1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
40
41
42 static void
write_subroutines(struct blob * metadata,struct gl_shader_program * prog)43 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44 {
45 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47 if (!sh)
48 continue;
49
50 struct gl_program *glprog = sh->Program;
51
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53 blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54 blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56 int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58 blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
59 blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60 blob_write_uint32(metadata, num_types);
61
62 for (int k = 0; k < num_types; k++) {
63 encode_type_to_blob(metadata,
64 glprog->sh.SubroutineFunctions[j].types[k]);
65 }
66 }
67 }
68 }
69
70 static void
read_subroutines(struct blob_reader * metadata,struct gl_shader_program * prog)71 read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72 {
73 struct gl_subroutine_function *subs;
74
75 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77 if (!sh)
78 continue;
79
80 struct gl_program *glprog = sh->Program;
81
82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83 glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84 glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86 subs = rzalloc_array(prog, struct gl_subroutine_function,
87 glprog->sh.NumSubroutineFunctions);
88 glprog->sh.SubroutineFunctions = subs;
89
90 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91 subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
92 subs[j].index = (int) blob_read_uint32(metadata);
93 subs[j].num_compat_types = (int) blob_read_uint32(metadata);
94
95 subs[j].types = rzalloc_array(prog, const struct glsl_type *,
96 subs[j].num_compat_types);
97 for (int k = 0; k < subs[j].num_compat_types; k++) {
98 subs[j].types[k] = decode_type_from_blob(metadata);
99 }
100 }
101 }
102 }
103
104 static void
write_buffer_block(struct blob * metadata,struct gl_uniform_block * b)105 write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
106 {
107 blob_write_string(metadata, b->Name);
108 blob_write_uint32(metadata, b->NumUniforms);
109 blob_write_uint32(metadata, b->Binding);
110 blob_write_uint32(metadata, b->UniformBufferSize);
111 blob_write_uint32(metadata, b->stageref);
112
113 for (unsigned j = 0; j < b->NumUniforms; j++) {
114 blob_write_string(metadata, b->Uniforms[j].Name);
115 blob_write_string(metadata, b->Uniforms[j].IndexName);
116 encode_type_to_blob(metadata, b->Uniforms[j].Type);
117 blob_write_uint32(metadata, b->Uniforms[j].Offset);
118 }
119 }
120
121 static void
write_buffer_blocks(struct blob * metadata,struct gl_shader_program * prog)122 write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
123 {
124 blob_write_uint32(metadata, prog->data->NumUniformBlocks);
125 blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
126
127 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
128 write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
129 }
130
131 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
132 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
133 }
134
135 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
136 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
137 if (!sh)
138 continue;
139
140 struct gl_program *glprog = sh->Program;
141
142 blob_write_uint32(metadata, glprog->sh.NumUniformBlocks);
143 blob_write_uint32(metadata, glprog->info.num_ssbos);
144
145 for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
146 uint32_t offset =
147 glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
148 blob_write_uint32(metadata, offset);
149 }
150
151 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
152 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153 prog->data->ShaderStorageBlocks;
154 blob_write_uint32(metadata, offset);
155 }
156 }
157 }
158
159 static void
read_buffer_block(struct blob_reader * metadata,struct gl_uniform_block * b,struct gl_shader_program * prog)160 read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
161 struct gl_shader_program *prog)
162 {
163 b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
164 b->NumUniforms = blob_read_uint32(metadata);
165 b->Binding = blob_read_uint32(metadata);
166 b->UniformBufferSize = blob_read_uint32(metadata);
167 b->stageref = blob_read_uint32(metadata);
168
169 b->Uniforms =
170 rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
171 b->NumUniforms);
172 for (unsigned j = 0; j < b->NumUniforms; j++) {
173 b->Uniforms[j].Name = ralloc_strdup(prog->data,
174 blob_read_string (metadata));
175
176 char *index_name = blob_read_string(metadata);
177 if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
178 b->Uniforms[j].IndexName = b->Uniforms[j].Name;
179 } else {
180 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
181 }
182
183 b->Uniforms[j].Type = decode_type_from_blob(metadata);
184 b->Uniforms[j].Offset = blob_read_uint32(metadata);
185 }
186 }
187
188 static void
read_buffer_blocks(struct blob_reader * metadata,struct gl_shader_program * prog)189 read_buffer_blocks(struct blob_reader *metadata,
190 struct gl_shader_program *prog)
191 {
192 prog->data->NumUniformBlocks = blob_read_uint32(metadata);
193 prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
194
195 prog->data->UniformBlocks =
196 rzalloc_array(prog->data, struct gl_uniform_block,
197 prog->data->NumUniformBlocks);
198
199 prog->data->ShaderStorageBlocks =
200 rzalloc_array(prog->data, struct gl_uniform_block,
201 prog->data->NumShaderStorageBlocks);
202
203 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
204 read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
205 }
206
207 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
208 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
209 }
210
211 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
212 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
213 if (!sh)
214 continue;
215
216 struct gl_program *glprog = sh->Program;
217
218 glprog->sh.NumUniformBlocks = blob_read_uint32(metadata);
219 glprog->info.num_ssbos = blob_read_uint32(metadata);
220
221 glprog->sh.UniformBlocks =
222 rzalloc_array(glprog, gl_uniform_block *, glprog->sh.NumUniformBlocks);
223 glprog->sh.ShaderStorageBlocks =
224 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
225
226 for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
227 uint32_t offset = blob_read_uint32(metadata);
228 glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
229 }
230
231 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
232 uint32_t offset = blob_read_uint32(metadata);
233 glprog->sh.ShaderStorageBlocks[j] =
234 prog->data->ShaderStorageBlocks + offset;
235 }
236 }
237 }
238
239 static void
