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Searched refs:MESA_SHADER_VERTEX (Results 1 – 25 of 259) sorted by relevance

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/third_party/mesa3d/src/compiler/glsl/
Dstandalone.cpp167 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; in initialize_context()
168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
169 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context()
170 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4; in initialize_context()
171 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
172 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
195 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
196 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
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Dstandalone_scaffolding.cpp111 assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX); in _mesa_new_shader()
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context_to_defaults()
239 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context_to_defaults()
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context_to_defaults()
242 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context_to_defaults()
Dstandalone_scaffolding.h86 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage()
99 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage()
/third_party/mesa3d/src/intel/common/
Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
120 [MESA_SHADER_VERTEX] = tess_present && devinfo->ver == 8 ? in intel_get_urb_config()
121 192 : devinfo->urb.min_entries[MESA_SHADER_VERTEX], in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
185 for (int i = MESA_SHADER_VERTEX; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/third_party/mesa3d/src/intel/dev/
Dintel_device_info.c171 [MESA_SHADER_VERTEX] = 24,
174 [MESA_SHADER_VERTEX] = 256,
201 [MESA_SHADER_VERTEX] = 24,
204 [MESA_SHADER_VERTEX] = 256,
240 [MESA_SHADER_VERTEX] = 32,
244 [MESA_SHADER_VERTEX] = 512,
269 [MESA_SHADER_VERTEX] = 32,
273 [MESA_SHADER_VERTEX] = 704,
298 [MESA_SHADER_VERTEX] = 32,
302 [MESA_SHADER_VERTEX] = 512,
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/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_cache.c104 [MESA_SHADER_VERTEX] = ir3_get_shader(key->vs), in ir3_cache_lookup()
114 for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES; in ir3_cache_lookup()
126 struct ir3_compiler *compiler = shaders[MESA_SHADER_VERTEX]->compiler; in ir3_cache_lookup()
130 for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES; in ir3_cache_lookup()
147 !!(safe_constlens & (1 << MESA_SHADER_VERTEX)); in ir3_cache_lookup()
149 ir3_shader_variant(shaders[MESA_SHADER_VERTEX], shader_key, true, debug); in ir3_cache_lookup()
153 bs = variants[MESA_SHADER_VERTEX]; in ir3_cache_lookup()
157 cache->data, bs, variants[MESA_SHADER_VERTEX], in ir3_cache_lookup()
/third_party/mesa3d/src/mesa/main/
Dshaderobj.h135 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage()
157 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine_prefix()
179 return MESA_SHADER_VERTEX; in _mesa_shader_stage_from_subroutine_uniform()
199 return MESA_SHADER_VERTEX; in _mesa_shader_stage_from_subroutine()
219 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine()
240 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine_uniform()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vs_surface_state.c54 (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_pull_constants()
59 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX); in brw_upload_vs_pull_constants()
80 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_upload_vs_ubo_surfaces()
100 const struct gl_program *vp = brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_image_surfaces()
Dbrw_vs.c53 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) { in brw_select_clip_planes()
140 compiler->scalar_stage[MESA_SHADER_VERTEX]); in brw_codegen_vs_prog()
212 brw_debug_recompile(brw, MESA_SHADER_VERTEX, vp->program.Id, in brw_codegen_vs_prog()
259 struct gl_program *prog = brw->programs[MESA_SHADER_VERTEX]; in brw_vs_populate_key()
310 (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_prog()
322 if (brw_disk_cache_upload_program(brw, MESA_SHADER_VERTEX)) in brw_upload_vs_prog()
325 vp = (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_prog()
Dgfx7_urb.c213 [MESA_SHADER_VERTEX] = in gfx7_upload_urb()
224 entry_size[MESA_SHADER_VERTEX] = vs_size; in gfx7_upload_urb()
232 if (brw->urb.vsize == entry_size[MESA_SHADER_VERTEX] && in gfx7_upload_urb()
240 brw->urb.vsize = entry_size[MESA_SHADER_VERTEX]; in gfx7_upload_urb()
258 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gfx7_upload_urb()
Dbrw_context.c494 [MESA_SHADER_VERTEX] = true, in brw_initialize_context_constants()
681 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024; in brw_initialize_context_constants()
682 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0; in brw_initialize_context_constants()
683 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0; in brw_initialize_context_constants()
684 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0; in brw_initialize_context_constants()
685 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0; in brw_initialize_context_constants()
686 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0; in brw_initialize_context_constants()
687 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0; in brw_initialize_context_constants()
688 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16; in brw_initialize_context_constants()
689 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256; in brw_initialize_context_constants()
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Dgfx6_urb.c67 if (nr_vs_entries > devinfo->urb.max_entries[MESA_SHADER_VERTEX]) in gfx6_upload_urb()
68 nr_vs_entries = devinfo->urb.max_entries[MESA_SHADER_VERTEX]; in gfx6_upload_urb()
78 devinfo->urb.min_entries[MESA_SHADER_VERTEX]); in gfx6_upload_urb()
/third_party/mesa3d/src/gallium/drivers/lima/standalone/
Dlima_compiler_cmdline.c98 case MESA_SHADER_VERTEX: in load_glsl()
119 nir->info.stage == MESA_SHADER_VERTEX || in load_glsl()
142 case MESA_SHADER_VERTEX: in load_glsl()
208 stage = MESA_SHADER_VERTEX; in main()
222 case MESA_SHADER_VERTEX: in main()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_context.c297 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = R200_VSF_MAX_INST; in r200CreateContext()
298 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 12; in r200CreateContext()
299 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = R200_VSF_MAX_TEMPS; in r200CreateContext()
300 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = R200_VSF_MAX_PARAM; in r200CreateContext()
301 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1; in r200CreateContext()
306 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in r200CreateContext()
/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_args.c81 case MESA_SHADER_VERTEX: in needs_view_index_sgpr()
202 case MESA_SHADER_VERTEX: in allocate_user_sgprs()
208 if (previous_stage == MESA_SHADER_VERTEX) in allocate_user_sgprs()
219 if (previous_stage == MESA_SHADER_VERTEX) { in allocate_user_sgprs()
291 if (!args->is_gs_copy_shader && (stage == MESA_SHADER_VERTEX || in declare_vs_specific_input_sgprs()
292 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { in declare_vs_specific_input_sgprs()
358 assert(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL); in declare_streamout_sgprs()
487 if (!args->is_gs_copy_shader && (stage == MESA_SHADER_VERTEX || in set_vs_specific_input_locs()
488 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { in set_vs_specific_input_locs()
503 return stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL; in is_pre_gs_stage()
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Dradv_shader_info.c41 case MESA_SHADER_VERTEX: { in gather_intrinsic_load_input_info()
84 case MESA_SHADER_VERTEX: in gather_intrinsic_store_output_info()
442 case MESA_SHADER_VERTEX: in gather_info_input_decl()
494 case MESA_SHADER_VERTEX: in get_vs_output_info()
522 case MESA_SHADER_VERTEX: in gather_info_output_decl()
611 if (nir->info.stage == MESA_SHADER_VERTEX) { in radv_nir_shader_info_pass()
638 if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL || in radv_nir_shader_info_pass()
645 case MESA_SHADER_VERTEX: in radv_nir_shader_info_pass()
737 case MESA_SHADER_VERTEX: in radv_nir_shader_info_pass()
751 if ((nir->info.stage == MESA_SHADER_VERTEX && info->vs.as_es) || in radv_nir_shader_info_pass()
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Dradv_pipeline.c1835 : &infos[MESA_SHADER_VERTEX].vs.es_info; in gfx9_get_gs_info()
1939 gl_shader_stage es_stage = has_tess ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX; in gfx9_get_gs_info()
1995 unsigned gs_type = nir[MESA_SHADER_GEOMETRY] ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX; in gfx10_get_ngg_info()
2065 : &infos[MESA_SHADER_VERTEX].so; in gfx10_get_ngg_info()
2074 if (!nir[MESA_SHADER_TESS_CTRL] && infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id) in gfx10_get_ngg_info()
2119 : infos[MESA_SHADER_VERTEX].wave_size; in gfx10_get_ngg_info()
2210 …gl_shader_stage es_stage = nir[MESA_SHADER_TESS_CTRL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX; in gfx10_get_ngg_info()
2256 if (stage == MESA_SHADER_VERTEX) { in radv_get_shader()
2257 if (pipeline->shaders[MESA_SHADER_VERTEX]) in radv_get_shader()
2258 return pipeline->shaders[MESA_SHADER_VERTEX]; in radv_get_shader()
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/third_party/mesa3d/src/gallium/drivers/iris/
Diris_pipe.h33 [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX, in stage_from_pipe()
47 [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX, in stage_to_pipe()
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_pipe.h33 [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX, in stage_from_pipe()
47 [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX, in stage_to_pipe()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_from_mesa.h65 case MESA_SHADER_VERTEX: in pipe_shader_type_from_mesa()
88 case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX; in tgsi_processor_to_shader_stage()
/third_party/mesa3d/src/intel/compiler/
Dbrw_compiler.c119 for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) { in brw_compiler_create()
224 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]); in brw_get_compiler_config_value()
242 [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_data), in brw_prog_data_size()
264 [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_key), in brw_prog_key_size()
/third_party/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_io.c122 case MESA_SHADER_VERTEX: in v3d_varying_slot_vpm_offset()
314 assert(c->s->info.stage == MESA_SHADER_VERTEX); in v3d_nir_lower_vertex_input()
394 if (c->s->info.stage == MESA_SHADER_VERTEX) in v3d_nir_lower_io_instr()
405 if (c->s->info.stage == MESA_SHADER_VERTEX || in v3d_nir_lower_io_instr()
626 case MESA_SHADER_VERTEX: in v3d_nir_emit_ff_vpm_outputs()
703 case MESA_SHADER_VERTEX: in v3d_nir_lower_io()
732 if (s->info.stage == MESA_SHADER_VERTEX) { in v3d_nir_lower_io()
744 if (s->info.stage == MESA_SHADER_VERTEX || in v3d_nir_lower_io()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()
209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = in i915CreateContext()
212 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + in i915CreateContext()
265 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler = in i915CreateContext()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_shader_cache.c99 if (prog->info.stage == MESA_SHADER_VERTEX) { in st_serialise_ir_program()
108 if (prog->info.stage == MESA_SHADER_VERTEX || in st_serialise_ir_program()
195 if (prog->info.stage == MESA_SHADER_VERTEX) { in st_deserialise_ir_program()
203 if (prog->info.stage == MESA_SHADER_VERTEX || in st_deserialise_ir_program()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.c64 if (shader->stage == MESA_SHADER_VERTEX) in etna_dump_shader()
85 (shader->stage == MESA_SHADER_VERTEX) ? in etna_dump_shader()
93 (shader->stage == MESA_SHADER_VERTEX) ? in etna_dump_shader()
99 if (shader->stage == MESA_SHADER_VERTEX) { in etna_dump_shader()
125 assert(vs->stage == MESA_SHADER_VERTEX); in etna_link_shaders()
371 case MESA_SHADER_VERTEX: return "VERT"; in etna_shader_stage()

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