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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Dmod.comp12 } _33;
16_33.out_data[gl_GlobalInvocationID.x] = mod(_23.in_data[gl_GlobalInvocationID.x], _33.out_data[gl_…
17_33.out_data[gl_GlobalInvocationID.x] = uintBitsToFloat(floatBitsToUint(_23.in_data[gl_GlobalInvoc…
18_33.out_data[gl_GlobalInvocationID.x] = intBitsToFloat(floatBitsToInt(_23.in_data[gl_GlobalInvocat…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Dmod.comp12 } _33;
17 vec4 v = mod(_23.in_data[ident], _33.out_data[ident]);
18 _33.out_data[ident] = v;
19 uvec4 vu = floatBitsToUint(_23.in_data[ident]) % floatBitsToUint(_33.out_data[ident]);
20 _33.out_data[ident] = uintBitsToFloat(vu);
21 ivec4 vi = floatBitsToInt(_23.in_data[ident]) % floatBitsToInt(_33.out_data[ident]);
22 _33.out_data[ident] = intBitsToFloat(vi);
/third_party/flutter/skia/third_party/externals/sdl/src/render/
DSDL_d3dmath.c36 m._33 = 1.0f; in MatrixIdentity()
46 m._13 = M1._11 * M2._13 + M1._12 * M2._23 + M1._13 * M2._33 + M1._14 * M2._43; in MatrixMultiply()
50 m._23 = M1._21 * M2._13 + M1._22 * M2._23 + M1._23 * M2._33 + M1._24 * M2._43; in MatrixMultiply()
52 m._31 = M1._31 * M2._11 + M1._32 * M2._21 + M1._33 * M2._31 + M1._34 * M2._41; in MatrixMultiply()
53 m._32 = M1._31 * M2._12 + M1._32 * M2._22 + M1._33 * M2._32 + M1._34 * M2._42; in MatrixMultiply()
54 m._33 = M1._31 * M2._13 + M1._32 * M2._23 + M1._33 * M2._33 + M1._34 * M2._43; in MatrixMultiply()
55 m._34 = M1._31 * M2._14 + M1._32 * M2._24 + M1._33 * M2._34 + M1._34 * M2._44; in MatrixMultiply()
58 m._43 = M1._41 * M2._13 + M1._42 * M2._23 + M1._43 * M2._33 + M1._44 * M2._43; in MatrixMultiply()
69 m._33 = z; in MatrixScaling()
80 m._33 = 1.0f; in MatrixTranslation()
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/
Dmod.comp27 kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_G…
29_33.out_data[gl_GlobalInvocationID.x] = mod(_23.in_data[gl_GlobalInvocationID.x], _33.out_data[gl_…
30_33.out_data[gl_GlobalInvocationID.x] = as_type<float4>(as_type<uint4>(_23.in_data[gl_GlobalInvoca…
31_33.out_data[gl_GlobalInvocationID.x] = as_type<float4>(as_type<int4>(_23.in_data[gl_GlobalInvocat…
Dbasic.dispatchbase.msl11.comp29 float4 _33 = _27.in_data[gl_GlobalInvocationID.x];
30 if (dot(_33, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875)
33 _49.out_data[_56] = _33;
Dbasic.dispatchbase.comp31 float4 _33 = _27.in_data[gl_GlobalInvocationID.x];
32 if (dot(_33, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875)
35 _49.out_data[_56] = _33;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Dmod.comp27 kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_G…
30 float4 v = mod(_23.in_data[ident], _33.out_data[ident]);
31 _33.out_data[ident] = v;
32 uint4 vu = as_type<uint4>(_23.in_data[ident]) % as_type<uint4>(_33.out_data[ident]);
33 _33.out_data[ident] = as_type<float4>(vu);
34 int4 vi = as_type<int4>(_23.in_data[ident]) % as_type<int4>(_33.out_data[ident]);
35 _33.out_data[ident] = as_type<float4>(vi);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dunreachable.asm.frag8 vec4 _33;
13 _33 = vec4(10.0);
18 _33 = vec4(30.0);
22 FragColor = _33;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dunreachable.asm.frag12 vec4 _33;
17 _33 = vec4(10.0);
22 _33 = vec4(30.0);
26 FragColor = _33;
Dhlsl-sample-cmp-level-zero-cube.asm.frag9 …vec4 _33 = vec4(0.100000001490116119384765625, 0.100000001490116119384765625, 0.100000001490116119…
10 …return textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(_33.xyz, _33.w), …
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/
Dunreachable.asm.frag19 float4 _33;
24 _33 = float4(10.0);
29 _33 = float4(30.0);
33 out.FragColor = _33;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/
Dunreachable.asm.frag16 float4 _33;
21 _33 = 10.0f.xxxx;
26 _33 = 30.0f.xxxx;
30 FragColor = _33;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/
