1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "compiler/nir/nir.h"
35 #include "main/api_exec.h"
36 #include "main/context.h"
37 #include "main/fbobject.h"
38 #include "main/extensions.h"
39 #include "main/glthread.h"
40 #include "main/macros.h"
41 #include "main/points.h"
42 #include "main/version.h"
43 #include "main/vtxfmt.h"
44 #include "main/texobj.h"
45 #include "main/framebuffer.h"
46 #include "main/stencil.h"
47 #include "main/state.h"
48 #include "main/spirv_extensions.h"
49 #include "main/externalobjects.h"
50
51 #include "vbo/vbo.h"
52
53 #include "drivers/common/driverfuncs.h"
54 #include "drivers/common/meta.h"
55 #include "utils.h"
56
57 #include "brw_context.h"
58 #include "brw_defines.h"
59 #include "brw_blorp.h"
60 #include "brw_draw.h"
61 #include "brw_state.h"
62
63 #include "brw_batch.h"
64 #include "brw_buffer_objects.h"
65 #include "brw_buffers.h"
66 #include "brw_fbo.h"
67 #include "brw_mipmap_tree.h"
68 #include "brw_pixel.h"
69 #include "brw_image.h"
70 #include "brw_tex.h"
71 #include "brw_tex_obj.h"
72
73 #include "swrast_setup/swrast_setup.h"
74 #include "tnl/tnl.h"
75 #include "tnl/t_pipeline.h"
76 #include "util/ralloc.h"
77 #include "util/debug.h"
78 #include "util/disk_cache.h"
79 #include "util/u_memory.h"
80 #include "isl/isl.h"
81
82 #include "common/intel_defines.h"
83 #include "common/intel_uuid.h"
84
85 #include "compiler/spirv/nir_spirv.h"
86 /***************************************
87 * Mesa's Driver Functions
88 ***************************************/
89
90 const char *const brw_vendor_string = "Intel Open Source Technology Center";
91
92 const char *
brw_get_renderer_string(const struct brw_screen * screen)93 brw_get_renderer_string(const struct brw_screen *screen)
94 {
95 static char buf[128];
96 const char *name = screen->devinfo.name;
97
98 if (!name)
99 name = "Intel Unknown";
100
101 snprintf(buf, sizeof(buf), "Mesa DRI %s", name);
102
103 return buf;
104 }
105
106 static const GLubyte *
brw_get_string(struct gl_context * ctx,GLenum name)107 brw_get_string(struct gl_context * ctx, GLenum name)
108 {
109 const struct brw_context *const brw = brw_context(ctx);
110
111 switch (name) {
112 case GL_VENDOR:
113 return (GLubyte *) brw_vendor_string;
114
115 case GL_RENDERER:
116 return
117 (GLubyte *) brw_get_renderer_string(brw->screen);
118
119 default:
120 return NULL;
121 }
122 }
123
124 static void
brw_set_background_context(struct gl_context * ctx,UNUSED struct util_queue_monitoring * queue_info)125 brw_set_background_context(struct gl_context *ctx,
126 UNUSED struct util_queue_monitoring *queue_info)
127 {
128 struct brw_context *brw = brw_context(ctx);
129 __DRIcontext *driContext = brw->driContext;
130 __DRIscreen *driScreen = driContext->driScreenPriv;
131 const __DRIbackgroundCallableExtension *backgroundCallable =
132 driScreen->dri2.backgroundCallable;
133
134 /* Note: Mesa will only call this function if we've called
135 * _mesa_enable_multithreading(). We only do that if the loader exposed
136 * the __DRI_BACKGROUND_CALLABLE extension. So we know that
137 * backgroundCallable is not NULL.
138 */
139 backgroundCallable->setBackgroundContext(driContext->loaderPrivate);
140 }
141
142 static struct gl_memory_object *
brw_new_memoryobj(struct gl_context * ctx,GLuint name)143 brw_new_memoryobj(struct gl_context *ctx, GLuint name)
144 {
145 struct brw_memory_object *memory_object = CALLOC_STRUCT(brw_memory_object);
146 if (!memory_object)
147 return NULL;
148
149 _mesa_initialize_memory_object(ctx, &memory_object->Base, name);
150 return &memory_object->Base;
151 }
152
153 static void
brw_delete_memoryobj(struct gl_context * ctx,struct gl_memory_object * memObj)154 brw_delete_memoryobj(struct gl_context *ctx, struct gl_memory_object *memObj)
155 {
156 struct brw_memory_object *memory_object = brw_memory_object(memObj);
157 brw_bo_unreference(memory_object->bo);
158 _mesa_delete_memory_object(ctx, memObj);
159 }
160
161 static void
brw_import_memoryobj_fd(struct gl_context * ctx,struct gl_memory_object * obj,GLuint64 size,int fd)162 brw_import_memoryobj_fd(struct gl_context *ctx,
163 struct gl_memory_object *obj,
164 GLuint64 size,
165 int fd)
166 {
167 struct brw_context *brw = brw_context(ctx);
168 struct brw_memory_object *memory_object = brw_memory_object(obj);
169
170 memory_object->bo = brw_bo_gem_create_from_prime(brw->bufmgr, fd);
171 brw_bo_reference(memory_object->bo);
172 assert(memory_object->bo->size >= size);
173 close(fd);
174 }
175
176 static void
brw_viewport(struct gl_context * ctx)177 brw_viewport(struct gl_context *ctx)
178 {
179 struct brw_context *brw = brw_context(ctx);
180 __DRIcontext *driContext = brw->driContext;
181
182 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
183 if (driContext->driDrawablePriv)
184 dri2InvalidateDrawable(driContext->driDrawablePriv);
185 if (driContext->driReadablePriv)
186 dri2InvalidateDrawable(driContext->driReadablePriv);
187 }
188 }
189
190 static void
brw_update_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb)191 brw_update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
192 {
193 struct brw_context *brw = brw_context(ctx);
194
195 /* Quantize the derived default number of samples
196 */
197 fb->DefaultGeometry._NumSamples =
198 brw_quantize_num_samples(brw->screen, fb->DefaultGeometry.NumSamples);
199 }
200
201 static void
brw_update_state(struct gl_context * ctx)202 brw_update_state(struct gl_context * ctx)
203 {
204 GLuint new_state = ctx->NewState;
205 struct brw_context *brw = brw_context(ctx);
206
207 if (ctx->swrast_context)
208 _swrast_InvalidateState(ctx, new_state);
209
210 brw->NewGLState |= new_state;
211
212 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
213 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
214
215 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) {
216 brw->stencil_enabled = _mesa_stencil_is_enabled(ctx);
217 brw->stencil_two_sided = _mesa_stencil_is_two_sided(ctx);
218 brw->stencil_write_enabled =
219 _mesa_stencil_is_write_enabled(ctx, brw->stencil_two_sided);
220 }
221
222 if (new_state & _NEW_POLYGON)
223 brw->polygon_front_bit = _mesa_polygon_get_front_bit(ctx);
224
225 if (new_state & _NEW_BUFFERS) {
226 brw_update_framebuffer(ctx, ctx->DrawBuffer);
227 if (ctx->DrawBuffer != ctx->ReadBuffer)
228 brw_update_framebuffer(ctx, ctx->ReadBuffer);
229 }
230 }
231
232 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
233
234 static void
brw_flush_front(struct gl_context * ctx)235 brw_flush_front(struct gl_context *ctx)
236 {
237 struct brw_context *brw = brw_context(ctx);
238 __DRIcontext *driContext = brw->driContext;
239 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
240 __DRIscreen *const dri_screen = brw->screen->driScrnPriv;
241
242 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
243 if (flushFront(dri_screen) && driDrawable &&
244 driDrawable->loaderPrivate) {
245
246 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
247 *
248 * This potentially resolves both front and back buffer. It
249 * is unnecessary to resolve the back, but harms nothing except
250 * performance. And no one cares about front-buffer render
251 * performance.
252 */
253 brw_resolve_for_dri2_flush(brw, driDrawable);
254 brw_batch_flush(brw);
255
256 flushFront(dri_screen)(driDrawable, driDrawable->loaderPrivate);
257
258 /* We set the dirty bit in brw_prepare_render() if we're
259 * front buffer rendering once we get there.
260 */
261 brw->front_buffer_dirty = false;
262 }
263 }
264 }
265
266 static void
brw_display_shared_buffer(struct brw_context * brw)267 brw_display_shared_buffer(struct brw_context *brw)
268 {
269 __DRIcontext *dri_context = brw->driContext;
270 __DRIdrawable *dri_drawable = dri_context->driDrawablePriv;
271 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
272 int fence_fd = -1;
273
274 if (!brw->is_shared_buffer_bound)
275 return;
276
277 if (!brw->is_shared_buffer_dirty)
278 return;
279
280 if (brw->screen->has_exec_fence) {
281 /* This function is always called during a flush operation, so there is
282 * no need to flush again here. But we want to provide a fence_fd to the
283 * loader, and a redundant flush is the easiest way to acquire one.
