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Searched refs:LP_DEBUG (Results 1 – 23 of 23) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_fence.c61 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_create()
72 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_destroy()
88 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
96 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
116 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_wait()
143 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_timedwait()
Dlp_linear.c106 if (LP_DEBUG & DEBUG_LINEAR2) in lp_fs_linear_run()
117 if (LP_DEBUG & DEBUG_LINEAR2) in lp_fs_linear_run()
156 if (LP_DEBUG & DEBUG_LINEAR2) in lp_fs_linear_run()
182 if (LP_DEBUG & DEBUG_LINEAR2) in lp_fs_linear_run()
202 if (LP_DEBUG & DEBUG_LINEAR) { in lp_fs_linear_run()
288 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
313 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
320 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
329 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
357 if (LP_DEBUG & DEBUG_LINEAR) { in lp_linear_check_variant()
Dlp_debug.h73 extern int LP_DEBUG;
75 #define LP_DEBUG 0 macro
83 if (LP_DEBUG & flag) in LP_DBG()
Dlp_state_tess.c52 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_tcs_state()
120 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_tes_state()
Dlp_state_fs_fastpath.c200 if (LP_DEBUG & DEBUG_NO_FASTPATH) in llvmpipe_fs_variant_fastpath()
225 if ((LP_DEBUG & DEBUG_LINEAR) || (LP_PERF & PERF_NO_SHADE)) { in llvmpipe_fs_variant_fastpath()
Dlp_scene.c258 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
271 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
284 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
630 if (LP_DEBUG & DEBUG_SCENE) { in lp_scene_end_binning()
Dlp_screen.c60 int LP_DEBUG = 0; variable
832 if (LP_DEBUG & DEBUG_CACHE_STATS) in llvmpipe_destroy_screen()
1008 LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 ); in llvmpipe_create_screen()
1049 screen->use_tgsi = (LP_DEBUG & DEBUG_TGSI_IR); in llvmpipe_create_screen()
Dlp_scene.h240 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc()
273 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc_aligned()
Dlp_state_vs.c53 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_vs_state()
Dlp_state_gs.c54 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_gs_state()
Dlp_linear_priv.h166 if (LP_DEBUG & DEBUG_LINEAR) \
Dlp_perf.c47 if (LP_DEBUG & DEBUG_COUNTERS) { in lp_print_counters()
Dlp_state_setup.c671 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
747 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
Dlp_state_fs_linear_llvm.c299 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_fs_variant_linear_llvm()
Dlp_state_cs.c523 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_cs_shader_variant()
777 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
840 if (LP_DEBUG & DEBUG_CS) { in llvmpipe_update_cs()
Dlp_setup.c80 if (LP_DEBUG & DEBUG_SETUP) in lp_setup_get_empty_scene()
320 if (LP_DEBUG & DEBUG_SCENE) { in set_scene_state()
Dlp_state_fs.c3701 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
3743 if (LP_DEBUG & DEBUG_LINEAR) { in generate_variant()
3875 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_fs_state()
3931 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_shader_variant()
4399 if (LP_DEBUG & DEBUG_FS) { in llvmpipe_update_fs()
Dlp_rast.c1024 if (LP_DEBUG & DEBUG_NO_FASTPATH) in rasterize_bin()
Dlp_setup_tri.c395 if ((LP_DEBUG & DEBUG_ACCURATE_A0) && in do_triangle_ccw()
/third_party/mesa3d/src/gallium/auxiliary/postprocess/
DADDING8 You can translate GLSL/ARB fairly easily via llvmpipe (LP_DEBUG=tgsi). I don't know the
/third_party/mesa3d/docs/gallium/
Ddebugging.rst85 .. envvar:: LP_DEBUG <flags> (0x0)
/third_party/mesa3d/docs/
Denvvars.rst534 :envvar:`LP_DEBUG`
/third_party/mesa3d/docs/relnotes/
D7.10.rst1951 - llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs