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Searched refs:MESA_SHADER_NONE (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/microsoft/spirv_to_dxil/
Dspirv2dxil.c61 return MESA_SHADER_NONE; in stage_to_enum()
83 if (shader_stage == MESA_SHADER_NONE) { in main()
Dspirv_to_dxil.c163 if (stage == MESA_SHADER_NONE || stage == MESA_SHADER_KERNEL) in spirv_to_dxil()
/third_party/mesa3d/src/compiler/spirv/
Dspirv2nir.c69 return MESA_SHADER_NONE; in stage_to_enum()
113 if (shader_stage == MESA_SHADER_NONE) in main()
/third_party/mesa3d/src/compiler/
Dshader_enums.h47 MESA_SHADER_NONE = -1, enumerator
/third_party/mesa3d/src/intel/blorp/
Dblorp.c395 blorp->upload_shader(batch, MESA_SHADER_NONE, in blorp_ensure_sf_program()
/third_party/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp1924 (consumer_stage != MESA_SHADER_NONE && consumer_stage != MESA_SHADER_FRAGMENT))) { in record()
2800 producer ? producer->Stage : MESA_SHADER_NONE, in assign_varying_locations()
2801 consumer ? consumer->Stage : MESA_SHADER_NONE); in assign_varying_locations()
Dlink_uniforms.cpp689 shader_type(MESA_SHADER_NONE), in parcel_out_uniform_storage()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c920 uint32_t failed_stage = MESA_SHADER_NONE; in v3d_check_compiled_shaders()
930 if (likely(failed_stage == MESA_SHADER_NONE)) in v3d_check_compiled_shaders()
/third_party/mesa3d/src/amd/vulkan/
Dradv_pipeline.c147 if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_NONE) in radv_pipeline_has_ngg()
159 if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_NONE) in radv_pipeline_has_ngg_passthrough()
2536 assert(pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE); in radv_set_driver_locations()
2748 if (!nir[MESA_SHADER_GEOMETRY] && pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE) { in radv_determine_ngg_settings()
2868 assert(pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE); in radv_fill_shader_info()
5488 pipeline->graphics.last_vgt_api_stage = MESA_SHADER_NONE; in radv_pipeline_init()
5768 pipeline->graphics.last_vgt_api_stage = MESA_SHADER_NONE; in radv_compute_pipeline_create()
/third_party/mesa3d/src/panfrost/vulkan/
Dpanvk_vX_pipeline.c123 stage > MESA_SHADER_NONE; stage--) { in panvk_pipeline_builder_compile_shaders()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c719 return MESA_SHADER_NONE; in lvp_shader_stage()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_program.c95 case MESA_SHADER_NONE: in fd6_emit_shader()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c1220 if (stage == MESA_SHADER_NONE) { in zink_binding()
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.c1574 assert(ds->type != MESA_SHADER_NONE); in tu6_emit_geom_tess_consts()