Searched refs:Sky (Results 1 – 25 of 32) sorted by relevance
12
16 99622|Sky mobile17 99631258|Sky mobile28 99677|Sky mobile32 996996|Sky mobile35 996999|Sky mobile
78 # - Sky UK Limited: Sky127 4473682|Sky128 4473683|Sky129 4473684|Sky130 4473685|Sky131 4473686|Sky326 4474882|Sky327 4474883|Sky
196 168425|Blue Sky197 168427|Blue Sky
29 class Sky : public IRenderable, public IUpdateable32 …Sky(vec3f position, vec3f size, vec4f color, ShaderGradient* shader, float sunriseSpeed = 0.02, fl…33 virtual ~Sky() {} in ~Sky()
29 Sky::Sky(vec3f position, vec3f size, vec4f color, ShaderGradient* shader, float sunriseSpeed, float… in Sky() function in Sky58 void Sky::render() in render()68 void Sky::update(int currentTimeInMs, int lastFrameTime) in update()
106 Sky* sky = new Sky(skyPosition, skySize, skyColor, pShaderGradient); in generateCity()
8 Sky Lake, single-sampled color compression was extended to allow for the12 powerful Sky Lake form.24 are much closer to Sky Lake color compression than they are to multisample39 display section of the Sky Lake PRM Vol 12 section on planes (p. 159):86 …Sky Lake Y :math:`u_6` :math:`u_5` :math:`u_4` :math:`v_6` :math:`v_5` :math:…94 layed out like any other surface. The Broadwell and Sky Lake PRMs describe110 Sky Lake PRM Vol 7, "MCS Buffer for Render Target(s)" (p. 632):116 Sky Lake PRM Vol. 2d, "RENDER_SURFACE_STATE" (p. 435):123 Empirical evidence seems to confirm this. On Sky Lake, the vertical alignment127 the primary color surface. The second PRM citation about Sky Lake CCS above[all …]
107 easiest case study for this is W-tiling. From the Sky Lake PRM Vol. 2d,123 simply said it was Y-tiled but by Sky Lake there is almost no mention of154 linear). However, until Sky Lake, the display scan-out hardware could only do197 is generally preferred. However, prior to Sky Lake, Y-tiling was not available199 Starting with Sky Lake, we can scan out from Y-tiled buffers.236 Sky Lake PRM Vol. 2d, "RENDER_SURFACE_STATE" (p. 427):323 Y-tiled pattern becomes u_2 u_1 u_0 v_4 v_3 v_2 v_1 v_0. The Sky Lake PRM
86 Sky Blue #3299CC91 Summer Sky #38B0DE
80 include/Sky.h98 src/Sky.cpp
2 # to the Sky project. Names should be added to the list like so:
41 - Luna Sky Crashes on Launch133 - util: add some workarounds for the game Luna Sky
69 - anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4
37 - Flickering in The Talos Principle on Sky Lake GT4.
118 - anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4
170 - Flickering in The Talos Principle on Sky Lake GT4.
127 - Luna Sky Crashes on Launch4963 - util: add some workarounds for the game Luna Sky
149 /* Need to set the byte order for TMote Sky explicitely */
73 /// class Sky extends CustomPainter {111 /// // Since this Sky painter has no fields, it always paints117 /// bool shouldRepaint(Sky oldDelegate) => false;119 /// bool shouldRebuildSemantics(Sky oldDelegate) => false;128 /// code shows how to use the above `Sky` class.
858 <application name="No Man's Sky" application_name_match="No Man's Sky">
1411 ID_VENDOR_FROM_DATABASE=Sky Wave Design2014 ID_VENDOR_FROM_DATABASE=Blue Sky Scientific, LLC2485 ID_VENDOR_FROM_DATABASE=Blue Sky Scientific, LLC
6975 ID_MODEL_FROM_DATABASE=Tahiti PRO GL [FirePro Series] (Radeon Sky 700)6978 ID_MODEL_FROM_DATABASE=Tahiti PRO GL [FirePro Series] (Radeon Sky 900)7560 ID_MODEL_FROM_DATABASE=Pitcairn XT GL [FirePro W7000] (Radeon Sky 500)50463 ID_MODEL_FROM_DATABASE=VT1720/24 [Envy24PT/HT] PCI Multi-Channel Audio Controller (Aureon 5.1 Sky)57360 ID_MODEL_FROM_DATABASE=Aureon 5.1 Sky76581 ID_MODEL_FROM_DATABASE=Sky Lake-E Ubox Registers76584 ID_MODEL_FROM_DATABASE=Sky Lake-E Ubox Registers76587 ID_MODEL_FROM_DATABASE=Sky Lake-E Ubox Registers76590 ID_MODEL_FROM_DATABASE=Sky Lake-E M2PCI Registers76593 ID_MODEL_FROM_DATABASE=Sky Lake-E Non-Transparent Bridge Registers[all …]
41616 ID_MODEL_FROM_DATABASE=Mega Sky 580 DVB-T Tuner [M902x]41619 ID_MODEL_FROM_DATABASE=Mega Sky 580 DVB-T Tuner [GL861]45231 ID_MODEL_FROM_DATABASE=Sky Love Actually IM-U460K45234 ID_MODEL_FROM_DATABASE=Sky Vega IM-A650S
4641 ID_OUI_FROM_DATABASE=At-Sky SAS17196 ID_OUI_FROM_DATABASE=Sky-Line Information Co., Ltd.22866 ID_OUI_FROM_DATABASE=Digital Sky Corporation46242 ID_OUI_FROM_DATABASE=White Sky Inc. Limited50121 ID_OUI_FROM_DATABASE=Sky-City Communication and Electronics Limited Company90306 ID_OUI_FROM_DATABASE=Sky Light Digital Limited
71 // class Sky extends CustomPainter { @override void paint(Canvas c, Size s) => null; @override bool…450 /// painter: Sky(),