write_atomic_buffers(struct blob * metadata,struct gl_shader_program * prog)240 write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
241 {
242 blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
243
244 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
245 if (prog->_LinkedShaders[i]) {
246 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
247 blob_write_uint32(metadata, glprog->info.num_abos);
248 }
249 }
250
251 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
252 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
253 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
254 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
255
256 blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
257 sizeof(prog->data->AtomicBuffers[i].StageReferences));
258
259 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
260 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
261 }
262 }
263 }
264
265 static void
read_atomic_buffers(struct blob_reader * metadata,struct gl_shader_program * prog)266 read_atomic_buffers(struct blob_reader *metadata,
267 struct gl_shader_program *prog)
268 {
269 prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
270 prog->data->AtomicBuffers =
271 rzalloc_array(prog, gl_active_atomic_buffer,
272 prog->data->NumAtomicBuffers);
273
274 struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
275 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
276 if (prog->_LinkedShaders[i]) {
277 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
278
279 glprog->info.num_abos = blob_read_uint32(metadata);
280 glprog->sh.AtomicBuffers =
281 rzalloc_array(glprog, gl_active_atomic_buffer *,
282 glprog->info.num_abos);
283 stage_buff_list[i] = glprog->sh.AtomicBuffers;
284 }
285 }
286
287 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
288 prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
289 prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
290 prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
291
292 blob_copy_bytes(metadata,
293 (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
294 sizeof(prog->data->AtomicBuffers[i].StageReferences));
295
296 prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
297 prog->data->AtomicBuffers[i].NumUniforms);
298
299 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
300 prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
301 }
302
303 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
304 if (prog->data->AtomicBuffers[i].StageReferences[j]) {
305 *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
306 stage_buff_list[j]++;
307 }
308 }
309 }
310 }
311
312 static void
write_xfb(struct blob * metadata,struct gl_shader_program * shProg)313 write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
314 {
315 struct gl_program *prog = shProg->last_vert_prog;
316
317 if (!prog) {
318 blob_write_uint32(metadata, ~0u);
319 return;
320 }
321
322 struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
323
324 blob_write_uint32(metadata, prog->info.stage);
325
326 /* Data set by glTransformFeedbackVaryings. */
327 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
328 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
329 sizeof(shProg->TransformFeedback.BufferStride));
330 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
331 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
332 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
333
334 blob_write_uint32(metadata, ltf->NumOutputs);
335 blob_write_uint32(metadata, ltf->ActiveBuffers);
336 blob_write_uint32(metadata, ltf->NumVarying);
337
338 blob_write_bytes(metadata, ltf->Outputs,
339 sizeof(struct gl_transform_feedback_output) *
340 ltf->NumOutputs);
341
342 for (int i = 0; i < ltf->NumVarying; i++) {
343 blob_write_string(metadata, ltf->Varyings[i].Name);
344 blob_write_uint32(metadata, ltf->Varyings[i].Type);
345 blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
346 blob_write_uint32(metadata, ltf->Varyings[i].Size);
347 blob_write_uint32(metadata, ltf->Varyings[i].Offset);
348 }
349
350 blob_write_bytes(metadata, ltf->Buffers,
351 sizeof(struct gl_transform_feedback_buffer) *
352 MAX_FEEDBACK_BUFFERS);
353 }
354
355 static void
read_xfb(struct blob_reader * metadata,struct gl_shader_program * shProg)356 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
357 {
358 unsigned xfb_stage = blob_read_uint32(metadata);
359
360 if (xfb_stage == ~0u)
361 return;
362
363 if (shProg->TransformFeedback.VaryingNames) {
364 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
365 free(shProg->TransformFeedback.VaryingNames[i]);
366 }
367
368 /* Data set by glTransformFeedbackVaryings. */
369 shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
370 blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
371 sizeof(shProg->TransformFeedback.BufferStride));
372 shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
373
374 shProg->TransformFeedback.VaryingNames = (char **)
375 realloc(shProg->TransformFeedback.VaryingNames,
376 shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
377 /* Note, malloc used with VaryingNames. */
378 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
379 shProg->TransformFeedback.VaryingNames[i] =
380 strdup(blob_read_string(metadata));
381
382 struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
383 struct gl_transform_feedback_info *ltf =
384 rzalloc(prog, struct gl_transform_feedback_info);
385
386 prog->sh.LinkedTransformFeedback = ltf;
387 shProg->last_vert_prog = prog;
388
389 ltf->NumOutputs = blob_read_uint32(metadata);
390 ltf->ActiveBuffers = blob_read_uint32(metadata);
391 ltf->NumVarying = blob_read_uint32(metadata);
392
393 ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
394 ltf->NumOutputs);
395
396 blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
397 sizeof(struct gl_transform_feedback_output) *
398 ltf->NumOutputs);
399
400 ltf->Varyings = rzalloc_array(prog,
401 struct gl_transform_feedback_varying_info,
402 ltf->NumVarying);
403
404 for (int i = 0; i < ltf->NumVarying; i++) {
405 ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
406 ltf->Varyings[i].Type = blob_read_uint32(metadata);
407 ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
408 ltf->Varyings[i].Size = blob_read_uint32(metadata);
409 ltf->Varyings[i].Offset = blob_read_uint32(metadata);
410 }
411
412 blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
413 sizeof(struct gl_transform_feedback_buffer) *
414 MAX_FEEDBACK_BUFFERS);
415 }
416
417 static bool
has_uniform_storage(struct gl_shader_program * prog,unsigned idx)418 has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
419 {
420 if (!prog->data->UniformStorage[idx].builtin &&
421 !prog->data->UniformStorage[idx].is_shader_storage &&
422 prog->data->UniformStorage[idx].block_index == -1)
423 return true;
424
425 return false;
426 }
427
428 static void
write_uniforms(struct blob * metadata,struct gl_shader_program * prog)429 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
