• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 310 es
2precision mediump float;
3precision highp int;
4
5layout(binding = 0, std430) buffer UBO
6{
7    vec4 results[1024];
8} _34;
9
10layout(binding = 1) uniform highp isampler2D Buf;
11
12layout(location = 0) flat in mediump int vIn;
13layout(location = 1) flat in mediump int vIn2;
14layout(location = 0) out vec4 FragColor;
15
16void main()
17{
18    mediump int _40 = texelFetch(Buf, ivec2(gl_FragCoord.xy), 0).x % 16;
19    FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(vIn * vIn) + (vIn2 * vIn2)];
20}
21
22