Searched refs:NewGLState (Results 1 – 25 of 26) sorted by relevance
12
335 brw->NewGLState = ~0; in brw_init_state()590 state->mesa |= brw->NewGLState; in merge_ctx_state()624 brw->NewGLState = ~0; in brw_upload_pipeline_state()754 brw->state.pipelines[i].mesa |= brw->NewGLState; in brw_pipeline_state_finished()761 brw->NewGLState = 0; in brw_pipeline_state_finished()
130 return ((brw->NewGLState & mesa_flags) | in brw_state_dirty()
424 brw->NewGLState = ~0; in brw_clear_cache()
210 brw->NewGLState |= new_state; in brw_update_state()322 brw->NewGLState = ~0u; in brw_glEnable()
842 GLuint NewGLState; member
795 brw->NewGLState |= _NEW_BUFFERS; in brw_renderbuffer_move_temp_back()
708 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in disable_tex_obj_state()756 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in import_tex_obj_state()788 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in set_texgen_matrix()897 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in radeon_validate_texgen()1020 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in radeon_validate_texture()
1971 GLuint new_state = rmesa->radeon.NewGLState; in radeonValidateState()1982 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ in radeonValidateState()2020 rmesa->radeon.NewGLState = 0; in radeonValidateState()2036 R100_CONTEXT(ctx)->radeon.NewGLState |= new_state; in radeonInvalidateState()2064 fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState); in radeonWrapRunPipeline()2068 if (rmesa->radeon.NewGLState) in radeonWrapRunPipeline()
393 GLuint NewGLState; member
257 if (rmesa->radeon.NewGLState) in radeonTclPrimitive()
302 radeon->NewGLState |= _NEW_SCISSOR; in radeon_draw_buffer()
424 if (rmesa->radeon.NewGLState) in radeon_run_render()
1073 if (intel->NewGLState) { in intelRunPipeline()1074 if (intel->NewGLState & _NEW_TEXTURE) { in intelRunPipeline()1079 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) in intelRunPipeline()1083 intel->NewGLState = 0; in intelRunPipeline()1256 intel->NewGLState |= _INTEL_NEW_RENDERSTATE; in intelFallback()
152 GLuint NewGLState; member
66 intel_context(ctx)->NewGLState |= new_state; in i915InvalidateState()
326 intel->NewGLState |= new_state; in intelInvalidateState()
792 intel->NewGLState |= _NEW_BUFFERS; in i915_update_draw_buffer()
834 intel->NewGLState |= _NEW_BUFFERS; in i830_update_draw_buffer()
720 intel_context(ctx)->NewGLState |= _NEW_TEXTURE; in update_specular()
265 if (rmesa->radeon.NewGLState) in r200TclPrimitive()382 if (rmesa->radeon.NewGLState) in r200_run_tcl_render()
1770 rmesa->radeon.NewGLState |= _NEW_TEXTURE; in r200Enable()2191 GLuint new_state = rmesa->radeon.NewGLState; in r200ValidateState()2203 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ in r200ValidateState()2255 rmesa->radeon.NewGLState = 0; in r200ValidateState()2272 R200_CONTEXT(ctx)->radeon.NewGLState |= new_state; in r200InvalidateState()2304 fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState); in r200WrapRunPipeline()2308 if (rmesa->radeon.NewGLState) in r200WrapRunPipeline()
970 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in disable_tex_obj_state()1440 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in r200_validate_texture()
619 if (rmesa->radeon.NewGLState) in r200RasterPrimitive()