284 */
285 if (brw_batch_flush_fence(brw, -1, &fence_fd))
286 return;
287 }
288
289 dri_screen->mutableRenderBuffer.loader
290 ->displaySharedBuffer(dri_drawable, fence_fd,
291 dri_drawable->loaderPrivate);
292 brw->is_shared_buffer_dirty = false;
293 }
294
295 static void
brw_glFlush(struct gl_context * ctx,unsigned gallium_flush_flags)296 brw_glFlush(struct gl_context *ctx, unsigned gallium_flush_flags)
297 {
298 struct brw_context *brw = brw_context(ctx);
299
300 brw_batch_flush(brw);
301 brw_flush_front(ctx);
302 brw_display_shared_buffer(brw);
303 brw->need_flush_throttle = true;
304 }
305
306 static void
brw_glEnable(struct gl_context * ctx,GLenum cap,GLboolean state)307 brw_glEnable(struct gl_context *ctx, GLenum cap, GLboolean state)
308 {
309 struct brw_context *brw = brw_context(ctx);
310
311 switch (cap) {
312 case GL_BLACKHOLE_RENDER_INTEL:
313 brw->frontend_noop = state;
314 brw_batch_flush(brw);
315 brw_batch_maybe_noop(brw);
316 /* Because we started previous batches with a potential
317 * MI_BATCH_BUFFER_END if NOOP was enabled, that means that anything
318 * that was ever emitted after that never made it to the HW. So when the
319 * blackhole state changes from NOOP->!NOOP reupload the entire state.
320 */
321 if (!brw->frontend_noop) {
322 brw->NewGLState = ~0u;
323 brw->ctx.NewDriverState = ~0ull;
324 }
325 break;
326 default:
327 break;
328 }
329 }
330
331 static void
brw_finish(struct gl_context * ctx)332 brw_finish(struct gl_context * ctx)
333 {
334 struct brw_context *brw = brw_context(ctx);
335
336 brw_glFlush(ctx, 0);
337
338 if (brw->batch.last_bo)
339 brw_bo_wait_rendering(brw->batch.last_bo);
340 }
341
342 static void
brw_get_device_uuid(struct gl_context * ctx,char * uuid)343 brw_get_device_uuid(struct gl_context *ctx, char *uuid)
344 {
345 struct brw_context *brw = brw_context(ctx);
346 struct brw_screen *screen = brw->screen;
347
348 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
349 memset(uuid, 0, GL_UUID_SIZE_EXT);
350 intel_uuid_compute_device_id((uint8_t *)uuid, &screen->isl_dev, PIPE_UUID_SIZE);
351 }
352
353
354 static void
brw_get_driver_uuid(struct gl_context * ctx,char * uuid)355 brw_get_driver_uuid(struct gl_context *ctx, char *uuid)
356 {
357 struct brw_context *brw = brw_context(ctx);
358 struct brw_screen *screen = brw->screen;
359
360 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
361 memset(uuid, 0, GL_UUID_SIZE_EXT);
362 intel_uuid_compute_driver_id((uint8_t *)uuid, &screen->devinfo, PIPE_UUID_SIZE);
363 }
364
365 static void
brw_init_driver_functions(struct brw_context * brw,struct dd_function_table * functions)366 brw_init_driver_functions(struct brw_context *brw,
367 struct dd_function_table *functions)
368 {
369 const struct intel_device_info *devinfo = &brw->screen->devinfo;
370
371 _mesa_init_driver_functions(functions);
372
373 /* GLX uses DRI2 invalidate events to handle window resizing.
374 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
375 * which doesn't provide a mechanism for snooping the event queues.
376 *
377 * So EGL still relies on viewport hacks to handle window resizing.
378 * This should go away with DRI3000.
379 */
380 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
381 functions->Viewport = brw_viewport;
382
383 functions->Enable = brw_glEnable;
384 functions->Flush = brw_glFlush;
385 functions->Finish = brw_finish;
386 functions->GetString = brw_get_string;
387 functions->UpdateState = brw_update_state;
388
389 brw_init_draw_functions(functions);
390 brw_init_texture_functions(functions);
391 brw_init_texture_image_functions(functions);
392 brw_init_texture_copy_image_functions(functions);
393 brw_init_copy_image_functions(functions);
394 brw_init_clear_functions(functions);
395 brw_init_buffer_functions(functions);
396 brw_init_pixel_functions(functions);
397 brw_init_buffer_object_functions(functions);
398 brw_init_syncobj_functions(functions);
399 brw_init_object_purgeable_functions(functions);
400
401 brw_init_frag_prog_functions(functions);
402 brw_init_common_queryobj_functions(functions);
403 if (devinfo->verx10 >= 75)
404 hsw_init_queryobj_functions(functions);
405 else if (devinfo->ver >= 6)
406 gfx6_init_queryobj_functions(functions);
407 else
408 gfx4_init_queryobj_functions(functions);
409 brw_init_compute_functions(functions);
410 brw_init_conditional_render_functions(functions);
411
412 functions->GenerateMipmap = brw_generate_mipmap;
413
414 functions->QueryInternalFormat = brw_query_internal_format;
415
416 functions->NewTransformFeedback = brw_new_transform_feedback;
417 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
418 if (can_do_mi_math_and_lrr(brw->screen)) {
419 functions->BeginTransformFeedback = hsw_begin_transform_feedback;
420 functions->EndTransformFeedback = hsw_end_transform_feedback;
421 functions->PauseTransformFeedback = hsw_pause_transform_feedback;
422 functions->ResumeTransformFeedback = hsw_resume_transform_feedback;
423 } else if (devinfo->ver >= 7) {
424 functions->BeginTransformFeedback = gfx7_begin_transform_feedback;
425 functions->EndTransformFeedback = gfx7_end_transform_feedback;
426 functions->PauseTransformFeedback = gfx7_pause_transform_feedback;
427 functions->ResumeTransformFeedback = gfx7_resume_transform_feedback;
428 functions->GetTransformFeedbackVertexCount =
429 brw_get_transform_feedback_vertex_count;
430 } else {
431 functions->BeginTransformFeedback = brw_begin_transform_feedback;
432 functions->EndTransformFeedback = brw_end_transform_feedback;
433 functions->PauseTransformFeedback = brw_pause_transform_feedback;
434 functions->ResumeTransformFeedback = brw_resume_transform_feedback;
435 functions->GetTransformFeedbackVertexCount =
436 brw_get_transform_feedback_vertex_count;
437 }
438
439 if (devinfo->ver >= 6)
440 functions->GetSamplePosition = gfx6_get_sample_position;
441
442 /* GL_ARB_get_program_binary */
443 brw_program_binary_init(brw->screen->deviceID);
444 functions->GetProgramBinaryDriverSHA1 = brw_get_program_binary_driver_sha1;
445 functions->ProgramBinarySerializeDriverBlob = brw_serialize_program_binary;
446 functions->ProgramBinaryDeserializeDriverBlob =
447 brw_deserialize_program_binary;
448
449 if (brw->screen->disk_cache) {
450 functions->ShaderCacheSerializeDriverBlob = brw_program_serialize_nir;
451 }
452
453 functions->SetBackgroundContext = brw_set_background_context;
454
455 functions->NewMemoryObject = brw_new_memoryobj;
456 functions->DeleteMemoryObject = brw_delete_memoryobj;
457 functions->ImportMemoryObjectFd = brw_import_memoryobj_fd;
458 functions->GetDeviceUuid = brw_get_device_uuid;
459 functions->GetDriverUuid = brw_get_driver_uuid;
460 }
461
462 static void
brw_initialize_spirv_supported_capabilities(struct brw_context * brw)463 brw_initialize_spirv_supported_capabilities(struct brw_context *brw)
464 {
465 const struct intel_device_info *devinfo = &brw->screen->devinfo;
466 struct gl_context *ctx = &brw->ctx;
467
468 /* The following SPIR-V capabilities are only supported on gfx7+. In theory
469 * you should enable the extension only on gfx7+, but just in case let's
470 * assert it.
471 */
472 assert(devinfo->ver >= 7);
473
474 ctx->Const.SpirVCapabilities.atomic_storage = devinfo->ver >= 7;
475 ctx->Const.SpirVCapabilities.draw_parameters = true;
476 ctx->Const.SpirVCapabilities.float64 = devinfo->ver >= 8;
477 ctx->Const.SpirVCapabilities.geometry_streams = devinfo->ver >= 7;
478 ctx->Const.SpirVCapabilities.image_write_without_format = true;
479 ctx->Const.SpirVCapabilities.int64 = devinfo->ver >= 8;
480 ctx->Const.SpirVCapabilities.tessellation = true;
481 ctx->Const.SpirVCapabilities.transform_feedback = devinfo->ver >= 7;
482 ctx->Const.SpirVCapabilities.variable_pointers = true;
483 ctx->Const.SpirVCapabilities.integer_functions2 = devinfo->ver >= 8;
484 }
485
486 static void
brw_initialize_context_constants(struct brw_context * brw)487 brw_initialize_context_constants(struct brw_context *brw)
488 {
489 const struct intel_device_info *devinfo = &brw->screen->devinfo;
490 struct gl_context *ctx = &brw->ctx;
491 const struct brw_compiler *compiler = brw->screen->compiler;
492
493 const bool stage_exists[MESA_SHADER_STAGES] = {
494 [MESA_SHADER_VERTEX] = true,
495 [MESA_SHADER_TESS_CTRL] = devinfo->ver >= 7,
496 [MESA_SHADER_TESS_EVAL] = devinfo->ver >= 7,
497 [MESA_SHADER_GEOMETRY] = devinfo->ver >= 6,
498 [MESA_SHADER_FRAGMENT] = true,
499 [MESA_SHADER_COMPUTE] =
500 (_mesa_is_desktop_gl(ctx) &&
501 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
502 (ctx->API == API_OPENGLES2 &&
503 ctx->Const.MaxComputeWorkGroupSize[0] >= 128),
504 };
505
506 unsigned num_stages = 0;
507 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
508 if (stage_exists[i])
509 num_stages++;
510 }
511
512 unsigned max_samplers =
513 devinfo->verx10 >= 75 ? BRW_MAX_TEX_UNIT : 16;
514
515 ctx->Const.MaxDualSourceDrawBuffers = 1;
516 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
517 ctx->Const.MaxCombinedShaderOutputResources =
518 MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
519
520 /* The timestamp register we can read for glGetTimestamp() is
521 * sometimes only 32 bits, before scaling to nanoseconds (depending
522 * on kernel).
