Searched refs:CCurrentResourceState (Results 1 – 2 of 2) sorted by relevance
82 void CCurrentResourceState::ConvertToSubresourceTracking() in ConvertToSubresourceTracking()92 CCurrentResourceState::CCurrentResourceState(UINT SubresourceCount, bool bSimultaneousAccess) in CCurrentResourceState() function in CCurrentResourceState100 D3D12_RESOURCE_STATES CCurrentResourceState::StateIfPromoted(D3D12_RESOURCE_STATES State, UINT Subr… in StateIfPromoted()132 void CCurrentResourceState::SetLogicalResourceState(LogicalState const& State) in SetLogicalResourceState()139 void CCurrentResourceState::SetLogicalSubresourceState(UINT SubresourceIndex, LogicalState const& S… in SetLogicalSubresourceState()146 auto CCurrentResourceState::GetLogicalSubresourceState(UINT SubresourceIndex) const -> LogicalState… in GetLogicalSubresourceState()156 void CCurrentResourceState::Reset() in Reset()233 CCurrentResourceState& CurrentState, in AddCurrentStateUpdate()235 … const CCurrentResourceState::LogicalState &NewLogicalState) in AddCurrentStateUpdate()250 CCurrentResourceState& CurrentState, in ProcessTransitioningResource()[all …]
100 class CCurrentResourceState120 CCurrentResourceState(UINT SubresourceCount, bool bSimultaneousAccess);167 CCurrentResourceState& GetCurrentState() { return m_currentState; } in GetCurrentState()174 CCurrentResourceState m_currentState;276 CCurrentResourceState& CurrentState,284 CCurrentResourceState& CurrentState,286 const CCurrentResourceState::LogicalState &NewLogicalState);287 void ProcessTransitioningSubresourceExplicit(CCurrentResourceState& CurrentState,