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Searched refs:MaxUniformBlocks (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_extensions.c264 pc->MaxUniformBlocks = in st_init_limits()
267 if (pc->MaxUniformBlocks) in st_init_limits()
268 pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */ in st_init_limits()
269 pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS); in st_init_limits()
273 (uint64_t)c->MaxUniformBlockSize / 4 * pc->MaxUniformBlocks; in st_init_limits()
360 (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) { in st_init_limits()
502 c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks + in st_init_limits()
503 c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks + in st_init_limits()
504 c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks + in st_init_limits()
505 c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks + in st_init_limits()
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/third_party/mesa3d/src/mesa/main/
Dcontext.c441 prog->MaxUniformBlocks = 12; in init_program_limits()
444 prog->MaxUniformBlocks); in init_program_limits()
Dversion.c368 consts->Program[MESA_SHADER_VERTEX].MaxUniformBlocks >= 14 && in compute_version()
Dmtypes.h3766 GLuint MaxUniformBlocks; member
/third_party/mesa3d/src/compiler/glsl/
Dstandalone.cpp154 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; in initialize_context()
Dlinker.cpp2587 ctx->Const.Program[linked->Stage].MaxUniformBlocks; in link_intrastage_shaders()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_context.c575 prog->MaxUniformBlocks = BRW_MAX_UBO; in brw_initialize_context_constants()
578 ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks; in brw_initialize_context_constants()
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst630 - glsl: Check earlier for MaxShaderStorageBlocks and MaxUniformBlocks