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1#pragma clang diagnostic ignored "-Wmissing-prototypes"
2#pragma clang diagnostic ignored "-Wmissing-braces"
3
4#include <metal_stdlib>
5#include <simd/simd.h>
6
7using namespace metal;
8
9template<typename T, size_t Num>
10struct spvUnsafeArray
11{
12    T elements[Num ? Num : 1];
13
14    thread T& operator [] (size_t pos) thread
15    {
16        return elements[pos];
17    }
18    constexpr const thread T& operator [] (size_t pos) const thread
19    {
20        return elements[pos];
21    }
22
23    device T& operator [] (size_t pos) device
24    {
25        return elements[pos];
26    }
27    constexpr const device T& operator [] (size_t pos) const device
28    {
29        return elements[pos];
30    }
31
32    constexpr const constant T& operator [] (size_t pos) const constant
33    {
34        return elements[pos];
35    }
36
37    threadgroup T& operator [] (size_t pos) threadgroup
38    {
39        return elements[pos];
40    }
41    constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
42    {
43        return elements[pos];
44    }
45};
46
47struct C
48{
49    float4 v;
50};
51
52struct P
53{
54    float4 v;
55};
56
57struct gl_PerVertex
58{
59    float4 gl_Position;
60    float gl_PointSize;
61    spvUnsafeArray<float, 1> gl_ClipDistance;
62    spvUnsafeArray<float, 1> gl_CullDistance;
63};
64
65constant spvUnsafeArray<float, 1> _51 = spvUnsafeArray<float, 1>({ 0.0 });
66constant spvUnsafeArray<float, 1> _52 = spvUnsafeArray<float, 1>({ 0.0 });
67
68struct main0_out
69{
70    float4 C_v;
71    float gl_PointSize;
72    spvUnsafeArray<float, 1> gl_ClipDistance;
73    spvUnsafeArray<float, 1> gl_CullDistance;
74};
75
76struct main0_patchOut
77{
78    float4 P_v;
79};
80
81kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
82{
83    spvUnsafeArray<C, 4> _18 = spvUnsafeArray<C, 4>({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.0) } });
84    spvUnsafeArray<gl_PerVertex, 4> _33 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) } });
85
86    threadgroup gl_PerVertex gl_out_masked[4];
87    device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4];
88    gl_out[gl_InvocationID].C_v = _18[gl_InvocationID].v;
89    gl_out[gl_InvocationID].gl_PointSize = _33[gl_InvocationID].gl_PointSize;
90    gl_out[gl_InvocationID].gl_ClipDistance = _33[gl_InvocationID].gl_ClipDistance;
91    gl_out[gl_InvocationID].gl_CullDistance = _33[gl_InvocationID].gl_CullDistance;
92    gl_out_masked[gl_InvocationID] = _33[gl_InvocationID];
93    device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID];
94    patchOut.P_v = float4(0.0);
95    gl_out[gl_InvocationID].C_v = float4(1.0);
96    patchOut.P_v = float4(2.0);
97    gl_out_masked[gl_InvocationID].gl_Position = float4(3.0);
98    gl_out[gl_InvocationID].gl_PointSize = 4.0;
99}
100
101