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Searched refs:GrShaderFlags (Results 1 – 25 of 29) sorted by relevance

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/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
118 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
DGrGLSLProgramBuilder.cpp42 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, in addFeature()
80 GrShaderFlags rtAdjustVisibility; in emitAndInstallPrimProc()
350 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
DGrGLSLUniformHandler.h92 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
DGrGLSLVarying.h149 GrShaderFlags fVisibility;
DGrGLSLShaderBuilder.cpp245 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
116 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
DGrGLSLProgramBuilder.cpp37 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, in addFeature()
81 GrShaderFlags rtAdjustVisibility; in emitAndInstallPrimProc()
464 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
DGrGLSLUniformHandler.h129 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
DGrGLSLVarying.h150 GrShaderFlags fVisibility;
DGrGLSLShaderBuilder.cpp329 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
/third_party/flutter/skia/src/gpu/dawn/
DGrDawnUniformHandler.h42 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrDawnUniformHandler.cpp288 void GrDawnUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/flutter/skia/src/gpu/gl/
DGrGLUniformHandler.h52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGLUniformHandler.cpp88 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/skia/src/gpu/
DGrSPIRVUniformHandler.h56 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrSPIRVUniformHandler.cpp283 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/flutter/skia/src/gpu/mtl/
DGrMtlUniformHandler.h77 void appendUniformDecls(GrShaderFlags, SkString*) const override;
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.h66 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGLUniformHandler.cpp97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/flutter/skia/src/gpu/vk/
DGrVkUniformHandler.h97 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrVkUniformHandler.cpp294 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/skia/src/gpu/mtl/
DGrMtlUniformHandler.h90 void appendUniformDecls(GrShaderFlags, SkString*) const override;
/third_party/skia/src/gpu/vk/
DGrVkUniformHandler.h148 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrVkUniformHandler.cpp313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/skia/include/private/
DGrTypesPriv.h362 enum GrShaderFlags { enum
369 SK_MAKE_BITFIELD_OPS(GrShaderFlags) in SK_MAKE_BITFIELD_OPS() argument

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