523 *
524 * Once scaled to nanoseconds the timestamp would roll over at a
525 * non-power-of-two, so an application couldn't use
526 * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we
527 * report 36 bits and truncate at that (rolling over 5 times as
528 * often as the HW counter), and when the 32-bit counter rolls
529 * over, it happens to also be at a rollover in the reported value
530 * from near (1<<36) to 0.
531 *
532 * The low 32 bits rolls over in ~343 seconds. Our 36-bit result
533 * rolls over every ~69 seconds.
534 */
535 ctx->Const.QueryCounterBits.Timestamp = 36;
536
537 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
538 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
539 if (devinfo->ver >= 7) {
540 ctx->Const.MaxRenderbufferSize = 16384;
541 ctx->Const.MaxTextureSize = 16384;
542 ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
543 } else {
544 ctx->Const.MaxRenderbufferSize = 8192;
545 ctx->Const.MaxTextureSize = 8192;
546 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
547 }
548 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
549 ctx->Const.MaxArrayTextureLayers = devinfo->ver >= 7 ? 2048 : 512;
550 ctx->Const.MaxTextureMbytes = 1536;
551 ctx->Const.MaxTextureRectSize = devinfo->ver >= 7 ? 16384 : 8192;
552 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
553 ctx->Const.MaxTextureLodBias = 15.0;
554 ctx->Const.StripTextureBorder = true;
555 if (devinfo->ver >= 7) {
556 ctx->Const.MaxProgramTextureGatherComponents = 4;
557 ctx->Const.MinProgramTextureGatherOffset = -32;
558 ctx->Const.MaxProgramTextureGatherOffset = 31;
559 } else if (devinfo->ver == 6) {
560 ctx->Const.MaxProgramTextureGatherComponents = 1;
561 ctx->Const.MinProgramTextureGatherOffset = -8;
562 ctx->Const.MaxProgramTextureGatherOffset = 7;
563 }
564
565 ctx->Const.MaxUniformBlockSize = 65536;
566
567 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
568 struct gl_program_constants *prog = &ctx->Const.Program[i];
569
570 if (!stage_exists[i])
571 continue;
572
573 prog->MaxTextureImageUnits = max_samplers;
574
575 prog->MaxUniformBlocks = BRW_MAX_UBO;
576 prog->MaxCombinedUniformComponents =
577 prog->MaxUniformComponents +
578 ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks;
579
580 prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
581 prog->MaxAtomicBuffers = BRW_MAX_ABO;
582 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0;
583 prog->MaxShaderStorageBlocks = BRW_MAX_SSBO;
584 }
585
586 ctx->Const.MaxTextureUnits =
587 MIN2(ctx->Const.MaxTextureCoordUnits,
588 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
589
590 ctx->Const.MaxUniformBufferBindings = num_stages * BRW_MAX_UBO;
591 ctx->Const.MaxCombinedUniformBlocks = num_stages * BRW_MAX_UBO;
592 ctx->Const.MaxCombinedAtomicBuffers = num_stages * BRW_MAX_ABO;
593 ctx->Const.MaxCombinedShaderStorageBlocks = num_stages * BRW_MAX_SSBO;
594 ctx->Const.MaxShaderStorageBufferBindings = num_stages * BRW_MAX_SSBO;
595 ctx->Const.MaxCombinedTextureImageUnits = num_stages * max_samplers;
596 ctx->Const.MaxCombinedImageUniforms = num_stages * BRW_MAX_IMAGES;
597
598
599 /* Hardware only supports a limited number of transform feedback buffers.
600 * So we need to override the Mesa default (which is based only on software
601 * limits).
602 */
603 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
604
605 /* On Gfx6, in the worst case, we use up one binding table entry per
606 * transform feedback component (see comments above the definition of
607 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
608 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
609 * BRW_MAX_SOL_BINDINGS.
610 *
611 * In "separate components" mode, we need to divide this value by
612 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
613 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
614 */
615 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
616 ctx->Const.MaxTransformFeedbackSeparateComponents =
617 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
618
619 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount =
620 !can_do_mi_math_and_lrr(brw->screen);
621
622 int max_samples;
623 const int *msaa_modes = brw_supported_msaa_modes(brw->screen);
624 const int clamp_max_samples =
625 driQueryOptioni(&brw->screen->optionCache, "clamp_max_samples");
626
627 if (clamp_max_samples < 0) {
628 max_samples = msaa_modes[0];
629 } else {
630 /* Select the largest supported MSAA mode that does not exceed
631 * clamp_max_samples.
632 */
633 max_samples = 0;
634 for (int i = 0; msaa_modes[i] != 0; ++i) {
635 if (msaa_modes[i] <= clamp_max_samples) {
636 max_samples = msaa_modes[i];
637 break;
638 }
639 }
640 }
641
642 ctx->Const.MaxSamples = max_samples;
643 ctx->Const.MaxColorTextureSamples = max_samples;
644 ctx->Const.MaxDepthTextureSamples = max_samples;
645 ctx->Const.MaxIntegerSamples = max_samples;
646 ctx->Const.MaxImageSamples = 0;
647
648 ctx->Const.MinLineWidth = 1.0;
649 ctx->Const.MinLineWidthAA = 1.0;
650 if (devinfo->ver >= 6) {
651 ctx->Const.MaxLineWidth = 7.375;
652 ctx->Const.MaxLineWidthAA = 7.375;
653 ctx->Const.LineWidthGranularity = 0.125;
654 } else {
655 ctx->Const.MaxLineWidth = 7.0;
656 ctx->Const.MaxLineWidthAA = 7.0;
657 ctx->Const.LineWidthGranularity = 0.5;
658 }
659
660 /* For non-antialiased lines, we have to round the line width to the
661 * nearest whole number. Make sure that we don't advertise a line
662 * width that, when rounded, will be beyond the actual hardware
663 * maximum.
664 */
665 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
666
667 ctx->Const.MinPointSize = 1.0;
668 ctx->Const.MinPointSizeAA = 1.0;
669 ctx->Const.MaxPointSize = 255.0;
670 ctx->Const.MaxPointSizeAA = 255.0;
671 ctx->Const.PointSizeGranularity = 1.0;
672
673 if (devinfo->ver >= 5 || devinfo->is_g4x)
674 ctx->Const.MaxClipPlanes = 8;
675
676 ctx->Const.GLSLFragCoordIsSysVal = true;
677 ctx->Const.GLSLFrontFacingIsSysVal = true;
678 ctx->Const.GLSLTessLevelsAsInputs = true;
679 ctx->Const.PrimitiveRestartForPatches = true;
680
681 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
682 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
683 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
684 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
685 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
686 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
687 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
688 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
689 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
690 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
691 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
692 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
693 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
694 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
695
696 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
697 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
698 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
699 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
700 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
701 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
702 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
703 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
704 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
705 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
706 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
707
708 /* Fragment shaders use real, 32-bit twos-complement integers for all
709 * integer types.
710 */
711 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
712 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
713 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
714 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
715 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
716
717 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
718 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
719 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
720 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
721 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
722
723 /* Gfx6 converts quads to polygon in beginning of 3D pipeline,
724 * but we're not sure how it's actually done for vertex order,
725 * that affect provoking vertex decision. Always use last vertex
726 * convention for quad primitive which works as expected for now.
727 */
728 if (devinfo->ver >= 6)
729 ctx->Const.QuadsFollowProvokingVertexConvention = false;
730
731 ctx->Const.NativeIntegers = true;
732
733 /* Regarding the CMP instruction, the Ivybridge PRM says:
734 *
735 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
736 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
737 * 0xFFFFFFFF) is assigned to dst."
738 *
739 * but PRMs for earlier generations say
740 *
741 * "In dword format, one GRF may store up to 8 results. When the register
742 * is used later as a vector of Booleans, as only LSB at each channel
743 * contains meaning [sic] data, software should make sure all higher bits
744 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
745 *
746 * We select the representation of a true boolean uniform to be ~0, and fix
747 * the results of Gen <= 5 CMP instruction's with -(result & 1).
748 */
749 ctx->Const.UniformBooleanTrue = ~0;
750
751 /* From the gfx4 PRM, volume 4 page 127:
752 *
753 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
754 * the base address of the first element of the surface, computed in
755 * software by adding the surface base address to the byte offset of
756 * the element in the buffer."
757 *
758 * However, unaligned accesses are slower, so enforce buffer alignment.
