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Searched refs:GrD3DResourceState (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DTextureRenderTarget.h37 const GrD3DTextureResourceInfo&, sk_sp<GrD3DResourceState>);
60 sk_sp<GrD3DResourceState> state,
63 sk_sp<GrD3DResourceState> msaaState,
73 sk_sp<GrD3DResourceState> state,
82 sk_sp<GrD3DResourceState> state,
85 sk_sp<GrD3DResourceState> msaaState,
95 sk_sp<GrD3DResourceState> state,
DGrD3DRenderTarget.h29 sk_sp<GrD3DResourceState>);
62 sk_sp<GrD3DResourceState> state,
64 sk_sp<GrD3DResourceState> msaaState,
71 sk_sp<GrD3DResourceState> state,
94 sk_sp<GrD3DResourceState> state,
96 sk_sp<GrD3DResourceState> msaaState,
104 sk_sp<GrD3DResourceState> state,
DGrD3DTextureRenderTarget.cpp18 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget()
21 sk_sp<GrD3DResourceState> msaaState, in GrD3DTextureRenderTarget()
45 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget()
60 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget()
63 sk_sp<GrD3DResourceState> msaaState, in GrD3DTextureRenderTarget()
87 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget()
123 sk_sp<GrD3DResourceState> state(new GrD3DResourceState( in MakeNewTextureRenderTarget()
134 sk_sp<GrD3DResourceState> msState; in MakeNewTextureRenderTarget()
161 sk_sp<GrD3DResourceState> state) { in MakeWrappedTextureRenderTarget()
178 sk_sp<GrD3DResourceState> msState; in MakeWrappedTextureRenderTarget()
DGrD3DTexture.cpp21 sk_sp<GrD3DResourceState> state, in GrD3DTexture()
36 sk_sp<GrD3DResourceState> state, in GrD3DTexture()
55 sk_sp<GrD3DResourceState> state, in GrD3DTexture()
77 sk_sp<GrD3DResourceState> state( in MakeNewTexture()
78 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeNewTexture()
94 sk_sp<GrD3DResourceState> state) { in MakeWrappedTexture()
123 sk_sp<GrD3DResourceState> state( in MakeAliasingTexture()
124 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState))); in MakeAliasingTexture()
DGrD3DRenderTarget.cpp23 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget()
25 sk_sp<GrD3DResourceState> msaaState, in GrD3DRenderTarget()
46 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget()
48 sk_sp<GrD3DResourceState> msaaState, in GrD3DRenderTarget()
67 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget()
83 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget()
93 sk_sp<GrD3DResourceState> state) { in MakeWrappedRenderTarget()
110 sk_sp<GrD3DResourceState> msState; in MakeWrappedRenderTarget()
DGrD3DTexture.h31 sk_sp<GrD3DResourceState>);
51 sk_sp<GrD3DResourceState>,
66 sk_sp<GrD3DResourceState>,
70 sk_sp<GrD3DResourceState>,
DGrD3DTextureResource.h25 GrD3DTextureResource(const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) in GrD3DTextureResource()
48 sk_sp<GrD3DResourceState> grD3DResourceState() const { return fState; } in grD3DResourceState()
72 static std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> CreateMSAA(
82 sk_sp<GrD3DResourceState> fState;
DGrD3DTypesMinimal.cpp15 GrD3DResourceState* state) in GrD3DBackendSurfaceInfo()
28 GrD3DResourceState* oldLayout = fResourceState; in assign()
42 sk_sp<GrD3DResourceState> GrD3DBackendSurfaceInfo::getGrD3DResourceState() const { in getGrD3DResourceState()
DGrD3DAttachment.cpp18 sk_sp<GrD3DResourceState> state, in GrD3DAttachment()
60 sk_sp<GrD3DResourceState> state(new GrD3DResourceState(info.fResourceState)); in MakeStencil()
DGrD3DResourceState.h14 class GrD3DResourceState : public SkRefCnt {
16 GrD3DResourceState(D3D12_RESOURCE_STATES state) : fState(state) {} in GrD3DResourceState() function
DGrD3DTextureResource.cpp63 std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> GrD3DTextureResource::CreateMSAA( in CreateMSAA()
67 sk_sp<GrD3DResourceState> msState; in CreateMSAA()
95 msState.reset(new GrD3DResourceState( in CreateMSAA()
DGrD3DAttachment.h43 sk_sp<GrD3DResourceState>,
DGrD3DGpu.cpp950 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapBackendTexture()
989 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapRenderableBackendTexture()
1016 sk_sp<GrD3DResourceState> state = rt.getGrD3DResourceState(); in onWrapBackendRenderTarget()
1396 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); in onClearBackendTexture()
1497 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); in onUpdateCompressedBackendTexture()
/third_party/skia/include/private/
DGrD3DTypesMinimal.h20 class GrD3DResourceState; variable
34 GrD3DBackendSurfaceInfo(const GrD3DTextureResourceInfo& info, GrD3DResourceState* state);
46 sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
57 GrD3DResourceState* fResourceState;
/third_party/skia/include/gpu/
DGrBackendSurface.h43 class GrD3DResourceState; variable
417 sk_sp<GrD3DResourceState> state);
418 sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
602 sk_sp<GrD3DResourceState> state);
603 sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
/third_party/skia/src/gpu/
DGrBackendSurface.cpp552 sk_sp<GrD3DResourceState>(new GrD3DResourceState( in GrBackendTexture()
558 sk_sp<GrD3DResourceState> state) in GrBackendTexture()
724 sk_sp<GrD3DResourceState> GrBackendTexture::getGrD3DResourceState() const { in getGrD3DResourceState()
997 sk_sp<GrD3DResourceState>(new GrD3DResourceState( in GrBackendRenderTarget()
1003 sk_sp<GrD3DResourceState> state) in GrBackendRenderTarget()
1168 sk_sp<GrD3DResourceState> GrBackendRenderTarget::getGrD3DResourceState() const { in getGrD3DResourceState()
/third_party/skia/gn/
Dgpu.gni705 "$_src/gpu/d3d/GrD3DResourceState.h",