1 /*************************************************************************** 2 * 3 * Copyright 2010,2011 BMW Car IT GmbH 4 * 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 * 18 ****************************************************************************/ 19 #ifndef SHADERLIGHTING_H_ 20 #define SHADERLIGHTING_H_ 21 22 #include "ShaderBase.h" 23 24 class ShaderLighting: public ShaderBase { 25 public: 26 ShaderLighting(float* projectionMatrix); 27 virtual ~ShaderLighting(); 28 29 virtual void use(vec3f* position, vec4f* color); 30 31 private: 32 int m_uniformModelMatrix; 33 int m_uniformColor; 34 }; 35 36 #endif /* SHADERLIGHTING_H_ */ 37