430 {
431 blob_write_uint32(metadata, prog->SamplersValidated);
432 blob_write_uint32(metadata, prog->data->NumUniformStorage);
433 blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
434
435 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
436 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
437 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
438 if (prog->data->UniformStorage[i].name) {
439 blob_write_string(metadata, prog->data->UniformStorage[i].name);
440 } else {
441 blob_write_string(metadata, "");
442 }
443 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
444 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
445 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
446 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
447 blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
448 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
449 blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
450 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
451 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
452 blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
453 blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
454 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
455 blob_write_uint32(metadata,
456 prog->data->UniformStorage[i].num_compatible_subroutines);
457 blob_write_uint32(metadata,
458 prog->data->UniformStorage[i].top_level_array_size);
459 blob_write_uint32(metadata,
460 prog->data->UniformStorage[i].top_level_array_stride);
461
462 if (has_uniform_storage(prog, i)) {
463 blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
464 prog->data->UniformDataSlots);
465 }
466
467 blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
468 sizeof(prog->data->UniformStorage[i].opaque));
469 }
470
471 /* Here we cache all uniform values. We do this to retain values for
472 * uniforms with initialisers and also hidden uniforms that may be lowered
473 * constant arrays. We could possibly just store the values we need but for
474 * now we just store everything.
475 */
476 blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
477 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
478 if (has_uniform_storage(prog, i)) {
479 unsigned vec_size =
480 prog->data->UniformStorage[i].type->component_slots() *
481 MAX2(prog->data->UniformStorage[i].array_elements, 1);
482 unsigned slot =
483 prog->data->UniformStorage[i].storage -
484 prog->data->UniformDataSlots;
485 blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
486 sizeof(union gl_constant_value) * vec_size);
487 }
488 }
489 }
490
491 static void
read_uniforms(struct blob_reader * metadata,struct gl_shader_program * prog)492 read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
493 {
494 struct gl_uniform_storage *uniforms;
495 union gl_constant_value *data;
496
497 prog->SamplersValidated = blob_read_uint32(metadata);
498 prog->data->NumUniformStorage = blob_read_uint32(metadata);
499 prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
500
501 uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
502 prog->data->NumUniformStorage);
503 prog->data->UniformStorage = uniforms;
504
505 data = rzalloc_array(uniforms, union gl_constant_value,
506 prog->data->NumUniformDataSlots);
507 prog->data->UniformDataSlots = data;
508 prog->data->UniformDataDefaults =
509 rzalloc_array(uniforms, union gl_constant_value,
510 prog->data->NumUniformDataSlots);
511
512 prog->UniformHash = new string_to_uint_map;
513
514 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
515 uniforms[i].type = decode_type_from_blob(metadata);
516 uniforms[i].array_elements = blob_read_uint32(metadata);
517 uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
518 uniforms[i].builtin = blob_read_uint32(metadata);
519 uniforms[i].remap_location = blob_read_uint32(metadata);
520 uniforms[i].block_index = blob_read_uint32(metadata);
521 uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
522 uniforms[i].offset = blob_read_uint32(metadata);
523 uniforms[i].array_stride = blob_read_uint32(metadata);
524 uniforms[i].hidden = blob_read_uint32(metadata);
525 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
526 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
527 uniforms[i].matrix_stride = blob_read_uint32(metadata);
528 uniforms[i].row_major = blob_read_uint32(metadata);
529 uniforms[i].is_bindless = blob_read_uint32(metadata);
530 uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
531 uniforms[i].top_level_array_size = blob_read_uint32(metadata);
532 uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
533 prog->UniformHash->put(i, uniforms[i].name);
534
535 if (has_uniform_storage(prog, i)) {
536 uniforms[i].storage = data + blob_read_uint32(metadata);
537 }
538
539 memcpy(uniforms[i].opaque,
540 blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
541 sizeof(uniforms[i].opaque));
542 }
543
544 /* Restore uniform values. */
545 prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
546 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
547 if (has_uniform_storage(prog, i)) {
548 unsigned vec_size =
549 prog->data->UniformStorage[i].type->component_slots() *
550 MAX2(prog->data->UniformStorage[i].array_elements, 1);
551 unsigned slot =
552 prog->data->UniformStorage[i].storage -
553 prog->data->UniformDataSlots;
554 blob_copy_bytes(metadata,
555 (uint8_t *) &prog->data->UniformDataSlots[slot],
556 sizeof(union gl_constant_value) * vec_size);
557
558 assert(vec_size + prog->data->UniformStorage[i].storage <=
559 data + prog->data->NumUniformDataSlots);
560 }
561 }
562
563 memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
564 sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
565 }
566
567 enum uniform_remap_type
568 {
569 remap_type_inactive_explicit_location,
570 remap_type_null_ptr,
571 remap_type_uniform_offset,
572 remap_type_uniform_offsets_equal,
573 };
574
575 static void
write_uniform_remap_table(struct blob * metadata,unsigned num_entries,gl_uniform_storage * uniform_storage,gl_uniform_storage ** remap_table)576 write_uniform_remap_table(struct blob *metadata,
577 unsigned num_entries,
578 gl_uniform_storage *uniform_storage,
579 gl_uniform_storage **remap_table)
580 {
581 blob_write_uint32(metadata, num_entries);
582
583 for (unsigned i = 0; i < num_entries; i++) {
584 gl_uniform_storage *entry = remap_table[i];
585 uint32_t offset = entry - uniform_storage;
586
587 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
588 blob_write_uint32(metadata, remap_type_inactive_explicit_location);
589 } else if (entry == NULL) {
590 blob_write_uint32(metadata, remap_type_null_ptr);
591 } else if (i+1 < num_entries && entry == remap_table[i+1]) {
592 blob_write_uint32(metadata, remap_type_uniform_offsets_equal);
593
594 /* If many offsets are equal, write only one offset and the number
595 * of consecutive entries being equal.
