/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/ |
D | ShaderBase.cpp | 25 ShaderBase::ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix) in ShaderBase() function in ShaderBase 35 ShaderBase::~ShaderBase() in ~ShaderBase() 40 bool ShaderBase::initShader() in initShader() 157 bool ShaderBase::destroyShader() in destroyShader() 166 void ShaderBase::use(vec3f* position, vec4f* color) in use()
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D | ShaderLighting.cpp | 43 : ShaderBase(vertexShaderCode, fragmentShaderCode, projectionMatrix) in ShaderLighting() 56 ShaderBase::use(position, color); in use()
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D | ShaderTexture.cpp | 41 : ShaderBase(vertexShaderCode, fragmentShaderCode, projectionMatrix) in ShaderTexture() 55 ShaderBase::use(position, nullptr); in use()
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D | ShaderGradient.cpp | 39 : ShaderBase(vertexShaderCode, fragmentShaderCode, nullptr) in ShaderGradient()
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D | Ground.cpp | 32 Ground::Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader) in Ground()
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D | Car.cpp | 31 Car::Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader) in Car()
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D | Street.cpp | 33 Street::Street(vec3f position, vec3f size, vec4f color, ShaderBase* shader) in Street()
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D | House.cpp | 35 House::House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* hous… in House()
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/ |
D | Ground.h | 25 class ShaderBase; variable 30 Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader); 43 ShaderBase* m_pShader;
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D | ShaderBase.h | 27 class ShaderBase 30 ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix); 31 virtual ~ShaderBase();
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D | Car.h | 28 class ShaderBase; variable 33 Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader); 48 ShaderBase* m_pShader;
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D | House.h | 29 class ShaderBase; variable 34 …House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* houseTextu… 57 ShaderBase* m_pShader;
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D | Street.h | 29 class ShaderBase; variable 34 Street(vec3f position, vec3f size, vec4f color, ShaderBase* shader); 52 ShaderBase* m_shader;
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D | ShaderGradient.h | 24 class ShaderGradient: public ShaderBase {
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D | ShaderLighting.h | 24 class ShaderLighting: public ShaderBase {
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D | ShaderTexture.h | 24 class ShaderTexture: public ShaderBase {
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D | Sky.h | 27 class ShaderBase; variable
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/ |
D | CMakeLists.txt | 76 include/ShaderBase.h 93 src/ShaderBase.cpp
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