
358 return DE_NULL;
359 }
360 }
361
makeDiscardCase(tcu::TestContext & testCtx,DiscardTemplate tmpl,DiscardMode mode,const std::string & discardStr)362 de::MovePtr<ShaderDiscardCase> makeDiscardCase (tcu::TestContext& testCtx, DiscardTemplate tmpl, DiscardMode mode, const std::string& discardStr)
363 {
364 StringTemplate shaderTemplate(getTemplate(tmpl));
365
366 std::map<std::string, std::string> params;
367
368 switch (mode)
369 {
370 case DISCARDMODE_ALWAYS: params["DISCARD"] = discardStr; break;
371 case DISCARDMODE_NEVER: params["DISCARD"] = "if (false) " + discardStr; break;
372 case DISCARDMODE_UNIFORM: params["DISCARD"] = "if (ui_one > 0) " + discardStr; break;
373 case DISCARDMODE_DYNAMIC: params["DISCARD"] = "if (v_coords.x+v_coords.y > 0.0) " + discardStr; break;
374 case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) " + discardStr; break;
375 case DISCARDMODE_DERIV: params["DISCARD"] =
376 // First demote pixels where fragCoord.xy LSBs are not both zero, leaving only one
377 // non-helper pixel per quad. Then compute derivatives of "one+fragCoord" and check they
378 // are 0 or 1 as appropriate. Also check that helperInvocationEXT varies in the quad and
379 // is false on non-helper pixels. Demote the pixel if it gets the right values, so the final
380 // image should be entirely the clear color. If we don't get the right values, output red.
381 // This test case would not work for discard, because derivatives become undefined.
382 " ivec2 f = ivec2(gl_FragCoord.xy);\n"
383 " int lsb = (f.x | f.y)&1;\n"
384 " if (lsb != 0) demote;\n"
385 " bool isHelper = helperInvocationEXT();\n"
386 " highp vec2 dx = dFdx(a_one.xy + gl_FragCoord.xy);\n"
387 " highp vec2 dy = dFdy(a_one.xy + gl_FragCoord.xy);\n"
388 " highp float dh = dFdx(float(isHelper));\n"
389 " bool valid = abs(dx.x-1.0) < 0.01 && dx.y == 0.0 && dy.x == 0.0 && abs(dy.y-1.0) < 0.01 && abs(dh-1.0) < 0.1 && !isHelper;\n"
390 " if (valid) demote;\n"
391 " o_color = vec4(1,0,0,1);\n";
392 break;
393 default:
394 DE_ASSERT(DE_FALSE);
395 break;
396 }
397
398 std::string name = std::string(getTemplateName(tmpl)) + "_" + getModeName(mode);
399 std::string description = std::string(getModeDesc(mode)) + " in " + getTemplateDesc(tmpl);
400
401 return de::MovePtr<ShaderDiscardCase>(new ShaderDiscardCase(testCtx, name.c_str(),
402 description.c_str(),
403 shaderTemplate.specialize(params).c_str(),
404 getEvalFunc(mode),
405 mode == DISCARDMODE_TEXTURE, // usesTexture
406 mode != DISCARDMODE_DERIV, // fuzzyCompare
407 discardStr == "demote")); // demote
408 }
409
410 class ShaderDiscardTests : public tcu::TestCaseGroup
411 {
412 public:
413 ShaderDiscardTests (tcu::TestContext& textCtx, const char *groupName);
414 virtual ~ShaderDiscardTests (void);
415
416 virtual void init (void);
417
418 private:
419 ShaderDiscardTests (const ShaderDiscardTests&); // not allowed!
420 ShaderDiscardTests& operator= (const ShaderDiscardTests&); // not allowed!
421 const std::string m_groupName;
422 };
423
ShaderDiscardTests(tcu::TestContext & testCtx,const char * groupName)424 ShaderDiscardTests::ShaderDiscardTests (tcu::TestContext& testCtx, const char *groupName)
425 : TestCaseGroup(testCtx, groupName, "Discard statement tests")
426 , m_groupName(groupName)
427 {
428 }
429
~ShaderDiscardTests(void)430 ShaderDiscardTests::~ShaderDiscardTests (void)
431 {
432 }
433
init(void)434 void ShaderDiscardTests::init (void)
435 {
436 for (int tmpl = 0; tmpl < DISCARDTEMPLATE_LAST; tmpl++)
437 {
438 for (int mode = 0; mode < DISCARDMODE_LAST; mode++)
439 {
440 if (mode == DISCARDMODE_DERIV && m_groupName == "discard")
441 continue;
442 addChild(makeDiscardCase(m_testCtx, (DiscardTemplate)tmpl, (DiscardMode)mode, m_groupName).release());
443 }
444 }
445 }
446
447 } // anonymous
448
createDiscardTests(tcu::TestContext & testCtx)449 tcu::TestCaseGroup* createDiscardTests (tcu::TestContext& testCtx)
450 {
451 return new ShaderDiscardTests(testCtx, "discard");
452 }
453
createDemoteTests(tcu::TestContext & testCtx)454 tcu::TestCaseGroup* createDemoteTests (tcu::TestContext& testCtx)
455 {
456 return new ShaderDiscardTests(testCtx, "demote");
457 }
458
459 } // sr
460 } // vkt
461