759 *
760 * In order to push UBO data, 3DSTATE_CONSTANT_XS imposes an additional
761 * restriction: the start of the buffer needs to be 32B aligned.
762 */
763 ctx->Const.UniformBufferOffsetAlignment = 32;
764
765 /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
766 * that we can safely have the CPU and GPU writing the same SSBO on
767 * non-cachecoherent systems (our Atom CPUs). With UBOs, the GPU never
768 * writes, so there's no problem. For an SSBO, the GPU and the CPU can
769 * be updating disjoint regions of the buffer simultaneously and that will
770 * break if the regions overlap the same cacheline.
771 */
772 ctx->Const.ShaderStorageBufferOffsetAlignment = 64;
773 ctx->Const.TextureBufferOffsetAlignment = 16;
774 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
775
776 if (devinfo->ver >= 6) {
777 ctx->Const.MaxVarying = 32;
778 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
779 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
780 compiler->scalar_stage[MESA_SHADER_GEOMETRY] ? 128 : 64;
781 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
782 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
783 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128;
784 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128;
785 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128;
786 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128;
787 }
788
789 /* We want the GLSL compiler to emit code that uses condition codes */
790 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
791 ctx->Const.ShaderCompilerOptions[i] =
792 brw->screen->compiler->glsl_compiler_options[i];
793 }
794
795 if (devinfo->ver >= 7) {
796 ctx->Const.MaxViewportWidth = 32768;
797 ctx->Const.MaxViewportHeight = 32768;
798 }
799
800 /* ARB_viewport_array, OES_viewport_array */
801 if (devinfo->ver >= 6) {
802 ctx->Const.MaxViewports = GFX6_NUM_VIEWPORTS;
803 ctx->Const.ViewportSubpixelBits = 8;
804
805 /* Cast to float before negating because MaxViewportWidth is unsigned.
806 */
807 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
808 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
809 }
810
811 /* ARB_gpu_shader5 */
812 if (devinfo->ver >= 7)
813 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
814
815 /* ARB_framebuffer_no_attachments */
816 ctx->Const.MaxFramebufferWidth = 16384;
817 ctx->Const.MaxFramebufferHeight = 16384;
818 ctx->Const.MaxFramebufferLayers = ctx->Const.MaxArrayTextureLayers;
819 ctx->Const.MaxFramebufferSamples = max_samples;
820
821 /* OES_primitive_bounding_box */
822 ctx->Const.NoPrimitiveBoundingBoxOutput = true;
823
824 /* TODO: We should be able to use STD430 packing by default on all hardware
825 * but some piglit tests [1] currently fail on SNB when this is enabled.
826 * The problem is the messages we're using for doing uniform pulls
827 * in the vec4 back-end on SNB is the OWORD block load instruction, which
828 * takes its offset in units of OWORDS (16 bytes). On IVB+, we use the
829 * sampler which doesn't have these restrictions.
830 *
831 * In the scalar back-end, we use the sampler for dynamic uniform loads and
832 * pull an entire cache line at a time for constant offset loads both of
833 * which support almost any alignment.
834 *
835 * [1] glsl-1.40/uniform_buffer/vs-float-array-variable-index.shader_test
836 */
837 if (devinfo->ver >= 7)
838 ctx->Const.UseSTD430AsDefaultPacking = true;
839
840 if (!(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT))
841 ctx->Const.AllowMappedBuffersDuringExecution = true;
842
843 /* GL_ARB_get_program_binary */
844 ctx->Const.NumProgramBinaryFormats = 1;
845 }
846
847 static void
brw_initialize_cs_context_constants(struct brw_context * brw)848 brw_initialize_cs_context_constants(struct brw_context *brw)
849 {
850 struct gl_context *ctx = &brw->ctx;
851 struct intel_device_info *devinfo = &brw->screen->devinfo;
852
853 /* Maximum number of scalar compute shader invocations that can be run in
854 * parallel in the same subslice assuming SIMD32 dispatch.
855 */
856 const unsigned max_threads = devinfo->max_cs_workgroup_threads;
857 const uint32_t max_invocations = 32 * max_threads;
858 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
859 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
860 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
861 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
862 ctx->Const.MaxComputeSharedMemorySize = 64 * 1024;
863
864 /* Constants used for ARB_compute_variable_group_size. */
865 if (devinfo->ver >= 7) {
866 assert(max_invocations >= 512);
867 ctx->Const.MaxComputeVariableGroupSize[0] = max_invocations;
868 ctx->Const.MaxComputeVariableGroupSize[1] = max_invocations;
869 ctx->Const.MaxComputeVariableGroupSize[2] = max_invocations;
870 ctx->Const.MaxComputeVariableGroupInvocations = max_invocations;
871 }
872 }
873
874 /**
875 * Process driconf (drirc) options, setting appropriate context flags.
876 *
877 * brw_init_extensions still pokes at optionCache directly, in order to
878 * avoid advertising various extensions. No flags are set, so it makes
879 * sense to continue doing that there.
880 */
881 static void
brw_process_driconf_options(struct brw_context * brw)882 brw_process_driconf_options(struct brw_context *brw)
883 {
884 const struct intel_device_info *devinfo = &brw->screen->devinfo;
885 struct gl_context *ctx = &brw->ctx;
886 const driOptionCache *const options = &brw->screen->optionCache;
887
888 if (INTEL_DEBUG(DEBUG_NO_HIZ)) {
889 brw->has_hiz = false;
890 /* On gfx6, you can only do separate stencil with HIZ. */
891 if (devinfo->ver == 6)
892 brw->has_separate_stencil = false;
893 }
894
895 if (driQueryOptionb(options, "mesa_no_error"))
896 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
897
898 if (driQueryOptionb(options, "always_flush_batch")) {
899 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
900 brw->always_flush_batch = true;
901 }
902
903 if (driQueryOptionb(options, "always_flush_cache")) {
904 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
905 brw->always_flush_cache = true;
906 }
907
908 if (driQueryOptionb(options, "disable_throttling")) {
909 fprintf(stderr, "disabling flush throttling\n");
910 brw->disable_throttling = true;
911 }
912
913 brw->precompile = driQueryOptionb(&brw->screen->optionCache, "shader_precompile");
914
915 if (driQueryOptionb(&brw->screen->optionCache, "precise_trig"))
916 brw->screen->compiler->precise_trig = true;
917
918 ctx->Const.ForceGLSLExtensionsWarn =
919 driQueryOptionb(options, "force_glsl_extensions_warn");
920
921 ctx->Const.ForceGLSLVersion =
922 driQueryOptioni(options, "force_glsl_version");
923
924 ctx->Const.DisableGLSLLineContinuations =
925 driQueryOptionb(options, "disable_glsl_line_continuations");
926
927 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
928 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
929
930 ctx->Const.AllowGLSLBuiltinVariableRedeclaration =
931 driQueryOptionb(options, "allow_glsl_builtin_variable_redeclaration");
932
933 ctx->Const.AllowHigherCompatVersion =
934 driQueryOptionb(options, "allow_higher_compat_version");
935
936 ctx->Const.ForceGLSLAbsSqrt =
937 driQueryOptionb(options, "force_glsl_abs_sqrt");
938
939 ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init") ? 1 : 0;
940
941 brw->dual_color_blend_by_location =
942 driQueryOptionb(options, "dual_color_blend_by_location");
943
944 ctx->Const.AllowGLSLCrossStageInterpolationMismatch =
945 driQueryOptionb(options, "allow_glsl_cross_stage_interpolation_mismatch");
946
947 char *vendor_str = driQueryOptionstr(options, "force_gl_vendor");
948 /* not an empty string */
949 if (*vendor_str)
950 ctx->Const.VendorOverride = vendor_str;
951
952 ctx->Const.dri_config_options_sha1 =
953 ralloc_array(brw->mem_ctx, unsigned char, 20);
954 driComputeOptionsSha1(&brw->screen->optionCache,
955 ctx->Const.dri_config_options_sha1);
956 }
957
958 GLboolean
brw_create_context(gl_api api,const struct gl_config * mesaVis,__DRIcontext * driContextPriv,const struct __DriverContextConfig * ctx_config,unsigned * dri_ctx_error,void * sharedContextPrivate)959 brw_create_context(gl_api api,
960 const struct gl_config *mesaVis,
961 __DRIcontext *driContextPriv,
962 const struct __DriverContextConfig *ctx_config,
963 unsigned *dri_ctx_error,
964 void *sharedContextPrivate)
965 {
966 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
967 struct brw_screen *screen = driContextPriv->driScreenPriv->driverPrivate;
968 const struct intel_device_info *devinfo = &screen->devinfo;
969 struct dd_function_table functions;
970
971 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
972 * provides us with context reset notifications.
