/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | mod.comp | 12 } _33; 16 …_33.out_data[gl_GlobalInvocationID.x] = mod(_23.in_data[gl_GlobalInvocationID.x], _33.out_data[gl_… 17 …_33.out_data[gl_GlobalInvocationID.x] = uintBitsToFloat(floatBitsToUint(_23.in_data[gl_GlobalInvoc… 18 …_33.out_data[gl_GlobalInvocationID.x] = intBitsToFloat(floatBitsToInt(_23.in_data[gl_GlobalInvocat…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | mod.comp | 12 } _33; 17 vec4 v = mod(_23.in_data[ident], _33.out_data[ident]); 18 _33.out_data[ident] = v; 19 uvec4 vu = floatBitsToUint(_23.in_data[ident]) % floatBitsToUint(_33.out_data[ident]); 20 _33.out_data[ident] = uintBitsToFloat(vu); 21 ivec4 vi = floatBitsToInt(_23.in_data[ident]) % floatBitsToInt(_33.out_data[ident]); 22 _33.out_data[ident] = intBitsToFloat(vi);
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/third_party/flutter/skia/third_party/externals/sdl/src/render/ |
D | SDL_d3dmath.c | 36 m._33 = 1.0f; in MatrixIdentity() 46 m._13 = M1._11 * M2._13 + M1._12 * M2._23 + M1._13 * M2._33 + M1._14 * M2._43; in MatrixMultiply() 50 m._23 = M1._21 * M2._13 + M1._22 * M2._23 + M1._23 * M2._33 + M1._24 * M2._43; in MatrixMultiply() 52 m._31 = M1._31 * M2._11 + M1._32 * M2._21 + M1._33 * M2._31 + M1._34 * M2._41; in MatrixMultiply() 53 m._32 = M1._31 * M2._12 + M1._32 * M2._22 + M1._33 * M2._32 + M1._34 * M2._42; in MatrixMultiply() 54 m._33 = M1._31 * M2._13 + M1._32 * M2._23 + M1._33 * M2._33 + M1._34 * M2._43; in MatrixMultiply() 55 m._34 = M1._31 * M2._14 + M1._32 * M2._24 + M1._33 * M2._34 + M1._34 * M2._44; in MatrixMultiply() 58 m._43 = M1._41 * M2._13 + M1._42 * M2._23 + M1._43 * M2._33 + M1._44 * M2._43; in MatrixMultiply() 69 m._33 = z; in MatrixScaling() 80 m._33 = 1.0f; in MatrixTranslation() [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | mod.comp | 27 kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_G… 29 …_33.out_data[gl_GlobalInvocationID.x] = mod(_23.in_data[gl_GlobalInvocationID.x], _33.out_data[gl_… 30 …_33.out_data[gl_GlobalInvocationID.x] = as_type<float4>(as_type<uint4>(_23.in_data[gl_GlobalInvoca… 31 …_33.out_data[gl_GlobalInvocationID.x] = as_type<float4>(as_type<int4>(_23.in_data[gl_GlobalInvocat…
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D | basic.dispatchbase.msl11.comp | 29 float4 _33 = _27.in_data[gl_GlobalInvocationID.x]; 30 if (dot(_33, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) 33 _49.out_data[_56] = _33;
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D | basic.dispatchbase.comp | 31 float4 _33 = _27.in_data[gl_GlobalInvocationID.x]; 32 if (dot(_33, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) 35 _49.out_data[_56] = _33;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | mod.comp | 27 kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_G… 30 float4 v = mod(_23.in_data[ident], _33.out_data[ident]); 31 _33.out_data[ident] = v; 32 uint4 vu = as_type<uint4>(_23.in_data[ident]) % as_type<uint4>(_33.out_data[ident]); 33 _33.out_data[ident] = as_type<float4>(vu); 34 int4 vi = as_type<int4>(_23.in_data[ident]) % as_type<int4>(_33.out_data[ident]); 35 _33.out_data[ident] = as_type<float4>(vi);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | unreachable.asm.frag | 8 vec4 _33; 13 _33 = vec4(10.0); 18 _33 = vec4(30.0); 22 FragColor = _33;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | unreachable.asm.frag | 12 vec4 _33; 17 _33 = vec4(10.0); 22 _33 = vec4(30.0); 26 FragColor = _33;
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D | hlsl-sample-cmp-level-zero-cube.asm.frag | 9 …vec4 _33 = vec4(0.100000001490116119384765625, 0.100000001490116119384765625, 0.100000001490116119… 10 …return textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(_33.xyz, _33.w), …
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/ |
D | unreachable.asm.frag | 19 float4 _33; 24 _33 = float4(10.0); 29 _33 = float4(30.0); 33 out.FragColor = _33;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/ |
D | unreachable.asm.frag | 16 float4 _33; 21 _33 = 10.0f.xxxx; 26 _33 = 30.0f.xxxx; 30 FragColor = _33;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/ |
