/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
D | StencilOperations.cpp | 135 glStencilOp(GL_REPLACE, GL_DECR, GL_DECR); in draw() 149 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); in draw()
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/third_party/flutter/skia/third_party/externals/angle2/samples/stencil_operations/ |
D | StencilOperations.cpp | 135 glStencilOp(GL_REPLACE, GL_DECR, GL_DECR); in draw() 149 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); in draw()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 564 GL_DECR, in init() 575 GL_DECR, in init() 586 GL_DECR, in init() 709 GL_DECR, in init() 720 GL_DECR, in init() 731 GL_DECR, in init()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 626 GL_DECR, in init() 637 GL_DECR, in init() 648 GL_DECR, in init() 771 GL_DECR, in init() 782 GL_DECR, in init() 793 GL_DECR, in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 463 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init() 518 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 519 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 530 …push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 531 …push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
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D | es3fDepthStencilTests.cpp | 747 GL_DECR, in randomDepthStencilState() 809 { "decr", GL_DECR }, in init() 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init() 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init() 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init() 988 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init() 1056 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init() 1114 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init()
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D | es3fFboStencilbufferTests.cpp | 121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render() 218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 460 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init() 515 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 516 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 527 …push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 528 …push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
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D | es2fDepthStencilTests.cpp | 747 GL_DECR, in randomDepthStencilState() 809 { "decr", GL_DECR }, in init() 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init() 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init() 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init() 988 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init() 1056 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init() 1114 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init()
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/third_party/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_state.c | 108 case GL_DECR: in brw_translate_stencil_op()
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/third_party/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 102 case GL_DECR: in intel_translate_stencil_op()
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D | i830_state.c | 119 case GL_DECR: in i830StencilOpSeparate() 147 case GL_DECR: in i830StencilOpSeparate() 175 case GL_DECR: in i830StencilOpSeparate()
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/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 142 case GL_DECR: in nvgl_stencil_op()
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D | nv04_state_raster.c | 72 case GL_DECR: in get_stencil_op()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom_depth.c | 62 case GL_DECR: in gl_stencil_op_to_pipe()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrReferenceUtils.cpp | 241 case GL_DECR: return rr::STENCILOP_DECR; in mapGLStencilOp()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 144 return GL_DECR; in OpenGLStencilOperation()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 90 GL_DECR, in computeRandomRenderState()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 166 return GL_DECR; in OpenGLStencilOperation()
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/third_party/openGLES/extensions/EXT/ |
D | EXT_stencil_two_side.txt | 84 conventional GL_INCR and GL_DECR operations, is to clear the stencil 120 GL_DECR); // depth test pass
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_stencil_two_side.txt | 84 conventional GL_INCR and GL_DECR operations, is to clear the stencil 120 GL_DECR); // depth test pass
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/third_party/openGLES/api/GLSC/1.0/ |
D | gl.h | 363 #define GL_DECR 0x1E03 macro
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/third_party/openGLES/api/GLES/1.0/ |
D | gl.h | 354 #define GL_DECR 0x1E03 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/ |
D | gl.h | 354 #define GL_DECR 0x1E03 macro
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/third_party/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 153 case GL_DECR: in apply_stencil_op()
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