1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with mix, uintBitsToFloat, and floor 21 22# The test passes because the fragment shader computes a value and then writes the color red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# vec3 GLF_live6mand() 33# { 34# return mix(uintBitsToFloat(uvec3(38730u, 63193u, 63173u)), floor(vec3(463.499, 4.7, 0.7)), vec3(1.0) + vec3(1.0)); 35# } 36# void main() 37# { 38# GLF_live6mand(); 39# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 40# } 41SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 42; SPIR-V 43; Version: 1.0 44; Generator: Khronos Glslang Reference Front End; 7 45; Bound: 33 46; Schema: 0 47 OpCapability Shader 48 %1 = OpExtInstImport "GLSL.std.450" 49 OpMemoryModel Logical GLSL450 50 OpEntryPoint Fragment %4 "main" %30 51 OpExecutionMode %4 OriginUpperLeft 52 OpSource ESSL 310 53 OpName %4 "main" 54 OpName %9 "GLF_live6mand(" 55 OpName %30 "_GLF_color" 56 OpDecorate %30 Location 0 57 %2 = OpTypeVoid 58 %3 = OpTypeFunction %2 59 %6 = OpTypeFloat 32 60 %7 = OpTypeVector %6 3 61 %8 = OpTypeFunction %7 62 %11 = OpTypeInt 32 0 63 %12 = OpTypeVector %11 3 64 %13 = OpConstant %11 38730 65 %14 = OpConstant %11 63193 66 %15 = OpConstant %11 63173 67 %16 = OpConstantComposite %12 %13 %14 %15 68 %18 = OpConstant %6 463 69 %19 = OpConstant %6 4 70 %20 = OpConstant %6 0 71 %21 = OpConstantComposite %7 %18 %19 %20 72 %22 = OpConstant %6 2 73 %23 = OpConstantComposite %7 %22 %22 %22 74 %28 = OpTypeVector %6 4 75 %29 = OpTypePointer Output %28 76 %30 = OpVariable %29 Output 77 %31 = OpConstant %6 1 78 %32 = OpConstantComposite %28 %31 %20 %20 %31 79 %4 = OpFunction %2 None %3 80 %5 = OpLabel 81 %27 = OpFunctionCall %7 %9 82 OpStore %30 %32 83 OpReturn 84 OpFunctionEnd 85 %9 = OpFunction %7 None %8 86 %10 = OpLabel 87 %17 = OpBitcast %7 %16 88 %24 = OpExtInst %7 %1 FMix %17 %21 %23 89 OpReturnValue %24 90 OpFunctionEnd 91END 92 93# uniforms for variant 94 95 96BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 97 98PIPELINE graphics variant_pipeline 99 ATTACH variant_vertex_shader 100 ATTACH variant_fragment_shader 101 FRAMEBUFFER_SIZE 256 256 102 BIND BUFFER variant_framebuffer AS color LOCATION 0 103END 104CLEAR_COLOR variant_pipeline 0 0 0 255 105 106CLEAR variant_pipeline 107RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 108 109EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 110