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Searched refs:PERF_NO_SHADE (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_debug.h67 #define PERF_NO_SHADE 0x200 /* disable fragment shaders */ macro
Dlp_state_fs_fastpath.c225 if ((LP_DEBUG & DEBUG_LINEAR) || (LP_PERF & PERF_NO_SHADE)) { in llvmpipe_fs_variant_fastpath()
Dlp_screen.c97 { "no_shade", PERF_NO_SHADE, NULL },
Dlp_state_fs_linear.c672 if (LP_PERF & PERF_NO_SHADE) { in llvmpipe_fs_variant_linear_fastpath()