Home
last modified time | relevance | path

Searched refs:ShaderBase (Results 1 – 18 of 18) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DShaderBase.cpp25 ShaderBase::ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix) in ShaderBase() function in ShaderBase
35 ShaderBase::~ShaderBase() in ~ShaderBase()
40 bool ShaderBase::initShader() in initShader()
157 bool ShaderBase::destroyShader() in destroyShader()
166 void ShaderBase::use(vec3f* position, vec4f* color) in use()
DShaderLighting.cpp43 : ShaderBase(vertexShaderCode, fragmentShaderCode, projectionMatrix) in ShaderLighting()
56 ShaderBase::use(position, color); in use()
DShaderTexture.cpp41 : ShaderBase(vertexShaderCode, fragmentShaderCode, projectionMatrix) in ShaderTexture()
55 ShaderBase::use(position, nullptr); in use()
DShaderGradient.cpp39 : ShaderBase(vertexShaderCode, fragmentShaderCode, nullptr) in ShaderGradient()
DGround.cpp32 Ground::Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader) in Ground()
DCar.cpp31 Car::Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader) in Car()
DStreet.cpp33 Street::Street(vec3f position, vec3f size, vec4f color, ShaderBase* shader) in Street()
DHouse.cpp35 House::House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* hous… in House()
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DGround.h25 class ShaderBase; variable
30 Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader);
43 ShaderBase* m_pShader;
DShaderBase.h27 class ShaderBase
30 ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix);
31 virtual ~ShaderBase();
DCar.h28 class ShaderBase; variable
33 Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader);
48 ShaderBase* m_pShader;
DHouse.h29 class ShaderBase; variable
34 …House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* houseTextu…
57 ShaderBase* m_pShader;
DStreet.h29 class ShaderBase; variable
34 Street(vec3f position, vec3f size, vec4f color, ShaderBase* shader);
52 ShaderBase* m_shader;
DShaderGradient.h24 class ShaderGradient: public ShaderBase {
DShaderLighting.h24 class ShaderLighting: public ShaderBase {
DShaderTexture.h24 class ShaderTexture: public ShaderBase {
DSky.h27 class ShaderBase; variable
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/
DCMakeLists.txt76 include/ShaderBase.h
93 src/ShaderBase.cpp