596 */
597 unsigned count = 1;
598 for (unsigned j = i + 1; j < num_entries; j++) {
599 if (entry != remap_table[j])
600 break;
601
602 count++;
603 }
604
605 blob_write_uint32(metadata, offset);
606 blob_write_uint32(metadata, count);
607 i += count - 1;
608 } else {
609 blob_write_uint32(metadata, remap_type_uniform_offset);
610
611 blob_write_uint32(metadata, offset);
612 }
613 }
614 }
615
616 static void
write_uniform_remap_tables(struct blob * metadata,struct gl_shader_program * prog)617 write_uniform_remap_tables(struct blob *metadata,
618 struct gl_shader_program *prog)
619 {
620 write_uniform_remap_table(metadata, prog->NumUniformRemapTable,
621 prog->data->UniformStorage,
622 prog->UniformRemapTable);
623
624 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
625 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
626 if (sh) {
627 write_uniform_remap_table(metadata,
628 sh->Program->sh.NumSubroutineUniformRemapTable,
629 prog->data->UniformStorage,
630 sh->Program->sh.SubroutineUniformRemapTable);
631 }
632 }
633 }
634
635 static struct gl_uniform_storage **
read_uniform_remap_table(struct blob_reader * metadata,struct gl_shader_program * prog,unsigned * num_entries,gl_uniform_storage * uniform_storage)636 read_uniform_remap_table(struct blob_reader *metadata,
637 struct gl_shader_program *prog,
638 unsigned *num_entries,
639 gl_uniform_storage *uniform_storage)
640 {
641 unsigned num = blob_read_uint32(metadata);
642 *num_entries = num;
643
644 struct gl_uniform_storage **remap_table =
645 rzalloc_array(prog, struct gl_uniform_storage *, num);
646
647 for (unsigned i = 0; i < num; i++) {
648 enum uniform_remap_type type =
649 (enum uniform_remap_type) blob_read_uint32(metadata);
650
651 if (type == remap_type_inactive_explicit_location) {
652 remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
653 } else if (type == remap_type_null_ptr) {
654 remap_table[i] = NULL;
655 } else if (type == remap_type_uniform_offsets_equal) {
656 uint32_t uni_offset = blob_read_uint32(metadata);
657 uint32_t count = blob_read_uint32(metadata);
658 struct gl_uniform_storage *entry = uniform_storage + uni_offset;
659
660 for (unsigned j = 0; j < count; j++)
661 remap_table[i+j] = entry;
662 i += count - 1;
663 } else {
664 uint32_t uni_offset = blob_read_uint32(metadata);
665 remap_table[i] = uniform_storage + uni_offset;
666 }
667 }
668 return remap_table;
669 }
670
671 static void
read_uniform_remap_tables(struct blob_reader * metadata,struct gl_shader_program * prog)672 read_uniform_remap_tables(struct blob_reader *metadata,
673 struct gl_shader_program *prog)
674 {
675 prog->UniformRemapTable =
676 read_uniform_remap_table(metadata, prog, &prog->NumUniformRemapTable,
677 prog->data->UniformStorage);
678
679 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
680 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
681 if (sh) {
682 struct gl_program *glprog = sh->Program;
683
684 glprog->sh.SubroutineUniformRemapTable =
685 read_uniform_remap_table(metadata, prog,
686 &glprog->sh.NumSubroutineUniformRemapTable,
687 prog->data->UniformStorage);
688 }
689 }
690 }
691
692 struct whte_closure
693 {
694 struct blob *blob;
695 size_t num_entries;
696 };
697
698 static void
write_hash_table_entry(const char * key,unsigned value,void * closure)699 write_hash_table_entry(const char *key, unsigned value, void *closure)
700 {
701 struct whte_closure *whte = (struct whte_closure *) closure;
702
703 blob_write_string(whte->blob, key);
704 blob_write_uint32(whte->blob, value);
705
706 whte->num_entries++;
707 }
708
709 static void
write_hash_table(struct blob * metadata,struct string_to_uint_map * hash)710 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
711 {
712 size_t offset;
713 struct whte_closure whte;
714
715 whte.blob = metadata;
716 whte.num_entries = 0;
717
718 offset = metadata->size;
719
720 /* Write a placeholder for the hashtable size. */
721 blob_write_uint32 (metadata, 0);
722
723 hash->iterate(write_hash_table_entry, &whte);
724
725 /* Overwrite with the computed number of entries written. */
726 blob_overwrite_uint32 (metadata, offset, whte.num_entries);
727 }
728
729 static void
read_hash_table(struct blob_reader * metadata,struct string_to_uint_map * hash)730 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
731 {
732 size_t i, num_entries;
733 const char *key;
734 uint32_t value;
735
736 num_entries = blob_read_uint32 (metadata);
737
738 for (i = 0; i < num_entries; i++) {
739 key = blob_read_string(metadata);
740 value = blob_read_uint32(metadata);
741
742 hash->put(value, key);
743 }
744 }
745
746 static void
write_hash_tables(struct blob * metadata,struct gl_shader_program * prog)747 write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
748 {
749 write_hash_table(metadata, prog->AttributeBindings);
750 write_hash_table(metadata, prog->FragDataBindings);
751 write_hash_table(metadata, prog->FragDataIndexBindings);
752 }
753
754 static void
read_hash_tables(struct blob_reader * metadata,struct gl_shader_program * prog)755 read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
756 {
