/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/ |
D | rwbuffer-matrix.comp | 32 float4x4 _34 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48))); 33 _28.Store(64, asuint(_34[0].x)); 34 _28.Store(68, asuint(_34[1].x)); 35 _28.Store(72, asuint(_34[2].x)); 36 _28.Store(76, asuint(_34[3].x)); 37 _28.Store(80, asuint(_34[0].y)); 38 _28.Store(84, asuint(_34[1].y)); 39 _28.Store(88, asuint(_34[2].y)); 40 _28.Store(92, asuint(_34[3].y)); 41 _28.Store(96, asuint(_34[0].z)); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/ |
D | op-phi-swap.asm.comp | 16 bool _34; 20 _34 = true; 25 if (_34) 27 _34 = false;
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D | bitcast_iequal.asm.comp | 20 bvec4 _34 = equal(ivec4(_31), _30); 24 _6._m0 = uvec4(_34); 28 _6._m1 = ivec4(_34);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/ |
D | op-phi-swap.asm.comp | 17 bool _34; 21 _34 = true; 26 if (_34) 28 _34 = false;
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D | bitcast_iequal.asm.comp | 20 bvec4 _34 = equal(ivec4(_31), _30); 24 _6._m0 = uvec4(_34); 28 _6._m1 = ivec4(_34);
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/third_party/flutter/skia/third_party/externals/sdl/src/render/ |
D | SDL_d3dmath.c | 47 m._14 = M1._11 * M2._14 + M1._12 * M2._24 + M1._13 * M2._34 + M1._14 * M2._44; in MatrixMultiply() 51 m._24 = M1._21 * M2._14 + M1._22 * M2._24 + M1._23 * M2._34 + M1._24 * M2._44; in MatrixMultiply() 52 m._31 = M1._31 * M2._11 + M1._32 * M2._21 + M1._33 * M2._31 + M1._34 * M2._41; in MatrixMultiply() 53 m._32 = M1._31 * M2._12 + M1._32 * M2._22 + M1._33 * M2._32 + M1._34 * M2._42; in MatrixMultiply() 54 m._33 = M1._31 * M2._13 + M1._32 * M2._23 + M1._33 * M2._33 + M1._34 * M2._43; in MatrixMultiply() 55 m._34 = M1._31 * M2._14 + M1._32 * M2._24 + M1._33 * M2._34 + M1._34 * M2._44; in MatrixMultiply() 59 m._44 = M1._41 * M2._14 + M1._42 * M2._24 + M1._43 * M2._34 + M1._44 * M2._44; in MatrixMultiply()
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/ |
D | complex-expression-in-access-chain.frag | 8 } _34; 19 FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(vIn * vIn) + (vIn2 * vIn2)];
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D | avoid-expression-lowering-to-loop.frag | 18 highp float _34 = dFdx(vertex.x); 23 _62 += (_24 * _34);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | complex-expression-in-access-chain.frag | 22 fragment main0_out main0(main0_in in [[stage_in]], device UBO& _34 [[buffer(0)]], texture2d<int> Bu… 26 …out.FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(in.vIn * in.vIn) + (in.vIn2 *…
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 163 float _31, _32, _33, _34; member 174 float _31, float _32, float _33, float _34, in mat4() 178 _31(_31), _32(_32), _33(_33), _34(_34), in mat4() 190 _31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w), in mat4() 198 _31(data[ 8]), _32(data[ 9]), _33(data[10]), _34(data[11]), in mat4() 209 _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44, 214 _21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44, 216 _31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41, 217 _31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42, 218 _31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43, [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | complex-expression-in-access-chain.frag | 1 RWByteAddressBuffer _34 : register(u0); 25 …FragColor = (asfloat(_34.Load4(_40 * 16 + 0)) + asfloat(_34.Load4(_40 * 16 + 0))) + asfloat(_34.Lo…
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D | tex-sampling.sm30.frag | 29 float2 _34 = float2(texCoord1d, 2.0f); 32 …x1Dgrad(tex1d, texCoord1d, 1.0f, 2.0f)) + tex1Dproj(tex1d, float4(_34.x, 0.0, 0.0, _34.y))) + tex1…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/legacy/vert/ |
D | switch-nested.legacy.vert | 9 uniform UBO _34; 27 bool param = _34.inner_func_arg != 0; 38 bool param = _34.func_arg != 0;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/legacy/vert/ |
D | switch-nested.legacy.vert | 9 uniform UBO _34; 16 if (_34.func_arg != 0) 21 if (_34.inner_func_arg != 0)
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/ |
D | complex-expression-in-access-chain.frag | 8 } _34; 19 vec4 foo = _34.results[coords.x % 16]; 22 FragColor = (foo + foo) + _34.results[c + d];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
D | complex-expression-in-access-chain.frag | 22 fragment main0_out main0(main0_in in [[stage_in]], device UBO& _34 [[buffer(0)]], texture2d<int> Bu… 26 float4 foo = _34.results[coords.x % 16]; 29 out.FragColor = (foo + foo) + _34.results[c + d];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | complex-expression-in-access-chain.frag | 1 RWByteAddressBuffer _34 : register(u0); 25 float4 foo = asfloat(_34.Load4((coords.x % 16) * 16 + 0)); 28 FragColor = (foo + foo) + asfloat(_34.Load4((c + d) * 16 + 0));
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | packing-test-1.comp | 24 kernel void main0(device Buffer0& _15 [[buffer(0)]], device Buffer1& _34 [[buffer(1)]], uint3 gl_Gl… 26 _34.buf1[gl_GlobalInvocationID.x] = _15.buf0[0].b;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vert/ |
D | no-contraction.vert | 13 precise vec4 _34 = _15 + _19; 14 precise vec4 _36 = _34 + _23;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | packing-test-1.comp | 30 kernel void main0(device Buffer0& _15 [[buffer(0)]], device Buffer1& _34 [[buffer(1)]], uint3 gl_Gl… 36 _34.buf1[gl_GlobalInvocationID.x] = x;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vert/ |
D | no-contraction.vert | 18 precise vec4 _34 = mul + add; 19 precise vec4 _36 = _34 + sub;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/comp/ |
D | basic.dynamic-buffer.msl2.invalid.comp | 39 …constant auto& _34 = *(constant Foo* )((constant char* )spvDescriptorSet0.m_34 + spvDynamicOffsets… 87 baz[coords.x][coords.y][coords.z]->e = _34.a + (*spvDescriptorSet0.m_40).c; 88 baz[coords.x][coords.y][coords.z]->f = _34.b * (*spvDescriptorSet0.m_40).d;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/ |
D | variable-pointers-store-forwarding.asm.comp | 26 device int* _34 = _24(x, y, gl_GlobalInvocationID); 27 device int* _33 = _34;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/vert/ |
D | no-contraction.vert | 24 precise float4 _34 = _15 + _19; 25 precise float4 _36 = _34 + _23;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/vert/ |
D | no-contraction.vert | 29 precise float4 _34 = mul + add; 30 precise float4 _36 = _34 + sub;
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