D | unreachable.asm.frag | 23 float4 _33; 28 _33 = float4(10.0); 33 _33 = float4(30.0); 37 out.FragColor = _33;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/frag/ |
D | unreachable.asm.frag | 20 float4 _33; 25 _33 = 10.0f.xxxx; 30 _33 = 30.0f.xxxx; 34 FragColor = _33;
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 163 float _31, _32, _33, _34; member 174 float _31, float _32, float _33, float _34, in mat4() 178 _31(_31), _32(_32), _33(_33), _34(_34), in mat4() 190 _31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w), in mat4() 198 _31(data[ 8]), _32(data[ 9]), _33(data[10]), _34(data[11]), in mat4() 208 _11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43, 213 _21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43, 216 _31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41, 217 _31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42, 218 _31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43, [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/ |
D | array-lut-no-loop-variable.frag | 13 mediump int _33 = _46 + 1; 14 FragColor += vec4(_17[_33]); 15 _46 = _33;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/ |
D | arithmetic-conversion-signs.asm.comp | 21 float _33 = _4.f32; 38 _4.s16 = short(_33); 39 _4.u16 = ushort(short(_33)); 40 _4.u16 = ushort(_33);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | arithmetic-conversion-signs.asm.nocompat.vk.comp.vk | 21 float _33 = _4.f32; 42 _4.s16 = int16_t(_33); 43 _4.u16 = uint16_t(int16_t(_33)); 44 _4.u16 = uint16_t(_33);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | array-lut-no-loop-variable.frag | 20 int _33 = _46 + 1; 21 FragColor += _17[_33].xxxx; 22 _46 = _33;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/masking/ |
D | initializers-block.mask-position.msl2.asm.tesc | 84 …spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),… 89 gl_out[gl_InvocationID].gl_PointSize = _33[gl_InvocationID].gl_PointSize; 90 gl_out[gl_InvocationID].gl_ClipDistance = _33[gl_InvocationID].gl_ClipDistance; 91 gl_out[gl_InvocationID].gl_CullDistance = _33[gl_InvocationID].gl_CullDistance; 92 gl_out_masked[gl_InvocationID] = _33[gl_InvocationID];
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D | initializers-block.mask-point-size.msl2.asm.tesc | 84 …spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),… 89 gl_out[gl_InvocationID].gl_Position = _33[gl_InvocationID].gl_Position; 90 gl_out[gl_InvocationID].gl_ClipDistance = _33[gl_InvocationID].gl_ClipDistance; 91 gl_out[gl_InvocationID].gl_CullDistance = _33[gl_InvocationID].gl_CullDistance; 92 gl_out_masked[gl_InvocationID] = _33[gl_InvocationID];
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D | initializers-block.mask-position.multi-patch.msl2.asm.tesc | 84 …spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),… 88 … gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _33[gl_GlobalInvocationID.x % 4].gl_PointSize; 89 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _33[gl_GlobalInvocationID.x % 4].gl_ClipDist… 90 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _33[gl_GlobalInvocationID.x % 4].gl_CullDist… 93 gl_out_masked[gl_GlobalInvocationID.x % 4] = _33[gl_GlobalInvocationID.x % 4];
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D | initializers-block.mask-point-size.multi-patch.msl2.asm.tesc | 84 …spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),… 88 gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _33[gl_GlobalInvocationID.x % 4].gl_Position; 89 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _33[gl_GlobalInvocationID.x % 4].gl_ClipDist… 90 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _33[gl_GlobalInvocationID.x % 4].gl_CullDist… 93 gl_out_masked[gl_GlobalInvocationID.x % 4] = _33[gl_GlobalInvocationID.x % 4];
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | in_mat.frag | 31 float _33 = _31.x; 32 float3 _59 = float3(_33, _31.yz); 33 _59.x = _33 * (-1.0);
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D | array-lut-no-loop-variable.frag | 59 int _33 = _46 + 1; 60 out.FragColor += float4(_17[_33]); 61 _46 = _33;
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