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Searched refs:CCurrentResourceState (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp82 void CCurrentResourceState::ConvertToSubresourceTracking() in ConvertToSubresourceTracking()
92 CCurrentResourceState::CCurrentResourceState(UINT SubresourceCount, bool bSimultaneousAccess) in CCurrentResourceState() function in CCurrentResourceState
100 D3D12_RESOURCE_STATES CCurrentResourceState::StateIfPromoted(D3D12_RESOURCE_STATES State, UINT Subr… in StateIfPromoted()
132 void CCurrentResourceState::SetLogicalResourceState(LogicalState const& State) in SetLogicalResourceState()
139 void CCurrentResourceState::SetLogicalSubresourceState(UINT SubresourceIndex, LogicalState const& S… in SetLogicalSubresourceState()
146 auto CCurrentResourceState::GetLogicalSubresourceState(UINT SubresourceIndex) const -> LogicalState… in GetLogicalSubresourceState()
156 void CCurrentResourceState::Reset() in Reset()
233 CCurrentResourceState& CurrentState, in AddCurrentStateUpdate()
235 … const CCurrentResourceState::LogicalState &NewLogicalState) in AddCurrentStateUpdate()
250 CCurrentResourceState& CurrentState, in ProcessTransitioningResource()
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DD3D12ResourceState.h100 class CCurrentResourceState
120 CCurrentResourceState(UINT SubresourceCount, bool bSimultaneousAccess);
167 CCurrentResourceState& GetCurrentState() { return m_currentState; } in GetCurrentState()
174 CCurrentResourceState m_currentState;
276 CCurrentResourceState& CurrentState,
284 CCurrentResourceState& CurrentState,
286 const CCurrentResourceState::LogicalState &NewLogicalState);
287 void ProcessTransitioningSubresourceExplicit(CCurrentResourceState& CurrentState,