973 */
974 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG |
975 __DRI_CTX_FLAG_FORWARD_COMPATIBLE |
976 __DRI_CTX_FLAG_NO_ERROR;
977
978 if (screen->has_context_reset_notification)
979 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
980
981 if (ctx_config->flags & ~allowed_flags) {
982 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
983 return false;
984 }
985
986 if (ctx_config->attribute_mask &
987 ~(__DRIVER_CONTEXT_ATTRIB_RESET_STRATEGY |
988 __DRIVER_CONTEXT_ATTRIB_PRIORITY)) {
989 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
990 return false;
991 }
992
993 bool notify_reset =
994 ((ctx_config->attribute_mask & __DRIVER_CONTEXT_ATTRIB_RESET_STRATEGY) &&
995 ctx_config->reset_strategy != __DRI_CTX_RESET_NO_NOTIFICATION);
996
997 struct brw_context *brw = align_calloc(sizeof(struct brw_context), 16);
998 if (!brw) {
999 fprintf(stderr, "%s: failed to alloc context\n", __func__);
1000 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
1001 return false;
1002 }
1003 brw->mem_ctx = ralloc_context(NULL);
1004 brw->perf_ctx = intel_perf_new_context(brw->mem_ctx);
1005
1006 driContextPriv->driverPrivate = brw;
1007 brw->driContext = driContextPriv;
1008 brw->screen = screen;
1009 brw->bufmgr = screen->bufmgr;
1010
1011 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
1012 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
1013
1014 brw->has_swizzling = screen->hw_has_swizzling;
1015
1016 /* We don't push UBOs on IVB and earlier because the restrictions on
1017 * 3DSTATE_CONSTANT_* make it really annoying to use push constants
1018 * without dynamic state base address.
1019 */
1020 brw->can_push_ubos = devinfo->verx10 >= 75;
1021
1022 brw->isl_dev = screen->isl_dev;
1023
1024 brw->vs.base.stage = MESA_SHADER_VERTEX;
1025 brw->tcs.base.stage = MESA_SHADER_TESS_CTRL;
1026 brw->tes.base.stage = MESA_SHADER_TESS_EVAL;
1027 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
1028 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
1029 brw->cs.base.stage = MESA_SHADER_COMPUTE;
1030
1031 brw_init_driver_functions(brw, &functions);
1032
1033 if (notify_reset)
1034 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
1035
1036 brw_process_driconf_options(brw);
1037
1038 if (api == API_OPENGL_CORE &&
1039 driQueryOptionb(&screen->optionCache, "force_compat_profile")) {
1040 api = API_OPENGL_COMPAT;
1041 }
1042
1043 struct gl_context *ctx = &brw->ctx;
1044
1045 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
1046 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
1047 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
1048 brw_destroy_context(driContextPriv);
1049 return false;
1050 }
1051
1052 driContextSetFlags(ctx, ctx_config->flags);
1053
1054 /* Initialize the software rasterizer and helper modules.
1055 *
1056 * As of GL 3.1 core, the gfx4+ driver doesn't need the swrast context for
1057 * software fallbacks (which we have to support on legacy GL to do weird
1058 * glDrawPixels(), glBitmap(), and other functions).
1059 */
1060 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
1061 _swrast_CreateContext(ctx);
1062 }
1063
1064 _vbo_CreateContext(ctx, true);
1065 if (ctx->swrast_context) {
1066 _tnl_CreateContext(ctx);
1067 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
1068 _swsetup_CreateContext(ctx);
1069
1070 /* Configure swrast to match hardware characteristics: */
1071 _swrast_allow_pixel_fog(ctx, false);
1072 _swrast_allow_vertex_fog(ctx, true);
1073 }
1074
1075 _mesa_meta_init(ctx);
1076
1077 if (INTEL_DEBUG(DEBUG_PERF))
1078 brw->perf_debug = true;
1079
1080 brw_initialize_cs_context_constants(brw);
1081 brw_initialize_context_constants(brw);
1082
1083 ctx->Const.ResetStrategy = notify_reset
1084 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
1085
1086 /* Reinitialize the context point state. It depends on ctx->Const values. */
1087 _mesa_init_point(ctx);
1088
1089 brw_fbo_init(brw);
1090
1091 brw_batch_init(brw);
1092
1093 /* Create a new hardware context. Using a hardware context means that
1094 * our GPU state will be saved/restored on context switch, allowing us
1095 * to assume that the GPU is in the same state we left it in.
1096 *
1097 * This is required for transform feedback buffer offsets, query objects,
1098 * and also allows us to reduce how much state we have to emit.
1099 */
1100 brw->hw_ctx = brw_create_hw_context(brw->bufmgr);
1101 if (!brw->hw_ctx && devinfo->ver >= 6) {
1102 fprintf(stderr, "Failed to create hardware context.\n");
1103 brw_destroy_context(driContextPriv);
1104 return false;
1105 }
1106
1107 if (brw->hw_ctx) {
1108 int hw_priority = INTEL_CONTEXT_MEDIUM_PRIORITY;
1109 if (ctx_config->attribute_mask & __DRIVER_CONTEXT_ATTRIB_PRIORITY) {
1110 switch (ctx_config->priority) {
1111 case __DRI_CTX_PRIORITY_LOW:
1112 hw_priority = INTEL_CONTEXT_LOW_PRIORITY;
1113 break;
1114 case __DRI_CTX_PRIORITY_HIGH:
1115 hw_priority = INTEL_CONTEXT_HIGH_PRIORITY;
1116 break;
1117 }
1118 }
1119 if (hw_priority != I915_CONTEXT_DEFAULT_PRIORITY &&
1120 brw_hw_context_set_priority(brw->bufmgr, brw->hw_ctx, hw_priority)) {
1121 fprintf(stderr,
1122 "Failed to set priority [%d:%d] for hardware context.\n",
1123 ctx_config->priority, hw_priority);
1124 brw_destroy_context(driContextPriv);
1125 return false;
1126 }
1127 }
1128
1129 if (brw_init_pipe_control(brw, devinfo)) {
1130 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
1131 brw_destroy_context(driContextPriv);
1132 return false;
1133 }
1134
1135 brw_upload_init(&brw->upload, brw->bufmgr, 65536);
1136
1137 brw_init_state(brw);
1138
1139 brw_init_extensions(ctx);
1140
1141 brw_init_surface_formats(brw);
1142
1143 brw_blorp_init(brw);
1144
1145 brw->urb.size = devinfo->urb.size;
1146
1147 if (devinfo->ver == 6)
1148 brw->urb.gs_present = false;
1149
1150 brw->prim_restart.in_progress = false;
1151 brw->prim_restart.enable_cut_index = false;
1152 brw->gs.enabled = false;
1153 brw->clip.viewport_count = 1;
1154
1155 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
1156
1157 brw->max_gtt_map_object_size = screen->max_gtt_map_object_size;
1158
1159 ctx->VertexProgram._MaintainTnlProgram = true;
1160 ctx->FragmentProgram._MaintainTexEnvProgram = true;
1161 _mesa_reset_vertex_processing_mode(ctx);
1162
1163 brw_draw_init( brw );
1164
1165 if ((ctx_config->flags & __DRI_CTX_FLAG_DEBUG) != 0) {
1166 /* Turn on some extra GL_ARB_debug_output generation. */
1167 brw->perf_debug = true;
1168 }
1169
1170 if ((ctx_config->flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0) {
1171 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
1172 ctx->Const.RobustAccess = GL_TRUE;
1173 }
1174
1175 if (INTEL_DEBUG(DEBUG_SHADER_TIME))
1176 brw_init_shader_time(brw);
1177
1178 _mesa_override_extensions(ctx);
1179 _mesa_compute_version(ctx);
1180
1181 #ifndef NDEBUG
1182 /* Enforce that the version of the context that was created is at least as
1183 * high as the version that was advertised via GLX / EGL / whatever window
1184 * system.
1185 */
1186 const __DRIscreen *const dri_screen = brw->screen->driScrnPriv;
1187
1188 switch (api) {
1189 case API_OPENGL_COMPAT:
1190 assert(ctx->Version >= dri_screen->max_gl_compat_version);
1191 break;
1192 case API_OPENGLES:
1193 assert(ctx->Version >= dri_screen->max_gl_es1_version);
1194 break;
1195 case API_OPENGLES2:
1196 assert(ctx->Version >= dri_screen->max_gl_es2_version);
1197 break;
1198 case API_OPENGL_CORE:
1199 assert(ctx->Version >= dri_screen->max_gl_core_version);
1200 break;
1201 }
1202 #endif
1203
1204 /* GL_ARB_gl_spirv */
1205 if (ctx->Extensions.ARB_gl_spirv) {
1206 brw_initialize_spirv_supported_capabilities(brw);
1207
1208 if (ctx->Extensions.ARB_spirv_extensions) {
1209 /* GL_ARB_spirv_extensions */
1210 ctx->Const.SpirVExtensions = MALLOC_STRUCT(spirv_supported_extensions);
1211 _mesa_fill_supported_spirv_extensions(ctx->Const.SpirVExtensions,
1212 &ctx->Const.SpirVCapabilities);
1213 }
1214 }
1215
1216 _mesa_initialize_dispatch_tables(ctx);
1217 _mesa_initialize_vbo_vtxfmt(ctx);
1218
1219 if (ctx->Extensions.INTEL_performance_query)
1220 brw_init_performance_queries(brw);
1221
1222 brw->ctx.Cache = brw->screen->disk_cache;
1223
1224 if (driContextPriv->driScreenPriv->dri2.backgroundCallable &&
1225 driQueryOptionb(&screen->optionCache, "mesa_glthread")) {
1226 /* Loader supports multithreading, and so do we. */
1227 _mesa_glthread_init(ctx);
1228 }
1229
1230 return true;
1231 }
1232
1233 void
brw_destroy_context(__DRIcontext * driContextPriv)1234 brw_destroy_context(__DRIcontext *driContextPriv)
1235 {
1236 struct brw_context *brw =
1237 (struct brw_context *) driContextPriv->driverPrivate;
1238 struct gl_context *ctx = &brw->ctx;
1239
1240 GET_CURRENT_CONTEXT(curctx);
1241
1242 if (curctx == NULL) {
1243 /* No current context, but we need one to release
1244 * renderbuffer surface when we release framebuffer.