757 read_hash_table(metadata, prog->AttributeBindings);
758 read_hash_table(metadata, prog->FragDataBindings);
759 read_hash_table(metadata, prog->FragDataIndexBindings);
760 }
761
762 static void
write_shader_subroutine_index(struct blob * metadata,struct gl_linked_shader * sh,struct gl_program_resource * res)763 write_shader_subroutine_index(struct blob *metadata,
764 struct gl_linked_shader *sh,
765 struct gl_program_resource *res)
766 {
767 assert(sh);
768
769 for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
770 if (strcmp(((gl_subroutine_function *)res->Data)->name,
771 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
772 blob_write_uint32(metadata, j);
773 break;
774 }
775 }
776 }
777
778 static void
get_shader_var_and_pointer_sizes(size_t * s_var_size,size_t * s_var_ptrs,const gl_shader_variable * var)779 get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
780 const gl_shader_variable *var)
781 {
782 *s_var_size = sizeof(gl_shader_variable);
783 *s_var_ptrs =
784 sizeof(var->type) +
785 sizeof(var->interface_type) +
786 sizeof(var->outermost_struct_type) +
787 sizeof(var->name);
788 }
789
790 enum uniform_type
791 {
792 uniform_remapped,
793 uniform_not_remapped
794 };
795
796 static void
write_program_resource_data(struct blob * metadata,struct gl_shader_program * prog,struct gl_program_resource * res)797 write_program_resource_data(struct blob *metadata,
798 struct gl_shader_program *prog,
799 struct gl_program_resource *res)
800 {
801 struct gl_linked_shader *sh;
802
803 switch(res->Type) {
804 case GL_PROGRAM_INPUT:
805 case GL_PROGRAM_OUTPUT: {
806 const gl_shader_variable *var = (gl_shader_variable *)res->Data;
807
808 encode_type_to_blob(metadata, var->type);
809 encode_type_to_blob(metadata, var->interface_type);
810 encode_type_to_blob(metadata, var->outermost_struct_type);
811
812 if (var->name) {
813 blob_write_string(metadata, var->name);
814 } else {
815 blob_write_string(metadata, "");
816 }
817
818 size_t s_var_size, s_var_ptrs;
819 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
820
821 /* Write gl_shader_variable skipping over the pointers */
822 blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
823 s_var_size - s_var_ptrs);
824 break;
825 }
826 case GL_UNIFORM_BLOCK:
827 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
828 if (strcmp(((gl_uniform_block *)res->Data)->Name,
829 prog->data->UniformBlocks[i].Name) == 0) {
830 blob_write_uint32(metadata, i);
831 break;
832 }
833 }
834 break;
835 case GL_SHADER_STORAGE_BLOCK:
836 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
837 if (strcmp(((gl_uniform_block *)res->Data)->Name,
838 prog->data->ShaderStorageBlocks[i].Name) == 0) {
839 blob_write_uint32(metadata, i);
840 break;
841 }
842 }
843 break;
844 case GL_BUFFER_VARIABLE:
845 case GL_VERTEX_SUBROUTINE_UNIFORM:
846 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
847 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
848 case GL_COMPUTE_SUBROUTINE_UNIFORM:
849 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
850 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
851 case GL_UNIFORM:
852 if (((gl_uniform_storage *)res->Data)->builtin ||
853 res->Type != GL_UNIFORM) {
854 blob_write_uint32(metadata, uniform_not_remapped);
855 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
856 if (strcmp(((gl_uniform_storage *)res->Data)->name,
857 prog->data->UniformStorage[i].name) == 0) {
858 blob_write_uint32(metadata, i);
859 break;
860 }
861 }
862 } else {
863 blob_write_uint32(metadata, uniform_remapped);
864 blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
865 }
866 break;
867 case GL_ATOMIC_COUNTER_BUFFER:
868 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
869 if (((gl_active_atomic_buffer *)res->Data)->Binding ==
870 prog->data->AtomicBuffers[i].Binding) {
871 blob_write_uint32(metadata, i);
872 break;
873 }
874 }
875 break;
876 case GL_TRANSFORM_FEEDBACK_BUFFER:
877 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
878 if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
879 prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
880 blob_write_uint32(metadata, i);
881 break;
882 }
883 }
884 break;
885 case GL_TRANSFORM_FEEDBACK_VARYING:
886 for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
887 if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
888 prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
889 blob_write_uint32(metadata, i);
890 break;
891 }
892 }
893 break;
894 case GL_VERTEX_SUBROUTINE:
895 case GL_TESS_CONTROL_SUBROUTINE:
896 case GL_TESS_EVALUATION_SUBROUTINE:
897 case GL_GEOMETRY_SUBROUTINE:
898 case GL_FRAGMENT_SUBROUTINE:
899 case GL_COMPUTE_SUBROUTINE:
900 sh =
901 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
902 write_shader_subroutine_index(metadata, sh, res);
903 break;
904 default:
905 assert(!"Support for writing resource not yet implemented.");
906 }
907 }
908
909 static void
read_program_resource_data(struct blob_reader * metadata,struct gl_shader_program * prog,struct gl_program_resource * res)910 read_program_resource_data(struct blob_reader *metadata,
911 struct gl_shader_program *prog,
