/third_party/skia/src/gpu/d3d/ |
D | GrD3DTextureRenderTarget.h | 37 const GrD3DTextureResourceInfo&, sk_sp<GrD3DResourceState>); 60 sk_sp<GrD3DResourceState> state, 63 sk_sp<GrD3DResourceState> msaaState, 73 sk_sp<GrD3DResourceState> state, 82 sk_sp<GrD3DResourceState> state, 85 sk_sp<GrD3DResourceState> msaaState, 95 sk_sp<GrD3DResourceState> state,
|
D | GrD3DRenderTarget.h | 29 sk_sp<GrD3DResourceState>); 62 sk_sp<GrD3DResourceState> state, 64 sk_sp<GrD3DResourceState> msaaState, 71 sk_sp<GrD3DResourceState> state, 94 sk_sp<GrD3DResourceState> state, 96 sk_sp<GrD3DResourceState> msaaState, 104 sk_sp<GrD3DResourceState> state,
|
D | GrD3DTextureRenderTarget.cpp | 18 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget() 21 sk_sp<GrD3DResourceState> msaaState, in GrD3DTextureRenderTarget() 45 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget() 60 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget() 63 sk_sp<GrD3DResourceState> msaaState, in GrD3DTextureRenderTarget() 87 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget() 123 sk_sp<GrD3DResourceState> state(new GrD3DResourceState( in MakeNewTextureRenderTarget() 134 sk_sp<GrD3DResourceState> msState; in MakeNewTextureRenderTarget() 161 sk_sp<GrD3DResourceState> state) { in MakeWrappedTextureRenderTarget() 178 sk_sp<GrD3DResourceState> msState; in MakeWrappedTextureRenderTarget()
|
D | GrD3DTexture.cpp | 21 sk_sp<GrD3DResourceState> state, in GrD3DTexture() 36 sk_sp<GrD3DResourceState> state, in GrD3DTexture() 55 sk_sp<GrD3DResourceState> state, in GrD3DTexture() 77 sk_sp<GrD3DResourceState> state( in MakeNewTexture() 78 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeNewTexture() 94 sk_sp<GrD3DResourceState> state) { in MakeWrappedTexture() 123 sk_sp<GrD3DResourceState> state( in MakeAliasingTexture() 124 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState))); in MakeAliasingTexture()
|
D | GrD3DRenderTarget.cpp | 23 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget() 25 sk_sp<GrD3DResourceState> msaaState, in GrD3DRenderTarget() 46 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget() 48 sk_sp<GrD3DResourceState> msaaState, in GrD3DRenderTarget() 67 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget() 83 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget() 93 sk_sp<GrD3DResourceState> state) { in MakeWrappedRenderTarget() 110 sk_sp<GrD3DResourceState> msState; in MakeWrappedRenderTarget()
|
D | GrD3DTexture.h | 31 sk_sp<GrD3DResourceState>); 51 sk_sp<GrD3DResourceState>, 66 sk_sp<GrD3DResourceState>, 70 sk_sp<GrD3DResourceState>,
|
D | GrD3DTextureResource.h | 25 GrD3DTextureResource(const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) in GrD3DTextureResource() 48 sk_sp<GrD3DResourceState> grD3DResourceState() const { return fState; } in grD3DResourceState() 72 static std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> CreateMSAA( 82 sk_sp<GrD3DResourceState> fState;
|
D | GrD3DTypesMinimal.cpp | 15 GrD3DResourceState* state) in GrD3DBackendSurfaceInfo() 28 GrD3DResourceState* oldLayout = fResourceState; in assign() 42 sk_sp<GrD3DResourceState> GrD3DBackendSurfaceInfo::getGrD3DResourceState() const { in getGrD3DResourceState()
|
D | GrD3DAttachment.cpp | 18 sk_sp<GrD3DResourceState> state, in GrD3DAttachment() 60 sk_sp<GrD3DResourceState> state(new GrD3DResourceState(info.fResourceState)); in MakeStencil()
|
D | GrD3DResourceState.h | 14 class GrD3DResourceState : public SkRefCnt { 16 GrD3DResourceState(D3D12_RESOURCE_STATES state) : fState(state) {} in GrD3DResourceState() function
|
D | GrD3DTextureResource.cpp | 63 std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> GrD3DTextureResource::CreateMSAA( in CreateMSAA() 67 sk_sp<GrD3DResourceState> msState; in CreateMSAA() 95 msState.reset(new GrD3DResourceState( in CreateMSAA()
|
D | GrD3DAttachment.h | 43 sk_sp<GrD3DResourceState>,
|
D | GrD3DGpu.cpp | 950 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapBackendTexture() 989 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapRenderableBackendTexture() 1016 sk_sp<GrD3DResourceState> state = rt.getGrD3DResourceState(); in onWrapBackendRenderTarget() 1396 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); in onClearBackendTexture() 1497 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); in onUpdateCompressedBackendTexture()
|
/third_party/skia/include/private/ |
D | GrD3DTypesMinimal.h | 20 class GrD3DResourceState; variable 34 GrD3DBackendSurfaceInfo(const GrD3DTextureResourceInfo& info, GrD3DResourceState* state); 46 sk_sp<GrD3DResourceState> getGrD3DResourceState() const; 57 GrD3DResourceState* fResourceState;
|
/third_party/skia/include/gpu/ |
D | GrBackendSurface.h | 43 class GrD3DResourceState; variable 417 sk_sp<GrD3DResourceState> state); 418 sk_sp<GrD3DResourceState> getGrD3DResourceState() const; 602 sk_sp<GrD3DResourceState> state); 603 sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
|
/third_party/skia/src/gpu/ |
D | GrBackendSurface.cpp | 552 sk_sp<GrD3DResourceState>(new GrD3DResourceState( in GrBackendTexture() 558 sk_sp<GrD3DResourceState> state) in GrBackendTexture() 724 sk_sp<GrD3DResourceState> GrBackendTexture::getGrD3DResourceState() const { in getGrD3DResourceState() 997 sk_sp<GrD3DResourceState>(new GrD3DResourceState( in GrBackendRenderTarget() 1003 sk_sp<GrD3DResourceState> state) in GrBackendRenderTarget() 1168 sk_sp<GrD3DResourceState> GrBackendRenderTarget::getGrD3DResourceState() const { in getGrD3DResourceState()
|
/third_party/skia/gn/ |
D | gpu.gni | 705 "$_src/gpu/d3d/GrD3DResourceState.h",
|