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Searched refs:ShaderStorageBufferOffsetAlignment (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_extensions.c555 c->ShaderStorageBufferOffsetAlignment = in st_init_limits()
557 if (c->ShaderStorageBufferOffsetAlignment) { in st_init_limits()
/third_party/mesa3d/src/mesa/main/
Dbufferobj.c4001 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_buffer_range_shader_storage_buffer_err()
4004 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_buffer_range_shader_storage_buffer_err()
4350 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_shader_storage_buffers()
4357 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_shader_storage_buffers()
Dcontext.c515 consts->ShaderStorageBufferOffsetAlignment = 256; in _mesa_init_constants()
Dmtypes.h3882 GLuint ShaderStorageBufferOffsetAlignment; member
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_context.c772 ctx->Const.ShaderStorageBufferOffsetAlignment = 64; in brw_initialize_context_constants()