Searched refs:MaxVarying (Results 1 – 11 of 11) sorted by relevance
182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()210 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()240 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()294 ctx->Const.MaxVarying = 60 / 4; in initialize_context()322 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; in initialize_context()
241 ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ in initialize_context_to_defaults()
765 state->ctx->Const.MaxVarying); in generate_constants()781 add_const("gl_MaxVaryingFloats", state->ctx->Const.MaxVarying * 4); in generate_constants()801 add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4); in generate_constants()
159 for (i = 0; i < ctx->Const.MaxVarying; i++) { in setup_vertex_format()286 for (i = 0 ; i < ctx->Const.MaxVarying ; i++) in _swsetup_Translate()
208 ctx->Const.MaxVarying = I915_TEX_UNITS; in i915CreateContext()210 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4; in i915CreateContext()
452 for (i = 0; i < ctx->Const.MaxVarying; i++) { in run_vp()
443 c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS); in st_init_limits()444 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); in st_init_limits()
554 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */ in _mesa_init_constants()
3865 GLuint MaxVarying; member
939 v->value_int = ctx->Const.MaxVarying * 4; in find_custom_value()
777 ctx->Const.MaxVarying = 32; in brw_initialize_context_constants()