Dunreachable.asm.frag23 float4 _33;
28 _33 = float4(10.0);
33 _33 = float4(30.0);
37 out.FragColor = _33;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/frag/
Dunreachable.asm.frag20 float4 _33;
25 _33 = 10.0f.xxxx;
30 _33 = 30.0f.xxxx;
34 FragColor = _33;
/third_party/skia/third_party/externals/d3d12allocator/src/
DCommon.h163 float _31, _32, _33, _34; member
174 float _31, float _32, float _33, float _34, in mat4()
178 _31(_31), _32(_32), _33(_33), _34(_34), in mat4()
190 _31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w), in mat4()
198 _31(data[ 8]), _32(data[ 9]), _33(data[10]), _34(data[11]), in mat4()
208 _11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43,
213 _21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43,
216 _31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41,
217 _31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42,
218 _31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43,
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Darray-lut-no-loop-variable.frag13 mediump int _33 = _46 + 1;
14 FragColor += vec4(_17[_33]);
15 _46 = _33;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/
Darithmetic-conversion-signs.asm.comp21 float _33 = _4.f32;
38 _4.s16 = short(_33);
39 _4.u16 = ushort(short(_33));
40 _4.u16 = ushort(_33);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Darithmetic-conversion-signs.asm.nocompat.vk.comp.vk21 float _33 = _4.f32;
42 _4.s16 = int16_t(_33);
43 _4.u16 = uint16_t(int16_t(_33));
44 _4.u16 = uint16_t(_33);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Darray-lut-no-loop-variable.frag20 int _33 = _46 + 1;
21 FragColor += _17[_33].xxxx;
22 _46 = _33;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/masking/
Dinitializers-block.mask-position.msl2.asm.tesc84 …spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),…
89 gl_out[gl_InvocationID].gl_PointSize = _33[gl_InvocationID].gl_PointSize;
90 gl_out[gl_InvocationID].gl_ClipDistance = _33[gl_InvocationID].gl_ClipDistance;
91 gl_out[gl_InvocationID].gl_CullDistance = _33[gl_InvocationID].gl_CullDistance;
92 gl_out_masked[gl_InvocationID] = _33[gl_InvocationID];
Dinitializers-block.mask-point-size.msl2.asm.tesc84 …spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),…
89 gl_out[gl_InvocationID].gl_Position = _33[gl_InvocationID].gl_Position;
90 gl_out[gl_InvocationID].gl_ClipDistance = _33[gl_InvocationID].gl_ClipDistance;
91 gl_out[gl_InvocationID].gl_CullDistance = _33[gl_InvocationID].gl_CullDistance;
92 gl_out_masked[gl_InvocationID] = _33[gl_InvocationID];
Dinitializers-block.mask-position.multi-patch.msl2.asm.tesc84 …spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),…
88 … gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _33[gl_GlobalInvocationID.x % 4].gl_PointSize;
89 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _33[gl_GlobalInvocationID.x % 4].gl_ClipDist…
90 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _33[gl_GlobalInvocationID.x % 4].gl_CullDist…
93 gl_out_masked[gl_GlobalInvocationID.x % 4] = _33[gl_GlobalInvocationID.x % 4];
Dinitializers-block.mask-point-size.multi-patch.msl2.asm.tesc84 …spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),…
88 gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _33[gl_GlobalInvocationID.x % 4].gl_Position;
89 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _33[gl_GlobalInvocationID.x % 4].gl_ClipDist…
90 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _33[gl_GlobalInvocationID.x % 4].gl_CullDist…
93 gl_out_masked[gl_GlobalInvocationID.x % 4] = _33[gl_GlobalInvocationID.x % 4];
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Din_mat.frag31 float _33 = _31.x;
32 float3 _59 = float3(_33, _31.yz);
33 _59.x = _33 * (-1.0);
Darray-lut-no-loop-variable.frag59 int _33 = _46 + 1;
60 out.FragColor += float4(_17[_33]);
61 _46 = _33;

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