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1Mesa 13.0.1 Release Notes / November 14, 2016
2=============================================
3
4Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0
5release.
6
7Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.4. OpenGL 4.4 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5  mesa-13.0.1.tar.gz
20   71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731  mesa-13.0.1.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30-  `Bug 97715 <https://bugs.freedesktop.org/show_bug.cgi?id=97715>`__ -
31   [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error
32   checks
33-  `Bug 98012 <https://bugs.freedesktop.org/show_bug.cgi?id=98012>`__ -
34   [IVB] Segfault when running Dolphin twice with Vulkan
35-  `Bug 98512 <https://bugs.freedesktop.org/show_bug.cgi?id=98512>`__ -
36   radeon r600 vdpau: Invalid command stream: texture bo too small
37
38Changes
39-------
40
41Adam Jackson (2):
42
43-  glx/glvnd: Don't modify the dummy slot in the dispatch table
44-  glx/glvnd: Fix dispatch function names and indices
45
46Andreas Boll (1):
47
48-  glx/windows: Add wgl.h to the sources list
49
50Anuj Phogat (1):
51
52-  i965: Fix GPU hang related to multiple render targets and alpha
53   testing
54
55Chih-Wei Huang (1):
56
57-  android: avoid using libdrm with host modules
58
59Darren Salt (1):
60
61-  radv/pipeline: Don't dereference NULL dynamic state pointers
62
63Dave Airlie (8):
64
65-  radv: expose xlib platform extension
66-  radv: fix dual source blending
67-  Revert "st/vdpau: use linear layout for output surfaces"
68-  radv: emit correct last export when Z/stencil export is enabled
69-  ac/nir: add support for discard_if intrinsic (v2)
70-  nir: add conditional discard optimisation (v4)
71-  radv: enable conditional discard optimisation on radv.
72-  radv: fix GetFenceStatus for signaled fences
73
74Emil Velikov (6):
75
76-  docs: add sha256 checksums for 13.0.0
77-  amd/addrlib: limit fastcall/regparm to GCC i386
78-  anv: use correct .specVersion for extensions
79-  radv: use correct .specVersion for extensions
80-  radv: Suffix the radeon_icd file with the host CPU
81-  Update version to 13.0.1
82
83Eric Anholt (1):
84
85-  vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
86
87Francisco Jerez (1):
88
89-  nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
90
91Fredrik Höglund (1):
92
93-  radv: add support for anisotropic filtering on VI+
94
95Jason Ekstrand (21):
96
97-  anv/device: Return DEVICE_LOST if execbuf2 fails
98-  vulkan/wsi/x11: Better handle wsi_x11_connection_create failure
99-  vulkan/wsi/x11: Clean up connections in finish_wsi
100-  anv: Better handle return codes from anv_physical_device_init
101-  intel/blorp: Use wm_prog_data instead of hand-rolling our own
102-  intel/blorp: Pass a brw_stage_prog_data to upload_shader
103-  anv/pipeline: Put actual pointers in anv_shader_bin
104-  anv/pipeline: Properly cache prog_data::param
105-  intel/blorp: Emit all the binding tables
106-  anv/device: Add an execbuf wrapper
107-  anv: Add a cmd_buffer_execbuf helper
108-  anv: Don't presume to know what address is in a surface relocation
109-  anv: Add a new bo_pool_init helper
110-  anv/allocator: Simplify anv_scratch_pool
111-  anv: Initialize anv_bo::offset to -1
112-  anv/batch_chain: Improve write_reloc
113-  anv: Add an anv_execbuf helper struct
114-  anv/batch: Move last_ss_pool_bo_offset to the command buffer
115-  anv: Move relocation handling from EndCommandBuffer to QueueSubmit
116-  anv/cmd_buffer: Take a command buffer instead of a batch in two
117   helpers
118-  anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4
119
120Kenneth Graunke (2):
121
122-  glsl: Update deref types when resizing implicitly sized arrays.
123-  mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.
124
125Kristian Høgsberg (1):
126
127-  anv: Do relocations in userspace before execbuf ioctl
128
129Marek Olšák (4):
130
131-  egl: use util/macros.h
132-  egl: make interop ABI visible again
133-  glx: make interop ABI visible again
134-  radeonsi: fix an assertion failure in
135   si_decompress_sampler_color_textures
136
137Nicolai Hähnle (4):
138
139-  radeonsi: fix BFE/BFI lowering for GLSL semantics
140-  glsl: fix lowering of UBO references of named blocks
141-  st/glsl_to_tgsi: fix dvec[34] loads from SSBO
142-  st/mesa: fix the layer of VDPAU surface samplers
143
144Steven Toth (3):
145
146-  gallium/hud: fix a problem where objects are free'd while in use.
147-  gallium/hud: close a previously opened handle
148-  gallium/hud: protect against and initialization race
149
150Timothy Arceri (1):
151
152-  mesa/glsl: delete previously linked shaders earlier when linking
153