912 struct gl_program_resource *res)
913 {
914 struct gl_linked_shader *sh;
915
916 switch(res->Type) {
917 case GL_PROGRAM_INPUT:
918 case GL_PROGRAM_OUTPUT: {
919 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
920
921 var->type = decode_type_from_blob(metadata);
922 var->interface_type = decode_type_from_blob(metadata);
923 var->outermost_struct_type = decode_type_from_blob(metadata);
924
925 var->name = ralloc_strdup(prog, blob_read_string(metadata));
926
927 size_t s_var_size, s_var_ptrs;
928 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
929
930 blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
931 s_var_size - s_var_ptrs);
932
933 res->Data = var;
934 break;
935 }
936 case GL_UNIFORM_BLOCK:
937 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
938 break;
939 case GL_SHADER_STORAGE_BLOCK:
940 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
941 break;
942 case GL_BUFFER_VARIABLE:
943 case GL_VERTEX_SUBROUTINE_UNIFORM:
944 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
945 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
946 case GL_COMPUTE_SUBROUTINE_UNIFORM:
947 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
948 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
949 case GL_UNIFORM: {
950 enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
951 if (type == uniform_not_remapped) {
952 res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
953 } else {
954 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
955 }
956 break;
957 }
958 case GL_ATOMIC_COUNTER_BUFFER:
959 res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
960 break;
961 case GL_TRANSFORM_FEEDBACK_BUFFER:
962 res->Data = &prog->last_vert_prog->
963 sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
964 break;
965 case GL_TRANSFORM_FEEDBACK_VARYING:
966 res->Data = &prog->last_vert_prog->
967 sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
968 break;
969 case GL_VERTEX_SUBROUTINE:
970 case GL_TESS_CONTROL_SUBROUTINE:
971 case GL_TESS_EVALUATION_SUBROUTINE:
972 case GL_GEOMETRY_SUBROUTINE:
973 case GL_FRAGMENT_SUBROUTINE:
974 case GL_COMPUTE_SUBROUTINE:
975 sh =
976 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
977 res->Data =
978 &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
979 break;
980 default:
981 assert(!"Support for reading resource not yet implemented.");
982 }
983 }
984
985 static void
write_program_resource_list(struct blob * metadata,struct gl_shader_program * prog)986 write_program_resource_list(struct blob *metadata,
987 struct gl_shader_program *prog)
988 {
989 blob_write_uint32(metadata, prog->data->NumProgramResourceList);
990
991 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
992 blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
993 write_program_resource_data(metadata, prog,
994 &prog->data->ProgramResourceList[i]);
995 blob_write_bytes(metadata,
996 &prog->data->ProgramResourceList[i].StageReferences,
997 sizeof(prog->data->ProgramResourceList[i].StageReferences));
998 }
999 }
1000
1001 static void
read_program_resource_list(struct blob_reader * metadata,struct gl_shader_program * prog)1002 read_program_resource_list(struct blob_reader *metadata,
1003 struct gl_shader_program *prog)
1004 {
1005 prog->data->NumProgramResourceList = blob_read_uint32(metadata);
1006
1007 prog->data->ProgramResourceList =
1008 ralloc_array(prog->data, gl_program_resource,
1009 prog->data->NumProgramResourceList);
1010
1011 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
1012 prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
1013 read_program_resource_data(metadata, prog,
1014 &prog->data->ProgramResourceList[i]);
1015 blob_copy_bytes(metadata,
1016 (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
1017 sizeof(prog->data->ProgramResourceList[i].StageReferences));
1018 }
1019 }
1020
1021 static void
write_shader_parameters(struct blob * metadata,struct gl_program_parameter_list * params)1022 write_shader_parameters(struct blob *metadata,
1023 struct gl_program_parameter_list *params)
1024 {
1025 blob_write_uint32(metadata, params->NumParameters);
1026 uint32_t i = 0;
1027
1028 while (i < params->NumParameters) {
1029 struct gl_program_parameter *param = ¶ms->Parameters[i];
1030 blob_write_uint32(metadata, param->Type);
1031 blob_write_string(metadata, param->Name);
1032 blob_write_uint32(metadata, param->Size);
1033 blob_write_uint32(metadata, param->Padded);
1034 blob_write_uint32(metadata, param->DataType);
1035 blob_write_bytes(metadata, param->StateIndexes,
1036 sizeof(param->StateIndexes));
1037 blob_write_uint32(metadata, param->UniformStorageIndex);
1038 blob_write_uint32(metadata, param->MainUniformStorageIndex);
1039
1040 i++;
1041 }
1042
1043 blob_write_bytes(metadata, params->ParameterValues,
1044 sizeof(gl_constant_value) * params->NumParameterValues);
1045
1046 blob_write_uint32(metadata, params->StateFlags);
1047 blob_write_uint32(metadata, params->UniformBytes);
1048 blob_write_uint32(metadata, params->FirstStateVarIndex);
1049 blob_write_uint32(metadata, params->LastStateVarIndex);
1050 }
1051
1052 static void
