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Searched refs:UniformRemapTable (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshaderobj.c349 if (shProg->UniformRemapTable) { in _mesa_clear_shader_program_data()
350 ralloc_free(shProg->UniformRemapTable); in _mesa_clear_shader_program_data()
352 shProg->UniformRemapTable = NULL; in _mesa_clear_shader_program_data()
Duniform_query.cpp240 if (location < -1 || !shProg->UniformRemapTable[location]) { in validate_uniform_parameters()
257 if (shProg->UniformRemapTable[location] == in validate_uniform_parameters()
261 struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location]; in validate_uniform_parameters()
1282 uni = shProg->UniformRemapTable[location]; in _mesa_uniform()
1848 uni = shProg->UniformRemapTable[location]; in _mesa_uniform_handle()
Dmtypes.h3120 struct gl_uniform_storage **UniformRemapTable; member
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniforms.c186 (prog->data->spirv && !prog->UniformRemapTable)); in nir_setup_uniform_remap_tables()
187 if (!prog->UniformRemapTable) { in nir_setup_uniform_remap_tables()
188 prog->UniformRemapTable = rzalloc_array(prog, in nir_setup_uniform_remap_tables()
196 if (!prog->UniformRemapTable || !data) { in nir_setup_uniform_remap_tables()
228 prog->UniformRemapTable[element_loc] = uniform; in nir_setup_uniform_remap_tables()
270 prog->UniformRemapTable = in nir_setup_uniform_remap_tables()
272 prog->UniformRemapTable, in nir_setup_uniform_remap_tables()
289 prog->UniformRemapTable[element_loc] = uniform; in nir_setup_uniform_remap_tables()
Dlink_uniforms.cpp1447 assert(prog->UniformRemapTable[element_loc] == in link_setup_uniform_remap_tables()
1449 prog->UniformRemapTable[element_loc] = in link_setup_uniform_remap_tables()
1493 prog->UniformRemapTable = in link_setup_uniform_remap_tables()
1495 prog->UniformRemapTable, in link_setup_uniform_remap_tables()
1503 prog->UniformRemapTable[chosen_location + j] = in link_setup_uniform_remap_tables()
Dstandalone_scaffolding.cpp163 shProg->UniformRemapTable = NULL; in _mesa_clear_shader_program_data()
Dlinker_util.cpp145 if (prog->UniformRemapTable[i] == NULL) { in link_util_update_empty_uniform_locations()
Dlinker.cpp3462 prog->UniformRemapTable = in reserve_explicit_locations()
3463 reralloc(prog, prog->UniformRemapTable, in reserve_explicit_locations()
3467 if (!prog->UniformRemapTable) { in reserve_explicit_locations()
3474 prog->UniformRemapTable[i] = NULL; in reserve_explicit_locations()
3483 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_explicit_locations()
3508 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_explicit_locations()
Dserialize.cpp622 prog->UniformRemapTable); in write_uniform_remap_tables()
675 prog->UniformRemapTable = in read_uniform_remap_tables()
954 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)]; in read_program_resource_data()