Searched refs:ShaderStorageBufferOffsetAlignment (Results 1 – 5 of 5) sorted by relevance
555 c->ShaderStorageBufferOffsetAlignment = in st_init_limits()557 if (c->ShaderStorageBufferOffsetAlignment) { in st_init_limits()
4001 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_buffer_range_shader_storage_buffer_err()4004 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_buffer_range_shader_storage_buffer_err()4350 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_shader_storage_buffers()4357 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_shader_storage_buffers()
515 consts->ShaderStorageBufferOffsetAlignment = 256; in _mesa_init_constants()
3882 GLuint ShaderStorageBufferOffsetAlignment; member
772 ctx->Const.ShaderStorageBufferOffsetAlignment = 64; in brw_initialize_context_constants()