read_shader_parameters(struct blob_reader * metadata,struct gl_program_parameter_list * params)1053 read_shader_parameters(struct blob_reader *metadata,
1054 struct gl_program_parameter_list *params)
1055 {
1056 gl_state_index16 state_indexes[STATE_LENGTH];
1057 uint32_t i = 0;
1058 uint32_t num_parameters = blob_read_uint32(metadata);
1059
1060 _mesa_reserve_parameter_storage(params, num_parameters, num_parameters);
1061 while (i < num_parameters) {
1062 gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1063 const char *name = blob_read_string(metadata);
1064 unsigned size = blob_read_uint32(metadata);
1065 bool padded = blob_read_uint32(metadata);
1066 unsigned data_type = blob_read_uint32(metadata);
1067 blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1068 sizeof(state_indexes));
1069
1070 _mesa_add_parameter(params, type, name, size, data_type,
1071 NULL, state_indexes, padded);
1072
1073 gl_program_parameter *param = ¶ms->Parameters[i];
1074 param->UniformStorageIndex = blob_read_uint32(metadata);
1075 param->MainUniformStorageIndex = blob_read_uint32(metadata);
1076
1077 i++;
1078 }
1079
1080 blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1081 sizeof(gl_constant_value) * params->NumParameterValues);
1082
1083 params->StateFlags = blob_read_uint32(metadata);
1084 params->UniformBytes = blob_read_uint32(metadata);
1085 params->FirstStateVarIndex = blob_read_uint32(metadata);
1086 params->LastStateVarIndex = blob_read_uint32(metadata);
1087 }
1088
1089 static void
write_shader_metadata(struct blob * metadata,gl_linked_shader * shader)1090 write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1091 {
1092 assert(shader->Program);
1093 struct gl_program *glprog = shader->Program;
1094 unsigned i;
1095
1096 blob_write_uint64(metadata, glprog->DualSlotInputs);
1097 blob_write_bytes(metadata, glprog->TexturesUsed,
1098 sizeof(glprog->TexturesUsed));
1099 blob_write_uint64(metadata, glprog->SamplersUsed);
1100
1101 blob_write_bytes(metadata, glprog->SamplerUnits,
1102 sizeof(glprog->SamplerUnits));
1103 blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1104 sizeof(glprog->sh.SamplerTargets));
1105 blob_write_uint32(metadata, glprog->ShadowSamplers);
1106 blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1107 blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
1108
1109 blob_write_bytes(metadata, glprog->sh.ImageAccess,
1110 sizeof(glprog->sh.ImageAccess));
1111 blob_write_bytes(metadata, glprog->sh.ImageUnits,
1112 sizeof(glprog->sh.ImageUnits));
1113
1114 size_t ptr_size = sizeof(GLvoid *);
1115
1116 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1117 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1118 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1119 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1120 sizeof(struct gl_bindless_sampler) - ptr_size);
1121 }
1122
1123 blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1124 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1125 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1126 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1127 sizeof(struct gl_bindless_image) - ptr_size);
1128 }
1129
1130 write_shader_parameters(metadata, glprog->Parameters);
1131
1132 assert((glprog->driver_cache_blob == NULL) ==
1133 (glprog->driver_cache_blob_size == 0));
1134 blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1135 if (glprog->driver_cache_blob_size > 0) {
1136 blob_write_bytes(metadata, glprog->driver_cache_blob,
1137 glprog->driver_cache_blob_size);
1138 }
1139 }
1140
1141 static void
read_shader_metadata(struct blob_reader * metadata,struct gl_program * glprog,gl_linked_shader * linked)1142 read_shader_metadata(struct blob_reader *metadata,
1143 struct gl_program *glprog,
1144 gl_linked_shader *linked)
1145 {
1146 unsigned i;
1147
1148 glprog->DualSlotInputs = blob_read_uint64(metadata);
1149 blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1150 sizeof(glprog->TexturesUsed));
1151 glprog->SamplersUsed = blob_read_uint64(metadata);
1152
1153 blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1154 sizeof(glprog->SamplerUnits));
1155 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1156 sizeof(glprog->sh.SamplerTargets));
1157 glprog->ShadowSamplers = blob_read_uint32(metadata);
1158 glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1159 glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
1160
1161 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
1162 sizeof(glprog->sh.ImageAccess));
1163 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1164 sizeof(glprog->sh.ImageUnits));
1165
1166 size_t ptr_size = sizeof(GLvoid *);
1167
1168 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1169 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1170 if (glprog->sh.NumBindlessSamplers > 0) {
1171 glprog->sh.BindlessSamplers =
1172 rzalloc_array(glprog, gl_bindless_sampler,
1173 glprog->sh.NumBindlessSamplers);
1174
1175 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1176 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1177 sizeof(struct gl_bindless_sampler) - ptr_size);
1178 }
1179 }
1180