1245 * So temporarily bind the context.
1246 */
1247 _mesa_make_current(ctx, NULL, NULL);
1248 }
1249
1250 _mesa_glthread_destroy(&brw->ctx);
1251
1252 _mesa_meta_free(&brw->ctx);
1253
1254 if (INTEL_DEBUG(DEBUG_SHADER_TIME)) {
1255 /* Force a report. */
1256 brw->shader_time.report_time = 0;
1257
1258 brw_collect_and_report_shader_time(brw);
1259 brw_destroy_shader_time(brw);
1260 }
1261
1262 blorp_finish(&brw->blorp);
1263
1264 brw_destroy_state(brw);
1265 brw_draw_destroy(brw);
1266
1267 brw_bo_unreference(brw->curbe.curbe_bo);
1268
1269 brw_bo_unreference(brw->vs.base.scratch_bo);
1270 brw_bo_unreference(brw->tcs.base.scratch_bo);
1271 brw_bo_unreference(brw->tes.base.scratch_bo);
1272 brw_bo_unreference(brw->gs.base.scratch_bo);
1273 brw_bo_unreference(brw->wm.base.scratch_bo);
1274
1275 brw_bo_unreference(brw->vs.base.push_const_bo);
1276 brw_bo_unreference(brw->tcs.base.push_const_bo);
1277 brw_bo_unreference(brw->tes.base.push_const_bo);
1278 brw_bo_unreference(brw->gs.base.push_const_bo);
1279 brw_bo_unreference(brw->wm.base.push_const_bo);
1280
1281 brw_destroy_hw_context(brw->bufmgr, brw->hw_ctx);
1282
1283 if (ctx->swrast_context) {
1284 _swsetup_DestroyContext(&brw->ctx);
1285 _tnl_DestroyContext(&brw->ctx);
1286 }
1287 _vbo_DestroyContext(&brw->ctx);
1288
1289 if (ctx->swrast_context)
1290 _swrast_DestroyContext(&brw->ctx);
1291
1292 brw_fini_pipe_control(brw);
1293 brw_batch_free(&brw->batch);
1294
1295 brw_bo_unreference(brw->throttle_batch[1]);
1296 brw_bo_unreference(brw->throttle_batch[0]);
1297 brw->throttle_batch[1] = NULL;
1298 brw->throttle_batch[0] = NULL;
1299
1300 /* free the Mesa context */
1301 _mesa_free_context_data(&brw->ctx, true);
1302
1303 ralloc_free(brw->mem_ctx);
1304 align_free(brw);
1305 driContextPriv->driverPrivate = NULL;
1306 }
1307
1308 GLboolean
brw_unbind_context(__DRIcontext * driContextPriv)1309 brw_unbind_context(__DRIcontext *driContextPriv)
1310 {
1311 struct gl_context *ctx = driContextPriv->driverPrivate;
1312 _mesa_glthread_finish(ctx);
1313
1314 /* Unset current context and dispath table */
1315 _mesa_make_current(NULL, NULL, NULL);
1316
1317 return true;
1318 }
1319
1320 /**
1321 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1322 * on window system framebuffers.
1323 *
1324 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1325 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1326 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1327 * for a visual where you're guaranteed to be capable, but it turns out that
1328 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1329 * incapable ones, because there's no difference between the two in resources
1330 * used. Applications thus get built that accidentally rely on the default
1331 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1332 * great...
1333 *
1334 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1335 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1336 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1337 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1338 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1339 * and get no sRGB encode (assuming that both kinds of visual are available).
1340 * Thus our choice to support sRGB by default on our visuals for desktop would
1341 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1342 *
1343 * Unfortunately, renderbuffer setup happens before a context is created. So
1344 * in brw_screen.c we always set up sRGB, and here, if you're a GLES2/3
1345 * context (without an sRGB visual), we go turn that back off before anyone
1346 * finds out.
1347 */
1348 static void
brw_gles3_srgb_workaround(struct brw_context * brw,struct gl_framebuffer * fb)1349 brw_gles3_srgb_workaround(struct brw_context *brw, struct gl_framebuffer *fb)
1350 {
1351 struct gl_context *ctx = &brw->ctx;
1352
1353 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1354 return;
1355
1356 for (int i = 0; i < BUFFER_COUNT; i++) {
1357 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
1358
1359 /* Check if sRGB was specifically asked for. */
1360 struct brw_renderbuffer *irb = brw_get_renderbuffer(fb, i);
1361 if (irb && irb->need_srgb)
1362 return;
1363
1364 if (rb)
1365 rb->Format = _mesa_get_srgb_format_linear(rb->Format);
1366 }
1367 /* Disable sRGB from framebuffers that are not compatible. */
1368 fb->Visual.sRGBCapable = false;
1369 }
1370
1371 GLboolean
brw_make_current(__DRIcontext * driContextPriv,__DRIdrawable * driDrawPriv,__DRIdrawable * driReadPriv)1372 brw_make_current(__DRIcontext *driContextPriv,
1373 __DRIdrawable *driDrawPriv,
1374 __DRIdrawable *driReadPriv)
1375 {
1376 struct brw_context *brw;
1377
1378 if (driContextPriv)
1379 brw = (struct brw_context *) driContextPriv->driverPrivate;
1380 else
1381 brw = NULL;
1382
1383 if (driContextPriv) {
1384 struct gl_context *ctx = &brw->ctx;
1385 struct gl_framebuffer *fb, *readFb;
1386
1387 if (driDrawPriv == NULL) {
1388 fb = _mesa_get_incomplete_framebuffer();
1389 } else {
1390 fb = driDrawPriv->driverPrivate;
1391 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1392 }
1393
1394 if (driReadPriv == NULL) {
1395 readFb = _mesa_get_incomplete_framebuffer();
1396 } else {
1397 readFb = driReadPriv->driverPrivate;
1398 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1399 }
1400
1401 /* The sRGB workaround changes the renderbuffer's format. We must change
1402 * the format before the renderbuffer's miptree get's allocated, otherwise
1403 * the formats of the renderbuffer and its miptree will differ.
1404 */
1405 brw_gles3_srgb_workaround(brw, fb);
1406 brw_gles3_srgb_workaround(brw, readFb);
1407
1408 /* If the context viewport hasn't been initialized, force a call out to
1409 * the loader to get buffers so we have a drawable size for the initial
1410 * viewport. */
1411 if (!brw->ctx.ViewportInitialized)
1412 brw_prepare_render(brw);
1413
1414 _mesa_make_current(ctx, fb, readFb);
1415 } else {
1416 GET_CURRENT_CONTEXT(ctx);
1417 _mesa_glthread_finish(ctx);
1418 _mesa_make_current(NULL, NULL, NULL);
1419 }
1420
1421 return true;
1422 }
1423
1424 void
brw_resolve_for_dri2_flush(struct brw_context * brw,__DRIdrawable * drawable)1425 brw_resolve_for_dri2_flush(struct brw_context *brw,
1426 __DRIdrawable *drawable)
1427 {
1428 const struct intel_device_info *devinfo = &brw->screen->devinfo;
1429
1430 if (devinfo->ver < 6) {
1431 /* MSAA and fast color clear are not supported, so don't waste time
1432 * checking whether a resolve is needed.
1433 */
1434 return;
1435 }
1436
1437 struct gl_framebuffer *fb = drawable->driverPrivate;
1438 struct brw_renderbuffer *rb;
1439
1440 /* Usually, only the back buffer will need to be downsampled. However,
1441 * the front buffer will also need it if the user has rendered into it.
1442 */
1443 static const gl_buffer_index buffers[2] = {
1444 BUFFER_BACK_LEFT,
1445 BUFFER_FRONT_LEFT,
1446 };
1447
1448 for (int i = 0; i < 2; ++i) {
1449 rb = brw_get_renderbuffer(fb, buffers[i]);
1450 if (rb == NULL || rb->mt == NULL)
1451 continue;
1452 if (rb->mt->surf.samples == 1) {
1453 assert(rb->mt_layer == 0 && rb->mt_level == 0 &&
1454 rb->layer_count == 1);
1455 brw_miptree_prepare_external(brw, rb->mt);
1456 } else {
1457 brw_renderbuffer_downsample(brw, rb);
1458
1459 /* Call prepare_external on the single-sample miptree to do any
1460 * needed resolves prior to handing it off to the window system.
1461 * This is needed in the case that rb->singlesample_mt is Y-tiled
1462 * with CCS_E enabled but without I915_FORMAT_MOD_Y_TILED_CCS_E. In
1463 * this case, the MSAA resolve above will write compressed data into
1464 * rb->singlesample_mt.
1465 *
1466 * TODO: Some day, if we decide to care about the tiny performance
1467 * hit we're taking by doing the MSAA resolve and then a CCS resolve,
1468 * we could detect this case and just allocate the single-sampled
1469 * miptree without aux. However, that would be a lot of plumbing and
1470 * this is a rather exotic case so it's not really worth it.
