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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   *   Zack  Rusin
33   */
34 
35 
36 #include <assert.h>
37 
38 #include "st_context.h"
39 #include "st_atom.h"
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42 #include "cso_cache/cso_context.h"
43 #include "main/samplerobj.h"
44 #include "main/stencil.h"
45 
46 
47 /**
48  * Convert GLenum stencil op tokens to pipe tokens.
49  */
50 static GLuint
gl_stencil_op_to_pipe(GLenum func)51 gl_stencil_op_to_pipe(GLenum func)
52 {
53    switch (func) {
54    case GL_KEEP:
55       return PIPE_STENCIL_OP_KEEP;
56    case GL_ZERO:
57       return PIPE_STENCIL_OP_ZERO;
58    case GL_REPLACE:
59       return PIPE_STENCIL_OP_REPLACE;
60    case GL_INCR:
61       return PIPE_STENCIL_OP_INCR;
62    case GL_DECR:
63       return PIPE_STENCIL_OP_DECR;
64    case GL_INCR_WRAP:
65       return PIPE_STENCIL_OP_INCR_WRAP;
66    case GL_DECR_WRAP:
67       return PIPE_STENCIL_OP_DECR_WRAP;
68    case GL_INVERT:
69       return PIPE_STENCIL_OP_INVERT;
70    default:
71       assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL);
72       return 0;
73    }
74 }
75 
76 void
st_update_depth_stencil_alpha(struct st_context * st)77 st_update_depth_stencil_alpha(struct st_context *st)
78 {
79    struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
80    struct pipe_stencil_ref sr;
81    struct gl_context *ctx = st->ctx;
82 
83    memset(dsa, 0, sizeof(*dsa));
84    memset(&sr, 0, sizeof(sr));
85 
86    if (ctx->DrawBuffer->Visual.depthBits > 0) {
87       if (ctx->Depth.Test) {
88          dsa->depth_enabled = 1;
89          dsa->depth_func = func_to_gallium(ctx->Depth.Func);
90          if (dsa->depth_func != PIPE_FUNC_EQUAL)
91             dsa->depth_writemask = ctx->Depth.Mask;
92       }
93       if (ctx->Depth.BoundsTest) {
94          dsa->depth_bounds_test = 1;
95          dsa->depth_bounds_min = ctx->Depth.BoundsMin;
96          dsa->depth_bounds_max = ctx->Depth.BoundsMax;
97       }
98    }
99 
100    if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
101       dsa->stencil[0].enabled = 1;
102       dsa->stencil[0].func = func_to_gallium(ctx->Stencil.Function[0]);
103       dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
104       dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
105       dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]);
106       dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff;
107       dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
108       sr.ref_value[0] = _mesa_get_stencil_ref(ctx, 0);
109 
110       if (_mesa_stencil_is_two_sided(ctx)) {
111          const GLuint back = ctx->Stencil._BackFace;
112          dsa->stencil[1].enabled = 1;
113          dsa->stencil[1].func = func_to_gallium(ctx->Stencil.Function[back]);
114          dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
115          dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
116          dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
117          dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
118          dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
119          sr.ref_value[1] = _mesa_get_stencil_ref(ctx, back);
120       }
121       else {
122          /* This should be unnecessary. Drivers must not expect this to
123           * contain valid data, except the enabled bit
124           */
125          dsa->stencil[1] = dsa->stencil[0];
126          dsa->stencil[1].enabled = 0;
127          sr.ref_value[1] = sr.ref_value[0];
128       }
129    }
130 
131    if (ctx->Color.AlphaEnabled && !st->lower_alpha_test &&
132        !(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
133       dsa->alpha_enabled = 1;
134       dsa->alpha_func = func_to_gallium(ctx->Color.AlphaFunc);
135       dsa->alpha_ref_value = ctx->Color.AlphaRefUnclamped;
136    }
137 
138    cso_set_depth_stencil_alpha(st->cso_context, dsa);
139    cso_set_stencil_ref(st->cso_context, sr);
140 }
141