1181 glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1182 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1183 if (glprog->sh.NumBindlessImages > 0) {
1184 glprog->sh.BindlessImages =
1185 rzalloc_array(glprog, gl_bindless_image,
1186 glprog->sh.NumBindlessImages);
1187
1188 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1189 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1190 sizeof(struct gl_bindless_image) - ptr_size);
1191 }
1192 }
1193
1194 glprog->Parameters = _mesa_new_parameter_list();
1195 read_shader_parameters(metadata, glprog->Parameters);
1196
1197 glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1198 if (glprog->driver_cache_blob_size > 0) {
1199 glprog->driver_cache_blob =
1200 (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1201 blob_copy_bytes(metadata, glprog->driver_cache_blob,
1202 glprog->driver_cache_blob_size);
1203 }
1204 }
1205
1206 static void
get_shader_info_and_pointer_sizes(size_t * s_info_size,size_t * s_info_ptrs,shader_info * info)1207 get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1208 shader_info *info)
1209 {
1210 *s_info_size = sizeof(shader_info);
1211 *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1212 }
1213
1214 static void
create_linked_shader_and_program(struct gl_context * ctx,gl_shader_stage stage,struct gl_shader_program * prog,struct blob_reader * metadata)1215 create_linked_shader_and_program(struct gl_context *ctx,
1216 gl_shader_stage stage,
1217 struct gl_shader_program *prog,
1218 struct blob_reader *metadata)
1219 {
1220 struct gl_program *glprog;
1221
1222 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1223 linked->Stage = stage;
1224
1225 glprog = ctx->Driver.NewProgram(ctx, stage, prog->Name, false);
1226 glprog->info.stage = stage;
1227 linked->Program = glprog;
1228
1229 read_shader_metadata(metadata, glprog, linked);
1230
1231 glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1232 glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1233
1234 size_t s_info_size, s_info_ptrs;
1235 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1236 &glprog->info);
1237
1238 /* Restore shader info */
1239 blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1240 s_info_size - s_info_ptrs);
1241
1242 _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
1243 _mesa_reference_program(ctx, &linked->Program, glprog);
1244 prog->_LinkedShaders[stage] = linked;
1245 }
1246
1247 extern "C" void
serialize_glsl_program(struct blob * blob,struct gl_context * ctx,struct gl_shader_program * prog)1248 serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1249 struct gl_shader_program *prog)
1250 {
1251 blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1252
1253 write_uniforms(blob, prog);
1254
1255 write_hash_tables(blob, prog);
1256
1257 blob_write_uint32(blob, prog->data->Version);
1258 blob_write_uint32(blob, prog->IsES);
1259 blob_write_uint32(blob, prog->data->linked_stages);
1260
1261 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1262 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1263 if (sh) {
1264 write_shader_metadata(blob, sh);
1265
1266 if (sh->Program->info.name)
1267 blob_write_string(blob, sh->Program->info.name);
1268 else
1269 blob_write_string(blob, "");
1270
1271 if (sh->Program->info.label)
1272 blob_write_string(blob, sh->Program->info.label);
1273 else
1274 blob_write_string(blob, "");
1275
1276 size_t s_info_size, s_info_ptrs;
1277 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1278 &sh->Program->info);
1279
1280 /* Store shader info */
1281 blob_write_bytes(blob,
1282 ((char *) &sh->Program->info) + s_info_ptrs,
1283 s_info_size - s_info_ptrs);
1284 }
1285 }
1286
1287 write_xfb(blob, prog);
1288
1289 write_uniform_remap_tables(blob, prog);
1290
1291 write_atomic_buffers(blob, prog);
1292
1293 write_buffer_blocks(blob, prog);
1294
1295 write_subroutines(blob, prog);
1296
1297 write_program_resource_list(blob, prog);
1298 }
1299
1300 extern "C" bool
deserialize_glsl_program(struct blob_reader * blob,struct gl_context * ctx,struct gl_shader_program * prog)1301 deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1302 struct gl_shader_program *prog)
1303 {
1304 /* Fixed function programs generated by Mesa can't be serialized. */
1305 if (prog->Name == 0)
1306 return false;
1307
1308 assert(prog->data->UniformStorage == NULL);
1309
1310 blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1311
1312 read_uniforms(blob, prog);
1313
1314 read_hash_tables(blob, prog);
1315
1316 prog->data->Version = blob_read_uint32(blob);
1317 prog->IsES = blob_read_uint32(blob);
1318 prog->data->linked_stages = blob_read_uint32(blob);
1319
1320 unsigned mask = prog->data->linked_stages;
1321 while (mask) {
1322 const int j = u_bit_scan(&mask);
1323 create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1324 blob);
1325 }
1326
1327 read_xfb(blob, prog);
1328
1329 read_uniform_remap_tables(blob, prog);
1330
1331 read_atomic_buffers(blob, prog);
1332
1333 read_buffer_blocks(blob, prog);
1334
1335 read_subroutines(blob, prog);
1336
1337 read_program_resource_list(blob, prog);
1338
1339 return !blob->overrun;
1340 }
1341