1471 */
1472 brw_miptree_prepare_external(brw, rb->singlesample_mt);
1473 }
1474 }
1475 }
1476
1477 static unsigned
brw_bits_per_pixel(const struct brw_renderbuffer * rb)1478 brw_bits_per_pixel(const struct brw_renderbuffer *rb)
1479 {
1480 return _mesa_get_format_bytes(brw_rb_format(rb)) * 8;
1481 }
1482
1483 static void
1484 brw_query_dri2_buffers(struct brw_context *brw,
1485 __DRIdrawable *drawable,
1486 __DRIbuffer **buffers,
1487 int *count);
1488
1489 static void
1490 brw_process_dri2_buffer(struct brw_context *brw,
1491 __DRIdrawable *drawable,
1492 __DRIbuffer *buffer,
1493 struct brw_renderbuffer *rb,
1494 const char *buffer_name);
1495
1496 static void
1497 brw_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1498
1499 static void
brw_update_dri2_buffers(struct brw_context * brw,__DRIdrawable * drawable)1500 brw_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1501 {
1502 struct gl_framebuffer *fb = drawable->driverPrivate;
1503 struct brw_renderbuffer *rb;
1504 __DRIbuffer *buffers = NULL;
1505 int count;
1506 const char *region_name;
1507
1508 /* Set this up front, so that in case our buffers get invalidated
1509 * while we're getting new buffers, we don't clobber the stamp and
1510 * thus ignore the invalidate. */
1511 drawable->lastStamp = drawable->dri2.stamp;
1512
1513 if (INTEL_DEBUG(DEBUG_DRI))
1514 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1515
1516 brw_query_dri2_buffers(brw, drawable, &buffers, &count);
1517
1518 if (buffers == NULL)
1519 return;
1520
1521 for (int i = 0; i < count; i++) {
1522 switch (buffers[i].attachment) {
1523 case __DRI_BUFFER_FRONT_LEFT:
1524 rb = brw_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1525 region_name = "dri2 front buffer";
1526 break;
1527
1528 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1529 rb = brw_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1530 region_name = "dri2 fake front buffer";
1531 break;
1532
1533 case __DRI_BUFFER_BACK_LEFT:
1534 rb = brw_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1535 region_name = "dri2 back buffer";
1536 break;
1537
1538 case __DRI_BUFFER_DEPTH:
1539 case __DRI_BUFFER_HIZ:
1540 case __DRI_BUFFER_DEPTH_STENCIL:
1541 case __DRI_BUFFER_STENCIL:
1542 case __DRI_BUFFER_ACCUM:
1543 default:
1544 fprintf(stderr,
1545 "unhandled buffer attach event, attachment type %d\n",
1546 buffers[i].attachment);
1547 return;
1548 }
1549
1550 brw_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1551 }
1552
1553 }
1554
1555 void
brw_update_renderbuffers(__DRIcontext * context,__DRIdrawable * drawable)1556 brw_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1557 {
1558 struct brw_context *brw = context->driverPrivate;
1559 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1560
1561 /* Set this up front, so that in case our buffers get invalidated
1562 * while we're getting new buffers, we don't clobber the stamp and
1563 * thus ignore the invalidate. */
1564 drawable->lastStamp = drawable->dri2.stamp;
1565
1566 if (INTEL_DEBUG(DEBUG_DRI))
1567 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1568
1569 if (dri_screen->image.loader)
1570 brw_update_image_buffers(brw, drawable);
1571 else
1572 brw_update_dri2_buffers(brw, drawable);
1573
1574 driUpdateFramebufferSize(&brw->ctx, drawable);
1575 }
1576
1577 /**
1578 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1579 * state is required.
1580 */
1581 void
brw_prepare_render(struct brw_context * brw)1582 brw_prepare_render(struct brw_context *brw)
1583 {
1584 struct gl_context *ctx = &brw->ctx;
1585 __DRIcontext *driContext = brw->driContext;
1586 __DRIdrawable *drawable;
1587
1588 drawable = driContext->driDrawablePriv;
1589 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1590 if (drawable->lastStamp != drawable->dri2.stamp)
1591 brw_update_renderbuffers(driContext, drawable);
1592 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1593 }
1594
1595 drawable = driContext->driReadablePriv;
1596 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1597 if (drawable->lastStamp != drawable->dri2.stamp)
1598 brw_update_renderbuffers(driContext, drawable);
1599 driContext->dri2.read_stamp = drawable->dri2.stamp;
1600 }
1601
1602 /* If we're currently rendering to the front buffer, the rendering
1603 * that will happen next will probably dirty the front buffer. So
1604 * mark it as dirty here.
1605 */
1606 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer) &&
1607 ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1608 brw->front_buffer_dirty = true;
1609 }
1610
1611 if (brw->is_shared_buffer_bound) {
1612 /* Subsequent rendering will probably dirty the shared buffer. */
1613 brw->is_shared_buffer_dirty = true;
1614 }
1615 }
1616
1617 /**
1618 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1619 *
1620 * To determine which DRI buffers to request, examine the renderbuffers
1621 * attached to the drawable's framebuffer. Then request the buffers with
1622 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1623 *
1624 * This is called from brw_update_renderbuffers().
1625 *
1626 * \param drawable Drawable whose buffers are queried.
1627 * \param buffers [out] List of buffers returned by DRI2 query.
1628 * \param buffer_count [out] Number of buffers returned.
1629 *
1630 * \see brw_update_renderbuffers()
1631 * \see DRI2GetBuffers()
1632 * \see DRI2GetBuffersWithFormat()
1633 */
1634 static void
brw_query_dri2_buffers(struct brw_context * brw,__DRIdrawable * drawable,__DRIbuffer ** buffers,int * buffer_count)1635 brw_query_dri2_buffers(struct brw_context *brw,
1636 __DRIdrawable *drawable,
1637 __DRIbuffer **buffers,
1638 int *buffer_count)
1639 {
1640 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1641 struct gl_framebuffer *fb = drawable->driverPrivate;
1642 int i = 0;
1643 unsigned attachments[__DRI_BUFFER_COUNT];
1644
1645 struct brw_renderbuffer *front_rb;
1646 struct brw_renderbuffer *back_rb;
1647
1648 front_rb = brw_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1649 back_rb = brw_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1650
1651 memset(attachments, 0, sizeof(attachments));
1652 if ((_mesa_is_front_buffer_drawing(fb) ||
1653 _mesa_is_front_buffer_reading(fb) ||
1654 !back_rb) && front_rb) {
1655 /* If a fake front buffer is in use, then querying for
1656 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1657 * the real front buffer to the fake front buffer. So before doing the
1658 * query, we need to make sure all the pending drawing has landed in the
1659 * real front buffer.
1660 */
1661 brw_batch_flush(brw);
1662 brw_flush_front(&brw->ctx);
1663
1664 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1665 attachments[i++] = brw_bits_per_pixel(front_rb);
1666 } else if (front_rb && brw->front_buffer_dirty) {
1667 /* We have pending front buffer rendering, but we aren't querying for a
1668 * front buffer. If the front buffer we have is a fake front buffer,
1669 * the X server is going to throw it away when it processes the query.
1670 * So before doing the query, make sure all the pending drawing has
1671 * landed in the real front buffer.
1672 */
1673 brw_batch_flush(brw);
1674 brw_flush_front(&brw->ctx);
1675 }
1676
1677 if (back_rb) {
1678 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1679 attachments[i++] = brw_bits_per_pixel(back_rb);
1680 }
1681
1682 assert(i <= ARRAY_SIZE(attachments));
1683
1684 *buffers =
1685 dri_screen->dri2.loader->getBuffersWithFormat(drawable,
1686 &drawable->w,
1687 &drawable->h,
1688 attachments, i / 2,
1689 buffer_count,
1690 drawable->loaderPrivate);
1691 }
1692
1693 /**
1694 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1695 *
1696 * This is called from brw_update_renderbuffers().
1697 *
1698 * \par Note:
1699 * DRI buffers whose attachment point is DRI2BufferStencil or
1700 * DRI2BufferDepthStencil are handled as special cases.
1701 *
1702 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1703 * that is passed to brw_bo_gem_create_from_name().
1704 *
1705 * \see brw_update_renderbuffers()
1706 */
1707 static void
brw_process_dri2_buffer(struct brw_context * brw,__DRIdrawable * drawable,__DRIbuffer * buffer,struct brw_renderbuffer * rb,const char * buffer_name)1708 brw_process_dri2_buffer(struct brw_context *brw,
1709 __DRIdrawable *drawable,
1710 __DRIbuffer *buffer,
1711 struct brw_renderbuffer *rb,
1712 const char *buffer_name)
1713 {
1714 struct gl_framebuffer *fb = drawable->driverPrivate;
1715 struct brw_bo *bo;
1716
1717 if (!rb)
1718 return;
1719
1720 unsigned num_samples = rb->Base.Base.NumSamples;
1721
1722 /* We try to avoid closing and reopening the same BO name, because the first
1723 * use of a mapping of the buffer involves a bunch of page faulting which is
1724 * moderately expensive.
