1Mesa 13.0.1 Release Notes / November 14, 2016 2============================================= 3 4Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 5release. 6 7Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 114.4. OpenGL 4.4 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz 20 71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30- `Bug 97715 <https://bugs.freedesktop.org/show_bug.cgi?id=97715>`__ - 31 [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error 32 checks 33- `Bug 98012 <https://bugs.freedesktop.org/show_bug.cgi?id=98012>`__ - 34 [IVB] Segfault when running Dolphin twice with Vulkan 35- `Bug 98512 <https://bugs.freedesktop.org/show_bug.cgi?id=98512>`__ - 36 radeon r600 vdpau: Invalid command stream: texture bo too small 37 38Changes 39------- 40 41Adam Jackson (2): 42 43- glx/glvnd: Don't modify the dummy slot in the dispatch table 44- glx/glvnd: Fix dispatch function names and indices 45 46Andreas Boll (1): 47 48- glx/windows: Add wgl.h to the sources list 49 50Anuj Phogat (1): 51 52- i965: Fix GPU hang related to multiple render targets and alpha 53 testing 54 55Chih-Wei Huang (1): 56 57- android: avoid using libdrm with host modules 58 59Darren Salt (1): 60 61- radv/pipeline: Don't dereference NULL dynamic state pointers 62 63Dave Airlie (8): 64 65- radv: expose xlib platform extension 66- radv: fix dual source blending 67- Revert "st/vdpau: use linear layout for output surfaces" 68- radv: emit correct last export when Z/stencil export is enabled 69- ac/nir: add support for discard_if intrinsic (v2) 70- nir: add conditional discard optimisation (v4) 71- radv: enable conditional discard optimisation on radv. 72- radv: fix GetFenceStatus for signaled fences 73 74Emil Velikov (6): 75 76- docs: add sha256 checksums for 13.0.0 77- amd/addrlib: limit fastcall/regparm to GCC i386 78- anv: use correct .specVersion for extensions 79- radv: use correct .specVersion for extensions 80- radv: Suffix the radeon_icd file with the host CPU 81- Update version to 13.0.1 82 83Eric Anholt (1): 84 85- vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain. 86 87Francisco Jerez (1): 88 89- nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform(). 90 91Fredrik Höglund (1): 92 93- radv: add support for anisotropic filtering on VI+ 94 95Jason Ekstrand (21): 96 97- anv/device: Return DEVICE_LOST if execbuf2 fails 98- vulkan/wsi/x11: Better handle wsi_x11_connection_create failure 99- vulkan/wsi/x11: Clean up connections in finish_wsi 100- anv: Better handle return codes from anv_physical_device_init 101- intel/blorp: Use wm_prog_data instead of hand-rolling our own 102- intel/blorp: Pass a brw_stage_prog_data to upload_shader 103- anv/pipeline: Put actual pointers in anv_shader_bin 104- anv/pipeline: Properly cache prog_data::param 105- intel/blorp: Emit all the binding tables 106- anv/device: Add an execbuf wrapper 107- anv: Add a cmd_buffer_execbuf helper 108- anv: Don't presume to know what address is in a surface relocation 109- anv: Add a new bo_pool_init helper 110- anv/allocator: Simplify anv_scratch_pool 111- anv: Initialize anv_bo::offset to -1 112- anv/batch_chain: Improve write_reloc 113- anv: Add an anv_execbuf helper struct 114- anv/batch: Move last_ss_pool_bo_offset to the command buffer 115- anv: Move relocation handling from EndCommandBuffer to QueueSubmit 116- anv/cmd_buffer: Take a command buffer instead of a batch in two 117 helpers 118- anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4 119 120Kenneth Graunke (2): 121 122- glsl: Update deref types when resizing implicitly sized arrays. 123- mesa: Fix pixel shader scratch space allocation on Gen9+ platforms. 124 125Kristian Høgsberg (1): 126 127- anv: Do relocations in userspace before execbuf ioctl 128 129Marek Olšák (4): 130 131- egl: use util/macros.h 132- egl: make interop ABI visible again 133- glx: make interop ABI visible again 134- radeonsi: fix an assertion failure in 135 si_decompress_sampler_color_textures 136 137Nicolai Hähnle (4): 138 139- radeonsi: fix BFE/BFI lowering for GLSL semantics 140- glsl: fix lowering of UBO references of named blocks 141- st/glsl_to_tgsi: fix dvec[34] loads from SSBO 142- st/mesa: fix the layer of VDPAU surface samplers 143 144Steven Toth (3): 145 146- gallium/hud: fix a problem where objects are free'd while in use. 147- gallium/hud: close a previously opened handle 148- gallium/hud: protect against and initialization race 149 150Timothy Arceri (1): 151 152- mesa/glsl: delete previously linked shaders earlier when linking 153