1725 */
1726 struct brw_mipmap_tree *last_mt;
1727 if (num_samples == 0)
1728 last_mt = rb->mt;
1729 else
1730 last_mt = rb->singlesample_mt;
1731
1732 uint32_t old_name = 0;
1733 if (last_mt) {
1734 /* The bo already has a name because the miptree was created by a
1735 * previous call to brw_process_dri2_buffer(). If a bo already has a
1736 * name, then brw_bo_flink() is a low-cost getter. It does not
1737 * create a new name.
1738 */
1739 brw_bo_flink(last_mt->bo, &old_name);
1740 }
1741
1742 if (old_name == buffer->name)
1743 return;
1744
1745 if (INTEL_DEBUG(DEBUG_DRI)) {
1746 fprintf(stderr,
1747 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1748 buffer->name, buffer->attachment,
1749 buffer->cpp, buffer->pitch);
1750 }
1751
1752 bo = brw_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1753 buffer->name);
1754 if (!bo) {
1755 fprintf(stderr,
1756 "Failed to open BO for returned DRI2 buffer "
1757 "(%dx%d, %s, named %d).\n"
1758 "This is likely a bug in the X Server that will lead to a "
1759 "crash soon.\n",
1760 drawable->w, drawable->h, buffer_name, buffer->name);
1761 return;
1762 }
1763
1764 uint32_t tiling, swizzle;
1765 brw_bo_get_tiling(bo, &tiling, &swizzle);
1766
1767 struct brw_mipmap_tree *mt =
1768 brw_miptree_create_for_bo(brw,
1769 bo,
1770 brw_rb_format(rb),
1771 0,
1772 drawable->w,
1773 drawable->h,
1774 1,
1775 buffer->pitch,
1776 isl_tiling_from_i915_tiling(tiling),
1777 MIPTREE_CREATE_DEFAULT);
1778 if (!mt) {
1779 brw_bo_unreference(bo);
1780 return;
1781 }
1782
1783 /* We got this BO from X11. We cana't assume that we have coherent texture
1784 * access because X may suddenly decide to use it for scan-out which would
1785 * destroy coherency.
1786 */
1787 bo->cache_coherent = false;
1788
1789 if (!brw_update_winsys_renderbuffer_miptree(brw, rb, mt,
1790 drawable->w, drawable->h,
1791 buffer->pitch)) {
1792 brw_bo_unreference(bo);
1793 brw_miptree_release(&mt);
1794 return;
1795 }
1796
1797 if (_mesa_is_front_buffer_drawing(fb) &&
1798 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1799 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1800 rb->Base.Base.NumSamples > 1) {
1801 brw_renderbuffer_upsample(brw, rb);
1802 }
1803
1804 assert(rb->mt);
1805
1806 brw_bo_unreference(bo);
1807 }
1808
1809 /**
1810 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1811 *
1812 * To determine which DRI buffers to request, examine the renderbuffers
1813 * attached to the drawable's framebuffer. Then request the buffers from
1814 * the image loader
1815 *
1816 * This is called from brw_update_renderbuffers().
1817 *
1818 * \param drawable Drawable whose buffers are queried.
1819 * \param buffers [out] List of buffers returned by DRI2 query.
1820 * \param buffer_count [out] Number of buffers returned.
1821 *
1822 * \see brw_update_renderbuffers()
1823 */
1824
1825 static void
brw_update_image_buffer(struct brw_context * intel,__DRIdrawable * drawable,struct brw_renderbuffer * rb,__DRIimage * buffer,enum __DRIimageBufferMask buffer_type)1826 brw_update_image_buffer(struct brw_context *intel,
1827 __DRIdrawable *drawable,
1828 struct brw_renderbuffer *rb,
1829 __DRIimage *buffer,
1830 enum __DRIimageBufferMask buffer_type)
1831 {
1832 struct gl_framebuffer *fb = drawable->driverPrivate;
1833
1834 if (!rb || !buffer->bo)
1835 return;
1836
1837 unsigned num_samples = rb->Base.Base.NumSamples;
1838
1839 /* Check and see if we're already bound to the right
1840 * buffer object
1841 */
1842 struct brw_mipmap_tree *last_mt;
1843 if (num_samples == 0)
1844 last_mt = rb->mt;
1845 else
1846 last_mt = rb->singlesample_mt;
1847
1848 if (last_mt && last_mt->bo == buffer->bo) {
1849 if (buffer_type == __DRI_IMAGE_BUFFER_SHARED) {
1850 brw_miptree_make_shareable(intel, last_mt);
1851 }
1852 return;
1853 }
1854
1855 /* Only allow internal compression if samples == 0. For multisampled
1856 * window system buffers, the only thing the single-sampled buffer is used
1857 * for is as a resolve target. If we do any compression beyond what is
1858 * supported by the window system, we will just have to resolve so it's
1859 * probably better to just not bother.
1860 */
1861 const bool allow_internal_aux = (num_samples == 0);
1862
1863 struct brw_mipmap_tree *mt =
1864 brw_miptree_create_for_dri_image(intel, buffer, GL_TEXTURE_2D,
1865 brw_rb_format(rb),
1866 allow_internal_aux);
1867 if (!mt)
1868 return;
1869
1870 if (!brw_update_winsys_renderbuffer_miptree(intel, rb, mt,
1871 buffer->width, buffer->height,
1872 buffer->pitch)) {
1873 brw_miptree_release(&mt);
1874 return;
1875 }
1876
1877 if (_mesa_is_front_buffer_drawing(fb) &&
1878 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1879 rb->Base.Base.NumSamples > 1) {
1880 brw_renderbuffer_upsample(intel, rb);
1881 }
1882
1883 if (buffer_type == __DRI_IMAGE_BUFFER_SHARED) {
1884 /* The compositor and the application may access this image
1885 * concurrently. The display hardware may even scanout the image while
1886 * the GPU is rendering to it. Aux surfaces cause difficulty with
1887 * concurrent access, so permanently disable aux for this miptree.
1888 *
1889 * Perhaps we could improve overall application performance by
1890 * re-enabling the aux surface when EGL_RENDER_BUFFER transitions to
1891 * EGL_BACK_BUFFER, then disabling it again when EGL_RENDER_BUFFER
1892 * returns to EGL_SINGLE_BUFFER. I expect the wins and losses with this
1893 * approach to be highly dependent on the application's GL usage.
1894 *
1895 * I [chadv] expect clever disabling/reenabling to be counterproductive
1896 * in the use cases I care about: applications that render nearly
1897 * realtime handwriting to the surface while possibly undergiong
1898 * simultaneously scanout as a display plane. The app requires low
1899 * render latency. Even though the app spends most of its time in
1900 * shared-buffer mode, it also frequently transitions between
1901 * shared-buffer (EGL_SINGLE_BUFFER) and double-buffer (EGL_BACK_BUFFER)
1902 * mode. Visual sutter during the transitions should be avoided.
1903 *
1904 * In this case, I [chadv] believe reducing the GPU workload at
1905 * shared-buffer/double-buffer transitions would offer a smoother app
1906 * experience than any savings due to aux compression. But I've
1907 * collected no data to prove my theory.
1908 */
1909 brw_miptree_make_shareable(intel, mt);
1910 }
1911 }
1912
1913 static void
brw_update_image_buffers(struct brw_context * brw,__DRIdrawable * drawable)1914 brw_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1915 {
1916 struct gl_framebuffer *fb = drawable->driverPrivate;
1917 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1918 struct brw_renderbuffer *front_rb;
1919 struct brw_renderbuffer *back_rb;
1920 struct __DRIimageList images;
1921 mesa_format format;
1922 uint32_t buffer_mask = 0;
1923 int ret;
1924
1925 front_rb = brw_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1926 back_rb = brw_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1927
1928 if (back_rb)
1929 format = brw_rb_format(back_rb);
1930 else if (front_rb)
1931 format = brw_rb_format(front_rb);
1932 else
1933 return;
1934
1935 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
1936 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
1937 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1938 }
1939
1940 if (back_rb)
1941 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1942
1943 ret = dri_screen->image.loader->getBuffers(drawable,
1944 driGLFormatToImageFormat(format),
1945 &drawable->dri2.stamp,
1946 drawable->loaderPrivate,
1947 buffer_mask,
1948 &images);
1949 if (!ret)
1950 return;
1951
1952 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1953 drawable->w = images.front->width;
1954 drawable->h = images.front->height;
1955 brw_update_image_buffer(brw, drawable, front_rb, images.front,
1956 __DRI_IMAGE_BUFFER_FRONT);
1957 }
1958
1959 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1960 drawable->w = images.back->width;
1961 drawable->h = images.back->height;
1962 brw_update_image_buffer(brw, drawable, back_rb, images.back,
1963 __DRI_IMAGE_BUFFER_BACK);
1964 }
1965
1966 if (images.image_mask & __DRI_IMAGE_BUFFER_SHARED) {
1967 assert(images.image_mask == __DRI_IMAGE_BUFFER_SHARED);
1968 drawable->w = images.back->width;
1969 drawable->h = images.back->height;
1970 brw_update_image_buffer(brw, drawable, back_rb, images.back,
1971 __DRI_IMAGE_BUFFER_SHARED);
1972 brw->is_shared_buffer_bound = true;
1973 } else {
1974 brw->is_shared_buffer_bound = false;
1975 brw->is_shared_buffer_dirty = false;
1976 }
1977 }
1978